https://www.mmobugs.com/wiki/api.php?action=feedcontributions&user=Ccomp5950&feedformat=atomMMOBugs Wiki - User contributions [en]2024-03-29T12:21:27ZUser contributionsMediaWiki 1.34.1https://www.mmobugs.com/wiki/index.php?title=MQ2WickedSpeed&diff=1617MQ2WickedSpeed2012-04-14T03:45:18Z<p>Ccomp5950: </p>
<hr />
<div>{{plugin}}<br />
{{Pluginbox<br />
| name = MQ2WickedSpeed<br />
| author = [[User:Wickedmofo|Wickedmofo]]<br />
| link = [http://www.mmobugs.com/forums/everquest-macroquest2-compiles-plugins-and-offsets/10382-wickedspeed.html Forums]<br />
| commands=/speed<br />
| source = No<br />
| usesini = No<br />
}}<br />
<br />
<br />
<br />
<br />
<br />
<br />
==Description==<br />
<br />
<font class="highlight">MQ2WickedSpeed</font> allows you to modify your run speed. To determine your real in game run speed you can type (while running!): ''/echo ${Me.Speed}''.<br />
<br />
==Active Hack==<br />
See [http://www.mmobugs.com/forums/everquest-suspensions-or-bans/1245-macroquest2-risks-faq.html| this forum post] regarding the risks of active hacks.<br />
<br />
To enable edit macroquest.ini <br />
<br />
find the line that says<br />
<br />
EnableActivePlugins=0<br />
<br />
change it to <br />
<br />
EnableActivePlugins=1<br />
<br />
Then reload mmoloader<br />
<br />
<br />
==Commands==<br />
<br />
* <span class="highlight2">/Speed <Movement Value></span> Movement value should be 100 or more as 100 is the default runspeed for a character with no Run Speed AAs or movement buffs. i.e. /speed 100 sets your run speed to approximately the same speed as a character with no Run Speed AAs purchased.<br />
* <span class="highlight2">/Speed 100</span> Normal no Run Speed AAs<br />
* <span class="highlight2">/Speed 150</span> Roughly estimated to be Normal Run Speed 5<br />
* <span class="highlight2">/Speed 155 </span> Roughly estimated to be Sow speed<br />
* <span class="highlight2">/Speed 170</span> Roughly estimated to be SOE speed<br />
* <span class="highlight2">/Speed 270</span> Roughly estimated to be Selos speed<br />
==Availability==<br />
<br />
This plugin is included with the MMOBugs Compile.</div>Ccomp5950https://www.mmobugs.com/wiki/index.php?title=MQ2SuperCast&diff=1616MQ2SuperCast2012-04-14T03:44:43Z<p>Ccomp5950: </p>
<hr />
<div>{{plugin}}<br />
{{Pluginbox<br />
| name = MQ2SuperCast<br />
| author = [[user:Zippzipp|Zippzipp]]<br />
| link = [http://www.mmobugs.com/wiki/index.php/MQ2SuperCast Wiki Link]<br />
| commands=/scast<br />
| source = No<br />
| usesini = No<br />
}}<br />
==Description==<br />
Lets you cast a spell while running .<br />
<br />
==Active Hack==<br />
See [http://www.mmobugs.com/forums/everquest-suspensions-or-bans/1245-macroquest2-risks-faq.html| this forum post] regarding the risks of active hacks.<br />
<br />
To enable edit macroquest.ini <br />
<br />
find the line that says<br />
<br />
EnableActivePlugins=0<br />
<br />
change it to <br />
<br />
EnableActivePlugins=1<br />
<br />
Then reload mmoloader<br />
<br />
<br />
==Features==<br />
* This plugin lets you cast a spell at full run speed without it being interrupted.<br />
<br />
==Commands==<br />
* <span class="highlight2">/scast "Spell Name"</span> Cast a spell while running.<br />
<br />
==Example Usage==<br />
This command would cast "Spirit of the Wolf" on your target.<br />
* <span class="highlight2">/scast "Spirit of the Wolf"</span><br />
<br />
==Availability==<br />
<br />
This plugin is included with the MMOBugs Compile.</div>Ccomp5950https://www.mmobugs.com/wiki/index.php?title=MQ2Stealth&diff=1615MQ2Stealth2012-04-14T03:44:20Z<p>Ccomp5950: </p>
<hr />
<div>{{Pluginbox<br />
|author=MMOBugs Developers<br />
|version=1.3<br />
|usesini=No<br />
|commands=<br />
/stealth<br />
}}<br />
__TOC__<br />
<br />
==Description==<br />
<br />
<font class="highlight">MQ2Stealth</font> is a plugin that lets you move around a zone , client-side only , avoiding agro from MOBs.<br />
<br />
==Features==<br />
* This plugin has the ability to move around the zone without getting aggro on mobs, but also allows you to interact with objects such as picking up items, clicking doors, and looting corpses while stealthed.<br />
<br />
==Active Hack==<br />
See [http://www.mmobugs.com/forums/everquest-suspensions-or-bans/1245-macroquest2-risks-faq.html| this forum post] regarding the risks of active hacks.<br />
<br />
To enable edit macroquest.ini <br />
<br />
find the line that says<br />
<br />
EnableActivePlugins=0<br />
<br />
change it to <br />
<br />
EnableActivePlugins=1<br />
<br />
Then reload mmoloader<br />
<br />
<br />
==Commands==<br />
<br />
MQ2Stealth provides one command with several options:<br />
<br />
* <font class="highlight2">/stealth on</font> will turn stealth on, allowing you to move around client-side only.<br />
* <font class="highlight2">/stealth off</font> will turn stealth mode off at your current location, and move you to that location. This will show as a warp to anyone watching.<br />
* <font class="highlight2">/stealth return</font> Returns you to the point at which you issued the stealth on command.<br />
* <font class="highlight2">/stealth reset</font> Returns you to the point at which you issued the stealth on command and then turns stealth mode off.<br />
<br />
==Availability==<br />
<br />
This plugin comes with the MMOBugs binary and install distributions. Source code is not available.<br />
<br />
[[Category: Needs Screenshot]]</div>Ccomp5950https://www.mmobugs.com/wiki/index.php?title=MQ2ReachIt&diff=1614MQ2ReachIt2012-04-14T03:43:51Z<p>Ccomp5950: </p>
<hr />
<div>{{plugin}}<br />
{{Pluginbox<br />
| name = MQ2ReachIt<br />
| author = [[MMOBugs Developers]]<br />
| link = [http://www.mmobugs.com/wiki/index.php/MQ2ReachIt Wiki Link]<br />
| commands=/hailtarget /saytarget /throw /gank /grab /ubertrade /switch /usemerch /faropen /sumcorpse<br />
| source = No<br />
| usesini = No<br />
}}<br />
==Description==<br />
Enables the use of commands at a distance such as hailing, buying, and corpse summoning.<br />
<br />
==Active Hack==<br />
See [http://www.mmobugs.com/forums/everquest-suspensions-or-bans/1245-macroquest2-risks-faq.html| this forum post] regarding the risks of active hacks.<br />
<br />
To enable edit macroquest.ini <br />
<br />
find the line that says<br />
<br />
EnableActivePlugins=0<br />
<br />
change it to <br />
<br />
EnableActivePlugins=1<br />
<br />
Then reload mmoloader<br />
<br />
==Features==<br />
* Hail NPC's from a distance.<br />
* Use merchants from anywhere in the zone.<br />
* Summon your corpse from anywhere in the zone.<br />
* Pickup items from anywhere in the zone.<br />
* Give items to NPC's from anywhere in the zone.<br />
* Open objects such as chests from anywhere in the zone.<br />
* Talking to NPC's from anywhere in the zone.<br />
<br />
==Commands==<br />
* <span class="highlight2">/hailtarget</span> Hails your current target.<br />
* <span class="highlight2">/saytarget <msg></span> Sends a say message to your current target.<br />
* <span class="highlight2">/throw <msg></span> Alias for /saytarget.<br />
* <span class="highlight2">/gank</span> Picks up your current item target.<br />
* <span class="highlight2">/grab</span> Alias for /gank.<br />
* <span class="highlight2">/ubertrade</span> Opens a trade window with your current target.<br />
* <span class="highlight2">/switch <id></span> Uses a switch in the zone.<br />
* <span class="highlight2">/usemerch</span> Opens the merchant window with your current target.<br />
* <span class="highlight2">/faropen</span> Opens an object such as a chest.<br />
* <span class="highlight2">/sumcorpse</span> Summons your targeted corpse.<br />
* <span class="highlight2">/fartaunt</span> Attempts to pull your current target.<br />
<br />
==Example Usage==<br />
This command would hail your target no matter where it is in the zone.<br />
* <span class="highlight2">/hailtarget</span><br />
<br />
<br />
This command would say "apples" to your target from anywhere in the zone.<br />
* <span class="highlight2">/saytarget apples</span><br />
<br />
<br />
This command would pick up your targeted item from anywhere in the zone (use the /itemtarget command).<br />
* <span class="highlight2">/gank</span><br />
<br />
<br />
This command allows you to trade items with your current target.<br />
* <span class="highlight2">/ubertrade</span><br />
<br />
<br />
This command would use the switch whose id is 3 in the zone (type /doors to get the ID's).<br />
* <span class="highlight2">/switch 3</span><br />
<br />
<br />
This command would open the merchant window on your current target, allowing you to buy and sell.<br />
* <span class="highlight2">/usemerch</span><br />
<br />
<br />
This command would open the your current targeted object.<br />
* <span class="highlight2">/faropen</span><br />
<br />
<br />
This command would summon your targeted corpse from anywhere in the zone (corpse permissions still apply).<br />
* <span class="highlight2">/sumcorpse</span><br />
<br />
<br />
This command would attempt to pull a targeted NPC from your current location (keep range <600).<br />
* <span class="highlight2">/fartaunt</span><br />
<br />
==Availability==<br />
This plugin is included with the MMOBugs Compile.</div>Ccomp5950https://www.mmobugs.com/wiki/index.php?title=MQ2NoStun&diff=1613MQ2NoStun2012-04-14T03:43:08Z<p>Ccomp5950: </p>
<hr />
<div>{{plugin}}<br />
{{Pluginbox<br />
| name = MQ2NoStun<br />
| author =[[User: Galuvwen|Galuvwen]]<br />
| link = [http://www.mmobugs.com/wiki/index.php/MQ2NoStun Wiki Link]<br />
| commands= Passive<br />
| source = Yes<br />
| usesini = No<br />
}}<br />
==Description==<br />
<br />
Allows movement while stunned!<br />
<br />
<br />
*Still can not cast or melee, also when you actually become unstunned your character will jump to where you have moved to on everyone elses screen.<br />
<br />
==Active Hack==<br />
See [http://www.mmobugs.com/forums/everquest-suspensions-or-bans/1245-macroquest2-risks-faq.html| this forum post] regarding the risks of active hacks.<br />
<br />
To enable edit macroquest.ini <br />
<br />
find the line that says<br />
<br />
EnableActivePlugins=0<br />
<br />
change it to <br />
<br />
EnableActivePlugins=1<br />
<br />
Then reload mmoloader<br />
<br />
<br />
==Availability==<br />
<br />
This plugin is included with the MMOBugs Compile.<br />
[[Category: Needs Screenshot]]</div>Ccomp5950https://www.mmobugs.com/wiki/index.php?title=MQ2PiggyZone&diff=1612MQ2PiggyZone2012-04-14T03:42:42Z<p>Ccomp5950: </p>
<hr />
<div>{{plugin}}<br />
{{Pluginbox<br />
| name = MQ2PiggyZone<br />
| author = [[user:Cosmic|Cosmic]]<br />
| link = [http://www.mmobugs.com/wiki/index.php/MQ2PiggyZone Wiki Link]<br />
| commands=/zone /gate /findpath /fade /succor /heading /pzcheck /zonelog /connections /createdot<br />
| source = No<br />
| usesini = Yes<br />
}}<br />
==Description==<br />
Instant zone and gate.<br />
<br />
'''As of December 9th MQ2PiggyZone and MQ2GZone have been disabled for time being while we gather more information on the suspensions/bans that took place.<br />
<br />
This includes commands /gate, /fade, /zone, /succor and /gzone.<br />
<br />
The stance we are taking at the moment is that we can not release a plugin that will almost guarantee a ban. '''<br />
==Features==<br />
* Zone instantly.<br />
* Force zone into adjacent zones that you're not flagged for.<br />
* Chain zone (from zone to zone, until you reach the end zone).<br />
* Instantly gate.<br />
* Fade (zone to your current zone and position).<br />
* You can hold down the END key on your keyboard, to cancel a chain zone - chaining will stop after the current zone process is complete. You can also hold down your HOME key to do the same, if you are using zone delays. The /zone cancel command is also available.<br />
<br />
==Active Hack==<br />
See [http://www.mmobugs.com/forums/everquest-suspensions-or-bans/1245-macroquest2-risks-faq.html| this forum post] regarding the risks of active hacks.<br />
<br />
To enable edit macroquest.ini <br />
<br />
find the line that says<br />
<br />
EnableActivePlugins=0<br />
<br />
change it to <br />
<br />
EnableActivePlugins=1<br />
<br />
Then reload mmoloader<br />
<br />
<br />
==Commands==<br />
* <span class="highlight2">/zone</span> Shows all zone names.<br />
* <span class="highlight2">/zone <zone short name> [hop(s) waypoint name] [final waypoint name]</span> Instantly zones you to the zone name of your choice. 'waypoint name' is optional, for saved waypoints (the default is 'default'). Each hop along the chain will first try to use the waypoint name if it exists. You can optionally specify a different final waypoint name. If no final waypoint name is given, then it will try to use the same one you specify for the hops along the chain.<br />
* <span class="highlight2">/gate</span> Instantly zones you to your bind.<br />
* <span class="highlight2">/findpath <zone name></span> Lists the path the plugin would take to get to your destination zone.<br />
* <span class="highlight2">/fade</span> Zones you to your current zone at the same location.<br />
* <span class="highlight2">/succor</span> Zones you to your current zone at the succor point.<br />
* <span class="highlight2">/heading</span> Shows your toon's exact heading.<br />
* <span class="highlight2">/zone cancel</span> Cancels a chain zone. Only useful during a delay, if chain zone delays are being used.<br />
* <span class="highlight2">/zone mindelay ##</span> Sets the minimum delay (in seconds) to wait between chain zone attempts.<br />
* <span class="highlight2">/zone maxdelay ##</span> Sets the maximum delay (in seconds) to wait between chain zone attempts. 0=disabled.<br />
* <span class="highlight2">/zone usenpc [on|off]</span> Turns the ability to use NPC translocators/teleporters with the plugin. Many NPCs require warping close to the NPC in order to be properly used, so this option is off by default, in case a user doesn't like warping.<br />
* <span class="highlight2">/zone pccheck [on|off]</span> Turns PC checking on or off, prevents zone/gate/etc. if PC in zone.<br />
* <span class="highlight2">/zone pcrange ##</span> Sets range for PC range checking, if pccheck is on. 0=disabled.<br />
* <span class="highlight2">/zone usegate [on|off]</span> Turns chain zone through bind point on or off.<br />
* <span class="highlight2">/zone force <zone short name> [waypoint name]</span> Force zone attempt (crashes if not adjacent zone!). 'waypoint name' is optional, for saved waypoints (the default is 'default').<br />
* <span class="highlight2">/zone gateok <zone short name></span> Allow path through bind point to be considered, even if UseGate is off.<br />
* <span class="highlight2">/zone nocheck <zone short name></span> If pccheck and/or pcrange is on, bypass PC checks.<br />
* <span class="highlight2">/zone nogroup [on|off]</span> Turns ignoring group members in PC checks on or off.<br />
* <span class="highlight2">/zone groupok <zone short name></span> If group members are NOT ignored (not ok to zone near group members for pccheck), ignore them for this zone command.<br />
* <span class="highlight2">/zone <substring></span> Match partial, searches zone names for substring.<br />
* <span class="highlight2">/findpath <substring></span> Match partial, searches zone names for substring.<br />
* <span class="highlight2">/zone setwp <name></span> Sets a 'waypoint' in the current zone at your current location, so you can later zone in at the defined waypoint location.<br />
* <span class="highlight2">/zone clearwp <name></span> Clears a previously set waypoint for current zone.<br />
* <span class="highlight2">/zone info</span> Shows zone information from the .txt or .html file, or links to alla's web site for the zone.<br />
* <span class="highlight2">/zone note <note data></span> Adds zone note information to the note file on the fly.<br />
* <span class="highlight2">/zone alias list</span> Lists all zone aliases. Zone aliases can be used in place of zone shortnames, for /zone and /findpath commands.<br />
* <span class="highlight2">/zone alias add aliasname zoneshortname</span> Adds an alias named 'aliasname' for the zone shortname 'zoneshortname'.<br />
* <span class="highlight2">/zone alias del aliasname</span> Deletes the alias name 'aliasname'.<br />
* <span class="highlight2">/zonelog</span> Causes creation of zonepoint (waypoint) entries to a temporary ini file, when you zone. These entries can be used to update the default ini properly.<br />
* <span class="highlight2">/createdot</span> Creates a map of zone connections. This can then be viewed by a program such as GraphViz.<br />
* <span class="highlight2">/pzcheck</span> Does some checks on your INI file for any errors.<br />
* <span class="highlight2">/connections</span> Shows zone connections for your current zone.<br />
<br><br><br />
* NOTE: You can hold down the END key on your keyboard, to cancel a chain zone - chaining will stop after the current zone process is complete.<br />
<br><br><br />
* Options can be combined, e.g.: /zone force gateok nocheck <ZoneShortName><br><br />
* If pccheck option is off, pcrange is ignored. If pcrange is 0, and pccheck is on, ANY pc in zone will prevent zone/gate/etc. without using the nocheck option.<br><br />
* You cannot /zone into instances! (which is also why you cannot bind in Guild Hall, and expect /gate to work).<br><br />
* If a route is not shown, there is no route defined to that zone in MQ2PiggyZone.ini (there is probably a good reason for this).<br><br />
* If MQ2PiggyZone_Server_Char.ini exists, it will be used for that char on that server, instead of MQ2PiggyZone.ini. (Example of char named Bubba on Saryrn server: MQ2PiggyZone_Saryrn_Bubba.ini)<br />
* For waypoint files, it will first look for MQ2PiggyZoneWP_server_char.ini, if not found, will look for MQ2PiggyZoneWP.ini, and if that is not found, will use any waypoints in MQ2PiggyZone.ini (or MQ2PiggyZone_server_char.ini if using a custom one).<br><br />
<br><br />
<br />
==Example Usage==<br />
This command would zone you to Cobalt Scar, utilizing chain zoning if not adjacent.<br />
* <span class="highlight2">/zone cobaltscar</span><br />
<br />
<br />
This command would attempt to place you in Cobalt Scar regardless of flags.<br />
* <span class="highlight2">/zone force cobaltscar</span><br />
<br />
<br />
This command would put you at your bind point.<br />
* <span class="highlight2">/gate</span><br />
<br />
<br />
This command would display the path it would take to zone you to Cobalt Scar.<br />
* <span class="highlight2">/findpath cobaltscar</span><br />
<br />
<br />
This command would zone you to your current zone and same location.<br />
* <span class="highlight2">/fade</span><br />
<br />
<br />
This command would zone you to your current zone and put you at the succor point.<br />
* <span class="highlight2">/succor</span><br />
<br />
<br />
This command would add an alias for northkarana, called nk. You can then use it like: /findpath nk <or> /zone nk<br />
* <span class="highlight2">/zone alias add nk northkarana</span><br />
<br />
<br />
This command will list any aliases you have defined.<br />
* <span class="highlight2">/zone alias list</span><br />
<br />
<br />
This command will turn on the ability to use NPC translocators/teleporters in your chain zone.<br />
* <span class="highlight2">/zone usenpc on</span><br />
<br />
<br />
This command would delete the alias nk.<br />
* <span class="highlight2">/zone alias del nk</span><br />
<br />
==Macro Data==<br />
<br />
This plugin adds a new TLO called Piggy.<br />
<br />
===ExampleType===<br />
* <span class="highlight2">${Piggy.LastZone} : string</span> - Return string with last zone shortname used with the /zone command (destination).<br />
* <span class="highlight2">${Piggy.LastWP} : string</span> - Return string with last waypoint used. <br />
* <span class="highlight2">${Piggy.ZoneTime} : string</span> - Return string with formatted time in zone, e.g. 1:04:03 (hours:mins:secs). <br />
* <span class="highlight2">${Piggy.ZoneSecs} : int</span> - Return time in zone, in seconds.<br />
* <span class="highlight2">${Piggy.ZoneMins} : int</span> - Return time in zone, in minutes.<br />
* <span class="highlight2">${Piggy.ZoneHours} : int</span> - Return time in zone, in hours.<br />
* <span class="highlight2">${Piggy.NoGroup} : bool</span> - Return TRUE if NoGroup is on.<br />
* <span class="highlight2">${Piggy.PCCheck} : bool</span> - Return TRUE if PCCheck is on.<br />
* <span class="highlight2">${Piggy.PCRange} : int</span> - Return value of the PCRange option.<br />
* <span class="highlight2">${Piggy.UseGate} : bool</span> - Return TRUE if UseGate is on.<br />
* <span class="highlight2">${Piggy.LastPath} : string</span> - Return string with the path shown by the last /findpath command.<br />
* <span class="highlight2">${Piggy.PCCount} : int</span> - Return number of PCs in range, determined by the PCRange option.<br />
* <span class="highlight2">${Piggy.ChainDelay} : int</span> - Return number of seconds the delay option is set to, for chain zone delay for the current zone hop.<br />
* <span class="highlight2">${Piggy.MinChainDelay} : int</span> - Return number of seconds the minimum delay option is set to, for chain zone delay calculations.<br />
* <span class="highlight2">${Piggy.MaxChainDelay} : int</span> - Return number of seconds the maximum delay option is set to, for chain zone delay calculations.<br />
<br />
==Zone Overrides==<br />
PiggyZone actions can be overridden via entries in MQ2PZOverride.ini. These entries are intended to give you the ability to execute commands before piggyzone does the zone, or even to replace the way piggy zones. The format is:<br />
<br><br><br />
[FromShortZoneName]<br><br />
DestZone1=##,##,##,...<br><br />
Replace1=0 or 1<br><br />
CmdList1=Command1;Command2;Command3;...<br><br />
DestZone2=##,##,##,...<br><br />
Replace2=0 or 1<br><br />
CmdList2=Command1;Command2;Command3;...<br><br />
DestZone3=##,##,##,...<br><br />
Replace3=0 or 1<br><br />
CmdList3=Command1;Command2;Command3;...<br><br />
...<br />
<br><br><br />
Example:<br />
<br />
[greatdivide]<br><br />
DestZone1=202,112<br><br />
Replace1=0<br><br />
CmdList1=/blah this; /also; /hitthiscmd 4<br><br />
DestZone2=116<br><br />
Replace2=1<br><br />
CmdList2=/zippit<br><br><br />
<br />
That would execute those 3 commands in CmdList1, before zoning from great divide to pok or velks, but still do the normal zoning function after. For zoning from great divide to eastern wastes (the 2nd entry), it would execute the /zippit command, and NOT do the normal zoning function after (Replace2=1). You can have up to 20 commands on one CmdListX= line, separated by semi-colons.<br />
<br><br />
<br />
==Zone Caching==<br />
<br />
PiggyZone can now cache paths previously used via zone or findpath. These cached paths are shared session to session (and between restarts). The cache file is created in your MQ2 directory, and named MQ2PiggyZone.che. The plugin DOES keep routes through your bind point (if UseGate is on) properly adjusted for all accounts. If usenpc option is on, caching is automatically disabled.<br />
<br />
The following commands are available for the cache (/zone is used in these examples, but the cache command works with both /zone and /findpath):<br />
<br />
* <span class="highlight2">/zone cache off</span> Disables zone caching.<br />
* <span class="highlight2">/zone cache on</span> Enables zone caching.<br />
* <span class="highlight2">/zone cache</span> Displays cache statistics and messages.<br />
* <span class="highlight2">/zone cache list</span> Lists entries in the zone cache.<br />
* <span class="highlight2">/zone cache del i#</span> Deletes a zone cache entry by index #, corresponds to the # seen with '/zone cache list'. Ex: /zone cache del i4<br />
* <span class="highlight2">/zone cache del <from ID> <to ID></span> Deletes a zone cache entry by zone ID number (entry matching from zone -> to zone). Ex: /zone cache del 202 58<br />
* <span class="highlight2">/zone cache del <from name> <to name></span> Deletes a zone cache entry by zone short name (entry matching from zone -> to zone). Ex: /zone cache del poknowledge sebilis<br />
* <span class="highlight2">/zone clearcache</span> Completely resets your zone cache - ALL ENTRIES WILL BE ERASED.<br />
<br />
Entries are kept synchronized between sessions, if you are boxing.<br />
<br />
There are 2 related entries in your macroquest.ini file for this:<br />
<br>* <span class="highlight2">DisablePZCache=0</span> : This entry is same as using /zone cache on (or off) in game. (0 = disabled)<br />
<br>* <span class="highlight2">CacheMsgLevel=0</span> : This entry is for the message types you see in '/zone cache' statistics. 0=info+, 1=warn+, 2=error+. If you edit it to change it, you can activate that setting without reloading the plugin (just do /zone cache off, then /zone cache on).<br />
<br />
==ZoneLog==<br />
<br />
This will give you the ability to record waypoint zone locations via MQ2PiggyZone. This will let you zone normally (i.e., not /zone, etc.) and record the entries in your Logs\MQ2PiggyZone_ZoneLocs.ini, that you can then use for updating MQ2PiggyZone.ini.<br />
<br />
* <span class="highlight2">/zonelog</span> Doing this command once, turns it on. Do again and turns it off. (This is not a saved config item, so if you camp out, and go back in, it always defaults to off)<br />
<br />
Here is an example output:<br />
<br />
<pre><br />
[guildlobby]<br />
frompoknowledge=-50.00 21.00 5.00 488.00<br />
<br />
[poknowledge]<br />
fromguildlobby=-306.00 1398.00 -124.00 328.00<br />
fromfiriona=-363.00 -279.00 -157.00 383.00<br />
<br />
[firiona]<br />
frompoknowledge=-455.00 4673.00 9.00 128<br />
</pre><br />
<br />
Zone entries are only recorded if one does not already exist in the MQ2PiggyZone_ZoneLocs.ini for that zone. In the above example output, if I run over & click the book to zone from poknowledge to FV again, it will not update or record that entry again. If you want it to do that, just delete the entry, and then zone - it'll record it again.<br />
<br />
Try not to have any lev effect on. It shouldn't make a difference, but doesn't hurt to make sure.<br />
<br />
<br />
<br />
==Availability==<br />
<br />
This plugin is included with the MMOBugs Compile.</div>Ccomp5950https://www.mmobugs.com/wiki/index.php?title=MQ2MMOWarp&diff=1611MQ2MMOWarp2012-04-14T03:42:31Z<p>Ccomp5950: </p>
<hr />
<div>{{plugin}}<br />
{{Pluginbox<br />
| name = MQ2MMOWarp<br />
| author=MMOBugs Developers<br />
| link = [http://www.mmobugs.com/wiki Wiki Link]<br />
| commands=/warp<br />
| source = No<br />
| usesini = No<br />
}}<br />
==Description==<br />
<font class="highlight">MQ2MMOWarp</font> allows you to move around the zone without running<br />
<br />
==Active Hack==<br />
See [http://www.mmobugs.com/forums/everquest-suspensions-or-bans/1245-macroquest2-risks-faq.html| this forum post] regarding the risks of active hacks.<br />
<br />
To enable edit macroquest.ini <br />
<br />
find the line that says<br />
<br />
EnableActivePlugins=0<br />
<br />
change it to <br />
<br />
EnableActivePlugins=1<br />
<br />
Then reload mmoloader<br />
<br />
<br />
==Commands==<br />
<br />
* <span class="highlight2">/warp target </span> Warps to your target<br />
* <span class="highlight2">/warp rtarget </span> Warps a small random distance & direction from your target<br />
* <span class="highlight2">/warp item </span> Warps to your targeted item<br />
* <span class="highlight2">/warp s</span> Warps to zones succor point<br />
* <span class="highlight2">/succor </span> zones to the zones succor point<br />
<br />
==Example Usage==<br />
<br />
<font class="highlight">/warp </font>[<span class="highlight2">(s)</span>uccor|<span class="highlight2">last</span>|<span class="highlight2">loc <y x z></span>|<span class="highlight2">dir <distance></span>|<span class="highlight2">(t)</span>arget [<span class="highlight2">(n</span>|<span class="highlight2">rtarget <maxdist></span>|<span class="highlight2">s</span>|<span class="highlight2">e</span>|<span class="highlight2">w</span>) <span class="highlight2">distance</span>]|<span class="highlight2">wp <wp name></span>] <BR><br />
<br />
* <span class="highlight2">/warp t </span>- Warps to Current Target <BR><br />
<br />
* <span class="highlight2">/warp t e 5 </span>- Warps 5 units East of target(can use any direction and number) <BR><br />
<br />
* <span class="highlight2">/warp rt </span>- Warps a random direction from, and random 2-10 units distance from Current Target <BR><br />
<br />
* <span class="highlight2">/warp rt 25</span>- Warps a random direction from, and random 2-25 units distance from Current Target <BR><br />
<br />
* <span class="highlight2">/warp s </span>- Warps To Succor Point <BR><br />
<br />
* <span class="highlight2">/zwarp </span>- Warps Vertically - Setgrav 0 before going higher then 200 units. Most zones are only 3000-5000 units high. <BR><br />
<br />
* <span class="highlight2">/waypoint add <waypoint name> </span>- Adds Warp Waypoint <BR><br />
<br />
* <span class="highlight2">/exactloc </span>- Gives Your Characters Exact Location <BR><br />
<br />
* <span class="highlight2">/setgrav </span>- Sets Zone Gravity <BR><br />
<br />
* <span class="highlight2">/warp return </span>- Returns you to where you were before you warped<BR><br />
<br />
==Availability==<br />
<br />
This plugin is included with the MMOBugs Compile.</div>Ccomp5950https://www.mmobugs.com/wiki/index.php?title=MQ2MMOKite&diff=1610MQ2MMOKite2012-04-14T03:41:54Z<p>Ccomp5950: </p>
<hr />
<div>{{plugin}}<br />
{{Pluginbox<br />
| name = MQ2MMOKite<br />
| author=MMOBugs Developers<br />
| commands=/kite<br />
| source = Yes<br />
}}<br />
==Description==<br />
<font class="highlight">MQ2MMOKite</font> is a plugin that will automatically kite you around your target.<br />
This plugin uses warp to move you around your target while letting you cast. Your character won't look like they are moving but you should see your target running in circles around you.<br />
<br />
==Active Hack==<br />
See [http://www.mmobugs.com/forums/everquest-suspensions-or-bans/1245-macroquest2-risks-faq.html| this forum post] regarding the risks of active hacks.<br />
<br />
To enable edit macroquest.ini <br />
<br />
find the line that says<br />
<br />
EnableActivePlugins=0<br />
<br />
change it to <br />
<br />
EnableActivePlugins=1<br />
<br />
Then reload mmoloader<br />
<br />
<br />
==Commands==<br />
<br />
* <span class="highlight2">/kite</span> Turns kiting on<br />
* <span class="highlight2">/kite</span> Turns kiting off<br />
<br />
<br />
==Example Usage==<br />
Target a mob, /kite on , then have a macro cast for you or just /twist the DD/DoT Spells you want casted.<br />
<br />
<br />
==Availability==<br />
<br />
This plugin is included with the MMOBugs Compile. ***Lifetime Members Only***</div>Ccomp5950https://www.mmobugs.com/wiki/index.php?title=MQ2MMOFastMem&diff=1609MQ2MMOFastMem2012-04-14T03:41:14Z<p>Ccomp5950: </p>
<hr />
<div>{{plugin}}<br />
{{Pluginbox<br />
| name = MQ2MMOFastMem<br />
| author =[[User: MMOBugs Developers|MMOBugs Developers]]<br />
| link = [http://www.mmobugs.com/wiki/index.php/MQ2MMOFastMem Wiki Link]<br />
| commands=none.<br />
| source = Yes<br />
| usesini = No<br />
}}<br />
==Description==<br />
<br />
Allows you to memorize spells instantly.<br />
<br />
==Active Hack==<br />
See [http://www.mmobugs.com/forums/everquest-suspensions-or-bans/1245-macroquest2-risks-faq.html| this forum post] regarding the risks of active hacks.<br />
<br />
To enable edit macroquest.ini <br />
<br />
find the line that says<br />
<br />
EnableActivePlugins=0<br />
<br />
change it to <br />
<br />
EnableActivePlugins=1<br />
<br />
Then reload mmoloader<br />
<br />
==Commands==<br />
<br />
None. Just load the plugin.<br />
<br />
==Availability==<br />
<br />
This plugin is included with the MMOBugs Compile.</div>Ccomp5950https://www.mmobugs.com/wiki/index.php?title=MQ2GZone&diff=1608MQ2GZone2012-04-14T03:40:10Z<p>Ccomp5950: </p>
<hr />
<div>{{plugin}}<br />
{{Pluginbox<br />
| name = MQ2GZone<br />
| author = [[user:Desgn|Desgn]]<br />
| link = [http://www.mmobugs.com/wiki/index.php/MQ2GZone Wiki Link]<br />
| commands=/gzone<br />
/glock<br />
| source = No<br />
| usesini = No<br />
}}<br />
==Description==<br />
<font class="highlight">MQ2Gzone</font> is a plugin that allows you to non-instanced zones that you would normally not be able to enter without a key or certain level. The plugin does not work on instanced zones nor any of the Void zones.<br />
<br />
==Active Hack==<br />
See [http://www.mmobugs.com/forums/everquest-suspensions-or-bans/1245-macroquest2-risks-faq.html| this forum post] regarding the risks of active hacks.<br />
<br />
To enable edit macroquest.ini <br />
<br />
find the line that says<br />
<br />
EnableActivePlugins=0<br />
<br />
change it to <br />
<br />
EnableActivePlugins=1<br />
<br />
Then reload mmoloader<br />
<br />
<br />
==Commands==<br />
<br />
* <span class="highlight2">/gzone ''<ZoneName>''</span> Forces you to zone into said zone.<br />
* <span class="highlight2">/glock ''on|off''</span> Locks you into the zone and prevents you from being kicked, you will still get the red message but not kicked from the zone.<br />
<br />
==Example Usage==<br />
<br />
To force your level 50 toon into wall of slaughter follow below:<br />
* <span class="highlight2">/gzone wallofslaughter</span><br />
You will be kicked to character select (this is normal) and moved to the zone, log back in and you will be in the zone you gzoned into. If you receive the two minute red message turn glock on.<br />
<br />
==Availability==<br />
<br />
This plugin is included with the MMOBugs Compile.</div>Ccomp5950https://www.mmobugs.com/wiki/index.php?title=MQ2GetMission&diff=1607MQ2GetMission2012-04-14T03:39:31Z<p>Ccomp5950: </p>
<hr />
<div>{{plugin}}<br />
{{Pluginbox<br />
| name = MQ2GetMission<br />
| author =[[User: JoeK|JoeK]]<br />
| link = [http://www.mmobugs.com/wiki/index.php/MQ2GetMission Wiki Link]<br />
| commands=/getmission<br />
| source = No<br />
| usesini = No<br />
}}<br />
==Description==<br />
<br />
Used to request missions from NPC's. Warning: Use at your own risk, this plugin has been known to cause bans when requesting missions in zones you normally shouldn't be able to.<br />
<br />
==Active Hack==<br />
See [http://www.mmobugs.com/forums/everquest-suspensions-or-bans/1245-macroquest2-risks-faq.html| this forum post] regarding the risks of active hacks.<br />
<br />
To enable edit macroquest.ini <br />
<br />
find the line that says<br />
<br />
EnableActivePlugins=0<br />
<br />
change it to <br />
<br />
EnableActivePlugins=1<br />
<br />
Then reload mmoloader<br />
<br />
<br />
==Commands==<br />
<br />
* <span class="highlight2">/getmission <MissionID> <MissionGiverID></span> : Requests mission from an NPC. <br />
Use /echo ${Target.ID} to get MissionGiverID of the NPC.<br />
<br />
'''To obtain the MissionID:'''<br />
<br />
If you have the plugin loaded, get the mission normally / manually one time.<br />
<br />
"You should see the MissionID and MissionGiverID when you request a mission."<br />
<br />
Then use that data to automate getting that mission via the plugin for future use.<br />
<br />
==Availability==<br />
<br />
This plugin is included with the MMOBugs Compile.</div>Ccomp5950https://www.mmobugs.com/wiki/index.php?title=MQ2CLoot&diff=1606MQ2CLoot2012-04-14T03:35:15Z<p>Ccomp5950: </p>
<hr />
<div>{{plugin}}<br />
{{Pluginbox<br />
| name = MQ2Cloot<br />
| author = Cobalt<br />
| link = [http://www.mmobugs.com/wiki/index.php/MQ2CLoot MQ2CLoot]<br />
| commands=/cloot<br />
| source = No<br />
| usesini = No<br />
}}<br />
__FORCETOC__<br />
==Description==<br />
<font class="highlight">MQ2Cloot</font> <br />
This plugin lets you loot everything off of a targeted corpse almost instantly from anywhere in the zone or from standing at the corpse.<br />
<br />
==Active Hack==<br />
See [http://www.mmobugs.com/forums/everquest-suspensions-or-bans/1245-macroquest2-risks-faq.html| this forum post] regarding the risks of active hacks.<br />
<br />
To enable edit macroquest.ini <br />
<br />
find the line that says<br />
<br />
EnableActivePlugins=0<br />
<br />
change it to <br />
<br />
EnableActivePlugins=1<br />
<br />
Then reload mmoloader<br />
<br />
<br />
==Commands==<br />
<br />
* <span class="highlight2">/cloot</span> This will show the correct usage of the plugin IE /cloot [move|auto|all|SlotID|Save]<br />
* <span class="highlight2">/cloot move</span> This function turns on the ability to loot from anywher ein zone. WARNING This is using active hacks to do so. This will warp you to the target loot all and back extremely fast so you will flash at the corpse for a brief instant.<br />
* <span class="highlight2">/cloot auto</span> This will turn on or off the auto inventory portion of the looting.<br />
* <span class="highlight2">/cloot all</span> If a corpse is targeted, this will loot everything on the corpse almost instantly.<br />
* <span class="highlight2">/cloot save</span> This will save your cloot settings<br />
<br />
<br />
<br />
==Availability==<br />
<br />
This plugin is included with the MMOBugs Compile for Lifetime members.</div>Ccomp5950https://www.mmobugs.com/wiki/index.php?title=MQ2AdvLoot&diff=1605MQ2AdvLoot2012-04-14T03:34:43Z<p>Ccomp5950: </p>
<hr />
<div>{{plugin}}<br />
{{Pluginbox<br />
| name = MQ2Screenshot<br />
| author = [[user:Unity0110|Unity0110]]<br />
| link = [http://www.mmobugs.com/wiki/index.php/MQ2AdvLoot Wiki Link]<br />
| commands=/advloot<br />
| source = No<br />
| usesini = Yes<br />
}}<br />
==Description==<br />
Loot corpse(s) with keep/destroy lists. <br />
<br />
==Features==<br />
* This plugin has the ability to loot all the npc corpses in the zone with one command using either stealth/warp or just warp.<br />
* Lore items (Items marked as lore that you already posses) are simply ignored.<br />
* Easy to use, with the ${AdvLoot.Active} TLO you can pause your macro's until looting has finished<br />
<br />
==Active Hack==<br />
See [http://www.mmobugs.com/forums/everquest-suspensions-or-bans/1245-macroquest2-risks-faq.html| this forum post] regarding the risks of active hacks.<br />
<br />
To enable edit macroquest.ini <br />
<br />
find the line that says<br />
<br />
EnableActivePlugins=0<br />
<br />
change it to <br />
<br />
EnableActivePlugins=1<br />
<br />
Then reload mmoloader<br />
<br />
<br />
==Additional Plugin Requirements==<br />
[http://www.mmobugs.com/wiki/index.php/MQ2Stealth MQ2Stealth] For looting all corpses in the zone without being attacked.<br />
<br />
[http://www.mmobugs.com/wiki/index.php/MQ2MMOWarp MQ2MMOWarp] For use in conjunction with MQ2Stealth, allows warping to corpses. <br />
<br />
==Commands==<br />
* <span class="highlight2">/advloot LootAll</span> Loots all the npc corpses in the zone.<br />
* <span class="highlight2">/advloot Abort</span> Stops the LootAll process and returns you to your original location.<br />
* <span class="highlight2">/advloot AllowStealth</span> Toggle On/Off -allows the use of the stealth/warp plugin during looting.<br />
* <span class="highlight2">/advloot AllowWarp</span> Toggle On/Off - allows the use of the warp plugin during looting.<br />
* <span class="highlight2">/advloot AllowAutoDestroy</span> Toggle On/Off - allows the automatic deletion of items which aren't set to be kept.<br />
* <span class="highlight2">/advloot ItemsDelay</span> Numeric Value - Sets the delay that the plugin will wait before looting, once the corpse is open.<br />
* <span class="highlight2">/advloot CorpseOpenDelay</span> Numeric Value - Sets the delay that the plugin will wait for the corpse to open.<br />
* <span class="highlight2">/advloot EchoDestroy</span> Toggle On/Off - if disabled, no message will be shown when destroying items.<br />
* <span class="highlight2">/advloot EchoKeep</span> Toggle On/Off - if disabled, no message will be shown when keeping items.<br />
* <span class="highlight2">/advloot EchoLootMSG</span> Toggle On/Off - if disabled, no 'looting' messages will be shown when looting corpses.<br />
* <span class="highlight2">/advloot EchoLoreMSG</span> Toggle On/Off - if disabled, no 'lore' messages will be shown when looting corpses.<br />
* <span class="highlight2">/advloot MinValue</span> Numeric Value - Sets the minimum value an item must be worth to loot.<br />
* <span class="highlight2">/advloot MustStack</span> Toggle On/Off - if enabled, non-stackable items are handled by the DefaultAction. (Minvalue must also be enabled)<br />
* <span class="highlight2">/advloot DefaultAction</span> Sets the default action if an item does not meet the minimum value. (Ignore or Destroy)<br />
* <span class="highlight2">/advloot NoDrop</span> Toggle On/Off - if disabled, items that are NoDrop will be ignored.<br />
* <span class="highlight2">/advloot IgnoreDuplicateLoreCorpse</span> Toggle On/Off - if enabled, corpses with duplicate lore items will be ignored.<br />
<br />
==Example Usage==<br />
This command will loot your current corpse target.<br />
* <span class="highlight2">/advloot</span><br />
<br />
<br />
This command will attempt to loot all the npc corpses in the zone.<br />
* <span class="highlight2">/advloot lootall</span><br />
<br />
<br />
This command will attempt to loot all the npc corpses within a 500 radius.<br />
* <span class="highlight2">/advloot lootall 500</span><br />
<br />
<br />
This command will stop the lootall process and return you to your original location.<br />
* <span class="highlight2">/advloot abort</span><br />
<br />
<br />
Sets the current item on the cursor or by exact name to be automatically destroyed when looting. <br />
* <span class="highlight2">/advloot destroy "Scale Ore"</span><br />
<br />
<br />
This command will display all the commands available and a short description of them.<br />
* <span class="highlight2">/advloot help</span><br />
<br />
<br />
This command will show the status of AllowStealth, AllowWarp, EchoDestroy, EchoKeep, and EchoLootMSG.<br />
* <span class="highlight2">/advloot status</span><br />
<br />
<br />
This command will enable stealth to be used during the lootall command. (Default: Off)<br />
* <span class="highlight2">/advloot AllowStealth on</span><br />
<br />
<br />
This command will enable warp to be used during the lootall command. (Default: Off)<br />
* <span class="highlight2">/advloot AllowWarp on</span><br />
<br />
<br />
This command will disable the destroy messages. (Default: On)<br />
* <span class="highlight2">/advloot EchoDestroy off</span><br />
<br />
<br />
This command will disable the keep messages. (Default: On)<br />
* <span class="highlight2">/advloot EchoKeep off</span><br />
<br />
<br />
This command will disable the 'looting' messages. (Default: On)<br />
* <span class="highlight2">/advloot EchoLootMSG off</span><br />
<br />
==Example Macro Data and Usage==<br />
* <span class="highlight2">${AdvLoot.Active} : bool</span> Return TRUE if looting is active.<br />
<pre><br />
sub main<br />
:loop<br />
/if (${SpawnCount[npccorpse]} >= 5) /call lootAll<br />
/goto :loop<br />
/return<br />
<br />
sub lootAll<br />
/advloot lootall<br />
/delay 3<br />
:loot<br />
/delay 1<br />
/if (${AdvLoot.Active}) /goto :loot<br />
/return<br />
</pre><br />
<br />
==Sample Configuration==<br />
<br />
MQ2AdvLoot.ini<br />
<pre><br />
[Settings]<br />
AllowStealth=False<br />
AllowWarp=False<br />
EchoDestroy=True<br />
EchoKeep=True<br />
EchoLootMSG=True<br />
[Items]<br />
Scale ore=Destroy<br />
Superb Silk=Destroy<br />
Diamond=Keep<br />
Blue Diamond=Keep<br />
Raw Diamond=Keep<br />
</pre><br />
<br />
==Availability==<br />
<br />
This plugin is available in the MMOBugs compile.</div>Ccomp5950https://www.mmobugs.com/wiki/index.php?title=MQ2AASpend&diff=1604MQ2AASpend2012-04-14T03:33:55Z<p>Ccomp5950: </p>
<hr />
<div>{{Pluginbox<br />
|name=MQ2AASpend<br />
|author=[[User:Zippzipp|Zippzipp]]<br />
|source=No<br />
|commands=/aaspend<br />
|Test = Test<br />
}}<br />
==Description==<br />
<br />
<font color="red">NOTE: (htw) Until I get a chance to update this wiki, it is terribly inaccurate. Please see the MQ2AASpend thread in the compile forum (search for mq2aaspend), for a reference. I will get this wiki updated ASAP.</font><br />
<br />
This plugin will allow you to automatically spend AA points as the points become available. The plugin features two modes for AA point allocation:<br />
* Brute force spending: automatically spends AA to the next available AA that could be spent (use this if you don't care where your AA get spent).<br />
* Automatic allocation: this automatically allocate points based on a priority list that is built using a series of setauto commands.<br />
** When automatic mode is enabled, AA are spent in order starting from 1. If a number doesn't exist it is skipped.<br />
<br />
==Active Hack==<br />
See [http://www.mmobugs.com/forums/everquest-suspensions-or-bans/1245-macroquest2-risks-faq.html| this forum post] regarding the risks of active hacks.<br />
<br />
To enable edit macroquest.ini <br />
<br />
find the line that says<br />
<br />
EnableActivePlugins=0<br />
<br />
change it to <br />
<br />
EnableActivePlugins=1<br />
<br />
Then reload mmoloader<br />
<br />
<br />
==Commands==<br />
<br />
This plugin provides one command for you to use with multiple options.<br />
<br />
* <span class="highlight2">/aaspend help</span> - lists command syntaxes in game.<br />
* <span class="highlight2">/aaspend status</span> - lists the status of the aa spending functionality (brute, auto).<br />
* <span class="highlight2">/aaspend ''"AA Name"''</span> - purchases the specified AA assuming the AA is available to be spent, and enough AA points are available to buy it.<br />
* <span class="highlight2">/aaspend brute</span> - turns on brute force mode, which will automatically buy the next available AA.<br />
* <span class="highlight2">/aaspend auto</span> - turns on automatic mode, which will automatically buy AA according to the list constructed with setauto.<br />
* <span class="highlight2">/aaspend setauto ''"AA name"'' ''order''</span> - Adds the specified AA to the automatic buy list in the order specified. For example, if ''order'' is 3, The AA will be spent after all available AA specified by order 1 and 2 have been spent.<br />
<br />
Note: If an AA is unavailable for purchase due to unmet requirements, it will be skipped and the next AA in order will be purchased.<br />
<br />
==Examples==<br />
<br />
==Availability==<br />
<br />
This plugin is available as a compiled binary in the MMOBugs binary distribution. The source code is not available</div>Ccomp5950https://www.mmobugs.com/wiki/index.php?title=MQ2SpeedUtils&diff=1603MQ2SpeedUtils2012-04-14T03:32:37Z<p>Ccomp5950: /* Active Hack */</p>
<hr />
<div>{{plugin}}<br />
{{Pluginbox<br />
| name = MQ2SpeedUtils<br />
| author =[[User: MMOBugs Developers|MMOBugs Developers]]<br />
| link = [http://www.mmobugs.com/wiki/index.php/MQ2SpeedUtils Wiki Link]<br />
| commands=/speed<br />
| source = Yes<br />
| usesini = No<br />
}}<br />
==Description==<br />
<br />
Allows you to change your chars movement speed.<br />
<br />
==Active Hack==<br />
See [http://www.mmobugs.com/forums/everquest-suspensions-or-bans/1245-macroquest2-risks-faq.html| this forum post] regarding the risks of active hacks.<br />
<br />
To enable edit macroquest.ini <br />
<br />
find the line that says<br />
<br />
EnableActivePlugins=0<br />
<br />
change it to <br />
<br />
EnableActivePlugins=1<br />
<br />
Then reload mmoloader<br />
<br />
==Commands==<br />
<br />
* <span class="highlight2">/speed <number></span> : Changes your characters movement speed. <br />
* <span class="highlight2">/speed default</span> : Returns your speed to the default (0.70)<br />
* <span class="highlight2">/speed</span> : Displays your current run speed and the default run speed.<br />
* <span class="highlight2">/dspeed on</span> : Enables your movement speed to not be changed by snare effects.<br />
* <span class="highlight2">/dspeed off</span> : Turns off the no-snare feature.<br />
<br />
==Examples==<br />
<br />
/speed 1.2 - sets your characters run speed to 1.2x normal speed.<br />
<br />
==Availability==<br />
<br />
This plugin is included with the MMOBugs Compile.<br />
[[Category: Needs Screenshot]]</div>Ccomp5950https://www.mmobugs.com/wiki/index.php?title=MQ2SpeedUtils&diff=1602MQ2SpeedUtils2012-04-14T03:28:13Z<p>Ccomp5950: /* Active Hack */</p>
<hr />
<div>{{plugin}}<br />
{{Pluginbox<br />
| name = MQ2SpeedUtils<br />
| author =[[User: MMOBugs Developers|MMOBugs Developers]]<br />
| link = [http://www.mmobugs.com/wiki/index.php/MQ2SpeedUtils Wiki Link]<br />
| commands=/speed<br />
| source = Yes<br />
| usesini = No<br />
}}<br />
==Description==<br />
<br />
Allows you to change your chars movement speed.<br />
<br />
==Active Hack==<br />
To enable edit macroquest.ini<br />
<br />
find the line that says<br />
<br />
EnableActivePlugins=0<br />
<br />
change it to <br />
<br />
EnableActivePlugins=1<br />
<br />
Then reload mmoloader<br />
<br />
==Commands==<br />
<br />
* <span class="highlight2">/speed <number></span> : Changes your characters movement speed. <br />
* <span class="highlight2">/speed default</span> : Returns your speed to the default (0.70)<br />
* <span class="highlight2">/speed</span> : Displays your current run speed and the default run speed.<br />
* <span class="highlight2">/dspeed on</span> : Enables your movement speed to not be changed by snare effects.<br />
* <span class="highlight2">/dspeed off</span> : Turns off the no-snare feature.<br />
<br />
==Examples==<br />
<br />
/speed 1.2 - sets your characters run speed to 1.2x normal speed.<br />
<br />
==Availability==<br />
<br />
This plugin is included with the MMOBugs Compile.<br />
[[Category: Needs Screenshot]]</div>Ccomp5950https://www.mmobugs.com/wiki/index.php?title=MQ2SpeedUtils&diff=1601MQ2SpeedUtils2012-04-14T03:25:54Z<p>Ccomp5950: </p>
<hr />
<div>{{plugin}}<br />
{{Pluginbox<br />
| name = MQ2SpeedUtils<br />
| author =[[User: MMOBugs Developers|MMOBugs Developers]]<br />
| link = [http://www.mmobugs.com/wiki/index.php/MQ2SpeedUtils Wiki Link]<br />
| commands=/speed<br />
| source = Yes<br />
| usesini = No<br />
}}<br />
==Description==<br />
<br />
Allows you to change your chars movement speed.<br />
<br />
==Active Hack==<br />
To enable edit macroquest.ini<br />
<br />
find the line that says<br />
EnableActivePlugins=0<br />
<br />
change it to <br />
<br />
EnableActivePlugins=1<br />
<br />
Then reload mmoloader<br />
<br />
==Commands==<br />
<br />
* <span class="highlight2">/speed <number></span> : Changes your characters movement speed. <br />
* <span class="highlight2">/speed default</span> : Returns your speed to the default (0.70)<br />
* <span class="highlight2">/speed</span> : Displays your current run speed and the default run speed.<br />
* <span class="highlight2">/dspeed on</span> : Enables your movement speed to not be changed by snare effects.<br />
* <span class="highlight2">/dspeed off</span> : Turns off the no-snare feature.<br />
<br />
==Examples==<br />
<br />
/speed 1.2 - sets your characters run speed to 1.2x normal speed.<br />
<br />
==Availability==<br />
<br />
This plugin is included with the MMOBugs Compile.<br />
[[Category: Needs Screenshot]]</div>Ccomp5950