I was curious is there was a way to first make it so my ranger doesn't turn on attack and stop autofiring when a mob gets close even when melee attack setting it set to 0 in the ini.
Second I was wondering if there are any ranger soloing macs out there?
Or if one could be created for the group mission shei vinitras in maidens eye?
Like snare root aurofire and if the mob gets close enough to fluster or blusterbolt them back or move away?
Use Mq2Bot, it plays your ranger for u
here is a ranger macro
MeleeRange=150downshit0=/if (!${Me.Buff[Roar of the Predator Rk. II].ID} && ${Spell[Roar of the Predator Rk. II].Stacks} && !${Me.Invis} && ${Me.PctMana}>30 && !${Roar of the Predator Rk. II].ID} && !${Me.Moving}) /casting "Roar of the Predator Rk. II" Gem10
downshit1=/if (!${Me.Buff[Crackling Edges Rk. II].ID} && !${Me.Invis} && ${Me.PctMana}>30 && !${Crackling Edges Rk. II].ID} && !${Me.Moving}) /casting "Crackling Edges Rk. II" Gem10
downshit2=/if (!${Me.Buff[Eyes of the Wolf Rk. II].ID} && ${Me.PctMana}>5 && !${Me.Invis} && !${Eyes of the Wolf Rk. II].ID} && !${Me.Moving}) /casting "Eyes of the Wolf Rk. II" Gem10
downshit3=/if (!${Me.Buff[Cloak of Burrs].ID} && ${Spell[Cloak of Burrs].Stacks} && ${Me.PctMana}>30 && !${Me.Invis} && !${Cloak of Burrs].ID} && !${Me.Moving}) /multiline ; /mqpause ; /target YOURNAMEHERE ; /casting "Cloak of Burrs" Gem10 ; /mqpause
downshit4=/if (!${Me.Buff[Strength of the Gladetender].ID} && ${Spell[Strength of the Gladetender].Stacks} && !${Me.Invis} && ${Me.PctMana}>30 && !${Strength of the Gladetender].ID} && !${Me.Moving}) /casting "Strength of the Gladetender" Gem10
downshit5=/if (!${Me.Buff[Quillcoat Rk. II].ID} && ${Me.PctMana}>20 && !${Me.Invis} && !${Quillcoat Rk. II].ID} && !${Me.Moving}) /casting "Quillcoat Rk. II" Gem10
downshit6=/if (!${Me.Buff[Invigorated by the Hunt Rk. II].ID} && ${Me.PctMana}>30 && !${Me.Invis} && !${Invigorated by the Hunt Rk. II].ID} && !${Me.Moving}) /casting "Invigorated by the Hunt Rk. II" Gem10
downshitif=${If[${Zone.ID}!=344 && ${Zone.ID}!=345 && ${Zone.ID}!=219 && ${Zone.ID}!=463 && ${Zone.ID}!=202 && ${Zone.ID}!=151 && !${Me.Moving} && ${Zone.ID}!=203 && !${Me.Invis},1,0]}
holyshit0=/if (${Melee.Combat} && ${Me.AltAbilityReady[Outrider's Accuracy]} && ${Target.PctHPs}<98) /casting "Outrider's Accuracy" alt
holyshit1=/if (${Melee.Combat} && ${Target.Named} && ${Me.AltAbilityReady[Auspice of the Hunter]} && ${Target.PctHPs}<97) /casting "Auspice of the Hunter" alt 462
holyshit2=/if (${Melee.Combat} && ${Target.Named} && ${Me.AltAbilityReady[Outrider's Attack]} && ${Target.PctHPs}<95) /casting "Outrider's Attack" alt
holyshit3=/if (${Target.PctHPs}<97 && ${Cast.Ready[Burning Ash Rk. II]} && ${Me.PctMana}>40 && ${Target.Type.Equal[NPC]} && !${Me.Invis} && !${Me.Moving}) /casting "Burning Rk. II" Gem1
holyshit4=/if (${Target.PctHPs}<97 && ${Cast.Ready[Biting Wind Rk. II]} && ${Me.PctMana}>40 && ${Target.Type.Equal[NPC]} && !${Me.Invis} && !${Me.Moving}) /casting "Biting Wind Rk. II" Gem2
holyshit5=/if (${Target.PctHPs}<97 && ${Cast.Ready[Windwhip Bite Rk. II]} && ${Me.PctMana}>40 ${Target.Type.Equal[NPC]} && !${Me.Invis} && !${Me.Moving}) /casting "Windwhip Bite Rk. II" Gem3
holyshit6=/if (${Target.PctHPs}<97 && ${Cast.Ready[Focused Tempest of Arrows Rk. II]} && ${Me.PctMana}>40 ${Target.Type.Equal[NPC]} && !${Me.Invis} && !${Me.Moving}) /casting "Focused Tempest of Arrows Rk. II" Gem4
holyshit7=/if (${Melee.Combat} && ${Me.AltAbilityReady[Guardian of the Forest]} && ${Target.PctHPs}<96) /casting "Guardian of the Forest" alt
holyshit7=/if (${Melee.Combat} && ${Me.AltAbilityReady[Group Guardian of the Forest]} && ${Target.Named} && ${Target.PctHPs}<96) /casting "Group Guardian of the Forest" alt 873
place in ranger name .ini