MQ2Navigation Back port to UF Feasible?

Bearcub

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Hi guys,

Wondering if y'all would be able to backport MQ2Navigation to UF.
 

Maze_EQ

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It'd be nice to haev MQ2NAV for RoF2 as well since MQ2Navigation is completely broken.
 

Bearcub

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Crud, this is what I actually was hoping for.
I guess I mean MQ2Nav.

I don't play on live so I get plugins mixed up some times.
 

Maze_EQ

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Logged in this morning.

Bam MQ2Nav.

Y'all the best.
 
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skidmachine

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Did this actually happen? Not in my folder even after looking for updates
 

Bearcub

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@HTW was this going to happen for ROF2 client?
Looking to add MQ2Nav to that client for emu.
 

Bearcub

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So I attempted to build it myself... hilarity ensued.

I figured out in MQ2Main.h I needed to define it as ROF2EMU for it to build to that spec, easy enough, grabbed a ROF2 source from mqemulator...

Built everything (including mq2main.dll for hahas) ... but the MQ2Nav project fails on the MQ2Nav sln build. Lots of errors in code about statics, and then blah..

I suck at this.
 

Maze_EQ

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Nope, it never happened. I must've been drunk or something.

#necro
 

Bearcub

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Yeah.
It's a big disappointment.
Maybe I will shake the tree a little.
 

Maze_EQ

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I asked in the shout box.

Hopefully we get that backported, since MQ2Navigation is 100% defunct and broken.
 

Dewmtont

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Not Sure if this is the same as the MQ2NetAdvPath? Trying to load the e3 plugin and it says it cant find that
 

Bearcub

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I doubt it.
ROF2 is where emu is going.

I would personally say you should only really need to support ROF2.
I do know RG has it working pretty flawlessly for emu/rof2
 

derekthom

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for real mq2nav is working perfectly on emu in rof2 on redguides, but you dont get any of the fun stuff with them (mainly needing speedutils) bah