At least I try to be 100% honest...in everything. No, it ain't the dress that makes you look fat. It's the Krispy Kreme.
I don't think I've ever used /succor except for those 3 times. I used to never travel without a druid or wizard in each group. With the physical mechanics of this zone, you can easily get stuck in places where you can't get out on your own. CoH doesn't work everywhere, and I can't count the number of times I've gotten stuck in places I was unable to /rewind or duck and jump to get out of it. I see ZERO problems with warping to correct a game problem when even logging out and back in, puts you in the same spot. The only in-game options are dying and respawning, rebuff, run back and HOPE it doesn't happen again, or get a porter nearby to port you out, run back and HOPE it doesn't happen again, or simply warp and go on about your day. When it's 3am, and you're stuck waist-high in the floor of a faulty area, /rewind fails, ducking and jumping fails, you're now ducked and it won't let you stand up so clicking a portal item isn't an option, and you can't /camp because you can't sit, your choice becomes /warp or /quit and see if it puts you in a legit spot when logging back in.
The /zone and /gate are bad habits, that I plan on stopping. I have mages, so making gate portals isn't a big deal. PERSONALLY, I liken /zone to any other games built-in fast travel system. That said, I can stop using it. With it, I'm not risking accidentally training people, traipsing through people camps, risking getting stuck on objects as simple as a step or a rock that's not much bigger than my halflings shoe.