Plugin Info | |
---|---|
Name | MQ2Melee |
Version | 5.x |
Author | s0rCieR/htw |
Commands | See Below |
Uses INI File | Yes |
Contents
Description
MQ2Melee is designed to provide intelligent use of Combat Abilities, Alternate Abilities, and Combat Skills, as well as limited handling of pets and some items, depending on current combat conditions. It was originally developed by s0rCieR to replace melee-oriented functions typically used in macros. The current version has been added to, and maintained, by htw, while all the original code and work credit goes to s0rCieR.
Prerequisites
- You must have 1 point trained in any trainable combat skill (for example, kick) you would like to use
- You must have purchased the Alternate Ability you would like to use
- You must have scribed the tome for the Combat Discipline you would like to use
- You meet any prerequisites for the use of the ability (i.e. can't slam from a mount, can't bash without a shield or a two handed weapon and the AA ability, can't backstab without being behind target with a piercing weapon, etc.)
- MQ2MoveUtils v9+ plugin by pms is needed to use /stick parameters. You can use v7 of MQ2MoveUtils if it's named MQ2MoveUtilsb.dll
- MQ2Cast is required to cast spells, activate Alternate Abilities or click items (such as potions)
- Once you get a new skill, ability, etc., you must have it detected by using: /melee load, followed by /melee save
Features
- Auto use abilities according to user settings and game conditions.
- Auto-equip defined items for bashing, backstabbing or ranged attack.
- Built in user conditions to restrain the use of certain abilities.
- CHAT MONITORING:
- Auto-stand on Failed/Broken Feign Death.
- Monitoring of "Begin to Cast" messages for automatic Bash/Slam/Kick or casting of defined stuns.
- Automatic turning on/off of Attack on Enrage/Infuriate.
- MELEE:
- Auto-equipping of weapon set(s) prior to engaging (agro/non-aggro sets).
- Auto-use of defined combat or other abilities.
- User-configurable /stick arguments.
- MELEE (AGGRO MODE):
- Auto Taunt when you lose aggro on target.
- Configurable spells to cast to gain/maintain aggro.
- MELEE (NON AGGRO MODE):
- Back off/Feign/Evade fight if your health goes below a point.
- Auto Resume fight if your health goes back above a point.
- RANGED:
- Toggle between Melee/Ranged mode according to Target distance.
- Swap In/Out defined ranged items (bow/throwing).
- Auto refill ammunition slot when less than 80 in a stack.
- Built-in /throwit command you could use to pull (see below for explanation).
- Auto-Sleep mode while autofire is on.
- Configurable automatic facing of target.
- PET HANDLING:
- Issue /pet back and /pet hold after each mobs dies.
- Configure pet to wait to assist till mobs within range.
- Configure pet to wait for a specified time before assisting.
- Pet mend if its life goes below a certain point.
- Option to automatically re-engage target when no longer mezzed.
- Backup pet on enrage/infuriate events and re-engaging of target.
- Auto /pet hold if you manually hit back button or do /pet back.
- USER DEFINED CONDITIONS:
- Allows for conditional use of various abilities/disciplines.
- Allows for customized actions based on conditional statements.
- TOP-LEVEL OBJECTS:
- Provides MQ2Data information for better macro integration and HUD designs.
- Can be used with custom user-defined conditions.
- Much more! Read up on all the options below.
Supported Abilities
Combat Skills
- BackStab, Bash, Begging, Disarm, Dragon Punch, Eagle Strike, Feign Death, Flying Kick, Forage, Frenzy, Harm Touch, Hide, Intimidation, Kick, Lay Hands, Mend, Pick Pockets, Round Kick, Sense Traps, Slam, Sneak, Taunt and Tiger Claw. (see options list below for all supported skills)
Alternate Advancement Abilities
- 2-Hand Bash, Call of Challenge, Escape, Feral Swipe, Mend Companion, Replenish Companion, Seized Opportunity, and Pet Discipline (/pet hold). (see options list below for all supported AA)
Melee Disciplines
- Ancient: Chaos Cry, Ancient: Chaos Strike, Ashenhand Discipline, Assassin Discipline(3), Assassin Strike, Baffling Strike, Bazu Bellow, Bellow, Bellow of the Mastruq, Berate, Commanding Voice,Confusing Strike, ClawStriker Flurry(3), Cry Havoc, Daggerfall, Destroyer's Volley, Diversive Strike, Distracting Strike, Dragon Fang, Fists of Wu, Giant Slayer's Volley(3), Head Strike, Head Pummel, Head Crush, Heel of Kanji, Incite, Jarring Strike(3), Kyv Strike, Leopard Claw, Mind Strike, Provoke, Rage Volley, Rake, RazorArc, Scowl(3), Silentfist, Sneak Attack, Temple Blow(3), Thief's Eye, Thief's Vengeance, Throw Stone, and Thunderkick. (see options list below for all supported CA)
Detected Disciplines
The following Disciplines are detected to promote some combat abilities:
- Ashenhand Discipline, Assassin Discipline(3), Heel of Kanji, Silentfist Discipline, Thunderkick Discipline, and Cleave. (see options list below for all supported CA)
Spell Handling
- Provoke can be configured to cast any AA, disc or spell. It will auto-detect if you lose aggro, and then attempt to use any of the defined spells to regain it.
- To determine the proper Spell ID for any Discipline, Alternate Ability or Spell to be used with the provoke/stun commands use one of the following commands:
- For Disciplines use: /echo ${Me.CombatAbility[${Me.CombatAbility[<disc>]}].ID}, replacing <disc> with the name of the Discipline.
- For AAs, use /aa info <AA name>. The first number (before the AA name) is the Spell ID.
- For Spells, use /echo ${Spell[<spell>].ID}, replacing <spell> with the spell name.
- Alternatively (for spells, discs, and items, but NOT aa's!), you can look on Lucy for the discipline/spell/AA and get the ID from there.
- Some common discipline IDs are listed below:
- Ancient Chaos Cry [id=5016]
- Bazu Bellow [id=6173]
- Bellow [id=4681]
- Bellow of the Mastruq [id=5015]
- Berate [id=4682]
- Incite [id=4697]
- Mock [id=8467]
- Provoke [id=4608]
- Crippling Strike [id=468]
- To determine the proper Spell ID for any Discipline, Alternate Ability or Spell to be used with the provoke/stun commands use one of the following commands:
- Stuns can also be configured to cast any AA, disc or spells when MQ2Melee detects that your target begins to cast a spell.
- Provoke and Stun have built-in values, but they can always be overwritten using the command line (eg. /melee provoke0=5015) or by editing the provoke0 setting in the INI file and then typing /melee load in game.
Commands
- Most of these commands change your character's INI file in your MacroQuest2 directory as server_character.ini . Please see the INI File section for more details.
- All [on|off] options listed below are controlled with on or off as the argument used to enable or disable the option, however true or 1 can be used in place of on, and false or 0 can be used in place of off.
- Example: /melee on aggro=on taunt=on kick=1 bash=0 intimidation=false disarm=true
- /melee by itself will list all abilities and settings that are available to you. Some settings are dependent on others being active, so may not show up until you enable the prerequisite option.
- To find the relevant Item IDs for the various options, you can use the following command:
- /echo ${FindItem[=<item>].ID}, replacing <item> with the name of the item you are looking for (no need to use quotes). Eg. /echo ${FindItem[=Blade of Carnage].ID} results in "25210".
- /melee load
Any changes you make manually by editing your INI file, if you are already in-game, will not be seen by MQ2Melee. You can force it to see these changes by using /melee load. This will load all options from the INI file, including any holyshits, downshits, or various if* options. This is also required if you scribe or purchase an upgrade to a spell/ability/disc/aa in game. - /melee save
Changes to mq2melee options via the /melee command in-game, are not automatically saved. You must tell mq2melee to save, if you want any changed options to persist the next time you load EQ/MQ2. The save command will save all current options to the INI file. Any downshit, holyshit, or various *if options will not be affected. - /melee reset
This will turn off attack, and reset melee engagement variables (stop stick, combat, etc.). - /melee key
Displays the bound melee keys - attack, melee, range.
/melee [options]
- [on|off]
Turns plugin On/Off. - affiliation=[0-100]
Uses the Weapon Affiliation/Weapon Bond/Weapon Covenant disc if endurance is over [X]%. - aggro=[on|off]
Plugin tries to keep aggro on target using all enabled aggro abilities/disciplines until aggro is regained, or either you or the target dies (WAR/PAL/SHD only). - aggropri=[Item ID]
Item ID for primary weapon to be used in aggro mode. - aggrosec=[Item ID]
Item ID for secondary weapon to be used in aggro mode. - agony=[on|off]
Will use Ragged Bite of Agony AA. - ancestral=[0-100]
Will use Ancestral Guard AA if health below set percent (0=disable). - ancients=[0-100]
Will use Call of the Ancients AA if health below set percent (0=disable). - anger=[on|off]
Will use Blast of Anger AA. - arrow=[Item ID]
Item ID of ammunition to use for ranged/throwing attacks. - asp=[on|off]
Will use Bite of the Asp AA. - assassinate=[on|off]
Activate the assassinate skill (ie. Sneak, Hide, move behind target, activate Strike disc, backstab). - assault=[0-100]
Will use Assault/Battery/Onslaught/Incursion disc if endurance above this %. - attention=[on|off]
Will use Undivided/Unbroken Attention disc. - attraction=[0-100]
Uses the Forceful Attraction disc if endurance is over [X]% (see option attractionat). - attractionat=[0-100]
Controls when to use the attraction option (Forceful Attraction disc), if it is on. If your target's health is below this value (%), and attraction option is set and passes endurance test, Forceful Attraction will be used. - backoff=[0-100]
Turns attack off if your life percentage goes below the designated value. Will never back off due to low health if aggro=on. - backstab=[on|off]
Will try to backstab if you wielding a piercing weapon in your main hand (or have poker option set properly) and you are behind the target. - bane=[on|off]
Will use Banestrike AA. - barbed=[0-100]
Will use Barbed Tongue disc if endurance above this % (aggro and taunt options must be on). - bash=[on|off]
Will try to bash target if you have a shield equipped or you have a 2-handed weapon and the 2 Hand Bash AA. If shield option is set, swap will take place for bash. - battlefrenzy=[0-100]
Will use Battle Frenzy/Combat Frenzy/Fighting Frenzy/Steel Frenzy/Fearless Frenzy/Augmented Frenzy disc if endurance above this %. - battleleap=[on|off]
Will use Battle Leap/Battle Stomp AA. - begging=[on|off]
Will turn attack off and beg target and turn back on. - beta=[on|off]
If on, enables any beta code/options. Refer to forums for details. - bfeigndelay=[0+]
Delay in milliseconds to wait after broken feign death (0=no delay). - blade=[0-100]
Will use Asp Blade disc if endurance above this %. - bladeguard=[on|off]
Will use Blade Guardian AA. - blades=[0-100]
Will use Storm of Blades/Focused Storm of Blades disc if endurance above this %. - bladespurs=[0-100]
Will use Reflexive Bladespurs disc if endurance above this %. - bleed=[0-100]
Uses Bleed/Wound/Lacerate disc if endurance is over [X]%. - blindfury=[on|off]
Will use Blinding Fury AA. - bloodblade=[on|off]
Will use Blood Blade/Blood Brand disc. - bloodfury=[on|off]
Will use Bloodfury AA. - bloodlust=[0-100]
Uses Shared Bloodlust/Shared Brutality/Shared Savagery/Shared Viciousness disc if endurance is over [X]%. If Cry Havoc is enabled, will only fire after Cry Havoc does. - bloodpact=[on|off]
Will use Blood Pact AA. - boastful=[on|off]
Will use Boastful Bellow AA. - bow=[Item ID]
Item ID for ranged weapon. - brace=[on|off]
Will use Brace For Impact AA. - breath=[0-100]
Uses the Moment of Tranquility/Moment of Placidity/Five Breaths/Six Breaths/Seven Breaths disc if endurance is below [X]% (out of combat). - bvivi=[0-100]
Uses Bestial Vivisection/Bestial Rending/Bestial Evulsing disc if endurance is over [X]%. - cacophony=[on|off]
Will use Cacophony AA. - callchallenge=[on|off]
Will use Call of Challenge AA. - cblade=[0-100]
Uses the Crimson Blade disc if endurance is over [X]%. - challengefor=[on|off]
Activate Challenge/Trial/Charge/Confrontation/Provocation/Demand for Honor (Paladin) or Challenge/Trial/Charge/Confrontation/Provocation/Demand for Power (Shadowknight) spells once aggro has been established? - chaos=[on|off]
Will use Vicious Bite of Chaos AA. - cloud=[0-100]
Uses the Cloud of Fists disc if endurance is over [X]%. - commanding=[0-100]
Uses Commanding Voice disc if endurance is over [X]%. - compsac=[0-100]
Use Companion's Sacrifice AA if your health is at or below given health %, and you have a pet. - crane=[0-100]
Uses Crane Stance disc if endurance is over [X]%. - crescendo=[on|off]
Will use Sionachie's Crescendo AA. - cripple=[on|off]
Will use Crippling Strike AA as it refreshes. - cryhavoc=[0-100]
Uses the Cry Havoc/Cry Carnage disc if endurance is over [X]%. - cstrike=[on|off]
Will use Chameleon Strike AA. - defense=[0-100]
Uses the Bracing/Staunch/Stalwart/Steadfast Defense disc if endurance is over [X]%. - defer=[0-100]
Uses the Delay Death/Defer Death/Deny/Forestall Death disc if your health is below [X]%. - disarm=[on|off]
Will try to disarm target if target is wielding a weapon. - downflag[#]=[on|off]
Whether or not to use defined downshit# from ini. You can have up to 64 downshits, so the flags would be downflag0 through downflag63, which would correspond to associated downshits downshit0 through downshit63. downshits must be put into your INI manually, so after you edit your downshit options, and save them, you can initially do a '/melee load' to make mq2melee see your newly saved downshits, and then you can toggle any of those on/off with these downflag options. downshits are ONLY evaluated & executed during mq2melee NON-combat mode. - dragonpunch=[on|off]
Will use dragon punch if available. - eaglestrike=[on|off]
Will use eagle strike if available. - enmity=[on|off]
Will use Ageless Enmity AA. - enrage=[on|off]
Turns attack off if target enrages and you are facing it. Automatically re-engages when enrage ends or if you are behind the target. - enragingkick=[0-100]
Uses the Enraging Crescent Kicks disc if endurance is over [X]%. - escape=[0-100]
Turn off Attack and use rogue escape AA if your life percentage goes below the designated value. Will never happen if aggro=on. - evade=[on|off]
Will attempt to evade in fight to drop some aggro each time hide skill available, strongly suggest that you set unhide=1 to authorize plugin to break invis and rejoin the fight. Will never happen if aggro=on. - facing=[on|off]
Whether or not to face target (checked every 2 seconds and only in ranged mode). - falls=[on|off]
(Monk only) Auto-feign to reduce aggro?. Will never happen if aggro=on. - fang=[0-100]
Uses Zalikor's Fang disc if endurance is over [X]%. - fclaws=[0-100]
Uses Flurry of Claws/Tumult of Claws/Clamor of Claws/Focused Clamor of Claws disc if endurance is over [X]%. - feigndeath=[0-100]
Feigns death if your life percentage goes below this value. Will never feign if aggro=on. - feralswipe=[on|off]
Will trigger Feral Swipe AA. - fieldarm=[0-100]
Uses Field Armorer/Outfitter/Defender/Guardian disc if endurance is over [X]%. - fierce=[on|off]
Will trigger Fierce Eye AA. - fistsofwu=[0-100]
Uses the Fists of Wu disc if endurance is over [X]%. - fkick=[on|off]
Will trigger Ferocious Kick AA. - flash=[0-100]
Uses Flash of Anger disc if endurance is over [X]%. - flinch=[0-100]
Uses the Flinch/Intercepting Fist disc if your health is below [X]%. - flyingkick=[on|off]
Will use flying kick if available. - forage=[on|off]
Will try to forage up food/water if not in combat. - frenzy=[on|off]
Will try to use frenzy if available. - frenzyspirit=[on|off]
Will try to use Frenzy of Spirit AA if available. - fundament1=[on|off]
Will use Fundament: First Spire of XX. Note that this is a combat option, so if you have a non-melee class not engaged, it will not fire. You would need to engage with /killthis or the melee attack key (default=z). - fundament2=[on|off]
Will use Fundament: Second Spire of XX. Note that this is a combat option, so if you have a non-melee class not engaged, it will not fire. You would need to engage with /killthis or the melee attack key (default=z). - fundament3=[on|off]
Will use Fundament: Third Spire of XX. Note that this is a combat option, so if you have a non-melee class not engaged, it will not fire. You would need to engage with /killthis or the melee attack key (default=z). - fury=[on|off]
Will use Warlord's Fury AA (must have aggro=on). - gblade=[0-100]
Uses the Gouging/Gashing Blade disc if endurance is over [X]%. - gift=[0-100]
Use Warder's Gift AA if your health is at or below given health %, and you have a pet. - glory=[0-100]
Will use Resplendent Glory AA if your health is at or below the given %. - gorillasmash=[on|off]
Will try to use Gorilla Smash AA if available. - gouge=[on|off]
Will use Eye Gouge AA as it refreshes. - groupcheck=[on|off]
Use aggro control/provoke options only when grouped? - gutpunch=[on|off]
Will try to use Gut Punch AA if available. - harmtouch=[on|off]
Will try to use Harm Touch skill if available. - heel=[0-100]
Will try to use Heel of Kanji/Kai/Kojai/Zagali disc if endurance is over [X]%. - hide=[on|off]
Will try to hide if you're not in a combat and not moving. - hidedelay=[0+]
Delay in milliseconds to wait after end of combat before hiding (0=no delay). - holyflag[#]=[on|off]
Whether or not to use defined holyshit# from ini. You can have up to 64 holyshits, so the flags would be holyflag0 through holyflag63, which would correspond to associated holyshits holyshit0 through holyshit63. holyshits must be put into your INI manually, so after you edit your holyshit options, and save them, you can initially do a '/melee load' to make mq2melee see your newly saved holyshits, and then you can toggle any of those on/off with these holyflag options. holyshits are ONLY evaluated & executed during mq2melee combat mode. - humility=[0-100]
Uses the Guard of Humility/Armor of Courage disc if endurance is over [X]%. - impenetrable=[0-100]
Uses the Impenetrable disc if your health is below [X]% and you have aggro. - indignation=[0-100]
Will use Righteous Indignation disc if endurance above this %. - infuriate=[on|off]
Turns attack off if target infuriates and you are facing it. Re-engages when infuriate ends or if you are behind the target. - intimidation=[on|off]
Will use intimidation if available. - jolt=[0-#]
Jolt every # of hits (0=off). This is a de-agro routine, for BER (Diversive Strike/Distracting Strike/Confusing Strike/Baffling Strike/Jarring Strike/Jarring Smash/Jarring Clash/Jarring Slam/Jarring Blow disc), RNG (Jolt/Cinder Jolt spell, or Jolting Kicks/Snapkicks/Frontkicks/Hook Kicks/Crescent Kicks disc), ROG (Indiscernible Discipline), and BST (Roar of Thunder AA). NOTE: jolt will not be used if you have aggro=on set. - juggernaut=[on|off]
Will try to use Juggernaut Surge AA if available. - jugular=[0-100]
Uses the Jugular Slash/Slice/Sever/Gash/Lacerate disc if endurance is over [X]%. - kick=[on|off]
Will use kick if available. - kneestrike=[on|off]
Will use Knee Strike AA if available. - knuckle=[0-100]
Uses the Knuckle Break disc if endurance is over [X]%. - layhand=[0-100]
Use Lay Hands AA on myself when my HP % falls below [X]. - leechtouch=[0-100]
Will use Leech Touch AA when my HP % falls below [X]. - leopardclaw=[0-100]
Will use Leopard Claw disc (Leopard Claw/Dragon Fang/Clawstriker's Flurry/Wheel of Fists/Whorl of Fists/Six-Step Pattern/Seven-Step Pattern/Eight-Step Pattern) when endurance is over [X]%. - melee=[on|off]
Turn Melee Mode On/Off. - meleeadjust=[0-#]
Additional distance units added to auto-calculated combat distance (distance to be considered in melee range). - meleepri=[Item ID]
Item ID for primary weapon to be used in non-aggro mode. - meleesec=[Item ID]
Item ID for secondary weapon to be used in non-aggro mode (meleepri must also be set) - mend=[0-100]
Mend wounds if your life percentage goes below the designated value. - modrod=[0-100]
Use a mod rod when mana is below 'this %. 0 to disable. Will not activate with health below 50%.' - monkey=[0-100]
Uses the Drunken Monkey Style disc if endurance is over [X]%. - nodown=[on|off]
If this option is on, no downshits will execute regardless of any downflag that is set. - noholy=[on|off]
If this option is on, no holyshits will execute regardless of any holyflag that is set. - opfrenzy=[0-100]
Will use Overpowering/Overwhelming/Conquering/Vanquishing Frenzy disc if endurance is above [X]%. - opportunisticstrike=[0-100]
Will use Opportunistic/Strategic/Vital Strike disc if endurance above this %. Additionally the mob needs to be <=20% health to fire. - override=[on|off]
Normally, mq2melee will turn off attack if you change targets. Set this to off to change that behavior. Be aware that after killing a new target, it will swap back and continue killing the previous target. - palm=[on|off]
Uses the Crystalpalm/Diamondpalm/Terrorpalm disc when available. - petassist=[on|off]
Will send pet attack on engage and backoff on enrage/infuriate if those options are enabled. The plugin will also use /pet hold if you have that AA. - petassistat=[0-100]
Will not engage pet until mob is at or below this health. If set to 0, option is disabled. - petback=[on|off]
Whether to issue /pet backoff commands or not. - petdelay=[0-30]
Will not engage pet until [x] seconds has passed. - petenrage=[on|off]
Issues /pet hold (/pet back if hold not available) if target enrages. Automatically has pet re-engage when enrage ends. - pethold=[on|off]
Will use /pet hold, if available. - petinfuriate=[on|off]
Issues /pet hold (/pet back if hold not available) if target infuriates. Automatically has pet re-engage when infuriate ends. - petmend=[0-100]
Cast "Mend Companion" or "Replenish Companion" if pet is at or below given health % (will cast higher of the two if you have both). - petrange=[0-150]
Will not engage pet until mob is within [x] range of your pet. - pickpocket=[on|off]
Turn off attack & try to pickpocket if not in aggro mode. - pinpoint=[0-100]
Uses the Pinpoint Vulnerability/Weakness/Vitals/Flaws/Liabilities/Deficiencies disc if endurance is over [X]%. - plugin=[on|off]
Turn plugin on/off. - poker=[Item ID]
Item ID for backstabbing weapon. Will be swapped in before backstabbing if necessary. You must have at least 1 giant class bag with at least 1 slot available for this to work (safety measure for dropping items). - pothealfast=[0-100]
Use fast heal potion (Distillate of Divine Healing) when my HP falls below [X]% (default=30). - pothealover=[0-100]
Use heal over time potion (Distillate of Celestial Healing) when my HP falls below [X]% (default=60). - protect=[0-100]
Warrior will use /shield, or Beastlord will use Protective Spirit disc or Ancestral Aid AA, on lowest HP group member if health is below [X]%. - provoke0=[Disc/AA/Spell ID #]
ID of the Disc/AA/Spell to use for provoking (0=off). provokemax must be set, and aggro must be on. This provoke skill is autodetected for: Warrior: Provoke, Bellow, Berate, Incite, Bellow of the Mastruq, Ancient Chaos Cry, Bazu Bellow, Scowl, Sneer, Jeer, Bazu Bluster, Bazu Roar, Scoff. SK: Terror of Darkness/Shadows/Death/Terris/Thule/Discord/Vergalid/the Soulbleeder/Jelvalak/Rerekalen/Desalin. For Paladin AA, Monk, and Ber: See stun0 (below). - provoke1=[Disc/AA/Spell ID #]
ID of the Disc/AA/Spell to use for provoking (0=off). provokemax must be set, and aggro must be on. This provoke skill is autodetected for paladin spell line only, see stun1 (below). - provoke2=[Disc/AA/Spell ID #]
ID of the Disc/AA/Spell to use for provoking (0=off). provokemax must be set, and aggro must be on. This provoke skill is NOT autodetected, but if configured, will be used first (before provoke0 or provoke1). - provokeend=[0-100]
Stop trying to provoke when target's health falls below [X]% (default=20). - provokemax=[0-###]
Number of times you will try provoking aa/disc/spells to regain aggro (default=1). 0 = PROVOKE OFF, even if you have provoke0, provoke1, or provoke2 set! Set to some high number to just keep provoking. Remember you must have aggro turned on. - provokeonce=[on|off]
Only use provoke once to attempt to gain aggro. - quicktime=[on|off]
Will use Quick Time AA. - ragevolley=[0-100]
Will use best ragevolley disc that is available and ready, if endurance above this %. Rage/Destroyer's/Giantslayer's/Annihilator's/Decimator's/Eradicator's/Savage/Sundering/Brutal Volley. - rake=[0-100]
Use Rake disc when endurance above [X]% (Rake/Harrow/Foray/Rush/Barrage/Pummel). - rallos=[0-100]
Use Axe of Rallos/Graster/Illdaera/Zurel disc when endurance above [X]%. - rally=[0-100]
Uses the Lionhearted Rally-Cry Discipline if your target health is under [X]%. - range=[0-250]
Enables ranged attacks when target is within this range. Target must still be > 35 distance, and outside melee engagement range. Note that 0 disables ranged attacks completely. - ravens=[on|off]
Will use Raven's Claw AA if on. - resilience=[on|off]
Will use Uncanny Resilience AA if on. - resolve=[0-100]
Uses the Frenzied Resolve disc if your endurance is over [X]%. - respite=[0-100]
Use Respite/Reprieve/Rest disc if endurance falls below this % (out of combat). If set to 0, disabled. - resume=[0-100]
Stand up and turn back attack on if your life percentage goes above this value. Used with feigndeath option. Set to 100 to turn off. You must have aggro=off for this to work. - roar=[0-100]
Use Rallying Roar/Roar of Challenge disc when endurance above [X]%. - roundkick=[on|off]
Will use round kick if available. - scaledfist=[0-100]
Will use Scaledfist/Ironfist disc if endurance above [X]%. - selos=[on|off]
Will use bard AA Selo's Kick if available. - sensetraps=[on|off]
Will try to sense traps if not in combat. - shield=[Item ID]
Item ID of shield to use for bashing - shieldnote=[0-100]
Will use Shield of Notes AA if health below X%. - slam=[on|off]
Will slam as often as possible. - slap=[0-100]
Will use Slap In The Face/Kick In The Teeth/Punch In The Throat disc when ready and target in range and endurance above X%. Note: As this is an out of combat engage style attack, it will only fire on first engagement of a mob - and ONLY if you use the mq2melee attack key (default is z) to engage, or /killthis. Using EverQuest's built in key binding to attack, or Attack hotbutton, will not fire this. - sneak=[on|off]
Will try to sneak if not in combat. - sneakdelay=[0+]
Delay in milliseconds to wait after end of combat before sneaking (0=no delay). - spirit=[0-100]
Will use Spirit Call AA if target life is below this %. - standup=[on|off]
Will stand you if when you are feigning. Only used if aggro and/or resume options are on. - steely=[on|off]
Will use Steely/Stubborn/Stoic/Steadfast Stance spell if available. - stickbreak=[on|off]
If on, it will allow you to break stick with keyboard. - stickdelay=[0-###]
Wait [X] seconds before sticking to target after target is in stick range. 0=no delay - stickmode=[on|off]
If on, it will use the stickcmd as defined in the INI file, if off, it will use the default stick command. - sticknorange=[on|off]
If on, no range checking is done with stick. - stickrange=[0+]
Enables sticking when target is at set distance away (0=no sticking). - storm=[on|off]
Will use Eye of the Storm disc if available. - strike=[on|off]
Use your best sneak attack disc? If enabled, initial attack (backstab) may be a few seconds delayed while disc is readied. You must use the melee attack key (see Optional Global INI File section below), default is z, or /killthis to engage attack. If you do not, strike will not work. Strike line: Sneak Attack, Thief's Vengeance, Assassin's Strike, Kyv Strike, Ancient Chaos Strike, Daggerfall, Razor Arc, Swiftblade, Daggerlunge, Daggerswipe, Daggerstrike, Daggerthrust. - strikedelay=[0+]
Delay in milliseconds to wait before engagement of rogue assassinate/strike script (0=no delay). - strikemode=[on|off]
If on, it will use the strikecmd as defined in the INI file for rogue strike sticking. If off, it will use the default stick options the plugin determines. - stun0=[Disc/AA/Spell ID #]
ID of the Disc/AA/Spell to use for stunning (0=off). This stun skill is autodetected for paladin AA, monk, rogue, and berserker. Paladin AA: Divine Stun, Hand of Disruption, Force of Disruption. Monk: Stunning Kick. Berserker: Head Strike, Head Pummel, Head Crush, Mind Strike, Temple Blow, Temple Strike, Temple Bash, Temple Chop, Temple Crush. Rogue: Beset. This stun entry can't be changed, it is ONLY autodetected (or disabled). - stun1=[Disc/AA/Spell ID #]
ID of the Disc/AA/Spell to use for stunning (0=off). This stun skill is autodetected for paladin stun line only. Paladin Spell: Cease, Desist, Stun, Holy Might, Force, Force of Akera, Quellious' Word of Tranquility, Force of Akilae, Quellious' Word of Serenity, Ancient Force of Chaos, Force of Piety, Serene Command, Ancient Force of Jeron, Sacred Force, Lesson of Penitence, Force of Prexus, Solemn Force, Lesson of Contrition, Force of Timorous, Devout Force, Lesson of Compunction, Force of the Crying Seas, Earnest Force, Force of Marr, Lesson of Remorse, Force of Oseka. Classes other than paladin can put a skill/aa/spell/disc ID here to use. - stun2=[Disc/AA/Spell ID #]
ID of the Disc/AA/Spell to use for stunning (0=off). This stun skill is NOT autodetected, but if configured, will be used first (before stun0 or stun1). - stunning=[0-100]
Cast defined Stun spell(s) if target at or below [X]% and/or if detected that target is casting a spell. - stunningkick=[on|off]
Uses the Stunning Kick AA if available. Will always check availability after calanin's synergy line, if synergy=on. - synergy=[0-100]
Will use Calanin's/Dreamwalker's/Veilwalker's/Shadewalker's Synergy disc if endurance above this %. - taunt=[on|off]
Will push taunt button if aggro=on and you're not the target's target. Without a tauntif statement, this will cause your toon to chain taunt. If you do not wish for that, use a tauntif command (see below). - thiefeye=[0-100]
Uses the Thief's Eye/Thief's Vision disc if endurance is over [X]%. - throatjab=[on|off]
Will try to use Throat Jab AA if available. - throwstone=[0-100]
Will use Throw Stone disc when ready and target in range. Note: Will not use in aggro/provoke mode if provoke has not been used yet. - tigerclaw=[on|off]
Will try to use Tiger Claw if available. - timebleed=[0-100]
Uses the No Time To Bleed disc if endurance is over [X]%. - topple=[0-100]
Will try to use Shield Topple disc if endurance above this %. - tune=[on|off]
Will use A Tune Stuck In Your Head AA. - twistedshank=[on|off]
Will try to use Twisted Shank AA if available. - vehement=[on|off]
Will use the Vehement Rage AA. - vigaxe=[0-100]
Will use Vigorous Axe Throw/Energetic Axe Throw/Spirited Axe Throw/Brutal Axe Throw disc if endurance above this %. - vigdagger=[0-100]
Will use Vigorous Dagger-Throw/Vigorous Dagger-Strike/Energetic Dagger-Strike/Energetic Dagger-throw disc if endurance above this %. - vigshuriken=[0-100]
Will use Vigorous Shuriken disc if Endurance above this %. - warcry=[0-100]
Will try to use War Cry of the Braxi AA if target health is at or below [X]%. - withstand=[0-100]
Will try to use Withstand/Defy/Renounce/Reprove disc if endurance above this %. - yaulp=[on|off]
Will use Yaulp spell or AA.
/killthis
This command is generally to be used within macros, to tell the plugin that you want to engage the current target. If you are feigning death, this will stand you up. It will also reset all the plugin's internal values. If you play your toon manually you don't need to use this command at all, just press the melee attack key (default z). /killthis is mainly for use in macros, but you can use it via button assignment if you wish. See the section in this wiki on key customization (default z), for attack engagement with mq2melee, which does the same thing as /killthis does, but with a keypress instead of a / command.
/throwit
Tells the plugin to perform a single ranged attack on current target. This will use MQ2Melee's Built-In Enhanced Ranged Mode(tm)!, meaning it will do the following:
- Equip the defined ammunition and ranged item
- Refill ammunition
- Perform archery/throwing
- Swap back previous range item
/enrageon [<targetid>]
Tells the plugin to react as if there was an enrage event being detected.
- If target ID is given it will make sure it matches internal killing target id.
- This was designed to be used with 3rd party plugins and/or macros.
- For example: using MQ2Events with MQ2EQBC, create a trigger to detect that the target is ENRAGED. Then set it to broadcast via MQ2EQBC "/bca //enrageon ${Target.ID}". This will allow casters that might be too far from melee to detect that the mob is enraged and back up their pet!
/enrageoff [<targetid>]
Tells plugin to react as if an enrage event has finished.
/infuriateon [<targetid>]
Same functionality as /enrageon, but for Infuriate.
/infuriateoff [<targetid>]
Tells plugin to react as if an infuriate event has finished.
/meleedebug
Causes MQ2Melee to toggle sending output MQ2 ChatWnd text to a file in your Logs dir, called MQ2Melee_Debug.log. If you need to turn on various debug (show) options, but spam makes it hard to see, you can turn this option on and then later review the log file. The Logs file dir for MQ2, is usually either your main MQ2 directory, or a subdirectory called Logs under your MQ2 main directory. This location is configuration via the macroquest.ini file. NOTE: Each time you turn this option ON, it will clear all contents of the MQ2Melee_Debug.log file.
Top-Level Objects
- bool ${Melee}
Same as ${Melee.Enable} (see below). - bool ${Melee.AggroMode}
TRUE/FALSE if the plugin is operating in Aggro-mode or not. - int ${Melee.Ammunition}
Count of defined ammunition or current equipped ammunition. - string ${Melee.Animation}
Pet animation as seen by plugin. NOPET, ATTACK, IDLE, or UNKNOWN. - string ${Melee.AnimationInfo}
String of data used to help with defining pet animations. - int ${Melee.AnimationValue}
Actual animation value for your pet's spawn to help with defining pet animations. - bool ${Melee.Attack}
TRUE if attack is on. - float ${Melee.BackAngle}
Angle representing heading difference with current target's back. - bool ${Melee.BackStabbing}
TRUE/FALSE if backstab setting is on/off. - bool ${Melee.Behind}
TRUE if MQ2Melee considers you behind melee target. - int ${Melee.Casted}
Time (in miliseconds) elapsed since last detected spell casting (60000 if none). - bool ${Melee.Combat}
TRUE/FALSE if plugin enable and got valid kill target. Should replace ${Me.Combat} logic. - int ${Melee.DiscID}
Spell ID of currently running discipline, 0 if none. - int ${Melee.Distance}
Current distance to target. - bool ${Melee.Enable}
TRUE/FALSE if plugin on/off, NULL if not loaded. - bool ${Melee.Engage}
TRUE if we have a valid kill target and it's okay to turn attack on, FALSE if not. - bool ${Melee.Enrage}
Is kill target enraged? - bool ${Melee.FDFail}
TRUE if Feign Death failure is detected. - bool ${Melee.GotAggro}
TRUE/FALSE if current target seems to be aggroed on you (not perfect). - int ${Melee.Hidden}
Time (in milliseconds) since hiding engaged. - bool ${Melee.Immobilize}
TRUE if you have been standing still for more then 250ms, FALSE if not. - bool ${Melee.Infuriate}
TRUE if kill target is infuriated! - float ${Melee.MDist}
Calculated distance value for troubleshooting. - bool ${Melee.MeleeMode}
TRUE if melee option is on. - float ${Melee.MKill}
Calculated distance value for troubleshooting. - int ${Melee.NumHits}
Number of melee hits. - bool ${Melee.PetEnrage}
Is pets kill target enraged? - bool ${Melee.PetInfuriate}
Is pets kill target infuriated? - int ${Melee.RangeMode}
Maximum distance to target to use ranged mode. - int ${Melee.Shield}
Time (in milliseconds) since /shield engaged. - int ${Melee.Silent}
Time (in milliseconds) since sneaking engaged. - spawn ${Melee.Spawn}
Spawn struct of engaged mq2melee target. Any spawn struct member can be accessed, e.g., ${Melee.Spawn.Name}. - string ${Melee.Stickarg}
Current stick argument. - bool ${Melee.Sticking}
TRUE if you are sticking. - string ${Melee.Status}
Current plugin status, can be one or more of the following: ENGAGED, WAITING, MELEE, RANGE, ENRAGE, INFURIATE, BACKING, ESCAPING, FEIGNING, EVADING, FALLING, STEALING, BEGGING, PETENRAGE, PETINFURIATE. - int ${Melee.Synergy}
Time (in milliseconds) since Calanin's Synergy engaged. - int ${Melee.Target}
SpawnID of current valid kill target, otherwise 0. - float ${Melee.ViewAngle}
Angle of view with current target.
Debugging TLOs:
- int ${meleemvb[idskill]}
1 if the skill is ready and target in range, 0 if not, -1 if error (such as invalid variable). Most combat and/or character skills that can use an ID are testable here. Examples of idskills are: idleopardclaw, idslam, idforage, idfrenzy, idtigerclaw, idescape. - bool ${meleemvi[variable]}
1/0 if the variable is set to on/off, or the value if it is a number (such as percent, for endurance, health, etc.). This includes all variables that can be set on the command line. - int ${meleemvid[variable]}
Most abilities that autodetect (such as AA's, spells, discs) have an associated idXX variable name that relates to the option. For example, for the withstand option in mq2melee, the ID associated with it that is autodetected, would be idwithstand. For synergy, it would be idsynergy. The meleemvid TLO will allow you to see what, if any, ability number has been detected for that option. A result of 0, means that no ability for that option was detected. An example would be: /echo ${meleemvid[idwithstand]}, or /echo ${meleemvid[idstun0]}. A result of -1 means invalid option. - string ${meleemvs[option]}
Evaluates option based on the current conditions and target. Options are all the INI options that contain command lines that need to be evaluated. Examples are: bashif, beggingif, tauntif, holyshit0, holyshit1, downshit1, slamif, etc. Echoing one of these options will show you how they evaluate. - string ${meleemcd[option]}
Displays the final evaulated result of the option. Options are all the options that you could see with /melee (or listed in command section above). Examples are: bash, begging, taunt, holyflag0, holyflag1, downflag1, slam, etc. Echoing one of these options will show the final evaluated result. - string ${meleemcde[option]}
Displays the default formula for the given option. Options are all the options that you could see with /melee (or listed in command section above). Examples are: bash, begging, taunt, holyflag0, holyflag1, downflag1, slam, etc. Echoing one of these options will show the default value, or formula, for the given option. - string ${meleemcse[option]}
Displays the evaluation formula for the given option. Options are all the options that you could see with /melee (or listed in command section above). Examples are: bash, begging, taunt, holyflag0, holyflag1, downflag1, slam, etc. Echoing one of these options will show the formula used to determine if the option is available for use. - string ${meleemvse[option]}
Displays the evaluation formula for the given variable, and the evaluation result. You can check any of the 'if' options, or holyshits/downshits, with this TLO. Echoing one of these variables will show the formula used, as well as the current formula result.
INI File
MQ2Melee saves most options for each character in the INI file called <server>_<charname>.ini. Most options in the INI file are set using the command line (/melee command=on|off, or /melee "command=value") and they are best set this way, and not by editing the INI file. Any options given this way are then saved to the INI file when you issue the command /melee save. Options that contain macro commands are set by editing the INI file and then loading the values with /melee load.
"IF" Options
- The following "IF" options can be set in the INI file. They will then be evaluated before the relevant disc/skill is triggered, and that evaluation must result in true, or else the disc/skill will not fire.
- They all need to take the form of ${If[condition,1,0]} statements and must return an integer. Any return of 0 is considered FALSE, any other integer is considered TRUE.
- Eg. ${If[${Me.Combat},1,0]} will return TRUE if you are in combat, FALSE otherwise.
- affiliationif
- agonyif
- ancestralif
- ancientsif
- angerif
- aspif
- assaultif
- attentionif
- attractionif
- backstabif
- baneif
- barbedif
- bashif
- battlefrenzyif
- battleleapif
- beggingif
- biteaspif
- bladeif
- bladesif
- bladeguardif
- bladespursif
- bleedif
- blindfuryif
- bloodbladeif
- bloodfuryif
- bloodlustif
- bloodpactif
- boastfulif
- braceif
- breathif
- bviviif
- cacophonyif
- callchallengeif
- cbladeif
- chaosif
- challengeforif
- cloudif
- commandingif
- compsacif
- craneif
- crescendoif
- crippleif
- cryhavocif
- cstrikeif
- defenseif
- deferif
- disarmif
- downshitif
- dragonpunchif
- eaglestrikeif
- enmityif
- enrageif
- enragingkickif
- evadeif
- fallsif
- fangif
- fclawsif
- feigndeathif
- feralswipeif
- fieldarmif
- fierceif
- fistsofwuif
- fkickif
- flashif
- flinchif
- flyingkickif
- forageif
- frenzyif
- frenzyspiritif
- fundament1if
- fundament2if
- fundament3if
- furyif
- gbladeif
- giftif
- gloryif
- gougeif
- gutpunchif
- harmtouchif
- heelif
- hideif
- holyshitif
- humilityif
- impenetrableif
- indignationif
- infuriateif
- intimidationif
- joltif
- juggernautif
- jugularif
- kickif
- kneestrikeif
- knuckleif
- layhandif
- leechtouchif
- leopardclawif
- mendif
- modrodif
- monkeyif
- nodownif
- noholyif
- opfrenzyif
- opstrikeif
- overrideif
- palmif
- petenrageif
- petinfuriateif
- pickpocketif
- pinpointif
- pothealfastif
- pothealoverif
- protectif
- provokeif
- quicktimeif
- ragevolleyif
- rakeif
- rallosif
- rallyif
- ravensif
- resilienceif
- resolveif
- respiteif
- roarif
- roundkickif
- runeif
- scaledfistif
- selosif
- sensetrapif
- shieldnoteif
- slamif
- slapif
- smashif
- sneakif
- spiritif
- steelyif
- stormif
- strikeif
- stunningif
- stunningkickif
- synergyif
- tauntif
- thiefeyeif
- throatjabif
- throwstoneif
- tigerclawif
- timebleedif
- toppleif
- tuneif
- twistedshankif
- vehementif
- vigorousaif
- vigorousdif
- vigoroussif
- warcryif
- withstandif
- yaulpif
- Any 'if' option can have a note show next to it, as a hint when showing options with /melee. This is done by adding the option under the [MQ2Melee_Notes] section of your server_toonname.ini. Example:
- [MQ2Melee_Notes]
- withstandif=Only do this if in raid.
Other Options
- stickcmd
- This command takes a list of options that should be passed to the /stick command, if you are using stickmode=1. E.g., "hold 15" (see the MQ2MoveUtils wiki, for available stick command options).
- You can put a note for display next to your stickcmd entry, as a hint when showing options with /melee. This is done by adding the option under the [MQ2Melee_Notes] section of your server_toonname.ini.
- Example:
- [MQ2Melee_Notes]
- stickcmd=Keep behind the mob, and closer than the default melee distance.
- strikecmd
- This command takes a list of options that should be passed to the /stick command when engaging for the rogue strike/assassination scripting ONLY (if you are using strikemode=1). E.g., "!front 10" (see the MQ2MoveUtils wiki, for available stick command options).
- downshit0-downshit63
- Each one of these takes a macro command that will be run when you are not in combat. Remember, you have to enable each option with /melee downflag#=on.
- holyshit0-holyshit63
- Each one of these takes a macro command that will be run during combat. Remember, you have to enable each option with /melee holyflag#=on.
- ShowAbility
- Shows ability messages in mq2 chat window.
- ShowAltAbility
- Shows alt ability info messages in mq2 chat window.
- ShowAttacking
- Shows attack status messages in mq2 chat window.
- ShowBash
- Shows bash related messages in mq2 chat window.
- ShowCasting
- Shows casting messages in mq2 chat window.
- ShowCombatAbility
- Shows combat ability info messages in mq2 chat window.
- ShowControl
- Shows control messages in mq2 chat window.
- ShowDebug
- Shows various debugging messages in mq2 chat window.
- ShowEnrageDebug
- Shows enrage/infuriate detailed debugging messages in mq2 chat window.
- ShowEnraging
- Shows enrage/infuriate messages in mq2 chat window.
- ShowFeign
- Shows feign death messages in mq2 chat window.
- ShowOverride
- Shows override messages in mq2 chat window.
- ShowProvoking
- Shows provoke messages in mq2 chat window.
- ShowSkills
- Shows skill messages in mq2 chat window.
- ShowSpecial
- Shows special debug messages in mq2 chat window (version dependent).
- ShowSticking
- Shows sticking messages in mq2 chat window.
- ShowStrike
- Shows messages for the rogue strike/assassinate script.
- ShowStunning
- Shows stunning messages in mq2 chat window.
- ShowSwitching
- Shows target switching messages in mq2 chat window.
- CADelay
- Artificial delay (in milliseconds) added to Combat Ability (disc) reuse.
- AADelay
- Artificial delay (in milliseconds) added to AA reuse.
- SpellDelay
- Artificial delay (in milliseconds) added to spell reuse.
- SkillDelay
- Artificial delay (in milliseconds) added to skill reuse.
- PotionDelay
- Artificial delay (in milliseconds) added to potion reuse.
- HolyDelay
- Artificial delay (in milliseconds) added between each individual holyshit (default=0).
- HolyCycleDelay
- Artificial delay (in milliseconds) added between each evaluation cycle of all holyshits (default=0).
- DownDelay
- Artificial delay (in milliseconds) added between each individual downshit (default=0).
- DownCycleDelay
- Artificial delay (in milliseconds) added between each evaluation cycle of all downshits (default=0).
- version
- Version of plugin in use at the time the last /melee save was executed.
HolyShit and DownShit
MQ2Melee now supports up to 64 macro command lines that will be executed when one of the following conditions are true:
- Holyshit:
- Commands will be exectuted when in combat, no casting going on and the cursor is free.
- Downshit:
- Commands will be executed when not in combat, not casting and the cursor is free.
When setting these commands, you must be careful not to fall into an endless loop or create a spam war. Make sure that when your line finishes, it will set up something that will force it to be FALSE for a while!
Any holyshit or downshit can have a note show up next to it, when listing with /melee in game. Edit your server_toonname.ini and put descriptions under a section called [MQ2Melee_Notes] that look like:
downshit0=Only do in POK.
holyshit5=Only do in group.
Descriptions can be anything you like, as a note or reminder.
INI File Examples
- Please Note: Use this section only for adding useful examples that can be included in the INI file, not for copy/pastes of the INI files themselves. Anyone can see what a default INI is by loading up the plugin, running /melee on, /melee save and then opening the INI file in Notepad. Remember, each flag must be activated in-game after being created (ie: /melee holyflag0=on).
; Swapping an Avatar-proccing weapon when needed. ; - The first line swaps your Ancient Prismatic Spear [id=29435] into your offhand if you don't already have it equipped and you don't have the Avatar buff ; - The second line swaps your Orcish Bone Axe [id=82634] back into your offhand if it's not equipped and you have the Avatar buff already holyshit0=/if (${Me.Inventory[offhand].ID}==82634 && !${Me.Buff[avatar].ID} && ${Spell[avatar].Stacks} && (${Melee.AggroMode} && ${Melee.GotAggro})) /exchange 29435 offhand holyshit1=/if (${Me.Inventory[offhand].ID}==29435 && (${Me.Buff[avatar].ID} || !${Spell[avatar].Stacks} || (${Melee.AggroMode} && !${Melee.GotAggro}))) /exchange 82634 offhand
; Activating the Area Taunt AA when multiple mobs in range holyshit2=/if (${Melee.Combat} && ${SpawnCount[npc radius 50 zradius 10]}>1 && ${Me.AltAbilityReady[area taunt]} && ${Melee.AggroMode}) /alt activate 110
; Forage if you have a chest item (usually used to check if you awaiting a rez) and your cursor is free forageif=${If[${Me.Inventory[chest].ID} && !${Cursor.ID},1,0]}
;Swap in and click monk epic haste gloves [id=10652] (or monk ornate gloves [id=12623]) if needed holyshit0=/if (!${Me.Buff[Celestial Tranquility].ID} && ${Spell[Celestial Tranquility].Stacks} && ${Me.FreeBuffSlots}>=1) /casting 10652|hands
;For monks, toggle enrage detection if you have Master's Aura (makes you immune to enrage) holyshit2=/if (!${Me.Song[Master's Aura Effect].ID} && !${meleemvi[enrage]}) /melee enrage=1 holyshit3=/if (${Me.Song[Master's Aura Effect].ID} && ${meleemvi[enrage]}) /melee enrage=0
; During downtime, check my clicky buffs and recast them if needed downshit0=/if (${Spell[Form of Defense I].Stacks} && !${Me.Buff[Form of Defense I].ID} && !${Me.Moving}) /casting "Shroud of the Fallen Defender"|back downshit1=/if (${Spell[Shield of the Arcane].Stacks} && !${Me.Buff[Shield of the Arcane].ID} && !${Me.Moving}) /casting "Kizrak's Chestplate of Battle"|chest
; Cast my clicky DS ring during combat if needed (it's insta-cast, so I can do so while in combat without affecting anything) holyshit4=/if (${Spell[Shield of the Eighth].Stacks} && !${Me.Buff[Shield of the Eighth].ID}) /casting "Velium Coldain Insignia Ring"|item
;Uses crippling strike to snare holyshit4=/if (${Target.CurrentHPs}<20 && ${Target.Speed}>50) /disc crippling strike
;During downtime, check my aura's and recast if needed downshit1=/if (${Spell[Myrmidon's Aura].Stacks[0]} && !${Me.Aura[Myrmidon's Aura].ID} && !${Me.Moving} && !${Me.Invis}) /disc Myrmidon's Aura
Class Specific Flags
- Ranger Flags
Note: Downshit3, must take out "YOURNAMEHERE" and add your name, will cast Cloak of Burrs on yourself.
downshit0=/if (!${Me.Buff[Roar of the Predator Rk. II].ID} && ${Spell[Roar of the Predator Rk. II].Stacks} && !${Me.Invis} && ${Me.PctMana}>30 && !${Roar of the Predator Rk. II].ID} && !${Me.Moving}) /casting "Roar of the Predator Rk. II" Gem10 downshit1=/if (!${Me.Buff[Crackling Edges Rk. II].ID} && !${Me.Invis} && ${Me.PctMana}>30 && !${Crackling Edges Rk. II].ID} && !${Me.Moving}) /casting "Crackling Edges Rk. II" Gem10 downshit2=/if (!${Me.Buff[Eyes of the Wolf Rk. II].ID} && ${Me.PctMana}>5 && !${Me.Invis} && !${Eyes of the Wolf Rk. II].ID} && !${Me.Moving}) /casting "Eyes of the Wolf Rk. II" Gem10 downshit3=/if (!${Me.Buff[Cloak of Burrs].ID} && ${Spell[Cloak of Burrs].Stacks} && ${Me.PctMana}>30 && !${Me.Invis} && !${Cloak of Burrs].ID} && !${Me.Moving}) /multiline ; /mqpause ; /target YOURNAMEHERE ; /casting "Cloak of Burrs" Gem10 ; /mqpause downshit4=/if (!${Me.Buff[Strength of the Gladetender].ID} && ${Spell[Strength of the Gladetender].Stacks} && !${Me.Invis} && ${Me.PctMana}>30 && !${Strength of the Gladetender].ID} && !${Me.Moving}) /casting "Strength of the Gladetender" Gem10 downshit5=/if (!${Me.Buff[Quillcoat Rk. II].ID} && ${Me.PctMana}>20 && !${Me.Invis} && !${Quillcoat Rk. II].ID} && !${Me.Moving}) /casting "Quillcoat Rk. II" Gem10 downshit6=/if (!${Me.Buff[Invigorated by the Hunt Rk. II].ID} && ${Me.PctMana}>30 && !${Me.Invis} && !${Invigorated by the Hunt Rk. II].ID} && !${Me.Moving}) /casting "Invigorated by the Hunt Rk. II" Gem10 downshitif=${If[${Zone.ID}!=344 && ${Zone.ID}!=345 && ${Zone.ID}!=219 && ${Zone.ID}!=463 && ${Zone.ID}!=202 && ${Zone.ID}!=151 && !${Me.Moving} && ${Zone.ID}!=203 && !${Me.Invis},1,0]} holyshit0=/if (${Melee.Combat} && ${Me.AltAbilityReady[Outrider's Accuracy]} && ${Target.PctHPs}<98) /casting "Outrider's Accuracy" alt holyshit1=/if (${Melee.Combat} && ${Target.Named} && ${Me.AltAbilityReady[Auspice of the Hunter]} && ${Target.PctHPs}<97) /casting "Auspice of the Hunter" alt holyshit2=/if (${Melee.Combat} && ${Target.Named} && ${Me.AltAbilityReady[Outrider's Attack]} && ${Target.PctHPs}<95) /casting "Outrider's Attack" alt holyshit3=/if (${Target.PctHPs}<97 && ${Cast.Ready[Burning Ash Rk. II]} && ${Me.PctMana}>40 && ${Target.Type.Equal[NPC]} && !${Me.Invis} && !${Me.Moving}) /casting "Burning Rk. II" Gem1 holyshit4=/if (${Target.PctHPs}<97 && ${Cast.Ready[Biting Wind Rk. II]} && ${Me.PctMana}>40 && ${Target.Type.Equal[NPC]} && !${Me.Invis} && !${Me.Moving}) /casting "Biting Wind Rk. II" Gem2 holyshit5=/if (${Target.PctHPs}<97 && ${Cast.Ready[Windwhip Bite Rk. II]} && ${Me.PctMana}>40 ${Target.Type.Equal[NPC]} && !${Me.Invis} && !${Me.Moving}) /casting "Windwhip Bite Rk. II" Gem3 holyshit6=/if (${Target.PctHPs}<97 && ${Cast.Ready[Focused Tempest of Arrows Rk. II]} && ${Me.PctMana}>40 ${Target.Type.Equal[NPC]} && !${Me.Invis} && !${Me.Moving}) /casting "Focused Tempest of Arrows Rk. II" Gem4 holyshit7=/if (${Melee.Combat} && ${Me.AltAbilityReady[Guardian of the Forest]} && ${Target.PctHPs}<96) /casting "Guardian of the Forest" alt holyshit7=/if (${Melee.Combat} && ${Me.AltAbilityReady[Group Guardian of the Forest]} && ${Target.Named} && ${Target.PctHPs}<96) /casting "Group Guardian of the Forest" alt
- Rogue Flags
downshit0=/if (!${Me.Buff[Bite of the Shissar Poison VIII].ID} && !${Me.Invis} && !${Me.Moving}) /potionbelt Activate 1 Downshit1=/if (!${Me.Song[Thief's Eyes].ID} && ${Target.PctHPs}<99 && ${Target.Type.Equal[NPC]}) /Disc Thief's Eyes downshitif=${If[${Zone.ID}!=344 && ${Zone.ID}!=345 && ${Zone.ID}!=219 && ${Zone.ID}!=463 && ${Zone.ID}!=202 && ${Zone.ID}!=151 && !${Me.Moving} && ${Zone.ID}!=203 && !${Me.Invis},1,0]} holyshit0=/if (${Melee.Combat} && ${Me.AltAbilityReady[Dirty Fighting]} && ${Target.PctHPs}<96) /casting "Dirty Fighting" alt holyshit1=/if (${Target.PctHPs}<99 && ${Target.Named} && ${Melee.Combat} && ${Me.AltAbilityReady[Envenomed Blades]} && ${Target.PctHPs}<96) /casting "Envenomed Blades" alt holyshit2=/if (${Target.Named} && ${Melee.Combat} && ${Me.AltAbilityReady[Rogue's Fury]} && ${Target.PctHPs}<98) /casting "Rogue's Fury" alt holyshit3=/if (${Target.Named} && ${Melee.Combat} && ${Me.AltAbilityReady[Fundament: Third Spire of the Rake]} && ${Target.PctHPs}<96) /casting "Fundament: Third Spire of the Rake" alt holyshit4=/if (${Target.PctHPs}<99 && ${Target.Named} && ${Melee.Combat} && ${Cast.Ready[Rustic Coat of the Assassin]}) /casting 127422 |item holyshit5=/if (${Target.PctHPs}<99 && ${Cast.Ready[Rustic Coat of the Assassin]} && ${Me.CombatState.Equal[COMBAT]} && ${Target.Type.Equal[NPC]} && ${Me.Song[Prophet's Gift of the Ruchu].ID} && ${Me.Song[Lich Sting].ID}) /casting 127422 |item holyshit6=/if (${Target.PctHPs}<99 && ${Me.AltAbilityReady[Fundament: Third Spire of the Rake]} && ${Me.CombatState.Equal[COMBAT]} && ${Target.Type.Equal[NPC]} && ${Me.Song[Prophet's Gift of the Ruchu].ID} && ${Me.Song[Lich Sting].ID}) /casting "Fundament: Third Spire of the Rake" alt holyshit7=/if (${Target.PctHPs}<99 && ${Me.AltAbilityReady[Rogue's Fury]} && ${Me.CombatState.Equal[COMBAT]} && ${Target.Type.Equal[NPC]} && ${Me.Song[Prophet's Gift of the Ruchu].ID} && ${Me.Song[Lich Sting].ID}) /casting "Rogue's Fury" alt holyshit8=/if (!${Me.Song[Thief's Eyes].ID} && ${Target.PctHPs}<99 && ${Me.CombatState.Equal[COMBAT]} && ${Target.Type.Equal[NPC]}) /Disc Thief's Eyes
- Cleric Flags
Note: Downshit12 will check if in combat, and if cleric has Hand Of Reliance Rk. II, then MGB Hand of Reliance Rk. II
downshit0=/if (${Me.PctHPs}<80 && ${Me.CombatState.Equal[COMBAT]} && ${Me.AltAbilityReady[38]}) /casting "Celestial Regeneration" alt downshit1=/if (${Target.PctHPs}<50 && ${Me.CombatState.Equal[COMBAT]} && ${Me.AltAbilityReady[7689]}) /casting "Burst of Life" alt downshit2=/if (${Target.PctHPs}<70 && ${Me.CombatState.Equal[COMBAT]} && ${Me.AltAbilityReady[255]}) /casting "Exquisite Benediction" alt downshit3=/if (${Target.PctHPs}<30 && ${Me.CombatState.Equal[COMBAT]} && ${Me.AltAbilityReady[6488]}) /casting "Flurry of Life" alt downshit4=/if (${Target.PctHPs}<35 && ${Me.CombatState.Equal[COMBAT]} && ${Me.AltAbilityReady[1472]}) /casting "Fundament: Third Spire of Divinity" alt downshit5=/if (${Target.PctHPs}<20 && ${Me.CombatState.Equal[COMBAT]} && ${Me.AltAbilityReady[8500]}) /casting "Healing Frenzy" alt downshit6=/if (${Spell[Expanding Mind III].Stacks} && !${Me.Invis} && !${Me.Buff[Expanding Mind III].ID} && !${Me.Moving}) /casting 121567|Item downshit7=/if (${Spell[Knowledge of the Past VI].Stacks} && !${Me.Invis} && !${Me.Buff[Knowledge of the Past VI].ID} && !${Me.Moving}) /casting 121555|Item downshit8=/if (${Spell[Prismatic Ward IV].Stacks} && !${Me.Invis} && !${Me.Buff[Prismatic Ward IV].ID} && !${Me.Moving}) /casting 121231|Item downshit9=/if (${Spell[Myrmidon's Skill IV].Stacks} && !${Me.Invis} && !${Me.Buff[Myrmidon's Skill IV].ID} && !${Me.Moving}) /casting 121536|Item downshit10=/if (${Me.PctMana}>20 && !${Me.Song[Divinity Effect].ID} && !${Me.Invis} && !${Me.Moving}) /casting "Circle of Divinity Rk. II" Gem12 downshit11=/if (${Me.PctMana}>20 && !${Me.Song[Aura of the Pious Effect].ID} && !${Me.Invis} && !${Me.Moving}) /casting "Aura of the Pious" Gem12 downshit12=/if (!${Me.Buff[Hand of Reliance Rk. II].ID} && !${Me.Invis} && !${Hand of Reliance Rk. II].ID} && !${Me.Moving} && !${Me.CombatState.Equal[COMBAT]} && !${Me.Invis} && ${Me.PctMana}>60) /multiline ; /casting "Mass Group Buff" alt ; /casting "Hand of Reliance Rk. II" Gem8
- Shaman Flags
Note: Downshit2 is designed for fighting mobs with nasty Debuffs. Change Poison Pinch to whatever Debuff you may be up against and it will auto cast Radiant Cure. Downshit3 is designed for the same thing. Downshit17 will MGB Shaman Unity, you must modify it for the spell that you use.
downshit0=/if (${Me.AltAbilityReady[Radiant Cure]} && ${Me.Buff[Deadly Seeds].ID} && !${Me.Moving}) /casting "Radiant Cure" Alt downshit1=/if (${Me.Buff[Deadly Seeds].ID} && !${Me.Moving} && ${Cast.Ready[Blood of Corbeth]}) /casting "Blood of Corbeth" Gem8 downshit10=/if (${Spell[Knowledge of the Past V].Stacks} && !${Me.Invis} && !${Me.Buff[Knowledge of the Past V].ID} && !${Me.Moving}) /casting 127506 |Item downshit11=/if (${Spell[Form of Endurance IX].Stacks} && !${Me.Invis} && !${Me.Buff[Form of Endurance IX].ID} && !${Me.Moving}) /casting 128292 |Item downshit12=/if (${Cast.Ready[127429]} && ${Me.CombatState.Equal[COMBAT]} && ${Target.Type.Equal[NPC]} && ${Target.Named} && ${Target.PctHPs}<=99) /casting 127429|item downshit13=/if (${Spell[Illusionary Spikes IV].Stacks} && !${Me.Invis} && !${Me.Buff[Illusionary Spikes IV].ID} && !${Me.Moving}) /casting 128026 |Item downshit14=/if (${Spell[Myrmidon's Skill VI].Stacks} && !${Me.Song[Commanding Voice].ID} && !${Me.Invis} && !${Me.Buff[Myrmidon's Skill VI].ID} && !${Me.Moving}) /casting 128425 |Item downshit15=/if (${Spell[Prismatic Ward III].Stacks} && !${Me.Invis} && !${Me.Buff[Prismatic Ward III].ID} && !${Me.Moving}) /casting 127498 |Item downshit16=/if (${Target.Named} && ${Me.CombatState.Equal[COMBAT]} ${Me.AltAbilityReady[Silent Casting]} && ${Target.PctHPs}<99 && ${Target.PctHPs}>92) /casting "Silent Casting" alt downshit17=/if (!${Me.Buff[Exigent Focusing].ID} && !${Me.Invis} && !${Exigent Focusing].ID} && !${Me.Moving} && !${Me.Invis} && ${Me.PctMana}>60) /multiline ; /casting "Mass Group Buff" alt ; /casting "Talisman of Soul's Unity" Gem8 downshit18=/if (${Cast.Ready[57405]} && ${Me.CombatState.Equal[COMBAT]} && ${Target.Type.Equal[NPC]} && ${Target.PctHPs}<99 && ${Target.PctHPs}>84) /casting 57405|item downshit19=/if (${Me.PctHPs}>80 && ${Me.PctMana}<80 && !${Me.Invis} && !${Me.Moving}) /casting "Cannibalization" alt downshit2=/if (${Me.AltAbilityReady[Radiant Cure]} && ${Me.Buff[Poison Pinch].ID} && !${Me.Moving}) /casting "Radiant Cure" Alt downshit20=/if (${Me.Song[Prophet's Gift of the Ruchu].ID} && ${Me.Song[Lich Sting].ID} && ${Me.CombatState.Equal[COMBAT]} && ${Me.AltAbilityReady[447]} && ${Target.PctHPs}<99) /casting "Ancestral Aid" alt downshit3=/if (${Me.Buff[Poison Pinch].ID} && !${Me.Moving} && ${Cast.Ready[Blood of Corbeth]}) /casting "Blood of Corbeth" Gem8 downshit4=/if (${Target.Named} && ${Me.CombatState.Equal[COMBAT]} ${Me.AltAbilityReady[528]} && ${Target.PctHPs}<99 && ${Target.PctHPs}>72) /casting "Ancestral Guard" alt downshit5=/if (${Target.Named} && ${Me.CombatState.Equal[COMBAT]} ${Me.AltAbilityReady[321]} && ${Target.PctHPs}<99 && ${Target.PctHPs}>72) /casting "Call of the Ancients" alt downshit6=/if (${Target.Named} && ${Me.CombatState.Equal[COMBAT]} ${Me.AltAbilityReady[Group Pact of the Wolf]} && ${Target.PctHPs}<99 && ${Target.PctHPs}>72) /casting "Group Pact of the Wolf" alt downshit7=/if (${Target.Named} && ${Me.CombatState.Equal[COMBAT]} ${Me.AltAbilityReady[Fundament: Second Spire of the Ancestors]} && ${Target.PctHPs}<99 && ${Target.PctHPs}>72) /casting "Fundament: Second Spire of the Ancestors" alt downshit8=/if (${Spell[Expanding Mind I].Stacks} && !${Me.Invis} && !${Me.Buff[Expanding Mind I].ID} && !${Me.Moving}) /casting 106731 |Item downshit9=/if (${Target.Named} && ${Me.CombatState.Equal[COMBAT]} ${Me.AltAbilityReady[Focus of Arcanum]} && ${Target.PctHPs}<99 && ${Target.PctHPs}>92) /casting "Focus of Arcanum" alt
- Wizard Flags
downshit0=/if (${Me.AltAbilityReady[Call of Xuzl]} && ${Target.PctHPs}>88 && ${Target.PctHPs}<98 && ${Target.Type.Equal[NPC]}) /casting "Call of Xuzl" alt downshit1=/if (${Me.AltAbilityReady[Force of Will]} && ${Target.PctHPs}>5 && ${Target.PctHPs}<95 && ${Target.Type.Equal[NPC]}) /casting "Force of Will" alt downshit2=/if (${Me.AltAbilityReady[Fundament: Second Spire of Arcanum]} && ${Target.Named} && ${Target.PctHPs}>78 && ${Target.PctHPs}<98) /casting "Fundament: Second Spire of Arcanum" alt downshit3=/if (${Spell[Maelin's Meditation].Stacks} && !${Me.Invis} && !${Me.Sitting} && !${Me.Buff[Maelin's Meditation].ID} && !${Me.Moving}) /casting 105910 |Item downshit4=/if (${Spell[Form of Endurance III].Stacks} && !${Me.Invis} && !${Me.Sitting} && !${Me.Buff[Form of Endurance III].ID} && !${Me.Moving}) /casting 105712|Item downshit5=/if (${Spell[Reyfin's Random Musings].Stacks} && !${Me.Invis} && !${Me.Sitting} && !${Me.Buff[Reyfin's Random Musings].ID} && !${Me.Moving}) /casting 105809|Item downshit6=/if (${Target.PctHPs}<97 && ${Cast.Ready[Flashblaze]} && ${Me.PctMana}>40 && ${Target.Type.Equal[NPC]} && !${Me.Invis} && !${Me.Moving}) /casting "Flashblaze" Gem5 downshit7=/if (${Target.PctHPs}<97 && ${Cast.Ready[Ethereal Iceblight]} && ${Me.PctMana}>40 && ${Target.Type.Equal[NPC]} && !${Me.Invis} && !${Me.Moving}) /casting "Ethereal Iceblight" Gem2 downshitif=${If[${Zone.ID}!=344 && ${Zone.ID}!=345 && ${Zone.ID}!=219 && ${Zone.ID}!=463 && ${Zone.ID}!=202 && ${Zone.ID}!=151 && !${Me.Moving} && ${Zone.ID}!=203 && !${Me.Invis},1,0]}
- Berzerker Flags
downshit0=/if (${Spell[Bloodlust Aura].Stacks[0]} && !${Me.Aura[Bloodlust Aura].ID} && !${Me.Moving} && !${Me.Invis}) /disc Bloodlust Aura downshit1=/if (${Spell[Taelosian Guard].Stacks} && !${Me.Invis} && !${Me.Buff[Taelosian Guard].ID} && !${Me.Moving}) /casting 106433 |Item downshit2=/if (${Spell[Vengeful Guard].Stacks} && !${Me.Invis} && !${Me.Buff[Vengeful Guard].ID} && !${Me.Moving}) /casting 105929|Item downshit4=/if (${Spell[Savage Guard].Stacks} && !${Me.Invis} && !${Me.Buff[Savage Guard].ID} && !${Me.Moving}) /casting 105924 |Item downshit5=/if (${Spell[Form of Endurance IV].Stacks} && !${Me.Invis} && !${Me.Buff[Form of Endurance IV].ID} && !${Me.Moving}) /casting 101316 |Item downshit6=/if (${Spell[Chaotic Ward].Stacks} && !${Me.Invis} && !${Me.Buff[Chaotic Ward].ID} && !${Me.Moving}) /casting 101321 |Item downshitif=${If[${Zone.ID}!=344 && ${Zone.ID}!=345 && ${Zone.ID}!=219 && ${Zone.ID}!=463 && ${Zone.ID}!=202 && ${Zone.ID}!=151 && !${Me.Moving} && ${Zone.ID}!=203 && !${Me.Invis},1,0]} holyshit1=/if (${Melee.Combat} && ${Me.AltAbilityReady[Vehement Rage]} && ${Target.PctHPs}>77 && ${Target.PctHPs}<97) /casting "Vehement Rage" alt holyshit10=/if (${Target.Named} && ${Target.PctHPs}>50 && ${Target.PctHPs}<97 && ${Cast.Ready[Brutal Energeiac Chain Coat]}) /Casting 80611| Item holyshit11=/if (${Me.PctEndurance}<85 && ${Me.PctEndurance}>5 && ${Me.CombatAbilityReady[Fourth Wind Rk. II]} && !${Me.Moving}) /disc Fourth Wind Rk. II holyshit2=/if (${Melee.Combat} && ${Me.AltAbilityReady[Fundament: Third Spire of Savagery]} && ${Target.PctHPs}>77 && ${Target.PctHPs}<97 && !${Me.Song[Vehement Rage].ID}) /casting "Fundament: Third Spire of Savagery" alt holyshit3=/if (${Melee.Combat} && ${Me.AltAbilityReady[Savage Spirit]} && ${Target.PctHPs}>77 && ${Target.PctHPs}<97 && !${Me.Song[Vehement Rage].ID} && !${Me.Buff[Fundament: Third Spire of Savagery].ID}) /casting "Savage Spirit" alt holyshit4=/if (${Me.AltAbilityReady[Cascading Rage]} && ${Target.PctHPs}>77 && ${Target.PctHPs}<97 && !${Me.Song[Vehement Rage].ID} && !${Me.Buff[Fundament: Third Spire of Savagery].ID}) /casting "Cascading Rage" alt holyshit5=/if (${Me.AltAbilityReady[Juggernaut Surge]} && ${Target.PctHPs}>77 && ${Target.PctHPs}<97 && !${Me.Song[Vehement Rage].ID} && !${Me.Buff[Fundament: Third Spire of Savagery].ID} && !${Me.Buff[Cascading Rage].ID}) /casting "Juggernaut Surge" alt holyshit6=/if (${Me.AltAbilityReady[Blinding Fury]} && ${Target.PctHPs}>77 && ${Target.PctHPs}<97 && !${Me.Song[Vehement Rage].ID} && !${Me.Buff[Fundament: Third Spire of Savagery].ID} && !${Me.Buff[Cascading Rage].ID} && !${Me.Buff[Juggernaut Surge].ID}) /casting "Blinding Fury" alt holyshit7=/if (${Me.AltAbilityReady[Blood Pact]} && ${Target.PctHPs}>77 && ${Target.PctHPs}<97 && !${Me.Song[Vehement Rage].ID} && !${Me.Buff[Fundament: Third Spire of Savagery].ID} && !${Me.Buff[Cascading Rage].ID} && !${Me.Buff[Juggernaut Surge].ID} && !${Me.Buff[Blinding Fury].ID}) /casting "Blood Pact" alt holyshit8=/if (${Me.AltAbilityReady[Reckless Abandon]} && ${Target.PctHPs}>77 && ${Target.PctHPs}<97 && !${Me.Song[Vehement Rage].ID} && !${Me.Buff[Fundament: Third Spire of Savagery].ID} && !${Me.Buff[Juggernaut Surge].ID} && !${Me.Buff[Blinding Fury].ID}) /casting "Reckless Abandon" alt holyshit9=/if (${Me.AltAbilityReady[Beserking Discipline Rk. II]} && ${Target.Named} && ${Target.PctHPs}>50 && ${Target.PctHPs}<97) /disc Berserking Discipline Rk. II
- Magician
downshitif=${If[${Zone.ID}!=344 && ${Zone.ID}!=345 && ${Zone.ID}!=219 && ${Zone.ID}!=463 && ${Zone.ID}!=202 && ${Zone.ID}!=151 && !${Me.Moving} && ${Zone.ID}!=203 && !${Me.Invis},1,0]} downshit0=/if (${Me.AltAbilityReady[Host of the Elements]} && ${Target.PctHPs}>88 && ${Target.PctHPs}<98 && ${Target.Type.Equal[NPC]}) /casting "Host of the Elements" alt downshit1=/if (${Me.AltAbilityReady[Servant of Ro]} && ${Target.PctHPs}>88 && ${Target.PctHPs}<98 && ${Target.Type.Equal[NPC]}) /casting "Servant of Ro" alt downshit2=/if (${Me.AltAbilityReady[Frenzied Burnout]} && ${Target.PctHPs}>88 && ${Target.PctHPs}<98 && ${Target.Type.Equal[NPC]}) /casting "Frenzied Burnout" alt downshit3=/if (${Me.PctHPs}<80 && ${Me.AltAbilityReady[Dimensional Instability]}) /casting "Dimensional Instability" alt
- Enchanter Flags
Note: Downshit12 is for those mobs that you know will have a nasty buff, Wind Casing in this example, is a 1300 HP Damage Shield on some mobs in sepulcher. It will auto Debuff this spell. Can also be changed to work on mobs like Shieldbearer in Argath, with the 1 Mil HP Rune buff.
It will also MGB Haste/C10
downshit0=/if (${Me.PctHPs}<60 && ${Me.AltAbilityReady[Beam of Slumber]} && ${Me.CombatState.Equal[COMBAT]}) /casting "Beam of Slumber" alt downshit1=/if (${Me.PctHPs}<40 && ${Me.AltAbilityReady[261]} && ${Me.CombatState.Equal[COMBAT]} && ${Target.Type.Equal[NPC]}) /casting "Doppelganger" alt downshit10=/if (${Me.PctMana}>20 && !${Me.Song[Mana Reiteration II].ID} && !${Me.Invis} && !${Me.Moving}) /casting "Mana Reiteration Aura Rk. II" Gem12 downshit11=/if (${Me.PctMana}>20 && !${Me.Song[Baffler's Aura Effect II].ID} && !${Me.Invis} && !${Me.Moving}) /casting "Baffler's Aura Rk. II" Gem12 downshit12=/if (${Cast.Ready[Pillage Enchantment]} && ${Target.Buff[Wind Casing].ID} && !${Me.Moving}) /casting "Pillage Enchantment" Gem6 downshit13=/if (${Me.PctHPs}<70 && ${Me.AltAbilityReady[Fundament: First Spire of Enchantment]} && ${Me.CombatState.Equal[COMBAT]} && !${Me.Moving}) /casting "Fundament: First Spire of Enchantment" alt downshit14=/if (!${Me.Buff[Voice of Forethought Rk. II].ID} && !${Me.Invis} && !${Voice of Forethought Rk. II].ID} && !${Me.Moving} && ${Me.PctMana}>30) /multiline ; /casting "Mass Group Buff" alt ; /casting "Voice of Forethought Rk. II" Gem12 downshit15=/if (!${Me.Buff[Hastening of Novak Rk. II].ID} && !${Me.Invis} && !${Hastening of Novak Rk. II].ID} && !${Me.Moving} && ${Me.PctMana}>20) /multiline ; /casting "Tranquil Blessings" alt ; /casting "Hastening of Novak Rk. II" Gem12 downshit2=/if (${Me.PctHPs}<80 && ${Me.AltAbilityReady[1122]}&& ${Me.CombatState.Equal[COMBAT]} && ${Target.Type.Equal[NPC]}) /casting "Phantasmal Opponent" alt downshit3=/if (${Me.PctHPs}<75 && ${Me.AltAbilityReady[Color Shock]} && ${Me.CombatState.Equal[COMBAT]} && ${Target.Type.Equal[NPC]}) /casting "Color Shock" alt downshit4=/if (${Me.AltAbilityReady[Veil of Mindshadow]} && !${Me.Invis} && !${Me.Buff[Veil of Mindshadow].ID} && !${Me.Moving}) /casting "Veil of Mindshadow" alt downshit5=/if (${Spell[Expanding Mind III].Stacks} && !${Me.Invis} && !${Me.Buff[Expanding Mind III].ID} && !${Me.Moving}) /casting 121247|Item downshit6=/if (${Spell[Form of Defense VIII].Stacks} && !${Me.Invis} && !${Me.Buff[Form of Defense VIII].ID} && !${Me.Moving}) /casting 121237|Item downshit7=/if (${Me.PctMana}>20 && !${Me.Song[Learner's Effect].ID} && && !${Me.Invis} && !${Me.Moving}) /casting "Learner's Aura Rk. II" Gem12 downshit8=/if (${Cast.Ready[121497]} && ${Me.CombatState.Equal[COMBAT]} && ${Target.Type.Equal[NPC]} && ${Target.PctHPs}<99 && ${Me.PctMana}>60) /casting 121497|item downshitif=${If[${Zone.ID}!=344 && ${Zone.ID}!=345 && ${Zone.ID}!=219 && ${Zone.ID}!=463 && ${Zone.ID}!=202 && ${Zone.ID}!=151 && !${Me.Moving} && ${Zone.ID}!=203 && !${Me.Invis},1,0]}
- Paladin Flags
downshitif=${If[${Zone.ID}!=344 && ${Zone.ID}!=345 && ${Zone.ID}!=219 && ${Zone.ID}!=463 && ${Zone.ID}!=202 && ${Zone.ID}!=151 && !${Me.Moving} && ${Zone.ID}!=203 && !${Me.Invis},1,0]} holyshit0=/if (${Target.PctHPs}<99 && ${Target.Named} && ${Cast.Ready[Inflicted Firesoul Plate Breastplate]}) /casting 104244| Item holyshit1=/if (${Target.PctHPs}<99 && ${Target.Named} && ${Me.AltAbilityReady[Armor of the Inquisitor]}) /casting "Armor of the Inquisitor" alt holyshit10=/if (${Spell[Blessed Aura].Stacks[0]} && !${Me.Song[Blessed Aura].ID} && !${Me.Moving}) /casting "Blessed Aura" Gem2 holyshit12=/if (!${Me.Buff[Preservation of Marr Rk. II].ID} && ${Me.PctMana}>60 && !${Me.Invis} && !${Preservation of Marr Rk. II].ID} && !${Me.Moving}) /casting "Preservation of Marr Rk. II" Gem1 holyshit13=/if (${Me.PctHPs}<25 && ${Me.CombatState.Equal[COMBAT]} && ${Target.Type.Equal[NPC]}) /casting "Armor of the Inquisitor" alt holyshit2=/if (${Target.PctHPs}<99 && ${Target.Named} && ${Me.AltAbilityReady[Fundament: Third Spire of Holiness]}) /casting "Fundament: Third Spire of Holiness" alt holyshit3=/if (${Melee.Combat} && ${SpawnCount[npc radius 50 zradius 10]}>3 && ${Me.PctMana}>40 && ${Cast.Ready[Wave of Penitence Rk. II]} && ${Melee.AggroMode}) /casting "Wave of Penitence Rk. II" Gem3 holyshit4=/if (${Me.PctHPs}<20 && ${Me.CombatState.Equal[COMBAT]} && ${Target.Type.Equal[NPC]}) /disc Exalted Mantle Rk. II holyshit5=/if (${Me.PctHPs}<25 && ${Me.CombatState.Equal[COMBAT]} && ${Target.Type.Equal[NPC]}) /casting "Hand of Piety" alt holyshit6=/if (${Me.PctHPs}<1 && ${Me.CombatState.Equal[COMBAT]} && ${Target.Type.Equal[NPC]}) /disc Defy Rk. II holyshit7=/if (${Me.PctHPs}<20 && ${Me.CombatState.Equal[COMBAT]} && ${Target.Type.Equal[NPC]}) /disc deflection holyshit8=/if (${Me.PctHPs}<35 && ${Me.CombatState.Equal[COMBAT]} && ${Target.Type.Equal[NPC]}) /casting "Penitence Rk. II" Gem7
- Shadow Knight Flags
holyshit0=/if (${Cast.Ready[48136]} && ${Me.CombatState.Equal[COMBAT]} && ${Target.Type.Equal[NPC]} && ${Target.PctHPs}<99 && ${Me.Song[Prophet's Gift of the Ruchu].ID}) /casting 48136|item holyshit1=/if (${Melee.Combat} && ${SpawnCount[npc radius 50 zradius 10]}>=2 && ${Me.PctMana}>40 && ${Cast.Ready[Loathing]} && ${Melee.AggroMode}) /casting "Loathing" Gem4 holyshit2=/if (${Me.PctHPs}<43 && ${Me.PctEndurance}>30 && ${Me.CombatState.Equal[COMBAT]} && ${Target.Type.Equal[NPC]}) /disc Sholothian Carapace holyshit7=/if (${Me.PctHPs}<15 && ${Me.PctEndurance}>12 && ${Me.CombatState.Equal[COMBAT]} && ${Target.Type.Equal[NPC]}) /disc deflection
- Monk Flags
downshit0=/if (${Spell[Myrmidon's Skill III].Stacks} && !${Me.Invis} && !${Me.Sitting} && !${Me.Buff[Myrmidon's Skill III].ID} && !${Me.Moving}) /casting 127214 |Item downshit1=/if (${Spell[Might of the Giants].Stacks} && !${Me.Invis} && !${Me.Sitting} && !${Me.Buff[Might of the Giants].ID} && !${Me.Moving}) /casting 120037 |Item downshit2=/if (${Spell[Form of Defense VII].Stacks} && !${Me.Invis} && !${Me.Sitting} && !${Me.Buff[Form of Defense VII].ID} && !${Me.Moving}) /casting 127504 |Item downshit3=/if (!${Me.Song[Fists of Wu].ID} && ${Target.PctHPs}<99 && ${Target.Type.Equal[NPC]}) /Disc Fists of Wu holyshit0=/if (${Target.Named} && ${Me.CombatState.Equal[COMBAT]} && ${Me.AltAbilityReady[Zan Fi's Whistle]} && ${Target.PctHPs}<98 && ${Target.PctHPs}>88) /casting "Zan Fi's Whistle" alt holyshit1=/if (${Target.Named} && ${Me.CombatState.Equal[COMBAT]} && ${Me.AltAbilityReady[Infusion of Thunder]} && ${Target.PctHPs}<98 && ${Target.PctHPs}>88) /casting "Infusion of Thunder" alt holyshit2=/if (${Target.Named} && ${Me.CombatState.Equal[COMBAT]} && ${Target.PctHPs}<98 && ${Target.PctHPs}>88) /disc Innerflame Discipline
Auras
Working As of 4/23/12
- Enchanter Auras
downshit10=/if (${Me.PctMana}>20 && !${Me.Song[Mana Reiteration II].ID} && !${Me.Invis} && !${Me.Moving}) /casting "Mana Reiteration Aura Rk. II" Gem12 downshit11=/if (${Me.PctMana}>20 && !${Me.Song[Baffler's Aura Effect II].ID} && !${Me.Invis} && !${Me.Moving}) /casting "Baffler's Aura Rk. II" Gem12 downshit7=/if (${Me.PctMana}>20 && !${Me.Song[Learner's Effect].ID} && !${Me.Invis} && !${Me.Moving}) /casting "Learner's Aura Rk. II" Gem12
- Cleric Auras
downshit10=/if (${Me.PctMana}>20 && !${Me.Song[Divinity Effect].ID} && !${Me.Invis} && !${Me.Moving}) /casting "Circle of Divinity Rk. II" Gem12 downshit11=/if (${Me.PctMana}>20 && !${Me.Song[Aura of the Pious Effect].ID} && !${Me.Invis} && !${Me.Moving}) /casting "Aura of the Pious" Gem12
- Paladin Aura
downshit10=/if (${Me.PctMana}>20 && !${Me.Song[Blessed Aura Effect].ID} !${Me.Invis} && !${Me.Moving}) /casting "Blessed Aura" Gem1
- Monk Aura
downshit0=/if (${Me.PctEndurance}>10 && !${Me.Song[Master's Aura Effect].ID} !${Me.Invis} && !${Me.Moving}) /disc Master's Aura
- Berserker Aura
downshit0=/if (${Me.PctEndurance}>10 && !${Me.Song[Bloodlust Aura Effect].ID} !${Me.Invis} && !${Me.Moving}) /disc Bloodlust Aura
- Warrior Aura
downshit0=/if (${Me.PctEndurance}>10 && !${Me.Song[Champion's Aura Effect].ID} !${Me.Invis} && !${Me.Moving}) /disc Champion's Aura
- Bard Aura
downshit0=/if (${Me.PctMana}>20 && !${Me.Song[Aura of the Muse Effect].ID} !${Me.Invis} && !${Me.Moving}) /casting "Aura of the Muse" Gem12
- Druid Aura
downshit0=/if (${Me.PctMana}>20 && !${Me.Song[Frostcloak Aura Effect].ID} !${Me.Invis} && !${Me.Moving}) /casting "Frostcloak Aura" Gem12 downshit0=/if (${Me.PctMana}>20 && !${Me.Song[Wildblaze Aura Effect].ID} !${Me.Invis} && !${Me.Moving}) /casting "Wildblaze Aura" Gem12
- Magician Aura
downshit0=/if (${Me.PctMana}>20 && !${Me.Song[Rathe's Strength Effect].ID} !${Me.Invis} && !${Me.Moving}) /casting "Rathe's Strength" Gem12
Class Specific Holyshit and Downshit Examples
Alt Adv Codes by Class
- Generic
Armor of Experience 2000
Armor of Wisdom 1222
Chaotic Jester 483
Expedient Recovery 484
Glyph of Angry Thoughts 5004
Glyph of Courage 5000
Glyph of Destruction 589
Glyph of Draconic Potential 588
Glyph of Dragon Scales 585
Glyph of Frantic Infusion 5003
Glyph of Genari Might 7018
Glyph of Indeterminable Reward 586
Glyph of Lost Secrets 7017
Glyph of Stored Life 5002
Glyph of the Cataclysm 7019
Glyph of the Master 7016
Harmonic Dissonance 574
Infusion of the Faithful 482
Intensity of the Resolute 487
Lesson of the Devoted 481
Origin 331
Staunch Recovery 486
Steadfast Servant 485
Summon Clockwork Banker 8130
Summon Permutation Peddler 453
Summon Personal Tribute Master 182
Summon Resupply Agent 8081
Throne of Heroes 511
- Bard
A Tune Stuck In Your Head 8261
Bladed Song 669
Boastful Bellow 199
Cacophony 553
Dance of Blades 359
Dirge of the Sleepwalker 3701
Fading Memories 212
Fierce Eye 3506
Fundament: First Spire of the Minstrels 1420
Fundament: Second Spire of the Minstrels 1421
Fundament: Third Spire of the Minstrels 1422
Funeral Dirge 777
Harmonious Attack 187
Hymn of the Last Stand 668
Lure of the Siren's Song 244
Lyre Leap 8202
Lyrical Prankster 8204
Noteworthy Disguise: Drake 772
Quick Time 3702
Selo's Kick 8205
Selo's Sonata 3704
Shauri's Sonorious Clouding 231
Shield of Notes 361
Sionachie's Crescendo 7925
Song of Stone 544
Sonic Displacement 220
Vainglorious Shout 8201
- Beastlord
Attack of the Warders 981
Bestial Alignment 245
Bestial Bloodrage 443
Bite of the Asp 986
Bloodlust 241
Chameleon Strike 11080
Cheetah's Pounce 240
Companion's Blessing 3705
Companion's Relocation 3816
Companion's Sacrifice 444
Diminutive Companion 543
Divine Companion Aura 1580
Feral Swipe 247
Focused Paragon of Spirits 3817
Forceful Rejuvenation 7003
Frenzy of Spirit 127
Fundament: First Spire of the Savage Lord 1430
Fundament: Second Spire of the Savage Lord 1431
Fundament: Third Spire of the Savage Lord 1432
Fortify Companion 3707
Gorilla Smash 988
Group Bestial Alignment 985
Group Perfected Levitation 1666
Group Shrink 7025
Hobble of Spirits 126
Improved Natural Invisibility 8301
Mass Group Buff 35
Mend Companion 58
Natural Invisibility 980
Nature's Salve 8303
Pact of the Wurine 3709
Paragon of Spirit 128
Perfected Levitation 1202
Playing Possum 11073
Protection of the Warder 8302
Raven's Claw 987
Replenish Companion 418
Roar of Thunder 362
Summon Companion 1215
Suspended Minion 176
Taste of Blood 666
Tranquil Blessings 992
Warder's Gift 458
- Berserker
Agony of Absolution 643
Battle Leap 611
Binding Axe 642
Blinding Fury 610
Blood Pact 387
Bloodfury 752
Cascading Rage 499
Cry of Battle 505
Desperation 373
Distraction Attack 962
Fundament: First Spire of Savagery 1500
Fundament: Second Spire of Savagery 1501
Fundament: Third Spire of Savagery 1502
Furious Leap 3899
Hold the Line 734
Juggernaut Surge 961
Rampage 109
Reckless Abandon 3710
Savage Spirit 465
Self Preservation 8400
Stomping Leap 960
Tireless Sprint 372
Uncanny Resilience 609
Untamed Rage 374
Vehement Rage 800
War Cry of the Braxi 1013
- Cleric
Battle Frenzy 735
Beacon of Life 137
Bestow Divine Aura 39
Blessed Chains 138
Blessing of Resurrection 3800
Blessing of Sanctuary 8505
Burst of Life 7689
Cascading Divine Aura 1061
Celestial Hammer 391
Celestial Rapidity 997
Celestial Regeneration 38
Divine Arbitration 169
Divine Avatar 254
Divine Guardian 463
Divine Peace 464
Divine Resurrection 36
Divine Retribution 392
Exquisite Benediction 255
Flurry of Life 6488
Focused Celestial Regeneration 1065
Forceful Rejuvenation 7003
Fundament: First Spire of Divinity 1470
Fundament: Second Spire of Divinity 1471
Fundament: Third Spire of Divinity 1472
Gate 1217
Group Perfected Invisibility to Undead 1212
Group Purify Soul 1062
Healing Frenzy 8500
Improved Twincast 515
Innate Invis to Undead 37
Mass Group Buff 35
Purified Spirits 626
Purify Soul 41
Quiet Miracle 135
Radiant Cure 153
Repel the Wicked 136
Sanctuary 396
Sense the Dead 9102
Silent Casting 494
Turn Undead 558
Tranquil Blessings 992
Ward of Purity 506
Yaulp 489
- Druid
Acute Focus of Arcanum 1668
Blessing of Ro 935
Call of the Wild 404
Communion of the Cheetah 939
Convergence of Spirits 519
Dire Charm 317
Egress 8602
Enlightened Focus of Arcanum 756
Entrap 219
Exodus 43
Fixation of Ro 10425
Flight of Eagles 8601
Focus of Arcanum 1211
Forceful Rejuvenation 7003
Fundament: First Spire of Nature 1480
Fundament: Second Spire of Nature 1481
Fundament: Third Spire of Nature 1482
Gate 1217
Group Perfected Levitation 1666
Group Spirit of the Black Wolf 10397
Group Spirit of the White Wolf 10396
Hand of Ro 10424
Hidden Communion of the Cheetah 246
Improved Twincast 515
Innate Camouflage 80
Mass Group Buff 35
Nature's Blessing 393
Nature's Boon 257
Nature's Fury 386
Nature's Guardian 520
Paralytic Spores 403
Peaceful Convergence of Spirits 10427
Peaceful Spirit of the Wood 10426
Perfected Levitation 1202
Preincarnation 149
Protection of Direwood 3714
Purified Spirits 626
Radiant Cure 153
Secondary Recall 405
Shared Camouflage 518
Silent Casting 494
Spirit of Eagle 8600
Spirit of the Bear 384
Spirit of the Black Wolf 1092
Spirit of the White Wolf 705
Spirit of the Wood 185
Spirits of Nature 8603
Storm Strike 3728
Swarm of Fireflies 699
Teleport Bind 7009
Tranquil Blessings 992
Veil of the Underbrush 232
Wall of Wind 8604
Wrath of the Wild 170
- Enchanter
Acute Focus of Arcanum 1668
Arcane Whisper 636
Azure Mind Crystal 633
Beam of Slumber 8700
Beguiler's Banishment 3550
Beguiler's Directed Banishment 3551
Bite of Tashani 1125
Calculated Insanity 534
Color Shock 412
Companion's Blessing 3705
Companion's Relocation 3816
Crippling Aurora 535
Dimensional Instability 639
Dimensional Shield 492
Dire Charm 46
Divine Companion Aura 1580
Dreary Deeds 753
Edict of Command 521
Eldritch Rune 173
Enchant Alaran Metal 708
Enchant Cosgrite 3218
Enchant Dwerium 3206
Enchant Feymetal 754
Enchant Palladium 3208
Enchant Palladium Trio 3203
Enchant Temporite 3209
Enlightened Focus of Arcanum 756
Focus of Arcanum 1211
Fog of Memories 1124
Forceful Rejuvenation 7003
Friendly Stasis 8702
Fundament: First Spire of Enchantment 1380
Fundament: Second Spire of Enchantment 1381
Fundament: Third Spire of Enchantment 1382
Gate 1217
Gather Mana 57
Glyph Spray 578
Greater Mass Enchant Palladium 3205
Group Perfect Invisibility 1210
Group Perfected Invisibility to Undead 280
Group Perfected Levitation 1666
Improved Twincast 515
Mana Draw 616
Mass Enchant Alaran Metal 709
Mass Enchant Cosgrite 3219
Mass Enchant Dwerium 3207
Mass Enchant Feymetal 755
Mass Enchant Palladium 3204
Mass Enchant Temporite 3210
Mass Group Buff 35
Mental Contortion 602
Mind Over Matter 413
Nightmare Stasis 748
Perfected Invisibility 3812
Perfected Levitation 1202
Phantasmal Opponent 1122
Project Illusion 217
Sanguine Mind Crystal 632
Scintillating Beam 556
Self Stasis 1120
Silent Casting 500
Soothing Words 414
Stasis 409
Summon Companion 1215
Suspended Minion 176
Tranquil Blessings 992
Veil of Mindshadow 791
- Magician
Acute Focus of Arcanum 1668
Aegis of Kildrukaun 441
Arcane Whisper 636
Aspect of Zomm 8801
Call Hither 3841
Call of the Hero 7050
Companion of Necessity 3516
Companion's Blessing 3705
Companion's Relocation 3816
Dimensional Instability 639
Dimensional Shield 492
Diminutive Companion 543
Divine Companion Aura 1580
Drape of Shadows 8341
Elemental Form: Air 64
Elemental Form: Earth 63
Elemental Form: Fire 61
Elemental Form: Water 62
Elemental Union 390
Enlightened Focus of Arcanum 756
Fire Core 621
Focus of Arcanum 1211
Force of Elements 8800
Forceful Rejuvenation 7003
Fundament: First Spire of the Elements 1370
Fundament: Second Spire of the Elements 1371
Fundament: Third Spire of the Elements 1372
Gate 1217
Group Perfect Invisibility 1210
Group Perfected Invisibility to Undead 280
Group Perfected Levitation 1666
Heart of Flames 784
Heart of Ice 786
Heart of Stone 787
Heart of Vapor 785
Host in the Shell 8342
Host of the Elements 207
Ice Core 623
Improved Twincast 515
Large Modulation Shard 598
Malosinete 1041
Mass Group Buff 35
Medium Modulation Shard 597
Mend Companion 58
Perfected Invisibility 3812
Perfected Invisibility to Undead 291
Perfected Levitation 1202
Replenish Companion 418
Servant of Ro 174
Shared Health 265
Shield of the Elements 603
Silent Casting 500
Small Modulation Shard 596
Stone Core 624
Summon Companion 1215
Suspended Minion 176
Tranquil Blessings 992
Turn Summoned 559
Vapor Core 622
Virulent Talon 323
- Monk
Crippling Strike 468
Destructive Force 276
Eye Gouge 470
Five Point Palm 1012
Fundament: First Spire of the Sensei 1360
Fundament: Second Spire of the Sensei 1361
Fundament: Third Spire of the Sensei 1362
Grappling Strike 601
Hold the Line 734
Imitate Death 420
Infusion of Thunder 945
Neshika's Blink 1011
Purify Body 98
Stunning Kick 469
Suppressive Strike 648
Zan Fi's Whistle 7001
- Necromancer
Acute Focus of Arcanum 1668
Aegis of Kildrukaun 441
Army of the Dead 792
Blood Magic 524
Call to Corpse 72
Cloak of Shadows 531
Companion's Blessing 3705
Companion's Relocation 3816
Convergence 676
Dead Man Floating 7698
Dead Mesmerization 69
Death Bloom 7703
Death Peace 428
Death's Effigy 773
Death's Malaise 350
Dire Charm 318
Divine Companion Aura 1580
Dying Grasp 351
Embalmer's Carapace 433
Embrace The Decay 764
Encroaching Darkness 826
Enlightened Focus of Arcanum 756
Fear Storm 70
Flesh to Bone 71
Focus of Arcanum 1211
Forceful Rejuvenation 7003
Fortify Companion 3707
Frenzy of the Dead 766
Fundament: First Spire of Necromancy 1390
Fundament: Second Spire of Necromancy 1391
Fundament: Third Spire of Necromancy 1392
Funeral Pyre 710
Gate 1217
Gathering Dusk 629
Gift of Deathly Resolve 677
Gift of the Grave 905
Group Perfected Invisibility to Undead 1212
Harmshield 821
Improved Death Peace 933
Innate Invis to Undead 37
Levant 9000
Life Burn 68
Mass Group Buff 35
Mend Companion 58
Mercurial Torment 430
Overpower Undead 903
Rise of Bones 900
Perfected Dead Man Floating 2709
Pestilent Paralysis 431
Scent of Terris 751
Sense the Dead 9102
Silent Casting 500
Summon Companion 1215
Summon Remains 7002
Suspended Minion 176
Swarm of Decay 320
Tranquil Blessings 992
Reluctant Benevolence 9001
Replenish Companion 418
Wake the Dead 175
Whisperwind 901
- Paladin
Act of Valor 76
Ageless Enmity 10392
Armor of the Inquisitor 701
Balefire Burst 739
Beacon of the Righteous 10394
Bestow Divine Aura 9100
Blessing of Purification 9101
Cloak of Light 529
Disruptive Persecution 7712
Divine Aura 7108
Divine Call 660
Divine Steed 1158
Divine Stun 73
Force of Disruption 3826
Forceful Rejuvenation 7003
Fundament: First Spire of Holiness 1440
Fundament: Second Spire of Holiness 1441
Fundament: Third Spire of Holiness 1442
Gift of Life 3676
Gift of Resurrection 3711
Group Perfected Invisibility to Undead 1212
Hallowed Steed 1503
Halt the Dead 892
Hand of Disruption 702
Hand of Piety 180
Holy Steed 77
Holy Warhorse 572
Inquisitor's Judgement 6492
Lay on Hands 6001
Leap of Faith 741
Marr's Salvation 769
Mass Group Buff 35
Projection of Piety 3216
Purification 286
Radiant Cure 285
Restoration of Life 1023
Sense the Dead 9102
Shackles of Tunare 10393
Shield of Brilliance 657
Speed of the Savior 659
Tranquil Blessings 992
Valiant Steed 570
Valorous Rage 920
Yaulp 489
- Ranger
Auspice of the Hunter 462
Convergence of Spirits 455
Cover Tracks 2234
Entrap 219
Flaming Arrows 289
Forceful Rejuvenation 7003
Frost Arrows 290
Fundament: First Spire of the Pathfinders 1460
Fundament: Second Spire of the Pathfinders 1461
Fundament: Third Spire of the Pathfinders 1462
Glacial Arrow 260
Grasp of Sylvan Spirits 584
Group Guardian of the Forest 873
Group Perfected Levitation 1666
Guardian of the Forest 184
Harmonious Arrow 870
Imbued Ferocity 2235
Innate Camouflage 80
Mass Group Buff 35
Outrider's Accuracy 3804
Outrider's Attack 872
Outrider's Evasion 876
Pack Hunt 874
Perfected Levitation 1202
Poison Arrows 927
Protection of the Spirit Wolf 778
Scout's Mastery of Fire 9202
Scout's Mastery of Ice 9203
Shared Camouflage 518
Spirit of Eagle 8600
Tranquil Blessings 992
Volatile Arrow 7747
- Rogue
Appraisal 536
Cunning Disguise: Barbarian 846
Cunning Disguise: Erudite 847
Cunning Disguise: Goblin 849
Cunning Disguise: Half-Elf 845
Cunning Disguise: Human 844
Cunning Disguise: Shissar 715
Cunning Disguise: Troll 848
Dirty Fighting 671
Envenomed Blades 3515
Escape 102
Fundament: First Spire of the Rake 1410
Fundament: Second Spire of the Rake 1411
Fundament: Third Spire of the Rake 1412
Ligament Slice 672
Purge Poison 107
Rogue's Fury 3514
Shroud of Stealth 204
Sleight of Hand 841
Stealthy Getaway 789
Tumble 673
Twisted Shank 670
- Shadow Knight
Abyssal Steed 571
Ageless Enmity 10392
Bobbing Corpse 10395
Chattering Bones 3822
Cloak of Shadows 531
Companion's Blessing 3705
Companion's Relocation 3816
Death Peace 428
Death's Effigy 7756
Divine Companion Aura 1580
Encroaching Darkness 826
Explosion of Hatred 822
Explosion of Spite 749
Forceful Rejuvenation 7003
Fundament: First Spire of the Reavers 1450
Fundament: Second Spire of the Reavers 1451
Fundament: Third Spire of the Reavers 1452
Group Perfected Invisibility to Undead 1212
Harm Touch 6000
Harmshield 821
Hate Step 824
Hate's Attraction 9400
Leech Touch 87
Projection of Doom 3215
Scourge Skin 7755
Steed of Souls 7754
Summon Companion 1215
Summon Remains 7007
Suspended Minion 176
Thought Leech 651
Unbridled Strike of Fear 771
Unholy Steed 85
Unholy Warhorse 573
Vicious Bite of Chaos 825
Visage of Death 9403
Voice of Thule 7000
Wicked Steed 1504
- Shaman
Acute Focus of Arcanum 1668
Ancestral Guard 528
Armor of Ancestral Spirits 618
Call of the Ancients 321
Call of the Wild 404
Cannibalization 47
Communion of the Cheetah 152
Companion's Blessing 3705
Companion's Relocation 3816
Crippling Apparition 638
Dampen Resistance 857
Divine Companion Aura 1580
Focus of Arcanum 1211
Forceful Rejuvenation 7003
Fundament: First Spire of Ancestors 1490
Fundament: Second Spire of Ancestors 1491
Fundament: Third Spire of Ancestors 1492
Gate 1217
Group Pact of the Wolf 619
Group Perfected Levitation 1666
Group Shrink 9503
Group Silent Presence 630
Group Spirit Walk 627
Inconspicuous Totem 9504
Languid Bite 861
Malosinete 1041
Mass Group Buff 35
Pact of the Wolf 707
Paralytic Spores 403
Pathosis 148
Perfected Levitation 1202
Preincarnation 149
Purified Spirits 626
Radiant Cure 153
Shrink 675
Silent Casting 494
Silent Presence 3730
Spirit Call 177
Spirit Guardian 614
Spirit Walk 859
Spiritual Blessing 151
Spiritual Channeling 44
Spiritual Rebuke 147
Summon Companion 1215
Suspended Minion 176
Tigir's Insect Swarm 856
Tranquil Blessings 992
Turgur's Swarm 3729
Union of Spirits 662
Virulent Paralysis 171
- Warrior
Ageless Enmity 10367
Area Taunt 110
Battle Leap 611
Blade Guardian 967
Blast of Anger 3646
Brace For Impact 1686
Call of Challenge 552
Enhanced Area Taunt 132
Fundament: First Spire of the Warlord 1400
Fundament: Second Spire of the Warlord 1401
Fundament: Third Spire of the Warlord 1402
Furious Leap 3899
Grappling Strike 601
Gut Punch 3732
Hold the Line 734
Howl of the Warlord 744
Knee Strike 801
Mark of the Mage Hunter 606
Press the Attack 467
Projection of Fury 3213
Rage of Rallos Zek 131
Rampage 109
Resplendent Glory 130
Stomping Leap 960
War Cry 111
Warlord's Bravery 804
Warlord's Fury 912
Warlord's Resurgence 911
Warlord's Tenacity 300
Vehement Rage 800
- Wizard
A Hole In Space 365
Abscond 490
Acute Focus of Arcanum 1668
Arcane Whisper 636
Arcomancy 3734
Aspect of Zomm 8801
Atol's Shackles 1155
Atol's Unresistable Shackles 491
Beam of Displacement 9702
Call of Xuzl 208
Concussive Intuition 577
Cryomancy 640
Dimensional Instability 639
Dimensional Shield 492
Druzzil's Mystical Familiar 305
E'ci's Icy Familiar 304
Enlightened Focus of Arcanum 756
Exodus 43
Focus of Arcanum 1211
Force of Will 1154
Forceful Rejuvenation 7003
Frenzied Devastation 308
Fundament: First Spire of Arcanum 1350
Fundament: Second Spire of Arcanum 1351
Fundament: Third Spire of Arcanum 1352
Fury of Druzzil 1150
Fury of Eci 1151
Fury of Kerafyrm 759
Fury of Ro 1152
Gate 1217
Group Perfect Invisibility 1210
Group Perfected Invisibility to Undead 280
Group Perfected Levitation 1666
Harvest of Druzzil 172
Improved Familiar 52
Improved Sustained Destruction 493
Improved Twincast 515
Kerafyrm's Prismatic Familiar 510
Mana Blast 793
Mana Blaze 794
Mana Burn 565
Mind Crash 451
Netherstep 9701
Nexus Gate 53
Perfected Invisibility 3812
Perfected Invisibility to Undead 291
Perfected Levitation 1202
Prolonged Destruction 452
Pyromancy 514
Ro's Flaming Familiar 303
Secondary Recall 405
Silent Casting 500
Strong Root 117
Sustained Destruction 6106
Teleport 9704
Teleport Bind 456
Translocate 9703
Translocational Anchor 512
Ward of Destruction 307
Volatile Mana Blaze 625
Checks for Building Holy/Down Flags
${Me.AltAbilityReady[Alt Ability Here]} = Is my AA Ready?
${Me.AltAbilityReady[261]} = Alternate AA Check, By AA #
!${Me.Buff[Buff Name Here].ID} = Do I have this Buff?
${Spell[Buff Name Here].Stacks} = Buff Stack Check
${Me.PctHPs}<40 = My %Hps Less than
${Me.PctHPs}>40 = My %Hps Greater Than
${Melee.Combat} = Melee Combat check
${Cast.Ready[Item Name]} = Item Cast Ready Check
${Target.Named} = If this is a named mob
${Me.PctMana}>40 = My %Mana is greater than
${Me.PctMana}<40 = My %Mana is less than
!${Me.Invis} = Invis Check
${Target.Type.Equal[NPC]} = Ensures Target is NPC
/casting "Doppelganger" alt = AA Casting Option (Several ways to do this)
/casting 1010101(Item ID#)|Item = Clicky usage with ID
!${Target.Buff[Buff Name Here].ID} = Checks for buff on target
${Target.PctHPs}<98 = Target %Hp Less than 98%
!${Raid.Members} = No Raid Members
${Me.Buff[Resurrection Sickness].Duration}<38 = Rez Sickness Less than 38 Seconds left
${Me.Buff[Revival Sickness].Duration}<18 = Revival Sickness Less than 18 Seconds left
!${Me.Feigning} = Not FD
!${SpawnCount[NPC radius 30 zradius 10]}>1 = More than 1 NPC withing 30 Radius and 10 up
${Me.PctEndurance}>30 = More than 30 % End
${Me.AutoFire} = Auto Fire is on
Optional Global INI File
MQ2Melee also has 3 global (not character specific) parameters that can be set in a second, optional INI file. MQ2Melee uses default values for these parameters unless it finds a file named MQ2Melee.ini that you created in the same directory. Here is an example of a MQ2Melee.ini file and a description of the parameters:
[Settings] SpawnType=10 MeleeKeys=z RangeKeys=x
- SpawnType: 0 + all desired target type modifier: (+1 PC) (+2 NPC) (+4 PC PET) (+8 NPC PET) (+16 PC CORPSE) (+32 NPC CORPSE) default is 10 (0 for base + 2 for NPC and + 8 for NPC PET).
- MeleeKeys: Melee Attack Key (not same as eq please unless you like problems) default is z.
- RangeKeys: Range Attack Key default is x.
Troubleshooting/FAQ
- I have made changes to my INI settings. How do I activate the new settings?
If you have MQ2Melee loaded and use an editor to make changes to your INI file, use /melee load to reload your settings. Alternatively, you can unload and reload the plugin.
- I keep having to making changes to my melee settings from the command line. How do I save the new settings?
From the command line type /melee save.
- I can't get the StickCmd to work
With Version 4+ of the MQ2Melee plugin there was a change to the StickCmd, wherein it no longer requires "/stick" in the parameters. The old format of "StickCmd=/Stick hold 10 moveback" thus becomes "StickCmd=hold 10 moveback". Also you will have to execute /melee stickmode=on to tell the plugin to use stick arguments from ini and not built-in default /stick behaviour.
Availability
This plugin comes with the MMOBugs binary and install distributions. The latest publicly available source (4.9) can be provided on request, or is available on the MQ2 VIP Forums.