using /pick for the whole group kicks EQ sometimes

Fayman

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This is an effect which is a bit older but since today it seems that every group hop into another pick kicks one single account out like using /exit. After relogin he is in the pick / zone where he started. All others are in the right pick but he has the usual darn 5min lockout and needs to wait for transfer.

Has anybody had the same effect or a solution for it?
Many thanks.
 
Now another nice test:

I tried to use /bcga instead of /bcaa, so that the groups transfer step by step into another pick. In EVERY group ONE single guy, mostly the leader of the group got kicked like with /exit.

That seems like a really nasty bug here.

I will check that with MQ2Dannet too.

Somehow I have the suspicion that this could be if toons are too fast switch picks all at once. So this might be a bug or perhaps even a feature of the new pick routines.
 
Solution for this assumption:

Sub Main

/declare Picknumber int outer 1
/varset Picknumber ${Param0}

/dex toonname1 /pick ${Picknumber}
/delay 5
/dex toonname2 /pick ${Picknumber}
/delay 5
...
...
/return

I tested that and for the first time all toons have been ported into the next pick without a kick into oblivion. It seems this is really a problem with the changes DGB made to prevent bot crews to port easy and at once. All boxers will have the same problem with it if they /pick with /bcaa or /dga (EQBCS or Dannet).

I tested it with the delay 5 and it works so far and seems enough atm.
 
/noparse /bcga //docommand /timed ${Math.Calc[5+${Math.Rand[5]}].Int} /pick 1

Might not be totally working code but you get the idea and can adpapt it