Fast Powerleveling to 95 with max AAs in Kernagir

Wurzelsepp

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Another exploit that I am no longer using allows to spawn an infinite number of level 84 mobs. These mobs will spawn in groups of three, and once killed, and if done right, they will respawn immidiately. Allowing a group running a simple kill macro to gain absurd experience and plat over night. AA experience drops really low post 95, due to the low level of the evil eyes, and at level 100 the experience is almost nil.

The exploit is found in Kernagir, the Shining City. To get there, you will have to run T6 (Brell's Rest, Pellucid, Cooling Chamber) and T7 (Underquarry, Foundation, Arthicrex) progression. Once you have three flagged characters, you can use a campfire to circumvent any progression checks for other characters. In particular, the characters that you want to powerlevel are not required to do the progression tasks.

To start, you need to obtan this quest - up to the stage of the quest stating:
Destroy the magical creatures spawned by the curse on the note 0/3 (Kernagir)

At this point, the character having the quest (now called "the spawner"), can trigger three evil eye NPCs by getting close to Wimzig Manasieve.

Now, just take a group of heavy dps (I used two berserkers, as the evil eyes can be decapitated) to Wimzig, and start your killing Macro. Make sure that you spawner is not grouped with the dps chars, as you want to avoid the spawner to get credit for any of the evil eye kills. Once the evil eyes are killed, and your spawner has not received credit for the kills, he will still be at the same stage of the quest, and thus, he will instantly respawn another set of evil eyes.

At level 95, I was able to kill about two sets of evil eyes per minute. So thats 360 mobs per hour.

The evil eyes also drop a cash item (100-300pp) 1 time out of two. If you have your macro loot, destroy junk, and automatically sell, you will get close to a million plat per day. You can use these sub-routines to loot. I know these routines should use a for-loop - but these are many years old, and I did not know how to use for-loops ten years ago.

Code:
Sub loot
/if (${Me.Sitting}) /stand
/stick off
/echo looting
/delay 2
/if (${Zone.Name.Equal[Pellucid Grotto]}) /target ${Spawn[Corpse Sidara Loc ${campx} ${campy}] Radius 150]}
/if (${Zone.Name.Equal[Kernagir, the Shining City]}) /target ${Spawn[Corpse evil Loc ${campx} ${campy}] Radius 150]}
/delay 7 ${Target.Type.Equal[Corpse]}
/if (${Target.Distance}>13) {
/face
/delay 6
/stick 10
/varset looptimer 12s
:waitforclose
/delay 7
/if (${Target.Distance}>14 && ${looptimer}) /goto :waitforclose
/stick off
/delay 4
}

/call lootcorpse
/delay 5
/keypress ESC
/delay 2
/keypress ESC
/return



Sub lootcorpse
   /loot
   /delay 15 ${Window[LootWnd]}
   /delay 5
   /if (!${Bool[${Corpse.Item[1]}]}) {
     /keypress ESC
     /delay 3
     /return
   }
   /mqlog Droped: ${Corpse.Item[1].Name}
   
   /if (${Corpse.Item[1].Lore} || ${Corpse.Item[1].Name.Right[8].Equal[Ornament]} || ${Corpse.Item[1].Name.Left[7].Equal[Darkene]} || ${Corpse.Item[1].Name.Left[7].Equal[Elegant]} || ${Corpse.Item[1].Name.Left[10].Equal[Focused Th]} || ${Corpse.Item[1].Name.Left[10].Equal[Dragorn-Ri]} || ${Corpse.Item[1].Name.Left[10].Equal[Boneborn C]} || ${Corpse.Item[1].Name.Left[10].Equal[Black Arca]} || ${Corpse.Item[1].Name.Left[10].Equal[Blood-Temp]} || ${Corpse.Item[1].Name.Left[10].Equal[Tendon-Hil]} || ${Corpse.Item[1].Name.Left[10].Equal[High-Octav]} || ${Corpse.Item[1].Name.Left[10].Equal[Vial of Pi]} || ${Corpse.Item[1].Name.Left[8].Equal[Memory O]}) {
      /nomodkey /shift /notify LootWnd LW_LootSlot0 leftmouseup
      /delay 15 ${Cursor.ID}>0
      /destroy
      /delay 2
   }
   /if (${Corpse.Item[1].Name.Left[9].Equal[Pulsating]}  || ${Corpse.Item[1].Name.Left[5].Equal[Dimly]} || ${Corpse.Item[1].Name.Left[6].Equal[Faintl]}  || ${Corpse.Item[1].Name.Left[8].Equal[Brightly]} || ${Corpse.Item[1].Name.Left[8].Equal[Brillian]}) {
|      /call Alarm
|      /delay 5s
|      /call Alarm
|      /return
   }
   /nomodkey /shift /notify LootWnd LW_LootSlot0 rightmouseup
   /delay 9


   
   /if (!${Bool[${Corpse.Item[2]}]}) {
     /keypress ESC
     /delay 3
     /return
   }
   /mqlog Droped: ${Corpse.Item[2].Name}
   /if (${Corpse.Item[2].Lore} || ${Corpse.Item[2].Name.Right[8].Equal[Ornament]} || ${Corpse.Item[2].Name.Left[7].Equal[Elegant]} || ${Corpse.Item[2].Name.Left[10].Equal[Focused Th]} || ${Corpse.Item[2].Name.Left[10].Equal[Dragorn-Ri]} || ${Corpse.Item[2].Name.Left[10].Equal[Boneborn C]} || ${Corpse.Item[2].Name.Left[10].Equal[Black Arca]} || ${Corpse.Item[2].Name.Left[10].Equal[Blood-Temp]} || ${Corpse.Item[2].Name.Left[10].Equal[Tendon-Hil]} || ${Corpse.Item[2].Name.Left[10].Equal[High-Octav]} || ${Corpse.Item[2].Name.Left[10].Equal[Vial of Pi]} || ${Corpse.Item[2].Name.Left[8].Equal[Memory O]}) {
      /nomodkey /shift /notify LootWnd LW_LootSlot1 leftmouseup
   /delay 15 ${Cursor.ID}>0
      /destroy
      /delay 2
   }
   /if (${Corpse.Item[2].Name.Left[9].Equal[Pulsating]}  || ${Corpse.Item[2].Name.Left[5].Equal[Dimly]} || ${Corpse.Item[2].Name.Left[6].Equal[Faintl]}  || ${Corpse.Item[2].Name.Left[8].Equal[Brightly]} || ${Corpse.Item[2].Name.Left[8].Equal[Brillian]}) {
|      /call Alarm
|      /delay 5s
|      /call Alarm
|      /return
   }
      /nomodkey /shift /notify LootWnd LW_LootSlot1 rightmouseup
      /delay 9

   
   /if (!${Bool[${Corpse.Item[3]}]}) {
     /keypress ESC
     /delay 3
     /return
   }
   /mqlog Droped: ${Corpse.Item[3].Name}
   /if (${Corpse.Item[3].Lore} || ${Corpse.Item[3].Name.Right[8].Equal[Ornament]} || ${Corpse.Item[3].Name.Left[7].Equal[Elegant]} || ${Corpse.Item[3].Name.Left[10].Equal[Focused Th]} || ${Corpse.Item[3].Name.Left[10].Equal[Dragorn-Ri]} || ${Corpse.Item[3].Name.Left[10].Equal[Boneborn C]} || ${Corpse.Item[3].Name.Left[10].Equal[Black Arca]} || ${Corpse.Item[3].Name.Left[10].Equal[Blood-Temp]} || ${Corpse.Item[3].Name.Left[10].Equal[Tendon-Hil]} || ${Corpse.Item[3].Name.Left[10].Equal[High-Octav]} || ${Corpse.Item[3].Name.Left[10].Equal[Vial of Pi]} || ${Corpse.Item[3].Name.Left[8].Equal[Memory O]}) {
      /nomodkey /shift /notify LootWnd LW_LootSlot2 leftmouseup
   /delay 15 ${Cursor.ID}>0
      /destroy
      /delay 2
   }
   /if (${Corpse.Item[3].Name.Left[9].Equal[Pulsating]}  || ${Corpse.Item[3].Name.Left[5].Equal[Dimly]} || ${Corpse.Item[3].Name.Left[6].Equal[Faintl]}  || ${Corpse.Item[3].Name.Left[8].Equal[Brightly]} || ${Corpse.Item[3].Name.Left[8].Equal[Brillian]}) {
|      /call Alarm
|      /delay 5s
|      /call Alarm
|      /return
   }
     /nomodkey /shift /notify LootWnd LW_LootSlot2 rightmouseup
      /delay 9

      /if (!${Bool[${Corpse.Item[4]}]}) {
        /keypress ESC
        /delay 3
        /return
      }
      /mqlog Droped: ${Corpse.Item[4].Name}
   /if (${Corpse.Item[4].Lore} || ${Corpse.Item[4].Name.Right[8].Equal[Ornament]} || ${Corpse.Item[4].Name.Left[7].Equal[Elegant]} || ${Corpse.Item[4].Name.Left[10].Equal[Focused Th]} || ${Corpse.Item[4].Name.Left[10].Equal[Dragorn-Ri]} || ${Corpse.Item[4].Name.Left[10].Equal[Boneborn C]} || ${Corpse.Item[4].Name.Left[10].Equal[Black Arca]} || ${Corpse.Item[4].Name.Left[10].Equal[Blood-Temp]} || ${Corpse.Item[4].Name.Left[10].Equal[Tendon-Hil]} || ${Corpse.Item[4].Name.Left[10].Equal[High-Octav]} || ${Corpse.Item[4].Name.Left[10].Equal[Vial of Pi]} || ${Corpse.Item[4].Name.Left[8].Equal[Memory O]}) {
      /nomodkey /shift /notify LootWnd LW_LootSlot3 leftmouseup
   /delay 15 ${Cursor.ID}>0
      /destroy
      /delay 2
   }
   /if (${Corpse.Item[4].Name.Left[9].Equal[Pulsating]}  || ${Corpse.Item[4].Name.Left[5].Equal[Dimly]} || ${Corpse.Item[4].Name.Left[6].Equal[Faintl]}  || ${Corpse.Item[4].Name.Left[8].Equal[Brightly]} || ${Corpse.Item[4].Name.Left[8].Equal[Brillian]}) {
|      /call Alarm
|      /delay 5s
|      /call Alarm
|      /return
   }
    /nomodkey /shift /notify LootWnd LW_LootSlot3 rightmouseup
         /delay 9

   
   /if (!${Bool[${Corpse.Item[5]}]}) {
     /keypress ESC
     /delay 3
     /return
   }
   /mqlog Droped: ${Corpse.Item[5].Name}
   /if (${Corpse.Item[5].Lore} || ${Corpse.Item[5].Name.Right[8].Equal[Ornament]} || ${Corpse.Item[5].Name.Left[7].Equal[Elegant]} || ${Corpse.Item[5].Name.Left[10].Equal[Focused Th]} || ${Corpse.Item[5].Name.Left[10].Equal[Dragorn-Ri]} || ${Corpse.Item[5].Name.Left[10].Equal[Boneborn C]} || ${Corpse.Item[5].Name.Left[10].Equal[Black Arca]} || ${Corpse.Item[5].Name.Left[10].Equal[Blood-Temp]} || ${Corpse.Item[5].Name.Left[10].Equal[Tendon-Hil]} || ${Corpse.Item[5].Name.Left[10].Equal[High-Octav]} || ${Corpse.Item[5].Name.Left[10].Equal[Vial of Pi]} || ${Corpse.Item[5].Name.Left[8].Equal[Memory O]}) {
      /nomodkey /shift /notify LootWnd LW_LootSlot4 leftmouseup
   /delay 15 ${Cursor.ID}>0
      /destroy
      /delay 2
   }
|   /if (${Corpse.Item[5].Name.Left[9].Equal[Pulsating]}  || ${Corpse.Item[5].Name.Left[5].Equal[Dimly]} || ${Corpse.Item[5].Name.Left[6].Equal[Faintl]}  || ${Corpse.Item[5].Name.Left[8].Equal[Brightly]} || ${Corpse.Item[5].Name.Left[8].Equal[Brillian]}) {
|      /call Alarm
|      /delay 5s
|      /call Alarm
|      /return
|   }
      /nomodkey /shift /notify LootWnd LW_LootSlot4 rightmouseup
      /delay 9

   /if (!${Bool[${Corpse.Item[6]}]}) {
     /keypress ESC
     /delay 3
     /return
   }
   /mqlog Droped: ${Corpse.Item[6].Name}
   /if (${Corpse.Item[6].Lore} || ${Corpse.Item[6].Name.Right[8].Equal[Ornament]} || ${Corpse.Item[6].Name.Left[7].Equal[Elegant]} || ${Corpse.Item[6].Name.Left[10].Equal[Focused Th]} || ${Corpse.Item[6].Name.Left[10].Equal[Dragorn-Ri]} || ${Corpse.Item[6].Name.Left[10].Equal[Boneborn C]} || ${Corpse.Item[6].Name.Left[10].Equal[Black Arca]} || ${Corpse.Item[6].Name.Left[10].Equal[Blood-Temp]} || ${Corpse.Item[6].Name.Left[10].Equal[Tendon-Hil]} || ${Corpse.Item[6].Name.Left[10].Equal[High-Octav]} || ${Corpse.Item[6].Name.Left[10].Equal[Vial of Pi]} || ${Corpse.Item[6].Name.Left[8].Equal[Memory O]}) {
      /nomodkey /shift /notify LootWnd LW_LootSlot5 leftmouseup
   /delay 15 ${Cursor.ID}>0
      /destroy
      /delay 2
   }
|   /if (${Corpse.Item[6].Name.Left[9].Equal[Pulsating]}  || ${Corpse.Item[6].Name.Left[5].Equal[Dimly]} || ${Corpse.Item[6].Name.Left[6].Equal[Faintl]}  || ${Corpse.Item[6].Name.Left[8].Equal[Brightly]} || ${Corpse.Item[6].Name.Left[8].Equal[Brillian]}) {
|      /call Alarm
|      /delay 5s
|      /call Alarm
|      /return
|   }
      /nomodkey /shift /notify LootWnd LW_LootSlot5 rightmouseup
      /delay 9

   
   /if (!${Bool[${Corpse.Item[7]}]}) {
     /keypress ESC
     /delay 3
     /return
   }
   /mqlog Droped: ${Corpse.Item[7].Name}
   /if (${Corpse.Item[7].Lore} || ${Corpse.Item[7].Name.Right[8].Equal[Ornament]} || ${Corpse.Item[7].Name.Left[7].Equal[Elegant]} || ${Corpse.Item[7].Name.Left[10].Equal[Focused Th]} || ${Corpse.Item[7].Name.Left[10].Equal[Dragorn-Ri]} || ${Corpse.Item[7].Name.Left[10].Equal[Boneborn C]} || ${Corpse.Item[7].Name.Left[10].Equal[Black Arca]} || ${Corpse.Item[7].Name.Left[10].Equal[Blood-Temp]} || ${Corpse.Item[7].Name.Left[10].Equal[Tendon-Hil]} || ${Corpse.Item[7].Name.Left[10].Equal[High-Octav]} || ${Corpse.Item[7].Name.Left[10].Equal[Vial of Pi]} || ${Corpse.Item[7].Name.Left[8].Equal[Memory O]}) {
      /nomodkey /shift /notify LootWnd LW_LootSlot6 leftmouseup
      /delay 8
      /destroy
      /delay 2
   }
 |  /if (${Corpse.Item[7].Name.Left[9].Equal[Pulsating]}  || ${Corpse.Item[7].Name.Left[5].Equal[Dimly]} || ${Corpse.Item[7].Name.Left[6].Equal[Faintl]}  || ${Corpse.Item[7].Name.Left[8].Equal[Brightly]} || ${Corpse.Item[7].Name.Left[8].Equal[Brillian]}) {
 |     /call Alarm
 |     /delay 5s
 |     /call Alarm
 |     /return
 |  }
     /nomodkey /shift /notify LootWnd LW_LootSlot6 rightmouseup
      /delay 11

   /destroy
/keypress ESC
/keypress ESC
/autoinv

/return
Note that, as the code indicates, this exploit not only works for evil eyes in Kernagir, but also for Sidara the Beguiler in Pellucid. However, Pellucid Grotto, and in particular the spot where Sidara spawns is way too crowded. In contrast, Kernagir is usually empty.

Sometimes your looter will still loot worthless and lore items due to lag, so you can just call this Sub once per hour or so:

Code:
Sub clearinventory
/if (${invcleartimer} && !${FindItem[Underfoot Purified Ore].ID}) /return
/delay 2s
/if (!${Window[pack1].Open}) /nomodkey /ctrlkey /itemnotify pack1 rightmouseup
/delay 1s
/if (!${Window[pack2].Open}) /nomodkey /ctrlkey /itemnotify pack2 rightmouseup
/delay 1s
/if (!${Window[pack3].Open}) /nomodkey /ctrlkey /itemnotify pack3 rightmouseup
/delay 1s
/if (!${Window[pack4].Open}) /nomodkey /ctrlkey /itemnotify pack4 rightmouseup
/delay 1s
/if (!${Window[pack5].Open}) /nomodkey /ctrlkey /itemnotify pack5 rightmouseup
/delay 1s
/if (!${Window[pack6].Open}) /nomodkey /ctrlkey /itemnotify pack6 rightmouseup
/delay 1s
/if (!${Window[pack7].Open}) /nomodkey /ctrlkey /itemnotify pack7 rightmouseup
/delay 1s
/if (!${Window[pack8].Open}) /nomodkey /ctrlkey /itemnotify pack8 rightmouseup
/delay 1s



/if (${FindItem[=Rallosian Iron Rations].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[=Rallosian Iron Rations].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[=Earthtouched Crystal].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[=Earthtouched Crystal].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[=Solid Dregcheese].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[=Solid Dregcheese].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[=Cask of Toskirakk Bitter].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[=Cask of Toskirakk Bitter].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[=Jar of Potable Murkwater].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[=Jar of Potable Murkwater].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[=Goblin Parts].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[=Goblin Parts].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[=Goblin Skull].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[=Goblin Skul].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[=Orc Eye].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[=Orc Eye].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[=Fine Orc Eye].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[=Fine Orc Eye].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Fine Steel].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Fine Steel].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Fine Steel].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Fine Steel].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Fine Steel].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Fine Steel].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Fine Steel].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Fine Steel].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Fine Steel].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Fine Steel].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[=Sliver of Korascian].ID} && !${keepaugs}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[=Sliver of Korascian].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[=Orb of Delvers' Overzeal].ID} && !${keepaugs}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[=Orb of Delvers' Overzeal].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[=Gem of the Thaumatox Shard].ID} && !${keepaugs}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[=Gem of the Thaumatox Shard].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[=Rallosian Casterix].ID} && !${keepaugs}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[=Rallosian Casterix].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[=Hagorn's Gem of Fortification].ID} && !${keepaugs}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[=Hagorn's Gem of Fortification].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[=Crystal Embedded Earthbound Stone].ID} && !${keepaugs}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[=Crystal Embedded Earthbound Stone].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[=Gem Embedded Earthbound Stone].ID} && !${keepaugs}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[=Gem Embedded Earthbound Stone].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[=Aderirse Bur].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[=Aderirse Bur].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Uncut ].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Uncut ].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Uncut ].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Uncut ].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Uncut ].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Uncut ].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Uncut ].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Uncut ].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Uncut ].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Uncut ].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Purified Grade ].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Purified Grade ].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Purified Grade ].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Purified Grade ].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Purified Grade ].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Purified Grade ].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Prestidigitase].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Prestidigitase].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[=Goblin Skull].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[=Goblin Skull].InvSlot} leftmouseup
   /delay 12
   /destroy
}








/if (${FindItem[=Harmonagate].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[=Harmonagate].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[=Scale Ore].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[=Scale Ore].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[=Superior Oleander].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[=Superior Oleander].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[=Fine Orc War Beads].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[=Fine Orc War Beads].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Pristine ].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Pristine ].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Pristine ].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Pristine ].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Pristine ].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Pristine ].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Pristine ].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Pristine ].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Pristine ].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Pristine ].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[=Chronal Resonance Dust].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[=Chronal Resonance Dust].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[=Staurolite].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[=Staurolite].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[=Rune Binding Powder].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[=Rune Binding Powder].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[=Raw Shimmering Nihilite].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[=Raw Shimmering Nihilite].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[=Urticaceae].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[=Urticaceae].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[=Raw Indigo Nihilite].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[=Raw Indigo Nihilite].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[=Taaffeite].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[=Taaffeite].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[=Raw Crimson Nihilite].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[=Raw Crimson Nihilite].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[=Raw Crimson Nihilite].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[=Raw Indigo Nihilite].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[=Superior Delphinium].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[=Superior Delphinium].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[=Superior Privit].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[=Superior Privit].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[=Superior Larkspur].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[=Superior Larkspur].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[=General's Cape].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[=General's Cape].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[=Rallosian Imperial Shield].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[=Rallosian Imperial Shield].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[=Spark Essence].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[=Spark Essence].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[=Fractured Sessiloid Shard].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[=Fractured Sessiloid Shard].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[=Mephit Wing Sample].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[=Mephit Wing Sample].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[=Mephit Wing Sample].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[=Mephit Wing Sample].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[=Essence of Substance].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[=Essence of Substance].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[=Essence of Will].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[=Essence of Will].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[=Putrescent Fungal Spores].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[=Putrescent Fungal Spores].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[=Regurgitated Lichen].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[=Regurgitated Lichen].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[=Tainted Lichen Sample].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[=Tainted Lichen Sample].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[=Muddite Skull].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[=Muddite Skull].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[=Cliknar Wing].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[=Cliknar Wing].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[=Telmira Core].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[=Telmira Core].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[=Essence of Passion].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[=Essence of Passion].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[=Consigned Bite of the Shissar XV].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[=Consigned Bite of the Shissar XV].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[=Gigyn Eye].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[=Gigyn Eye].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Iksar Blood].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Iksar Blood].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Iksar Meat].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Iksar Meat].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Burnt Out Golem Animation Essence].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Burnt Out Golem Animation Essence].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Titanium Ore].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Titanium Ore].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Darkened Drake Skull].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Darkened Drake Skull].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Defiant].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Defiant].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Fearspine].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Fearspine].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[ Seminal ].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[ Seminal ].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Element of One].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Element of One].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[High Priest War Staff].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[High Priest War Staff].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Shard of Everliving Clay].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Shard of Everliving Clay].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Girth of Torment].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Girth of Torment].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Knowledge of the Mistress].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Knowledge of the Mistress].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Girdle of Pain].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Girdle of Pain].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Inscribed Belt].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Inscribed Belt].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Dimly Pulsating].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Dimly Pulsating].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Dimly Pulsating].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Dimly Pulsating].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Dimly Pulsating].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Dimly Pulsating].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Faintly Pulsating].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Faintly Pulsating].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Faintly Pulsating].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Faintly Pulsating].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Faintly Pulsating].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Faintly Pulsating].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[=Pulsating Crystallized Cosgrove Shard].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[=Pulsating Crystallized Cosgrove Shard].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[=Pulsating Crystallized Cosgrove Shard].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[=Pulsating Crystallized Cosgrove Shard].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[=Pulsating Crystallized Cosgrove Shard].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[=Pulsating Crystallized Cosgrove Shard].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[=Pulsating Crystallized Cosgrove Shard].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[=Pulsating Crystallized Cosgrove Shard].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[=Pulsating Crystallized Cosgrove Shard].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[=Pulsating Crystallized Cosgrove Shard].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Ring of Genari Provocation].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Ring of Genari Provocation].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Brightly Pulsating].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Brightly Pulsating].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Brightly Pulsating].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Brightly Pulsating].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Brightly Pulsating].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Brightly Pulsating].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Brightly Pulsating].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Brightly Pulsating].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Brightly Pulsating].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Brightly Pulsating].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Brilliantly Pulsating].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Brilliantly Pulsating].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Brilliantly Pulsating].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Brilliantly Pulsating].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Brilliantly Pulsating].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Brilliantly Pulsating].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Brilliantly Pulsating].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Brilliantly Pulsating].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Brilliantly Pulsating].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Brilliantly Pulsating].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Brilliantly Pulsating].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Brilliantly Pulsating].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Brilliantly Pulsating].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Brilliantly Pulsating].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Brilliantly Pulsating].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Brilliantly Pulsating].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Brilliantly Pulsating].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Brilliantly Pulsating].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Brilliantly Pulsating].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Brilliantly Pulsating].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Brilliantly Pulsating].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Brilliantly Pulsating].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Brilliantly Pulsating].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Brilliantly Pulsating].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Trelinna].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Trelinna].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Underfoot Earrings].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Underfoot Earrings].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Ring of Beguiling].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Ring of Beguiling].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Underfoot Purified Ore].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Underfoot Purified Ore].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Hat Ornament].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Hat Ornament].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Head Ornament].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Head Ornament].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Hat Ornament].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Hat Ornament].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Head Ornament].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Head Ornament].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Hat Ornament].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Hat Ornament].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Head Ornament].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Head Ornament].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Hat Ornament].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Hat Ornament].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Head Ornament].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Head Ornament].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Hat Ornament].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Hat Ornament].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Head Ornament].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Head Ornament].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Hat Ornament].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Hat Ornament].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Head Ornament].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Head Ornament].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Hat Ornament].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Hat Ornament].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Head Ornament].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Head Ornament].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Hat Ornament].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Hat Ornament].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Head Ornament].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Head Ornament].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Hat Ornament].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Hat Ornament].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Head Ornament].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Head Ornament].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Hat Ornament].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Hat Ornament].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Head Ornament].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Head Ornament].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Petite Fear Shard].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Petite Fear Shard].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Petite Fear Shard].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Petite Fear Shard].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Petite Fear Shard].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Petite Fear Shard].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Petite Fear Shard].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Petite Fear Shard].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Petite Fear Shard].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Petite Fear Shard].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Petite Fear Shard].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Petite Fear Shard].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Petite Fear Shard].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Petite Fear Shard].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Petite Fear Shard].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Petite Fear Shard].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Petite Fear Shard].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Petite Fear Shard].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Petite Fear Shard].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Petite Fear Shard].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Petite Fear Shard].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Petite Fear Shard].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Petite Fear Shard].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Petite Fear Shard].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Brell's Bounty].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Brell's Bounty].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Brell's Bounty].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Brell's Bounty].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Brell's Bounty].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Brell's Bounty].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Brell's Bounty].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Brell's Bounty].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Brell's Bounty].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Brell's Bounty].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Brell's Bounty].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Brell's Bounty].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Brell's Bounty].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Brell's Bounty].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Brell's Bounty].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Brell's Bounty].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Brell's Bounty].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Brell's Bounty].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/if (${FindItem[Brell's Bounty].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Brell's Bounty].InvSlot} leftmouseup
   /delay 12
   /destroy
}

/keypress ESC
/delay 6
/keypress ESC
/delay 6
/keypress ESC
/delay 6
/keypress ESC
/delay 6
/keypress ESC
/delay 6
/keypress ESC
/delay 6
/keypress ESC
/delay 6
/keypress ESC
/delay 6
/keypress ESC
/delay 6
/keypress ESC
/delay 6
/keypress ESC
/delay 6
/keypress ESC
/delay 6
/keypress ESC
/delay 6
/varset invcleartimer 12m
/return

Sub destroyOre
/if (${invcleartimer}) /return
/delay 2s
/if (!${Window[pack1].Open}) /ctrlkey /itemnotify pack1 rightmouseup
/delay 1s
/if (!${Window[pack2].Open}) /ctrlkey /itemnotify pack2 rightmouseup
/delay 1s
/if (!${Window[pack3].Open}) /ctrlkey /itemnotify pack3 rightmouseup
/delay 1s
/if (!${Window[pack4].Open}) /ctrlkey /itemnotify pack4 rightmouseup
/delay 1s
/if (!${Window[pack5].Open}) /ctrlkey /itemnotify pack5 rightmouseup
/delay 1s
/if (!${Window[pack6].Open}) /ctrlkey /itemnotify pack6 rightmouseup
/delay 1s
/if (!${Window[pack7].Open}) /ctrlkey /itemnotify pack7 rightmouseup
/delay 1s
/if (!${Window[pack8].Open}) /ctrlkey /itemnotify pack8 rightmouseup
/delay 1s


/if (${FindItem[Underfoot Purified Ore].ID}) { 
   /nomodkey /shiftkey /itemnotify ${FindItem[Underfoot Purified Ore].InvSlot} leftmouseup
   /delay 12
   /destroy
}
/varset destroyOretimer 3m

/keypress ESC
/delay 6
/keypress ESC
/delay 6
/keypress ESC
/delay 6
/keypress ESC
/delay 6
/keypress ESC
/delay 6
/keypress ESC
/delay 6
/keypress ESC
/delay 6
/keypress ESC
/delay 6
/keypress ESC
/delay 6
/keypress ESC
/delay 6
/keypress ESC
/delay 6
/keypress ESC
/delay 6
/keypress ESC
/delay 6
/return

To automatically sell stuff, just bind your looter at a vendor (Everyone should pick a different one), and use this sub (here I had already mastered the art of for-loops):

Code:
Sub SellItems
/autoinv
/delay 15

/click right target
/delay 2s
/if (!${Window[pack1].Open}) /itemnotify pack1 rightmouseup
/delay 1s
/if (!${Window[pack2].Open}) /itemnotify pack2 rightmouseup
/delay 1s
/if (!${Window[pack3].Open}) /itemnotify pack3 rightmouseup
/delay 1s
/if (!${Window[pack4].Open}) /itemnotify pack4 rightmouseup
/delay 1s
/if (!${Window[pack5].Open}) /itemnotify pack5 rightmouseup
/delay 1s
/if (!${Window[pack6].Open}) /itemnotify pack6 rightmouseup
/delay 1s
/if (!${Window[pack7].Open}) /itemnotify pack7 rightmouseup
/delay 1s
/if (!${Window[pack8].Open}) /itemnotify pack8 rightmouseup
/delay 1s
/if (!${Window[pack9].Open}) /itemnotify pack9 rightmouseup
/delay 1s
/if (!${Window[pack10].Open}) /itemnotify pack10 rightmouseup
/delay 1s
/declare j int local 0
/declare i int local 0
/declare emptyslot int local 0
/declare currentitem string outer aaa
/for i 1 to 9
/for j 1 to 16
/varset emptyslot 0
/if (!${InvSlot[pack${i}].Item.Container}) /next i
/if (1) {

   /varset currentitem ${InvSlot[pack${i}].Item.Item[${j}]}
   /echo currentitem ${InvSlot[pack${i}].Item.Item[${j}]}
   /if (!${InvSlot[pack${i}].Item.Item[${j}].ID}) /next j
   /if (${InvSlot[pack${i}].Item.Item[${j}].Value}<10) /next j
   /delay 6
   /if (!${InvSlot[pack${i}].Item.Item[${j}].Name.Left[8].Equal[Tiny Dag]} && !${InvSlot[pack${i}].Item.Item[${j}].Name.Left[5].Equal[Pearl]} && !${InvSlot[pack${i}].Item.Item[${j}].Name.Left[8].Equal[Malachit]} && !${InvSlot[pack${i}].Item.Item[${j}].Name.Left[4].Equal[Bone]}  && !${InvSlot[pack${i}].Item.Item[${j}].Name.Left[8].Equal[Distilla]} && !${InvSlot[pack${i}].Item.Item[${j}].Name.Left[7].Equal[Philter]} && ${InvSlot[pack${i}].Item.Item[${j}].Name.Right[8].Length}>0) { 
   
      /if (${Window[MerchantWnd].Open}) {
         :sell
            /echo Selling ${currentitem}
            /nomodkey /itemnotify ${FindItem[=${currentitem}].InvSlot} leftmouseup
            /delay 5
            /nomodkey /shiftkey /notify merchantwnd MW_Sell_Button leftmouseup
            /delay 12
   }
   
  
   /delay 15
   /echo bla 
   }
}
/next j
/next i

/doevents flush
/keypress ESC
/delay 3
/keypress ESC
/delay 3
/keypress ESC
/delay 3
/keypress ESC
/delay 3
/keypress ESC
/delay 3
/keypress ESC
/delay 3
/keypress ESC
/delay 3
/keypress ESC
/delay 3
/keypress ESC
/delay 3
/keypress ESC
/delay 3
/keypress ESC
/delay 3
/keypress ESC
/delay 3
/keypress ESC
/delay 3
/keypress ESC
/delay 3
/keypress ESC
/delay 3
/keypress ESC
/delay 3
/keypress ESC
/delay 3
/keypress ESC
/delay 3
/keypress ESC
/delay 3
/keypress ESC
/delay 3

/return
 
Last edited:
This appears to be nerfed now. I saw a lot of chatter in game about this exploit, since anyone with or without an MMOBugs subscription was able to see it here.
 
It was in static zones, bad idea to use it imo. Should probably feel lucky if you were tempted to use it like me. I zoned into Kernajir a few days ago and saw all /anon toons in the same spot as the task, this could have easily gotten people banned /suspended for using it, so apparent when in static zones and only 1 group of players doing it.
 
LOL yeah I thought better of it too, but did see some people in there when I went in to check it out.