MQ2Melee Updates For Expansions

Ranged and Shissar Fangs

I have a monk that I use for pulling that has the Dusty Soriz Worker Pouch that he can summon Shissar Fangs with for pulling mobs t range. I have several quetions:

1. Do I need to have the Shissar Fangs in the Ranged and Ammo slot all the time?
2. Is there a way to have him summon more Shissar Fangs when he runs out?
3. When he throws them the MMOBugs Macroquest2 Window is spammed with:

[MQ2] Shissar Fangs --> insert mob name here (like a couple hundred times)

and he throws 4 to five fangs. Is this normal behavior?
 
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Berzerker Level 111 to 115 for consideration. I've removed the item on the first line "Relax" because it's just as garbage as Hiatus.
 

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Berserker Shared Atavism instead of Ruthlessness
 
SK updates

Sk new spells for Melee

Terror of Mirenilla - 59105
Terror of Mirenilla Rk2 - 59106
Terror of Mirenilla Rk3 - 59107

Protest for Power - 59129
Protest for Power Rk2 - 59130
Protest for Power Rk3 - 59131

Rending Blade - 59147
Rending Blade rk2 - 59148
Rending Blade rk3 - 59149

Thwart - 58778
Thwart rk2 - 58779
Thwart Rk3 - 58780

Stormwall Stance - 58781
Stormwall Stance Rk2 - 58782
Stormwall Stance RK3 - 58783
 
New SK lifetaps:

Touch of Drendar ID: 25671 Shadow Knight (115)
1: Decrease Current Hit Points by 7137


Touch of Drendar Rk. II ID: 25672 Shadow Knight (115)
1: Decrease Current Hit Points by 7494


Touch of Drendar Rk. III ID: 25673 Shadow Knight (115)
1: Decrease Current Hit Points by 7869
 
Monk Disciplines for MQ2Melee

Firewalker's Synergy Line:
Icewalker's Synergy ---
I: ID: 59428
II: ID: 59429
III: ID: 59430

Hoshkar's Fang Line:
Zlexak's Fang---
I: ID: 59451
II: ID: 59452
III: ID: 59453

Crane Stance Line:
Heron Stance---
I: ID: 59441
II: ID: 59442
III: ID: 59443

Torrent of Fists Line:
Barrage of Fists---
I: ID: 59454
II: ID: 59455
III: ID: 59456

Reject Death Line:
Rescind Death---
I: ID: 59457
II: ID: 59458
III: ID: 59459

As a side note, there's a mix up how it's checking for the discs on Timer 17:

When Calculating discs loding the pulugin, it checks for Cloud of Fists, Hoshkar's(Zlexak's new expansion) Fang, and Phantom Partisan...

Hoshkar's is correct to have it's own check. Its reuse is 1:00.

Cloud of Fists, Phantom Partisan are the same thing.. Phantom Partisan is the upgrade to Cloud of Fists. But also, Phantom Pummelling was an upgrade to that line from last expansion that never got added.. So:

From Previous expansions (in case monks want to use pets in an AoE world):

Cloud of Fists I, II, III (ID: 25914, 25915, 25916) ---->>Merge into same check as Phantom Partisan I, II, III (ID: 40229, 40230, 40231)

Upgrade:

Phantom Partisan Line:
Phantom Pummelling---
I: ID: 50183
II: ID: 50184
III: ID: 50185
 
Firewalker's Synergy Line:
Icewalker's Synergy ---
I: ID: 59428
II: ID: 59429
III: ID: 59430

Hoshkar's Fang Line:
Zlexak's Fang---
I: ID: 59451
II: ID: 59452
III: ID: 59453

Crane Stance Line:
Heron Stance---
I: ID: 59441
II: ID: 59442
III: ID: 59443

Torrent of Fists Line:
Barrage of Fists---
I: ID: 59454
II: ID: 59455
III: ID: 59456

Reject Death Line:
Rescind Death---
I: ID: 59457
II: ID: 59458
III: ID: 59459

As a side note, there's a mix up how it's checking for the discs on Timer 17:

When Calculating discs loding the pulugin, it checks for Cloud of Fists, Hoshkar's(Zlexak's new expansion) Fang, and Phantom Partisan...

Hoshkar's is correct to have it's own check. Its reuse is 1:00.

Cloud of Fists, Phantom Partisan are the same thing.. Phantom Partisan is the upgrade to Cloud of Fists. But also, Phantom Pummelling was an upgrade to that line from last expansion that never got added.. So:

From Previous expansions (in case monks want to use pets in an AoE world):

Cloud of Fists I, II, III (ID: 25914, 25915, 25916) ---->>Merge into same check as Phantom Partisan I, II, III (ID: 40229, 40230, 40231)

Upgrade:

Phantom Partisan Line:
Phantom Pummelling---
I: ID: 50183
II: ID: 50184
III: ID: 50185

That was perfect, thank you. I added a few things we were missing.

This is what I have under the Phantom line
Code:
	// WAR, BER, ROG, MNK
	phantom1		=		{40012, DISC}, // disc: phantom aggressor				100 (WAR)
	phantom2		=		{40013, DISC}, // disc: phantom aggressor rk ii			100 (WAR)
	phantom3		=		{40014, DISC}, // disc: phantom aggressor rk iii		100 (WAR)
	phantom4		=		{40564, DISC}, // disc: phantom assailant				100 (BER)
	phantom5		=		{40565, DISC}, // disc: phantom assailant rk ii			100 (BER)
	phantom6		=		{40566, DISC}, // disc: phantom assailant rk iii		100 (BER)
	phantom7		=		{40300, DISC}, // disc: phantom assassin				100 (ROG)
	phantom8		=		{40301, DISC}, // disc: phantom assassin rk ii			100 (ROG)
	phantom9		=		{40302, DISC}, // disc: phantom assassin rk iii			100 (ROG)
	phantom10		=		{40229, DISC}, // disc: phantom partisan				100 (MNK)
	phantom11		=		{40230, DISC}, // disc: phantom partisan rk ii			100 (MNK)
	phantom12		=		{40231, DISC}, // disc: phantom partisan rk iii			100 (MNK)
	phantom13		=		{50183, DISC}, // disc: phantom pummeling				105 (MNK)
	phantom14		=		{50184, DISC}, // disc: phantom pummeling rk ii			105 (MNK)
	phantom15		=		{50185, DISC}, // disc: phantom pummeling rk iii		105 (MNK)

Your saying Cloud Fist

Code:
	// MNK
	cloud1			=		{25914, DISC}, // disc: cloud of fists				87
	cloud2			=		{25915, DISC}, // disc: cloud of fists rk ii			87
	cloud3			=		{25916, DISC}, // disc: cloud of fists rk iii			87

Needs to be merged into that phantom line as they are on the same timer? htw can you do this as it's a bit of a recode of logic that is a little over my head.
 
The same timer isn't how discs are arranged, they are arranged for what they do. Just like in game, there are going to be different things on the same timer, and it's up to the player to decide how/when to set them or use them.

Now, as far as which "line" these go into, if one is in the wrong place (as far as what the disc does), then I can move or fix it, if I get it clarified.

FWIW, each new (or higher level) one should be an "upgrade" to the earlier one(s), that does the same thing as before, but presumably better (and of course, it would be on that same timer also).

htw
 
Monkly confusion

Sorry I wasn't clear.

Cloud of Fists, Phantom partisan, and Phantom Pummelling are all the same thing. They shouldn't be 'checked' seperately. They are upgrades to each other. I was just trying to consolidate the 'check' of these.

Currently MQ2melee checks and assigns timers to both Cloud of Fists(Lvl 87) and Phantom Partisan(Lvl 100). They need to be combined and also include Phantom Pummeling(Lvl 105).

----Break----

Logged in today and checked that Most monk discs were updated, minus the above (probably waiting on clarification), as well as the 'Reject Death --->Rescind Death' Line still need to be updated.

Just noticed:

When MQmelee loads and calculates discs, it checks 'Barrage of Fists' twice.
I assume that's because of the confusion with 'Cloud of Fists' being a stupid name and then they changed it to Phantom XXX... Because it doesn't check for Cloud of Fists anymore. But still checks for Phantom Partisan (needs upgrade to Pummeling).

------Break------

Additionally:

Please add the ability to autofire the following Disc:

Doomwalker's Precision Strike I, II, III... (ID: 50177, 50178, 50179)

It has it's Own timer and is can be fired at the same time as 'Firewalker's Precision Strike'. They both do the same thing, but Firwalker's is the upgrade. But there's an issue right now that you can use both and they stack if you cast them in a set order... not worth the huge trouble to make it trigger in the right order... but would still be nice to have them both on a spam autofire.
 
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@htw

For the respite line.
Breather: Beastlord (101), Berserker (101), Monk (101), Paladin (101), Ranger (101), Rogue (101), Shadow Knight (101), Warrior (101)​

For me, Breather is still firing.
  • I - 43000
  • II - 43001
  • III - 43002

It should be firing for ToV:
Relax level 111
  • I - 58500
  • II - 58501
  • III - 58502
 
Last edited:
@htw

For the respite line.
Breather: Beastlord (101), Berserker (101), Monk (101), Paladin (101), Ranger (101), Rogue (101), Shadow Knight (101), Warrior (101)​

For me, Breather is still firing.
  • I - 43000
  • II - 43001
  • III - 43002

It should be firing for ToV:
Relax level 111
  • I - 58500
  • II - 58501
  • III - 58502

I've added it. It will be in the next update for MQ2Melee. Thanks xzav.
 
are you adding a second line for that one, cause a lot of us don't use relax breather has a lot faster reuse time
 
are you adding a second line for that one, cause a lot of us don't use relax breather has a lot faster reuse time
Good eye tiki. Relax has a 360 recast time just like hiatus (vs. 90 for the previous ones). I moved relax to the hiatus line, and pushed update.



Thanks!


htw
 
Warrior Stuff from Curbstomp for MQ2Melee:
Shield Sunder supposed to be Shield Splinter at highest level. Shield Splinter ID# is 61000
Warrior's Bastion at highest level is now called Warriors Aegis ID#62055
wont use any taunts other than the very basic taunt, for instance he wont use NamDrows' Roar lvl 116 hate disc ID#62013. ill put more up as i play more and watch as i go
Ageless Enmity (Alt Activation ID # 10367, Spell ID # 52265) does not work
 
Warrior Stuff from Curbstomp for MQ2Melee:
Not Working
Shield Sunder supposed to be Shield Splinter at highest level. Shield Splinter ID# is 61000
Warrior's Bastion at highest level is now called Warriors Aegis ID#62055
wont use any taunts other than the very basic taunt, for instance he wont use NamDrows' Roar lvl 116 hate disc ID#62013. ill put more up as i play more and watch as i go
Ageless Enmity (Alt Activation ID # 10367, Spell ID # 52265) does not work
i can verify that MQ2Live had these changes made from HTW... as the 111-115 discs are activating, however i do agree that 116-120 for live and MQ2Next are not being ativated :(. however on MQ2Live HTW did say the provoke line should be used instead of the intergrated roar option. but thats me just recalling
 
WARRIOR UPDATE for lvl 116-120 to the best of my knowledge:

LAVINCRASH DEFENSE DISCIPLINE replaces STORMSTRIKE DEFENSE DISCIPLINE (NO CURRENT OPTION)
FULL MOON'S Champion replaces FIELD CHAMPION (This is the GROUP Version)
PRIMAL DEFENSE replaces COURAGEOUS DEFENSE (Under the DEFENSE Option)
WARRIOR'S AEGIS replaces WARRIOR'S RAMPART (Under AUSPICE Option)
HURRICANE BLADES replaces TEMPEST BLADES (NO CURRENT OPTION)
EXPLOSIVE STRIKE replaces PRECISION STRIKE (Under OPPORTUNISTSTRIKE Option)
TWILIGHT SHOUT replaces OPPRESSING SHOUT (Under the SHOUT Option)
BRISTLE replaces AGGREVATE (Under PROVOKE Option per HTW on 111-115 previous discussion) - the issue with this is that it uses the ID so depending on the rank this ID will change
RESOLUTE STAND replaces ULTIMATE STAND DISCIPLINE (NO CURRENT OPTION)
BRIGHTFELD'S ONSLAUGHT DISCIPLINE replaces BRUTAL ONSLAUGHT DISCIPLINE (NO CURRENT OPTION)
UNRELENTING ATTENTION replaces UNENDING ATTENTION (Under the ATTENTION Option)
NAMDROW'S ROAR replaces KRAGEK'S ROAR (Under PROVOKE Option per HTW on 111-115 previous discussion THIS CA HAS A ROAR OPTION) - the issue with this is that it uses the ID so depending on the rank this ID will change
ARMOR OF AKHEVAN RUNES replaces ARMOR OF RELENTLESS RUNES
NIGHT'S CALMING replaces RELAX (NO CURRENT OPTION)
 
WARRIOR UPDATE for lvl 116-120 to the best of my knowledge:

LAVINCRASH DEFENSE DISCIPLINE replaces STORMSTRIKE DEFENSE DISCIPLINE (NO CURRENT OPTION)
FULL MOON'S Champion replaces FIELD CHAMPION (This is the GROUP Version)
PRIMAL DEFENSE replaces COURAGEOUS DEFENSE (Under the DEFENSE Option)
WARRIOR'S AEGIS replaces WARRIOR'S RAMPART (Under AUSPICE Option)
HURRICANE BLADES replaces TEMPEST BLADES (NO CURRENT OPTION)
EXPLOSIVE STRIKE replaces PRECISION STRIKE (Under OPPORTUNISTSTRIKE Option)
TWILIGHT SHOUT replaces OPPRESSING SHOUT (Under the SHOUT Option)
BRISTLE replaces AGGREVATE (Under PROVOKE Option per HTW on 111-115 previous discussion) - the issue with this is that it uses the ID so depending on the rank this ID will change
RESOLUTE STAND replaces ULTIMATE STAND DISCIPLINE (NO CURRENT OPTION)
BRIGHTFELD'S ONSLAUGHT DISCIPLINE replaces BRUTAL ONSLAUGHT DISCIPLINE (NO CURRENT OPTION)
UNRELENTING ATTENTION replaces UNENDING ATTENTION (Under the ATTENTION Option)
NAMDROW'S ROAR replaces KRAGEK'S ROAR (Under PROVOKE Option per HTW on 111-115 previous discussion THIS CA HAS A ROAR OPTION) - the issue with this is that it uses the ID so depending on the rank this ID will change
ARMOR OF AKHEVAN RUNES replaces ARMOR OF RELENTLESS RUNES
NIGHT'S CALMING replaces RELAX (NO CURRENT OPTION)
GROUP CHAMPION and Companions CHAMPION IMO should be dived as the current option just only fires the GROUP VERSION and not the COMPANION VERSION