at the very least they'll change the item's stats to something worthless then replace the mission item with a new one. that would be the easiest thing for them to do imo.
Code:SQL Server select * from players p left outer join destroyed_items d on p.player_id=d.player_id where item_id=whatever
I would almost guarantee it being as easy as that on the server end.
Sorta like....
http://lucy.allakhazam.com/item.html?id=26577
except the dev's have stated on many occasion that EQ doesnt run on databases, straight up flat files
steve
So how did the exploit work?
More or less, while in the MM instance, you destroyed the axe, finished it. Petitioned that you "lost" the item and a dumbass GM/CS Agent reimbursed you.
except the dev's have stated on many occasion that EQ doesnt run on databases, straight up flat files
steve
Long long ago, character info was all in flat filesconfiguration data is in flat files (i.e. tradeskill recipes, item data, npc data).
pretty sure character info exists in a database.
yah guys if all the characters info was stored in a flat file SOE would have the biggest HD storage building in the world. Database is the way to go