#Event movecall "#*#The maw in the #1# gurgles and coughs up a drop of ooze.#*#"
#turbo
Sub Main
:Loop
/doevents
/goto :Loop
/return
Sub Event_movecall(Line,Direction)
{
/delay ${Math.Rand[5]}
/if (${Direction.Equal[southwest]}) /rsa Move NORTH EAST
/if (${Direction.Equal[northwest]}) /rsa Move SOUTH EAST
/if (${Direction.Equal[southeast]}) /rsa Move NORTH WEST
/if (${Direction.Equal[northeast]}) /rsa Move SOUTH WEST
/return
}
Sk's
If you have multiple SK's have them HT each pop and let people burn, Disc's on 2nd run, and any other time the HT is up.
Wizards have a lot of Agro Reduction, we've found that Sk's hold agro better then any other class on that.
(full burn from wizards, got ignored compared to our 2 top sk's hate agro)