Anyone see anything wrong with this macro. Any input would be appreciated.
#turbo
Sub Main
:mainloop
/if (${SpawnCount[pc]}>9) {
/goto :mainloop
}
/if (${CombatOn}) {
/goto :combat
}
/goto ull
ull
/if (${CombatOn}) {
/goto :combat
}
/target npc
/fart
/fart
/fart
/fart
/delay 3s
/goto :mainloop
:combat
/delay 20s
/goto :mainloop
/return
.......
What i want it to do is target a npc and fartaunt if I am out of combat, and target npc if no target. Right now, it will target ect, but it chain does fartaunt. Even while in combat.
#turbo
Sub Main
:mainloop
/if (${SpawnCount[pc]}>9) {
/goto :mainloop
}
/if (${CombatOn}) {
/goto :combat
}
/goto ull
ull
/if (${CombatOn}) {
/goto :combat
}
/target npc
/fart
/fart
/fart
/fart
/delay 3s
/goto :mainloop
:combat
/delay 20s
/goto :mainloop
/return
.......
What i want it to do is target a npc and fartaunt if I am out of combat, and target npc if no target. Right now, it will target ect, but it chain does fartaunt. Even while in combat.