Difference between revisions of "MQ2Navigation" - MMOBugs Wiki

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==Description==
 
==Description==
 
<font class="highlight">MQ2Navigation</font> is a plugin that allows you to navigate through zones in EQ using a mesh layer that is created of the actual zone. The plugin automatically figures out the best way to get to the location or target based upon mesh files that you have created or downloaded.  The mesh files are available to download under the files section on mmobugs, or you can create your own zone files by loading EQNavigation.exe and selecting the zones you wish to create.  <br><br>  
 
<font class="highlight">MQ2Navigation</font> is a plugin that allows you to navigate through zones in EQ using a mesh layer that is created of the actual zone. The plugin automatically figures out the best way to get to the location or target based upon mesh files that you have created or downloaded.  The mesh files are available to download under the files section on mmobugs, or you can create your own zone files by loading EQNavigation.exe and selecting the zones you wish to create.  <br><br>  
 
To Create your own mesh files: <br>
 
1. Execute <font class="highlight">EQNavigation.exe</font> <br>
 
2. <font class="highlight">Select</font> desired zone to create mesh <br>
 
3. <font class="highlight">Select</font> the resolution sizes you want <br>
 
4. Click <font class="highlight">Build</font>  <br>
 
5. Click <font class="highlight">Save</font> <br><br>
 
 
 
  
 
*******<font class="highlight">MQ2EQDRAW must be loaded to automatically open doors</font>******* <br> <br>
 
*******<font class="highlight">MQ2EQDRAW must be loaded to automatically open doors</font>******* <br> <br>

Revision as of 13:50, 13 February 2011

Plugin Info
Name MQ2Navigation
Author Author
Link Wiki Link
Commands /navigate
Source Available Yes
Uses INI File No

Description

MQ2Navigation is a plugin that allows you to navigate through zones in EQ using a mesh layer that is created of the actual zone. The plugin automatically figures out the best way to get to the location or target based upon mesh files that you have created or downloaded. The mesh files are available to download under the files section on mmobugs, or you can create your own zone files by loading EQNavigation.exe and selecting the zones you wish to create.

              • MQ2EQDRAW must be loaded to automatically open doors*******


Once in game, you must /plugin mq2navigation

The plugin currently unloads every time you restart eq.

Commands

  • /navigate base command
  • /navi base command alias
  • /nav base command alias
  • /nav help Lists help options and parameters
  • /nav target Navigates to current target
  • /nav stop Stops navigation
  • /nav X Y Z Navigates to X Y Z coordinates
  • /Navigate [target] [XYZ] [item [click] [once]] [door [click] [once]] [stop] available parameters
  • /nav parameter Navigates with parameter

Example Usage

Macro Data

This plugin adds a new TLO

  • ${Navigation} : Bool - Returns TRUE if plugin is loaded.

ExampleType

  • Active : bool TRUE if currently navigating, FALSE if not
  • MeshLoaded : bool TRUE if mesh is loaded for current zone

Example Usage

/if (${Navigation.Active}) /delay 5

Configuration

Mesh Creation Configuration Notes:
1a. EQnavigation.exe is located in mq2 folder.
1b. The first time you use it, you must click your base EQ folder, and base MQ2 folder so it knows where to look and store files.
2a. Zones.ini for zone list naming conventions.
3a. The more complex the zone, the higher resolution you need to navigate.
4a. Mesh creation process will take anywhere from seconds to an hour depending on your computer speed and resolution size of map.
5a. Maps are saved to your /MQ2/MQ2Navigation folder you designated.

Sample Configuration

Zones.ini

[Settings]
somnium=Sanctum Somnium

Configuration Explanation

  • Plugin: The plugin is on or off

Version History

  • 1.1 author @ 2008-07-10
    • Change 1
    • Change 2
  • 1.0 author @ 2008-06-09
    • Change 1
    • Change 2


Availability

This plugin is included with the MMOBugs Compile.