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* <span class="highlight2"> FacingMe : SpawnType </span>Is mob facing within 5 degrees of me? Bot.FacingMe[#] will change 5 to whatever you put there. | * <span class="highlight2"> FacingMe : SpawnType </span>Is mob facing within 5 degrees of me? Bot.FacingMe[#] will change 5 to whatever you put there. | ||
* <span class="highlight2"> Farthest : SpawnType </span>Farthest PC in group from you, if any. | * <span class="highlight2"> Farthest : SpawnType </span>Farthest PC in group from you, if any. | ||
+ | * <span class="highlight2"> Restricted : SpawnType </span>Zones, by ID, that mq2bot disables automatic functions. | ||
* <span class="highlight2"> InvisSpell : StringType </span>Name of invis AA to be used with /invis, if any. | * <span class="highlight2"> InvisSpell : StringType </span>Name of invis AA to be used with /invis, if any. | ||
* <span class="highlight2"> IVUSpell : StringType </span>Name of IVU AA to be used with /ivu, if any. | * <span class="highlight2"> IVUSpell : StringType </span>Name of IVU AA to be used with /ivu, if any. |
Revision as of 19:46, 26 May 2014
Plugin Info | |
---|---|
Name | MQ2Bot |
Author | User: PeteSampras |
Link | Wiki Link |
Commands | /bot |
Source Available | No |
Uses INI File | Yes |
Contents
Description
MQ2Bot will play your character for you, similar to a mercenary using whatever AAs and spells/items that you have memorized.
Commands
- /bot on Turns on bot functionality
- /bot off Turns of bot functionality
- /bot key=value Updates your INI and variable key to be the new value. Ie. /bot MeleeAt=10 will set your MeleeAt to 10. It is case insensitve, so you can /bot meleeat=10 if you want.
- /loadspells Reloads your spells to match whatever you have memorized
- /loadignore Loads mob ignores and immunities from your mq2/macros/Mob_Ignore_List.ini if you have one from bot.mac
- /invis Uses designated Bot.Invis spell
- /ivu Uses designated Bot.InvisUndead spell
- /lev Uses designated Bot.Levitate spell
- /imob Adds current target to Bot.Ignores and Mob_Ignore_List.ini
- /mmob Adds current target to Bot.MezImmunes and Mob_Ignore_List.ini
- /smob Adds current target to Bot.SnareImmunes and Mob_Ignore_List.ini
- /cmob Adds current target to Bot.CharmImmunes and Mob_Ignore_List.ini
- /coth If you are a mage, this calls of the hero the farthest PC in group.
- /coth PeteSampras If you are a mage, this calls of the hero PeteSampras.
- /doorclick This targets the nearest door, runs to it in a straightish line, and clicks it when in range.
Required plugins
- MQ2Cast
- MQ2Melee (for any disc/ability/sticking settings)
- MQ2MoveUtils (if you want to autofollow)
- MQ2EQBC (if you want to announce in eqbc or use netbots feature)
- MQ2NetBots (if you want to use netbots feature)
- MQ2Twist (if you are a bard)
- MQ2MMOTLO (for authorization by MMOBugs UserName, not required if authorized by SOE account name)
- MQ2AdvLoot (if you wish to loot using mq2advloot)
Macro Data
This plugin adds a new TLO
- ${Bot} : BoolType - Returns TRUE if MQ2Bot is loaded.
BotType
- MinHP : SpawnType Lowest PctHP Group member in 250 range. Bot.MinHP[#] will change 250 to whatever you put there.
- MinPetHP : SpawnType Lowest PctHP Group member pet in 250 range. Bot.MinPetHP[#] will change 250 to whatever you put there.
- MinMana : SpawnType Lowest Pctmana Group member in 250 range. Bot.Minmana[#] will change 250 to whatever you put there.
- XMinHP : SpawnType Lowest PctHP XTarget PC or merc in 250 range. Bot.XMinHP[#] will change 250 to whatever you put there.
- XMinPetHP : SpawnType Lowest PctHP XTarget PC owned pet in 250 range. Bot.XMinPetHP[#] will change 250 to whatever you put there.
- XMinMana : SpawnType Lowest Pctmana XTarget PC or merc in 250 range. Bot.XMinMana[#] will change 250 to whatever you put there.
- XPriority : SpawnType Highest priority NPC or NPC pet on XTargetin 250 range. Bot.XPriority[#] will change 250 to whatever you put there. Formula is mob level + 15 if named, 10 if mez immune, 5 if snare immune, - 25 if a pet.
- NetBotMinHP : SpawnType Lowest PctHP NetBot client member in 250 range. Bot.NetBotMinHP[#] will change 250 to whatever you put there.
- Facing : SpawnType Am I facing mob within 5 degrees? Bot.Facing[#] will change 5 to whatever you put there.
- FacingMe : SpawnType Is mob facing within 5 degrees of me? Bot.FacingMe[#] will change 5 to whatever you put there.
- Farthest : SpawnType Farthest PC in group from you, if any.
- Restricted : SpawnType Zones, by ID, that mq2bot disables automatic functions.
- InvisSpell : StringType Name of invis AA to be used with /invis, if any.
- IVUSpell : StringType Name of IVU AA to be used with /ivu, if any.
- Invis : BoolType Am I invis? (not counting IVU or invis to animals).
- IVU : BoolType Am I IVU?
- Levitate : StringType Name of levitate AA to be used with /lev, if any.
- SpellGem : IntType Current casting SpellGem (1-12). Returns 13 if item is casting.
- SpellETA : IntType Current time in tenths of a second until current cast is complete.
- CastReady : BoolType Are you ready to cast a spell? Returns FALSE if in global cooldown.
- Slowed : TickType Is target slowed?
- Rooted : TickType Is target rooted?
- Mezzed : TickType Is target mezzed?
- Crippled : TickType Is target crippled?
- Malod : TickType Is target malod?
- Tashed : TickType Is target tashed?
- Snared : TickType Is target snared?
- Hasted : TickType Is target hasted?
- Freeze : TickType Does target have mindfreeze effect line on it?
- Skin : TickType Does target have dru/rng skin line on?
- Focus : TickType Does target have bst/shmfocus line on?
- Regen : TickType Does target have regen?
- Symbol : TickType Does target have pal/clr symbol on?
- Clarity : TickType Does target have clarity line on?
- Pred : TickType Does target have rng pred line on?
- Strength : TickType Does targethave rng str line on?
- Brells : TickType Does target have pal brells line on?
- SV : TickType Does target have bst SV line on?
- SE : TickType Does target have bst SE line on?
- HybridHP : TickType Does target have brells/str/sv line on?
- Growth : TickType Does target have wild growth line on?
- Shining : TickType Does target have shining rampart line on?
- DeepSleep : TickType Does target have Deep Sleep debuff on?
- Aego : TickType Does target have pal/clr Aego on?
- Heal : SpellType How many Heal spells are there? If Bot.Heal[#], returns spell info for that spell.
- Nuke : SpellType How many Nuke spells are there? If Bot.Nuke[#], returns spell info for that spell.
- Dot : SpellType How many Dot spells are there? If Bot.Dot[#], returns spell info for that spell.
- Swarm : SpellType How many Swarm spells are there? If Bot.Swarm[#], returns spell info for that spell.
- HealPet : SpellType How many HealPet spells are there? If Bot.HealPet[#], returns spell info for that spell.
- Aggro : SpellType How many Aggro spells are there? If Bot.Aggro[#], returns spell info for that spell.
- Rez : SpellType How many Rez spells are there? If Bot.Rez[#], returns spell info for that spell.
- SelfBuff : SpellType How many SelfBuff spells are there? If Bot.SelfBuff[#], returns spell info for that spell.
- Fade : SpellType How many Fade spells are there? If Bot.Fade[#], returns spell info for that spell.
- Jolt : SpellType How many Jolt spells are there? If Bot.Jolt[#], returns spell info for that spell.
- Debuff : SpellType How many Debuff spells are there? If Bot.Debuff[#], returns spell info for that spell.
- Mez : SpellType How many Mez spells are there? If Bot.Mez[#], returns spell info for that spell.
- Root : SpellType How many Root spells are there? If Bot.Root[#], returns spell info for that spell.
- Snare : SpellType How many Snare spells are there? If Bot.Snare[#], returns spell info for that spell.
- FightBuff : SpellType How many FightBuff spells are there? If Bot.FightBuff[#], returns spell info for that spell.
- MainTankBuff : SpellType How many MainTankBuff spells are there? If Bot.MainTankBuff[#], returns spell info for that spell.
- PetBuff : SpellType How many PetBuff spells are there? If Bot.PetBuff[#], returns spell info for that spell.
- Pet : SpellType How many Pet spells are there? If Bot.Pet[#], returns spell info for that spell.
- Mana : SpellType How many Mana spells are there? If Bot.Mana[#], returns spell info for that spell.
- Endurance : SpellType How many Endurance spells are there? If Bot.Endurance[#], returns spell info for that spell.
- Buff : SpellType How many Buff spells are there? If Bot.Buff[#], returns spell info for that spell.
- Aura : SpellType How many Aura spells are there? If Bot.Aura[#], returns spell info for that spell.
- Lifetap : SpellType How many Lifetap spells are there? If Bot.Lifetap[#], returns spell info for that spell.
- Adds : SpawnType How many adds are there? If Bot.Adds[#], returns spawn info of that # add.
- PossibleAdds : SpawnType How many possible adds are there? If Bot.PossibleAdds[#], returns spawn info of that # add.
- Merc : StringType Last known name of your merc.
- CurrentSub : StringType Last subroutine entered in the plugin.
- Named : BoolType Enhanced Target.Named.
- QuestMob : BoolType Is target a quest giver/vendor/etc?
- MezImmune : BoolType Is target a known mez immune?
- CharmImmune : BoolType Is target a known charm immune?
- SnareImmune : BoolType Is target a known snare immune?
- Ignore : BoolType Is target a known ignore mob.
- SnareImmunes : StringType SnareImmunes List from Mob_Ignore_List.ini?
- MezImmunes : StringType MezImmunes List from Mob_Ignore_List.ini?
- CharmImmunes : StringType CharmImmunes List from Mob_Ignore_List.ini?
- Ignores : StringType Ignores List from Mob_Ignore_List.ini?
Configuration
MQ2Bot provides configuration
Sample Configuration
server_CharacterName.ini
[MQ2Bot] BotVersion=2014.0519 CycleDelay=3 DefaultGem=1 AnnounceEcho=1 AnnounceEQBC=0 AutoInvisDistance=0 AssistAt=100 AssistRange=100 MercAssistAt=95 MercAssistRange=50 MeleeAt=0 MeleeDistance=40 PetAttackAt=100 PetAttackRange=60 MedStartAt=0 MedStopAt=0 MedToFull=0 MinManaToNuke=0 AACutoffTime=10 AAStopAt=25 AggroAt=70 AutofireAt=0 AutofireDistance=100 DebuffAdds=1 DebuffAt=100 DebuffStopAt=10 DotAt=99 DotStopAt=10 FaceAngle=180 FadeAt=20 GrabAdds=0 GrabPrimary=0 HealAt=80 HealDelayedAt=95 HealDurationAt=95 HealGroupAt=80 HealPetAt=80 ImHitAt=50 JoltAt=70 KnockbackAdds=0 KnockbackPrimary=0 LifetapAt=80 LootInCombat=0 LootRadius=0 ManaAt=80 NukeAt=99 RezRadius=100 RootAdds=15 RootPrimary=0 SnareAt=10 SwarmAt=99 UseAutoFire=0 UseAENukes=1 UseAura=1 UseClickyBuffs=1 UseClickyNukes=1 UseFightBuffs=1 UseMainTankBuffs=1 UseManaInCombat=1 UseMez=1 UsePet=1 CustomPetSpell=Shard of Air UsePetBuffs=1 UseSelfBuffs=1 UseStick=0 StickSettings=30 healer UseNetBots=1 NetBotsName=PeteSampras RestTwist=1 2 3 4 CombatTwist=12 2 4
Configuration Explanation
- /bot [on|off]: Turns on and off the active portion of the plugin.
Generic settings
[MQ2Bot] BotVersion=2014.0423 <-- Current Version of plugin CycleDelay=3 <-- Will only check plugin once ever X cycles to reduce system strain. DO NOT SET TO ZERO! Bot=1 <-- Use the plugin? You can ignore this AnnounceEcho=1 <-- Announce AA/Spells/Skills in /echo? 1 = on, 0 = off AnnounceEQBC=0 <-- Announce AA/Spells/Skills in EQBC? 1 = on, 0 = off DefaultGem=1 <--Default gem to use, (use # 1-12) MedStartAt=90 <-- Flag yourself as medding and sit as able once you reach this % mana or lower MedStopAt=90 <-- Remove medding flag and stop sitting once you are above this % mana MinManaToNuke=0 <-- Minimum Me.PctMana to use Nukes/DoTs/Swarm pets. UseStick=0 <-- Autofollow leader? 1 = on, 0 = off StickSettings=30 healer <-- stick settings for autofollow. UseNetBots=1 <-- Use netbots to assist for targets? (netbots/eqbc must be on and enabled) NetBotsName=PeteSampras <-- Name of toon to assist in eqbc/netbots (note that both toons must have netbots on and send/get) LootRadius=0 <-- Radius to loot corpses using mq2advloot LootInCombat=0 <-- 1 = on, 0 = off if you want to loot while you are ${Me.CombatState.Equal[COMBAT]}
Attack/assist settings
AssistAt=100 <-- % hp of Bot.Adds[1] to target the mob at AssistRange=100 <-- Spawn[].Distance away to target mob at MercAssistAt=100 <-- % hp of target, if less than, to /mercassist MercAssistRange=0 <-- distance of kill target, if less than, to /mercassist MeleeAt=100 <-- Melee if target is at or below this % hp MeleeDistance=40 <-- Melee if target is within this distance PetAttackAt=100 <-- % hp of target to send pet at PetAttackRange=60 <-- Spawn[].Distance away to send pet at UseAutoFire=0 <-- Use Autofire if target is below this %, is within AssistRange, and is more than 35 range AutofireAt=0 <-- Autofire if target is at or below this % hp AutofireDistance=100 <-- Autofire if target within this distance
Routines
AACutoffTime=10 <-- Me.AltAbility[].MyReuseTime, in minutes, for making a skill only fire on named mobs. AAStopAt=25 <-- Stop using AAs if target is below this % hp AggroAt=70 <-- Use aggro spell if you are Group.MainTank and next closest person is this % aggro or higher DebuffAdds=1 <-- Debuff add(s)? 1 = on, 0 = off DebuffAt=100 <-- Debuff target/adds if they are this % hp or less DebuffStopAt=10 <-- stop debuffing targets if they are below this % hp DotAt=99 <-- Use DoT spells if target is at this % hp or lower DotStopAt=10 <-- Stop using DoT spells if mob is below this % hp GrabPrimary=0 <-- Distance, if farther than this, to fling the primary mob you are fighting to you. 0 turns it off GrabAdds=0 <-- Distance, if farther than this, to fling additional mobs you are fighting to you. 0 turns it off HealAt=80 <-- this is any heal not specifically broken out elsewhere HealDurationAt=95 <-- This is all Heal over time spells HealDelayedAt=95 <-- this is all promised renewal type lines HealGroupAt=80 <-- this is all AE/group only spells HealPetAt=80 <-- Heal any pets in group if they are below this % hp JoltAt=70 <-- Use aggro spell if you are not Group.MainTank and you are above this % aggro or higher KnockbackPrimary=0 <-- Distance to Knockback the primary mob you are fighting. 0 turns it off KnockbackAdds=0 <-- Distance to Knockback additional mobs you are fighting. 0 turns it off LifetapAt=80 <-- Lifetap if your hp is below this % (may still wait until lower if lifetap gives more than you need) UseAENukes=1 <-- Use Nukes that do AE damage? NukeAt=99 <-- Nuke target once it is below this % RootPrimary=0 <-- Distance to root the primary mob you are fighting. 0 turns it off RootAdds=15 <-- Distance to root additional mobs you are fighting. 0 turns it off SnareAt=10 <-- Snare target once it is below this % SwarmAt=99 <-- Use swarm pet/AA once target is below this %
Use or don't use settings
UseAura=1 <-- Use aura(s)? 1 = on, 0 = off UseClickyBuffs=1 <-- Use Clicky Buff(s)? 1 = on, 0 = off UseFightBuffs=1 <-- Use FightBuff(s)? 1 = on, 0 = off UseMainTankBuffs=1 <-- Use MainTankBuff(s)? 1 = on, 0 = off UseManaInCombat=1 <-- Use Mana related AA/spell(s) in combat? 1 = on, 0 = off ManaAt=80 <-- Use Mana related AA/Spells if below this % mana (or if group member is below this % mana) UseMez=1 <-- Use Mez(s)? 1 = on, 0 = off UsePet=1 <-- Create pet(s)? 1 = on, 0 = off CustomPetSpell=Shard of Air<-- Use a specific pet spell instead of auto detected pet spell? Use exact name of spell. UsePetBuffs=1 <-- Use Pet Buff(s)? 1 = on, 0 = off UseSelfBuffs=1 <-- Use Self Buff(s)? 1 = on, 0 = off
Bard Specific
RestTwist=off <-- This will /twist off when there are no adds CombatTwist=12 2 4 <-- This will /twist 12 2 4 when there are adds
Version History
- 20140518 PeteSampras @ 20140518
- Updated to latest version
- Change 2
Availability
This plugin is in semi-closed beta. This means anyone can access up to 3 spells/AA of each type, but to go above that requires authorization that you can obtain via active participation. Emails can be directed to PeteSampras.mmobugs@gmail.com regarding access.