Okay so where we are so far.
Burn Bayle to 75% and then kill the 4 adds that pop at 90% while offtanking the minis.
Balance the 3 minis down while killing the 2 adds at 90%, 75%, 60%, 50%, 35%, 20% and 5%.
Take bayle down to 25%. Adds pop in 2 groups of 4 at 50%.
Bards AE mez still works so bards can lock 6 of the 8 adds. Kill 1 to keep curing the chanters so they can mezz.
at 25% Need solid DPS on Bayle to get him to 5%.
Gotta have most DPS on the Fallen adds that pop 2 every 45 seconds and 2 every 5% from 25% to 5%. at 5% you have to kill all the adds to stop them spawning. Once Bayle is at 5% the royal adds do not repop. Once all adds are down and DPS Is back on Bayle the Fallen stop.
The fallen can pop in any corner of the room.
Right now our best run is 13% on Bayle. The fallen adds take a lot of DPS. The Fallen Advisors do a nasty Viral dot that is almost impossible to avoid due to snares and the Lag. Seemed like we got an extra set (ie 4 at once) or the 5% adds can pop a bit off the % marks.
It take a lot of burn to kill off the fallen adds. If you fall behind its hard to catch back up. Really need to kill the fallen in about 15 seconds each.
Cant really AE burn as you will break mezz on the royal adds unless you get them out of the room. Getting them out of the room can be done but is challenging. The down side is if they are out of the room its harder to kill them while still burning the fallen when Bayle is at 5%. Also can be difficult to get all the fallen together with the snares and Lag. Cant really Burn Bayle as you get overwhelmed with adds.
Hopefully they will find a way to remove the lag which is one of the major issues here. Turning off all advanced display options and setting clipping plane to 0 helps but does not remove all the lag.
Mana conservation is a big issue since mana preservation is suppressed. Getting through the minis quickly is needed to have enough mana left for the end.
Splashing the instant the Mark of Nife debuff lands is critical as mellee will rapidly heal all the adds and the minis if they don't turn off attack. At least the splash nerf does not stop it from removing the debuff.
We have not tried AE burning all the adds and the named right near Bayle due to the Claymore Crush emote but might try that next.
Burn Bayle to 75% and then kill the 4 adds that pop at 90% while offtanking the minis.
Balance the 3 minis down while killing the 2 adds at 90%, 75%, 60%, 50%, 35%, 20% and 5%.
Take bayle down to 25%. Adds pop in 2 groups of 4 at 50%.
Bards AE mez still works so bards can lock 6 of the 8 adds. Kill 1 to keep curing the chanters so they can mezz.
at 25% Need solid DPS on Bayle to get him to 5%.
Gotta have most DPS on the Fallen adds that pop 2 every 45 seconds and 2 every 5% from 25% to 5%. at 5% you have to kill all the adds to stop them spawning. Once Bayle is at 5% the royal adds do not repop. Once all adds are down and DPS Is back on Bayle the Fallen stop.
The fallen can pop in any corner of the room.
Right now our best run is 13% on Bayle. The fallen adds take a lot of DPS. The Fallen Advisors do a nasty Viral dot that is almost impossible to avoid due to snares and the Lag. Seemed like we got an extra set (ie 4 at once) or the 5% adds can pop a bit off the % marks.
It take a lot of burn to kill off the fallen adds. If you fall behind its hard to catch back up. Really need to kill the fallen in about 15 seconds each.
Cant really AE burn as you will break mezz on the royal adds unless you get them out of the room. Getting them out of the room can be done but is challenging. The down side is if they are out of the room its harder to kill them while still burning the fallen when Bayle is at 5%. Also can be difficult to get all the fallen together with the snares and Lag. Cant really Burn Bayle as you get overwhelmed with adds.
Hopefully they will find a way to remove the lag which is one of the major issues here. Turning off all advanced display options and setting clipping plane to 0 helps but does not remove all the lag.
Mana conservation is a big issue since mana preservation is suppressed. Getting through the minis quickly is needed to have enough mana left for the end.
Splashing the instant the Mark of Nife debuff lands is critical as mellee will rapidly heal all the adds and the minis if they don't turn off attack. At least the splash nerf does not stop it from removing the debuff.
We have not tried AE burning all the adds and the named right near Bayle due to the Claymore Crush emote but might try that next.