Ignore guild banner

KingKiller

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Can you guys make it in your compiles to ignore the guild banner. So they dont come up in a ${NearestSpawn} type search?
 
Not sure if they should do it in the compile but you can configure your macro to ignore the guild banner.
 
easy fix for you

Can you guys make it in your compiles to ignore the guild banner. So they dont come up in a ${NearestSpawn} type search?

/target ${NearestSpawn[npc]}

should fix that problem
 
This line picks up guild banners.

Code:
${NearestSpawn[${Counter},npc radius ${MobRadius} zradius 50].ID}

So they must be classified as a npc. I have gotten around that problem though with a simple valid npc check. The main problem though is they are counted as a NPC spawn, so code like this

Code:
/if (${SpawnCount[npc radius ${MobRadius} zradius 30]})

doesn't always work as it should when banners are planted.
 
can do /alert add 1 npc NameOfBanner

Code:
${NearestSpawn[${Counter},npc noalert 1 radius ${MobRadius} zradius 50].ID}
 
no banner top test this with myself

try to get some info on the banner
If its an NPC ok fine. see if it has a class type lvl etc. anything you can use to pick it out of a crowd.

/echo ${Target.Type}
/echo ${Target.Class}
/echo ${Target.Level}
/echo ${Target.Body}
/echo ${Target.Race}


get those, see if there is something that sets it apart. then you can add all of those to the alert list to ignore.