Plugin Info | |
---|---|
Name | MQ2Bot |
Author | User: PeteSampras |
Link | Wiki Link |
Commands | /bot |
Source Available | No |
Uses INI File | Yes |
Contents
Description
MQ2Bot will play your character for you, similar to a mercenary using whatever AAs and spells/items that you have memorized.
Commands
- /bot on Turns on bot functionality
- /bot off Turns of bot functionality
- /loadspells Reloads your spells to match whatever you have memorized
- /loadignore Loads mob ignores and immunities from your mq2/macros/Mob_Ignore_List.ini if you have one from bot.mac
Required plugins
MQ2Cast MQ2Melee (for any disc/ability/sticking settings) MQ2MoveUtils (if you want to autofollow) MQ2EQBC (if you want to announce in eqbc or use netbots feature) MQ2NetBots (if you want to use netbots feature) MQ2Twist (if you are a bard) MQ2MMOTLO (for authorization by MMOBugs UserName, not required if authorized by SOE account name) MQ2AdvLoot (if you wish to loot using mq2advloot)
Macro Data
This plugin adds a new TLO
- ${Bot} : BoolType - Returns TRUE if MQ2Bot is loaded.
BotType
- MinHP : SpawnType Lowest PctHP Group member in 250 range. Bot.MinHP[#] will change 250 to whatever you put there.
- MinPetHP : SpawnType Lowest PctHP Group member pet in 250 range. Bot.MinPetHP[#] will change 250 to whatever you put there.
- MinMana : SpawnType Lowest Pctmana Group member in 250 range. Bot.Minmana[#] will change 250 to whatever you put there.
- SpellGem : IntType Current casting SpellGem (1-12). Returns 13 if item is casting.
- SpellETA : IntType Current time in tenths of a second until current cast is complete.
- CastReady : BoolType Are you ready to cast a spell? Returns FALSE if in global cooldown.
- Slowed : TickType Is target slowed?
- Rooted : TickType Is target rooted?
- Mezzed : TickType Is target mezzed?
- Crippled : TickType Is target crippled?
- Malod : TickType Is target malod?
- Tashed : TickType Is target tashed?
- Snared : TickType Is target snared?
- Hasted : TickType Is target hasted?
- Skin : TickType Does target have dru/rng skin line on?
- Focus : TickType Does target have bst/shmfocus line on?
- Regen : TickType Does target have regen?
- Symbol : TickType Does target have pal/clr symbol on?
- Clarity : TickType Does target have clarity line on?
- Pred : TickType Does target have rng pred line on?
- Strength : TickType Does targethave rng str line on?
- Brells : TickType Does target have pal brells line on?
- SV : TickType Does target have bst SV line on?
- SE : TickType Does target have bst SE line on?
- HybridHP : TickType Does target have brells/str/sv line on?
- Growth : TickType Does target have wild growth line on?
- Shining : TickType Does target have shining rampart line on?
- DeepSleep : TickType Does target have Deep Sleep debuff on?
- Aego : TickType Does target have pal/clr Aego on?
- Heal : SpellType How many Heal spells are there? If Bot.Heal[#], returns spell info for that spell.
- Nuke : SpellType How many Nuke spells are there? If Bot.Nuke[#], returns spell info for that spell.
- Dot : SpellType How many Dot spells are there? If Bot.Dot[#], returns spell info for that spell.
- Swarm : SpellType How many Swarm spells are there? If Bot.Swarm[#], returns spell info for that spell.
- HealPet : SpellType How many HealPet spells are there? If Bot.HealPet[#], returns spell info for that spell.
- Aggro : SpellType How many Aggro spells are there? If Bot.Aggro[#], returns spell info for that spell.
- Rez : SpellType How many Rez spells are there? If Bot.Rez[#], returns spell info for that spell.
- SelfBuff : SpellType How many SelfBuff spells are there? If Bot.SelfBuff[#], returns spell info for that spell.
- Fade : SpellType How many Fade spells are there? If Bot.Fade[#], returns spell info for that spell.
- Jolt : SpellType How many Jolt spells are there? If Bot.Jolt[#], returns spell info for that spell.
- Debuff : SpellType How many Debuff spells are there? If Bot.Debuff[#], returns spell info for that spell.
- Mez : SpellType How many Mez spells are there? If Bot.Mez[#], returns spell info for that spell.
- Root : SpellType How many Root spells are there? If Bot.Root[#], returns spell info for that spell.
- Snare : SpellType How many Snare spells are there? If Bot.Snare[#], returns spell info for that spell.
- FightBuff : SpellType How many FightBuff spells are there? If Bot.FightBuff[#], returns spell info for that spell.
- MainTankBuff : SpellType How many MainTankBuff spells are there? If Bot.MainTankBuff[#], returns spell info for that spell.
- PetBuff : SpellType How many PetBuff spells are there? If Bot.PetBuff[#], returns spell info for that spell.
- Pet : SpellType How many Pet spells are there? If Bot.Pet[#], returns spell info for that spell.
- Mana : SpellType How many Mana spells are there? If Bot.Mana[#], returns spell info for that spell.
- Endurance : SpellType How many Endurance spells are there? If Bot.Endurance[#], returns spell info for that spell.
- Buff : SpellType How many Buff spells are there? If Bot.Buff[#], returns spell info for that spell.
- Aura : SpellType How many Aura spells are there? If Bot.Aura[#], returns spell info for that spell.
- Lifetap : SpellType How many Lifetap spells are there? If Bot.Lifetap[#], returns spell info for that spell.
- Adds : SpawnType How many adds are there? If Bot.Adds[#], returns spawn info of that # add.
- PossibleAdds : SpawnType How many possible adds are there? If Bot.PossibleAdds[#], returns spawn info of that # add.
- Merc : StringType Last known name of your merc.
- CurrentSub : StringType Last subroutine entered in the plugin.
- Named : BoolType Enhanced Target.Named.
- QuestMob : BoolType Is target a quest giver/vendor/etc?
- MezImmune : BoolType Is target a known mez immune?
- SnareImmune : BoolType Is target a known snare immune?
- Ignore : BoolType Is target a known ignore mob.
Configuration
MQ2Bot provides configuration
Sample Configuration
server_CharacterName.ini
[MQ2Bot] BotVersion=2014.0423 DefaultGem=1 AssistAt=100 AssistRange=100 PetAttackAt=100 PetAttackRange=60 AACutoffTime=10 AAStopAt=25 DebuffAt=100 DebuffStopAt=10 DotAt=99 DotStopAt=10 HealAt=80 HealPetAt=80 LifetapAt=80 NukeAt=99 SnareAt=10 SwarmAt=99 UseAutoFire=0 UseAura=1 UseClickyBuffs=1 UseFightBuffs=1 UseMainTankBuffs=1 UseManaInCombat=1 UsePet=1 UsePetBuffs=1 UseSelfBuffs=1 Bot=1 UseMez=1 MeleeAt=0 MeleeDistance=40 AggroAt=70 DebuffAdds=1 JoltAt=70 AutofireAt=0 AutofireDistance=100 AnnounceEcho=1 AnnounceEQBC=0 MedStartAt=90 MedStopAt=90 ManaAt=80 UseAENukes=1 UseStick=0 StickSettings=30 healer UseNetBots=1 NetBotsName=PeteSampras RestTwist=1 2 3 4 CombatTwist=12 2 4
Configuration Explanation
- /bot [on|off]: Turns on and off the active portion of the plugin.
Generic settings
[MQ2Bot] BotVersion=2014.0423 <-- Current Version of plugin Bot=1 <-- Use the plugin? You can ignore this AnnounceEcho=1 <-- Announce AA/Spells/Skills in /echo? 1 = on, 0 = off AnnounceEQBC=0 <-- Announce AA/Spells/Skills in EQBC? 1 = on, 0 = off DefaultGem=1 <--Default gem to use, (use # 1-12) MedStartAt=90 <-- Flag yourself as medding and sit as able once you reach this % mana or lower MedStopAt=90 <-- Remove medding flag and stop sitting once you are above this % mana UseStick=0 <-- Autofollow leader? 1 = on, 0 = off StickSettings=30 healer <-- stick settings for autofollow. UseNetBots=1 <-- Use netbots to assist for targets? (netbots/eqbc must be on and enabled) NetBotsName=PeteSampras <-- Name of toon to assist in eqbc/netbots (note that both toons must have netbots on and send/get) LootRadius=0 <-- Radius to loot corpses using mq2advloot LootInCombat=0 <-- 1 = on, 0 = off if you want to loot while you are ${Me.CombatState.Equal[COMBAT]}
Attack/assist settings
AssistAt=100 <-- % hp of Bot.Adds[1] to target the mob at AssistRange=100 <-- Spawn[].Distance away to target mob at MeleeAt=0 <-- Melee if target is at or below this % hp MeleeDistance=40 <-- Melee if target is within this distance PetAttackAt=100 <-- % hp of target to send pet at PetAttackRange=60 <-- Spawn[].Distance away to send pet at UseAutoFire=0 <-- Use Autofire if target is below this %, is within AssistRange, and is more than 35 range AutofireAt=0 <-- Autofire if target is at or below this % hp AutofireDistance=100 <-- Autofire if target within this distance
Routines
AACutoffTime=10 <-- Me.AltAbility[].MyReuseTime, in minutes, for making a skill only fire on named mobs. AAStopAt=25 <-- Stop using AAs if target is below this % hp AggroAt=70 <-- Use aggro spell if you are Group.MainTank and next closest person is this % aggro or higher DebuffAdds=1 <-- Debuff add(s)? 1 = on, 0 = off DebuffAt=100 <-- Debuff target/adds if they are this % hp or less DebuffStopAt=10 <-- stop debuffing targets if they are below this % hp DotAt=99 <-- Use DoT spells if target is at this % hp or lower DotStopAt=10 <-- Stop using DoT spells if mob is below this % hp HealAt=80 <-- Heal anyone in group if they are below this % hp HealPetAt=80 <-- Heal any pets in group if they are below this % hp JoltAt=70 <-- Use aggro spell if you are not Group.MainTank and you are above this % aggro or higher LifetapAt=80 <-- Lifetap if your hp is below this % (may still wait until lower if lifetap gives more than you need) UseAENukes=1 <-- Use Nukes that do AE damage? NukeAt=99 <-- Nuke target once it is below this % RootPrimary=0 <-- Distance to root the primary mob you are fighting. 0 turns it off RootAdds=15 <-- Distance to root additional mobs you are fighting. 0 turns it off SnareAt=10 <-- Snare target once it is below this % SwarmAt=99 <-- Use swarm pet/AA once target is below this %
Use or don't use settings
UseAura=1 <-- Use aura(s)? 1 = on, 0 = off UseClickyBuffs=1 <-- Use Clicky Buff(s)? 1 = on, 0 = off UseFightBuffs=1 <-- Use FightBuff(s)? 1 = on, 0 = off UseMainTankBuffs=1 <-- Use MainTankBuff(s)? 1 = on, 0 = off UseManaInCombat=1 <-- Use Mana related AA/spell(s) in combat? 1 = on, 0 = off ManaAt=80 <-- Use Mana related AA/Spells if below this % mana (or if group member is below this % mana) UseMez=1 <-- Use Mez(s)? 1 = on, 0 = off UsePet=1 <-- Create pet(s)? 1 = on, 0 = off UsePetBuffs=1 <-- Use Pet Buff(s)? 1 = on, 0 = off UseSelfBuffs=1 <-- Use Self Buff(s)? 1 = on, 0 = off
Bard Specific
RestTwist=off <-- This will /twist off when there are no adds CombatTwist=12 2 4 <-- This will /twist 12 2 4 when there are adds
Version History
- Beta PeteSampras @ 2014-04-30
- Change 1
- Change 2
Availability
This plugin is in semi-closed beta. This means anyone can access up to 3 spells/AA of each type, but to go above that requires authorization that you can obtain via active participation. Emails can be directed to PeteSampras.mmobugs@gmail.com regarding access.