MQ2HUDMove - MMOBugs Wiki

Revision as of 10:10, 22 September 2009 by Htw (talk | contribs) (→‎Examples: - Changed to include fontsize for our wiki hud ex.)
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Description

MQ2HUDMove by ieatacid allows you to move HUDs or sections of HUDs easily. The plugin can be downloaded here.

Features:

  • HUDs can be moved to the location of the cursor, or up/down/left/right by the specified number of units.
  • Individual elements can be moved, or user-specified sections
  • HUD colors can also be changed to a number of preset colors.

Commands

  • /hudmove list
List all HUDs in the loaded HUD set and all sections in MQ2HUD.ini
  • /hudlist
Same as above
  • /hudcolor list
List preset colors

The following work with the currently loaded HUD

  • /hudmove <HUD name>
Move a single HUD
  • /hudmove <HUD name> delete
Delete a single HUD
  • /hudmove <HUD name> <up|down|left|right> <#>
Move a single HUD a specified number of units in whatever direction
  • /hudcolor <HUD name> <preset color name>
Change HUD to preset color (red, yellow, green, darkgreen, blue, lightblue, purple, lightgrey, darkgrey)

The following work for [sections] of HUDs

  • /hudmove <section name> <up|down|left|right> <#>
Move all HUDs within a specified section
  • /hudmove ;<comment tag name> <up|down|left|right> <#>
These comment tags let the user define their own sections, even if they span across multiple ini sections [ ].

Examples

If we typed "/hudmove ;section1 right 100", it would move the HUD elements "ManaRegen" and "BuffCount" 100 units to the right.

[elements]
Level=3,2,339,649,0,255,255,${If[${Target.ID},${Target.Level} - ${Target.Class} - ${Target.Distance} - ${Target.LineOfSight},]}
Raid=3,2,1263,468,0,255,255,${If[${Raid.Members}>0,In Raid - ${Raid.Members},]}
TarID=3,2,172,337,0,255,0,ID: ${Target.ID}
;<x> section1
ManaRegen=3,2,272,272,0,255,0,MR: ${Me.ManaRegen}
BuffCount=3,2,272,367,0,255,0,Buffs: ${Me.CountBuffs}
;<x> section2
ER=3,2,172,342,0,255,0,ER:  ${Me.AltAbilityTimer[Eldritch Rune].TimeHMS}
MGB=3,2,172,357,0,255,0,MGB:  ${Me.AltAbilityTimer[Mass Group Buff].TimeHMS}
  • For now, the only requirement for defining custom sections is that it follows this format:
;<x> name