Can we get this added for warriors? Brand new ability. With extension can be run full time. Make the toggle so it fires if you have above X% endurance.
[40000/15527] No Time to Bleed
Classes: WAR/96
Skill: Defense
Endurance: 819
Target: Self
Beneficial: Blockable
Casting: 0s, Recast: 5m, Timer: 17
1: Cast: No Time to Bleed Effect
Your superior conditioning allows you to toughen your skin, absorbing damage from each incoming attack.
[40001/15527] No Time to Bleed Rk. II
Classes: WAR/96
Skill: Defense
Endurance: 839
Target: Self
Beneficial: Blockable
Casting: 0s, Recast: 5m, Timer: 17
1: Cast: No Time to Bleed Effect II
Your superior conditioning allows you to toughen your skin, absorbing damage from each incoming attack.
[40002/15527] No Time to Bleed Rk. III
Classes: WAR/96
Skill: Defense
Endurance: 860
Target: Self
Beneficial: Blockable
Casting: 0s, Recast: 5m, Timer: 17
1: Cast: No Time to Bleed Effect III
Your superior conditioning allows you to toughen your skin, absorbing damage from each incoming attack.
[40003/15527] No Time to Bleed Effect
Target: Self
Beneficial: Blockable
Casting: 0s
Duration: 3m (30 ticks), Extendable: Yes, Dispelable: No
3: Absorb 600 Hits or Spells, Max Per Hit: 3098
Text: You don't have time to bleed.
Absorbs up to @3 damage from incoming blows for %z.
[40004/15527] No Time to Bleed Effect II
Target: Self
Beneficial: Blockable
Casting: 0s
Duration: 3m (30 ticks), Extendable: Yes, Dispelable: No
3: Absorb 600 Hits or Spells, Max Per Hit: 3253
Text: You don't have time to bleed.
Absorbs up to @3 damage from incoming blows for %z.
[40005/15527] No Time to Bleed Effect III
Target: Self
Beneficial: Blockable
Casting: 0s
Duration: 3m (30 ticks), Extendable: Yes, Dispelable: No
3: Absorb 600 Hits or Spells, Max Per Hit: 3416
Text: You don't have time to bleed.
Absorbs up to @3 damage from incoming blows for %z.
[40000/15527] No Time to Bleed
Classes: WAR/96
Skill: Defense
Endurance: 819
Target: Self
Beneficial: Blockable
Casting: 0s, Recast: 5m, Timer: 17
1: Cast: No Time to Bleed Effect
Your superior conditioning allows you to toughen your skin, absorbing damage from each incoming attack.
[40001/15527] No Time to Bleed Rk. II
Classes: WAR/96
Skill: Defense
Endurance: 839
Target: Self
Beneficial: Blockable
Casting: 0s, Recast: 5m, Timer: 17
1: Cast: No Time to Bleed Effect II
Your superior conditioning allows you to toughen your skin, absorbing damage from each incoming attack.
[40002/15527] No Time to Bleed Rk. III
Classes: WAR/96
Skill: Defense
Endurance: 860
Target: Self
Beneficial: Blockable
Casting: 0s, Recast: 5m, Timer: 17
1: Cast: No Time to Bleed Effect III
Your superior conditioning allows you to toughen your skin, absorbing damage from each incoming attack.
[40003/15527] No Time to Bleed Effect
Target: Self
Beneficial: Blockable
Casting: 0s
Duration: 3m (30 ticks), Extendable: Yes, Dispelable: No
3: Absorb 600 Hits or Spells, Max Per Hit: 3098
Text: You don't have time to bleed.
Absorbs up to @3 damage from incoming blows for %z.
[40004/15527] No Time to Bleed Effect II
Target: Self
Beneficial: Blockable
Casting: 0s
Duration: 3m (30 ticks), Extendable: Yes, Dispelable: No
3: Absorb 600 Hits or Spells, Max Per Hit: 3253
Text: You don't have time to bleed.
Absorbs up to @3 damage from incoming blows for %z.
[40005/15527] No Time to Bleed Effect III
Target: Self
Beneficial: Blockable
Casting: 0s
Duration: 3m (30 ticks), Extendable: Yes, Dispelable: No
3: Absorb 600 Hits or Spells, Max Per Hit: 3416
Text: You don't have time to bleed.
Absorbs up to @3 damage from incoming blows for %z.