- Joined
- Apr 3, 2007
- Messages
- 231
- Reaction score
- 1
- Points
- 16
Prerequisites:
You must be able to request “Fit for the New World” on Thuliasaur Island.
Request the mission and zone in, 6 toons max, mercs work just fine.
You are not concerned with the mission mechanics.
Zone your crew in and take up position on or near the Dock, loc -827, +84, +22.
Send toon to start the instance by hailing Galeth 3 times, watch out, mobs will path near any toon you send to start mission.
Once mission starts one of two events occur:
Event one: Group of Mobs Spawn around -694, +125, +25 and move North.
Event Two: Group of Mobs Spawn around -694, +125, +25 and move North. Leaving a three mob spawn behind at around -602, +126, +23.
Let all mobs moving North get into position and stop their movement…
Event two will require you to let all mobs moving North get into position and stop moving… Then you need to relocate the three spawn left at -602, +126, +23 to any location you desire, they will stop wherever you drop agro off of them or your sacrificial toon dies...
Relocate the mobs away from -602, +126, +23 as necessary.
Set up camp at on or near -602, +126, +23.
Tricky part now…
Pull one mob, just one, from -61, +237, +50 back to camp and kill it.
Be ready, cool part starts now…
If you got the right mob back to camp, and kill it, it will instantly re-spawn near the same location.
This will happen for the next 6 hours (mission duration)
The beauty of this is it requires no pulling, no complicated set up or macro programing. As long as your tank, or merc tank, agros on spawn in camp and your toons are set up to support, it is six hours of constant killing with great xp.
Double xp weekends and a shared xp potion make the xp gained here sick…
Your Welcome...
You must be able to request “Fit for the New World” on Thuliasaur Island.
Request the mission and zone in, 6 toons max, mercs work just fine.
You are not concerned with the mission mechanics.
Zone your crew in and take up position on or near the Dock, loc -827, +84, +22.
Send toon to start the instance by hailing Galeth 3 times, watch out, mobs will path near any toon you send to start mission.
Once mission starts one of two events occur:
Event one: Group of Mobs Spawn around -694, +125, +25 and move North.
Event Two: Group of Mobs Spawn around -694, +125, +25 and move North. Leaving a three mob spawn behind at around -602, +126, +23.
Let all mobs moving North get into position and stop their movement…
Event two will require you to let all mobs moving North get into position and stop moving… Then you need to relocate the three spawn left at -602, +126, +23 to any location you desire, they will stop wherever you drop agro off of them or your sacrificial toon dies...
Relocate the mobs away from -602, +126, +23 as necessary.
Set up camp at on or near -602, +126, +23.
Tricky part now…
Pull one mob, just one, from -61, +237, +50 back to camp and kill it.
Be ready, cool part starts now…
If you got the right mob back to camp, and kill it, it will instantly re-spawn near the same location.
This will happen for the next 6 hours (mission duration)
The beauty of this is it requires no pulling, no complicated set up or macro programing. As long as your tank, or merc tank, agros on spawn in camp and your toons are set up to support, it is six hours of constant killing with great xp.
Double xp weekends and a shared xp potion make the xp gained here sick…
Your Welcome...