March 22nd patch notes

Villageidiot

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March 22, 2012
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*** Highlights ***

- Defiant augments are no longer prestige-flagged.
- Power sources should no longer cause armor to be unusable by Silver or Bronze players.
- Fixed several issues in 13th Anniversary content. Please see the Quests and Events section for details.


*** Items ***

- Corrected an issue with the Polymorph Wand: Lightning Warrior item that could allow people to grow to immense sizes.
- Defiant augments are no longer prestige-flagged.
- Power sources should no longer cause armor to be unusable by Silver or Bronze players.


*** Quests & Events ***

- Corrected a few issues with the Spider's Bite 13th Anniversary quest that could force players to start over or have other issues advancing.
- Fixed a problem in the Summoning the Master task that could cause one of the ritual areas to be unreachable.
- Changed the 13th anniversary raid to allow teleporting to banners that you place in the Tower of Frozen Shadow instance.
- Corrected a problem with the final turn-in for the quest Heads Above the Rest in Blightfire Moors.
- Corrected a problem where Valdoon Kel`Novar was instantly wiping out raid forces. He will now be a bit more judicious in who he targets with his AE lifetaps.
- Corrected an issue with the mission The Sound of Silence that caused players to get stuck when trying to use the Harmonic Disruptor on the active sentry stones.


*** Miscellaneous ***

- Modified the notice that players receive when losing inventory slots. Players will now be referred to a parcel merchant to retrieve their items.
- Mail items in parcels no longer expire.
- Duplicate lore items are no longer destroyed when in a parcel.
- When a player loses access to bag slots, we will now attempt to move the item in the inaccessible bag slots to open bag slots (if they exist). If they do not, then the items will be mailed back to them, however in the case of special no storage items they will be placed in any open inventory slot or on the cursor if there is no other space.
- Removed the ability to redeem head start characters on the Vox server. Players who have already redeemed head start characters on Vox will have those characters moved to a different server of their choice.
- Fixed two separate crashes that could occur when players opened certain merchant windows.


*** UI ***

- Removed the expiration date on parcels in the parcel merchant window because mailed items no longer expire.
- Changed the default behavior for the zone path finder window. "Include Bind Zone" is now off by default.

- Changed -
EQUI_MerchantWnd.xml


*** Previously Updated ***

- Players who fail to zone out of the first section of the tutorial will now be able to attempt to do so again.
- Corrected a problem that was allowing players to request the task A Different Perspective without having completed the other 13 anniversary quests. All players will still be able to join the task once someone with the correct requirements requests it.
- Corrected a problem that was causing Grobb to endlessly repop itself on some servers.
- Corrected an issue that was activating the 13th Anniversary banners and booths on Progression servers when the 13th Anniversary events are not yet available.
- Removed a section of the Guild Lobby that doesn't connect to anything. You will have to re-run your patcher to see this change.
- Corrected an Achievement error that could cause some players to crash when they updated.


- The EverQuest Team
 
Removed a section of the Guild Lobby that doesn't connect to anything

This is intriguing in a strange way. I never found this mysterious zone to nowhere...
 
wwarwolf,

They were having their meeting to discuss prestige items yesterday, after the patch had already gone into lock. I would expect a new patch on test sometime next week with a roll-out in maybe two weeks, possibly not until April patch.
 
until April patch

April around the corner, were almost at end of March............ sigh


FU SOE (hope if there is a compile by then there is no new exe etc in april)
 
Removed a section of the Guild Lobby that doesn't connect to anything

This is intriguing in a strange way. I never found this mysterious zone to nowhere...

God forbid they should install a direct connection to the Bazaar like people have been asking for the last five years.
 
Removed a section of the Guild Lobby that doesn't connect to anything

This is intriguing in a strange way. I never found this mysterious zone to nowhere...

God forbid they should install a direct connection to the Bazaar like people have been asking for the last five years.

Would be nice but that's not what it was. It was basically a mirror version of the ramp to the housing area, only it was to a big green field. If you turned and looked back at the lobby the walls disappeared. Sort of how the map looks if you ever warped outside of the map.