PeteyPablo (talk | contribs) |
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*/afollow [nodoor|*door] | */afollow [nodoor|*door] | ||
*/play [PathName|off] [reverse|*normal] [loop|*noloop] [smart] [pause|*unpause] [nodoor|*door] | */play [PathName|off] [reverse|*normal] [loop|*noloop] [smart] [pause|*unpause] [nodoor|*door] | ||
+ | */play show --opens the UI for MQ2AdvPath | ||
*/record <Name> | */record <Name> | ||
*/record save <Name> | */record save <Name> | ||
− | */record checkpoint <Name> | + | */record checkpoint <Name> |
− | |||
==TLO's== | ==TLO's== |
Latest revision as of 14:59, 15 May 2016
Plugin Info | |
---|---|
Name | MQ2AdvPath |
Author | A_Enchanter_00 |
Source Available | Yes |
Contents
Description
This plugin allows you to record and playback player movement.
Commands
- /afollow [on|off] [nodoor|*door]
- /afollow [pause|unpause]
- /afollow spawn # [nodoor|*door]
- /afollow [nodoor|*door]
- /play [PathName|off] [reverse|*normal] [loop|*noloop] [smart] [pause|*unpause] [nodoor|*door]
- /play show --opens the UI for MQ2AdvPath
- /record <Name>
- /record save <Name>
- /record checkpoint <Name>
TLO's
- ${AdvPath.Active} Plugin Loaded and ready
- ${AdvPath.State} // FollowState, 0 = off, 1 = Following, 2 = Playing, 3 = Recording
- ${AdvPath.Waypoints} // Total Number of Waypoints
- ${AdvPath.NextWaypoint} // Number of NextWaypoint
- ${AdvPath.Y[Check Point Name OR Waypoint number]} LOC
- ${AdvPath.X[Check Point Name OR Waypoint number]} LOC
- ${AdvPath.Z[Check Point Name OR Waypoint number]} LOC
- ${AdvPath.Monitor} // Spawn your following
- ${AdvPath.Idle} // Idel time when following and not moving
- ${AdvPath.Length} // Estimated length off the follow path
- ${AdvPath.Following} // BOOL Following spawn ?
- ${AdvPath.Playing} // BOOL Playing ?
- ${AdvPath.Recording} // BOOL Recording?
- ${AdvPath.Status} // INT Status 0 = off , 1 = on , 2 = paused?
- ${AdvPath.Paused} // BOOL Paused?
- ${AdvPath.WaitingWarp} // BOOL Wating if warp take action ?
Availability
This plugin is available as a compiled binary in the MMOBugs binary distribution. The source code is available via the source distribution.