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If we typed "/hudmove ;section1 right 100", it would move the HUD elements "ManaRegen" and "BuffCount" 100 units to the right. | If we typed "/hudmove ;section1 right 100", it would move the HUD elements "ManaRegen" and "BuffCount" 100 units to the right. | ||
[elements] | [elements] | ||
− | Level=3,339,649,0,255,255,${If[${Target.ID},${Target.Level} - ${Target.Class} - ${Target.Distance} - ${Target.LineOfSight},]} | + | Level=3,2,339,649,0,255,255,${If[${Target.ID},${Target.Level} - ${Target.Class} - ${Target.Distance} - ${Target.LineOfSight},]} |
− | Raid=3,1263,468,0,255,255,${If[${Raid.Members}>0,In Raid - ${Raid.Members},]} | + | Raid=3,2,1263,468,0,255,255,${If[${Raid.Members}>0,In Raid - ${Raid.Members},]} |
− | TarID=3,172,337,0,255,0,ID: ${Target.ID} | + | TarID=3,2,172,337,0,255,0,ID: ${Target.ID} |
<nowiki>;</nowiki><x> section1 | <nowiki>;</nowiki><x> section1 | ||
− | ManaRegen=3,272,272,0,255,0,MR: ${Me.ManaRegen} | + | ManaRegen=3,2,272,272,0,255,0,MR: ${Me.ManaRegen} |
− | BuffCount=3,272,367,0,255,0,Buffs: ${Me.CountBuffs} | + | BuffCount=3,2,272,367,0,255,0,Buffs: ${Me.CountBuffs} |
<nowiki>;</nowiki><x> section2 | <nowiki>;</nowiki><x> section2 | ||
− | ER=3,172,342,0,255,0,ER: ${Me.AltAbilityTimer[Eldritch Rune].TimeHMS} | + | ER=3,2,172,342,0,255,0,ER: ${Me.AltAbilityTimer[Eldritch Rune].TimeHMS} |
− | MGB=3,172,357,0,255,0,MGB: ${Me.AltAbilityTimer[Mass Group Buff].TimeHMS} | + | MGB=3,2,172,357,0,255,0,MGB: ${Me.AltAbilityTimer[Mass Group Buff].TimeHMS} |
*For now, the only requirement for defining custom sections is that it follows this format: | *For now, the only requirement for defining custom sections is that it follows this format: |
Latest revision as of 10:10, 22 September 2009
Description
MQ2HUDMove by ieatacid allows you to move HUDs or sections of HUDs easily. The plugin can be downloaded here.
- It requires the MQ2HUD plugin
Features:
- HUDs can be moved to the location of the cursor, or up/down/left/right by the specified number of units.
- Individual elements can be moved, or user-specified sections
- HUD colors can also be changed to a number of preset colors.
Commands
- /hudmove list
- List all HUDs in the loaded HUD set and all sections in MQ2HUD.ini
- /hudlist
- Same as above
- /hudcolor list
- List preset colors
The following work with the currently loaded HUD
- /hudmove <HUD name>
- Move a single HUD
- /hudmove <HUD name> delete
- Delete a single HUD
- /hudmove <HUD name> <up|down|left|right> <#>
- Move a single HUD a specified number of units in whatever direction
- /hudcolor <HUD name> <preset color name>
- Change HUD to preset color (red, yellow, green, darkgreen, blue, lightblue, purple, lightgrey, darkgrey)
The following work for [sections] of HUDs
- /hudmove <section name> <up|down|left|right> <#>
- Move all HUDs within a specified section
- /hudmove ;<comment tag name> <up|down|left|right> <#>
- These comment tags let the user define their own sections, even if they span across multiple ini sections [ ].
Examples
If we typed "/hudmove ;section1 right 100", it would move the HUD elements "ManaRegen" and "BuffCount" 100 units to the right.
[elements] Level=3,2,339,649,0,255,255,${If[${Target.ID},${Target.Level} - ${Target.Class} - ${Target.Distance} - ${Target.LineOfSight},]} Raid=3,2,1263,468,0,255,255,${If[${Raid.Members}>0,In Raid - ${Raid.Members},]} TarID=3,2,172,337,0,255,0,ID: ${Target.ID} ;<x> section1 ManaRegen=3,2,272,272,0,255,0,MR: ${Me.ManaRegen} BuffCount=3,2,272,367,0,255,0,Buffs: ${Me.CountBuffs} ;<x> section2 ER=3,2,172,342,0,255,0,ER: ${Me.AltAbilityTimer[Eldritch Rune].TimeHMS} MGB=3,2,172,357,0,255,0,MGB: ${Me.AltAbilityTimer[Mass Group Buff].TimeHMS}
- For now, the only requirement for defining custom sections is that it follows this format:
;<x> name