MQ2Melee has these checks added for all holyshits and downshits? !${Me.Moving} && ${Me.Standing} && !${Me.Invis},1,0]}
So holyshit statements like this wont work.
/if (${Stick.Active} && ${Target.Type.Equal[PC]} && ${Target.Name.NotEqual[PlayerName]}) /stick off
I'd like to request an...