Welcome To MacroQuest2 at MMOBugs.

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Getting Started With MacroQuest2

Now that you have yourself a nice premium subscription here at MMOBugs, you are probably ready to start macroing and enhancing your EverQuest experience.

MacroQuest2 (MQ2), if used without care and caution will get your EQ account suspended or even banned, this is why you will need to cheat smarter and discreetly. Don't ever brag about using it, what you can do, yadda yadda, be careful even helping people because with MQ2 you can see info that isn't normally there and may get you banned.

MQ2 requires updates after every patch, and WILL NOT WORK until it is updated. It is common for people to ask when the newest MQ2 Compile will be available, be patient and more time will be spent working on the fixes to get it working quicker. To know if MQ2 is working, check the MMOBugs Main Page, there you will see a pane on the right that will notify you if MQ2 is up or down due to a patch.

The MMOBugs front page contains all plugins offered, along with link to usage and commands of such plugins.

To get started, you Download The Latest MQ2-Live Setup installer and run it to install MQ2 to your system.

You will notice a folder called "Macros" in your MQ2 folder. This is where you keep any macros(.mac filetype) that you want to run (any macro that you want to run Must be placed in this folder). In here comes some macros which you can open in a text editor to see what they do. MMOBugs Macro Github is where you can also get additional macros for your use as you need them. Well talk more about macros when we get up and running here in the next few paragraphs.

Before Running MQ2, you should close out EQ and always start MQ BEFORE EQ. If you dont', you canl get kicked to server select if you open it after EQ has started. Once or If EQ is closed, go into the Base MQ folder and run MMOLoader.exe, then run EQ.

MQ2 and Plugins

Now you are in EQ and have your brand spankin new MQ window. This is actually brought to you by the MQ2ChatWnd plugin, one of which is loaded by default. Plugins are amazing tools that add many useful features to MQ2. Plugins are to be saved in the MQ Base folder with a .dll file extension. Plugins are compiled source code and cannot be edited in Notepad such as macros. After putting in new plugins in your MQ folder, you will be able to load them InGame if they are up to date. To do so, in your MQ window type
Code:
/plugin NameofPlugin
After typing this, if you typed the name of the plugin correctly and the plugin is in an updated working state you will see
Code:
Plugin NameofPlugin loaded.
and then you will be able to use its functionalities and new /commands. If you dont wish to use a plugin you type in the similar code with unload at the end of the command.
Code:
/plugin NameofPlugin unload
After typing this, the plugin is unloaded, and the commands it provided will no longer do anything.
Code:
Plugin NameofPlugin unloaded.
If you want to unload MQ while running EQ, you can simple type
Code:
/unload

To find out what plugins are available and what they do, check out the MMOBugs Plugin List Wiki.

Macros

A Macro is coding that can be edited in notepad. Macro files are saved with a .mac file extension and saved in the Macro folder of your MQ2 Folder if you wish to run them ingame. Many cool macros come with the MMOBugs MQ2, as you can see by opening your Macro folder. Before running a macro, open it in Notepad (or other text editor of your choice) and check to see if there is any documentation provided inside the mac file. Many macros will have all the info needed to run the macro, and probably includes info on anything that you may need to change in the macro file yourself. Macros arent perfect for every toon and some need to be customized to an extent such as to use certain spells, abilities, etc. Instruction to do so is in the top of the macro file (most of the time). Once your macro is setup, in your mq window type in
Code:
/mac MacNameHere
This is how you start a macro that is in your macro folder.

Some macros require extra parameters when starting the macro. I will use AFCleric as an example. To start the macro you need to target the person to heal, then type the command to start the macro
Code:
Syntax: /mac AFCleric <%health> <Heal spell>
 
Real Example: /mac AFCleric 75 Complete Healing

After the name of the macro, there is what is called Parameters. In this case "75" would be Parameter 1, and "Complete Healing" Parameter 2. These provide the macro with information that is easily changible by just restarting the macro with new variables. Without these you would have to edit the macro and enter in the values you want to use in multiple spots which would be a pain.

If at any time you want to end a macro, you simply type
Code:
/end
and it will end the currently running macro.

You can also pause a running macro by simply typing
Code:
/mqpause
then unpause the macro by typing once more
Code:
/mqpause
toggling the macro and then it will start operating again.

Check the macro folder in the MQ directory for some useful macros, also check out the MMOBugs Macro GitHub here at MMOBugs for some sweet macros and information on how to operate different macros.

Links

 
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