MQ2Radar - MMOBugs Wiki

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Plugin Info
Name MQ2Radar
Author Odessa
Link Wiki Link
Commands /radar
Source Available Yes
Uses INI File Yes

Description

This plugin displays a radar onscreen like many other games do. Radar is a circle where you can see all the spawns within a given view radius.pup window after loading plugin.

Commands

  • /radar center x y : This move the radar to x y on the screen (so 100 100 will move radar's center to a point 100,100 on your screen) NO COMMA between x and y
  • /radar view z : This changes field of view to z EQ feet (so 100 would make radar 100 feet in radius).
  • /radar scale z : his changes radar scale, you can make it larger or smaller (1 is the default size, if you want to make radar double the size do /radar scale 2, if you want it 75% of the size do /radar scale 0.75 and so on)
  • /radar zoom z : This zooms in/out on your field of view (for example if your /radar view is 100 and you do /radar zoom 2 then your field of view will change to 200 but the size of radar will not change)
  • /radar zdepth z : This specifies how 'deep' to show spawns, so if z=20 (default) then anything within 20 feet from you on Z-axis will be shown.
  • /radar alertspeed z : Accent spawn on radar if it exceeds speed z. EQ speeds are a floating point number, regular running with no AA is something like 0.75 and it goes up from there. This is useful to check for aggro, helps when pulling and such.
  • /radar mode [0|1] : Mode 0 is the default mode of radar where you are always facing up and radar rotates around you, mode 1 makes radar 'static' (it doesn't rotate anymore) just like regular EQ map.
  • /radar names [on|off] : This will either show all the spawn names on radar or turn them off.
  • /radar map [on|off] : This enables or disables the map on radar.
  • /radar targetline [on|off] : This turns on and off the line to the target, helps with keeping track of your target at all times.
  • /radar delay z : This specifies how often to update the radar, by default it is 1 so radar is updated every Pulse, if you want to update it every 10 pulses use /rdelay 10, on VERY slow machines this could improve FPS but in general it should have no big effect on it.
  • /radar spawnsize [on|off] (z) : By default all spawns on the map are drawn the same size. If you want to see relative sizes you should /radar spawnsize on. For example if you see a giant on radar it will have a much larger spawn triangle than your character. By default you don't need second parameter z, if you omit it then size of your character is assumed to be the base and everything else is scaled relative to that size. If you want some arbitrary size to be base then do something like this /radar spawnsize on 4.375 (that's the default height of Vah Shir's) and everything will be scaled based on 4.375 as height.
  • /radar save : This will save your current setup to INI file
  • /radar reload : Reloads your saved ini file.
  • /radar options : Shows all the settings for radar.

INI Example

 [MQ2Radar]
 CenterX=820
 CenterY=200
 View=200.000000
 Scale=1.000000
 Zoom=1.000000
 ZDepth=50.000000
 Mode=0
 AlertSpeed=0.100000
 Delay=1
 Names=0
 Map=1
 TargetLine=1
 ShowSize=0
 SizeUnit=0

Availability

This plugin is included with the MMOBugs Compile.