K KingKiller Lifetimer Joined May 1, 2008 Messages 38 Reaction score 0 Points 6 Sep 12, 2008 #1 Can you guys make it in your compiles to ignore the guild banner. So they dont come up in a ${NearestSpawn} type search?
Can you guys make it in your compiles to ignore the guild banner. So they dont come up in a ${NearestSpawn} type search?
alez Member Joined Jul 27, 2008 Messages 98 Reaction score 1 Points 6 Sep 12, 2008 #2 Not sure if they should do it in the compile but you can configure your macro to ignore the guild banner.
Not sure if they should do it in the compile but you can configure your macro to ignore the guild banner.
VyralPandemic (\/)_o_0_(\/) MMOLobster Joined Sep 24, 2006 Messages 465 Reaction score 1 Points 0 Sep 12, 2008 #3 easy fix for you KingKiller said: Can you guys make it in your compiles to ignore the guild banner. So they dont come up in a ${NearestSpawn} type search? Click to expand... /target ${NearestSpawn[npc]} should fix that problem
easy fix for you KingKiller said: Can you guys make it in your compiles to ignore the guild banner. So they dont come up in a ${NearestSpawn} type search? Click to expand... /target ${NearestSpawn[npc]} should fix that problem
K KingKiller Lifetimer Joined May 1, 2008 Messages 38 Reaction score 0 Points 6 Sep 12, 2008 #4 This line picks up guild banners. Code: ${NearestSpawn[${Counter},npc radius ${MobRadius} zradius 50].ID} So they must be classified as a npc. I have gotten around that problem though with a simple valid npc check. The main problem though is they are counted as a NPC spawn, so code like this Code: /if (${SpawnCount[npc radius ${MobRadius} zradius 30]}) doesn't always work as it should when banners are planted.
This line picks up guild banners. Code: ${NearestSpawn[${Counter},npc radius ${MobRadius} zradius 50].ID} So they must be classified as a npc. I have gotten around that problem though with a simple valid npc check. The main problem though is they are counted as a NPC spawn, so code like this Code: /if (${SpawnCount[npc radius ${MobRadius} zradius 30]}) doesn't always work as it should when banners are planted.
JimJohnson Forum Jackass Joined Jul 12, 2006 Messages 8,528 Reaction score 11 Points 38 Sep 12, 2008 #5 can do /alert add 1 npc NameOfBanner Code: ${NearestSpawn[${Counter},npc noalert 1 radius ${MobRadius} zradius 50].ID}
can do /alert add 1 npc NameOfBanner Code: ${NearestSpawn[${Counter},npc noalert 1 radius ${MobRadius} zradius 50].ID}
VyralPandemic (\/)_o_0_(\/) MMOLobster Joined Sep 24, 2006 Messages 465 Reaction score 1 Points 0 Sep 13, 2008 #6 no banner top test this with myself try to get some info on the banner If its an NPC ok fine. see if it has a class type lvl etc. anything you can use to pick it out of a crowd. /echo ${Target.Type} /echo ${Target.Class} /echo ${Target.Level} /echo ${Target.Body} /echo ${Target.Race} get those, see if there is something that sets it apart. then you can add all of those to the alert list to ignore.
no banner top test this with myself try to get some info on the banner If its an NPC ok fine. see if it has a class type lvl etc. anything you can use to pick it out of a crowd. /echo ${Target.Type} /echo ${Target.Class} /echo ${Target.Level} /echo ${Target.Body} /echo ${Target.Race} get those, see if there is something that sets it apart. then you can add all of those to the alert list to ignore.