Plugin MQ2Melee: Fundaments

wwarwolf911

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Is the new combined fundaments going into melee or should we go ahead and holyshit them?
 
Could you help with information on changes that need to be done to the spire for each class. We will need the names of them all.

From patch notes.

- All - The First, Second, and Third Spire abilities for each class have been consolidated into a single Spire:
- - Spire abilities that buff the caster's group have been renamed 'Apex of _' while the self-targeted buffs retain the name 'Spire of _'.
- - Adjusted the buff stacking of all spires to reduce conflicts.
- - Berserker - Changed the name of the spire from 'Savagery' to 'of the Juggernaut'.
- - Cleric - Changed the name of the spire from 'Divinity' to 'of the Vicar'.
- - Enchanter - Increased the maximum level that Bewilderment of Lights, the effect triggered by the doppelgangers summoned by Spire of Enchantment, can mesmerize to 105 up from 88 for ranks 1-24 and to 118 up from 108 for ranks 25+.
- - Monk - Removed the triggered Rising/Waning buffs and included the benefits of the Rising Focus as part of the combined spire buff and increased the melee mitigation percentage of Sensei's Guard.
- - Necromancer - Tripled the base damage of the pet proc and changed the effect from damage over time to a direct damage lifetap.
- - Paladin - Changed the name of the spire from 'Holiness' to 'Chivalry'.
- - Wizard - Rank 27 of Spire of Arcanum will now reduce the mana cost of spells up to level 115 (up from level 110).
 
Berserk : Spire of the Juggernaut
Bard: Spire of the Minstrels
Cleric: Spire of the Vicar
Monk: Spire of the Sensei
Ranger: Spire of the Pathfinders
SK: Spire of the Reavers

Someone else will need to fill in the caster stuff.
 
spire of the warlord - warrior
spire of enchantment - enchanter
spire of the savage lord - beastlord
spire of the ancestors - shaman
Spire of nature - druid
spire of the juggernaut - berserker
 
Rogue: Spire of the Rake (/alt act 1410)
Berserker: Spire of the Juggernaut (/alt act 1500)
Cleric: Spire of the Vicar (/alt act 1470)
Shaman: Spire of Ancestors (/alt act 1490)
Warrior: Spire of the Warlord (/alt act 1400)
Bard: Spire of the Minstrels (/alt act 1420)
 
Spires firing on characters that I've played so far. Bard's is not. I have no melee flag turned on that I'm aware of the make them fire.
 
It'll be in next update, option is just fundament. and for control fundamentif

Wiki updated.

htw
 
New Spires's and alt codes for anyone this could be useful for.

Code:
1400: Spire of the Warlord //Warrior
1470: Spire of the Vicar //Cleric
1440: Spire of Chivalry //Paladin
1460: Spire of the Pathfinders //Ranger
1450: Spire of the Reavers //Shadow Knight
1480: Spire of Nature //Druid
1360: Spire of the Sensei //Monk
1420: Spire of the Minstrels //Bard
1410: Spire of the Rake //Rogue
1490: Spire of Ancestors //Shaman
1390: Spire of Necromancy //Necromancer
1350: Spire of Arcanum //Wizard
1370: Spire of Elements //Mage
1380: Spire of Enchantment //Enchanter
1430: Spire of the Savage Lord //Beastlord
1500: Spire of the Juggernaut //Berserker