MMOBugs MacroQuest Test Server - Latest Release

MQ2 updated for test server

Aug 27 2019 by Eqmule
- Updated for TEST
-
Aug 26 2019 by Knightly
- Removed #knightlyparse
- New TLO ${MacroQuest.Parser}
- New slash command /engine parser <x> [noauto] (where X is the version of the parser, right now 1 or 2 and noauto if you don't want it in your ini)
- New macro command #engine parser <x>
- Parser gets reset to the default in your ini whenever a macro ends
- Full documentation at Knightly / MQ2 Parser Changes * GitLab
 
just a little typo

in mq2docrack folder the version configure has a small typo preventing loading memory change ... only posting cause some people might not know how to fix

ex.
"2019.08.28
mising " at the end
 
in mq2docrack folder the version configure has a small typo preventing loading memory change ... only posting cause some people might not know how to fix

ex.
"2019.08.28
mising " at the end

Thanks for the heads up, I've fixed it up on update server.
 
MQ2 updated for test server

Patch Notes

September 10, 2019
_____________________


*** Items ***

- Removed the stacking on 5 Dose Potion of the Bone Field and 10 Dose Potion of the Bone Field items. Changed Toy Eye Ball to one charge. Stacking items with charges do not function correctly when stacked.
- Fixed a typo in the lore of "Overgrowth Shears."
- Restored mana preservation to The Burning Lands evolving shoulders that include classes with mana.
- Consolidated mount buffs. In nearly all cases, the buff is equal to or an improvement over the previous buff. The exception is the old Izah buff. None of the new buffs have as much AC as that buff offered.


*** Quests And Events ***

- Guntrik's quests - Sven and Philicia Drinn are no longer merchants, and can be killed.
- Strange Magic - Pets and mercenaries will no longer flee right after the first golem is defeated.
- Destroy Marnek's Wand - if somehow a character with this quest that has handed in the wand has lost their Suncrest Isle instance, the fisherman will give them another one.


*** Spells ***

- Buffs that absorb hits (up to a maximum damage value) will no longer fully negate resistable spells. These buffs will continue to properly block the intended amount of damage from spell and melee attacks.
- Corrected an issue that allowed certain types of pets (Cleric hammers, Wizard swords, Magician runes) to be hit by detrimental spells. They are now immune to all spells as intended.
- Magician - Fixed an error that caused pets that used Fire Elemental Bolt I-VII to deal less damage when focused. Increased the power all ranks of of Fire Elemental Bolt VI and VII.
- Magician - Corrected an error that made fire pets on Progression servers deal more damage than expected in Kunark, Velious, and Luclin eras.


*** AA ***

- All - Refunded Identify as this ability is redundant now that item descriptions are displayed when inspecting items at level 50+.
- All - Fixed a typo in the description of Veteran's Enhancement that errantly stated the ability increased your worn mana regeneration cap rather than your worn health regeneration cap.
- Multiple - Renamed the non-pet class ability 'Pet Discipline' to 'Companion's Discipline' to be in line with the naming used for pet classes.
- Bard - Refunded all ranks of Steady Hands and increased the base pick lock skill cap for bards for levels 80+ by 40 points. The skill bonus was reduced from 60 points to correct a few level span where bards had a higher skill cap than rogues. The skill cap increase is being granted at level 80 rather than level 70 due to the ability initially releasing with Secrets of Faydwer.
- Bard - Capped the maximum number of opponents that can be hit by Vainglorious Shout to 6 and increased the endurance cost for all ranks of this ability by 50%.
- Bard - Granted the ability to use Double Riposte as bards were the only class with the skill that did not have access to this ability.
- Bard - Refunded all ranks of Tune of Pursuance and increased the base tracking skill cap for bards for levels 65 and 96-100+.
- Berserker - Refunded all ranks of Student of War and increased the base frenzy skill cap for berserkers for levels 101+.
- Berserker - Refunded all ranks of Weapon Proficiency and increased the base weapon skill caps for berserkers for levels 85-105+.
- Berserker - Renamed Cry of Battle to Mass Group Buff.
- Cleric - Removed the undead-only restriction from Repel the Wicked.
- Cleric - Fixed a typo in the description for all ranks of Channeling the Divine that stated the ability granted a 50% twincast chance rather than a 100% chance.
- Cleric - Shield of Reverence has been changed to a passive ability.
- Druid - Refunded all ranks of Advanced Tracking and increased the base tracking skill cap for druids for levels 65+.
- Enchanter - Renamed the enchant metal abilities to include the quantity as a suffix rather than prefix. Ex: 'Mass Enchant Feymetal' is now titled 'Enchant Feymetal (x10)'. Refunded 'Enchant Palladium (x3)' and 'Enchant Palladium (x20)' as they were inconsistent with the rest of the abilities.
- Magician - Call Hither has been renamed Summoner's Step and is now a teleport-forward ability similar to Netherstep or Whisperwind. Reduced the level and expansion required to obtain ranks 4 and 5 of this ability.
- Magician - Updated Turn Summoned to deal direct damage rather than damage over time and updated Infusion of Elemental Light to always deal instant critical damage that will no longer block other instances of Infusion of Elemental Light from landing.
- Magician - Updated the buff icon for Thaumaturge's Focus.
- Monk - Consolidated Hastened Crane Stance and Focus: Crane Stance into a single line, Improved Crane Stance, and added an additional rank that was intended to go live with The Burning Lands.
- Necromancer - Call to Corpse has been renamed Summon Corpse. This ability now has 9 ranks and will cast the highest rank of your equivalent level summon corpse spell with a 10 second reuse time.
- Necromancer - Refunded Self Sacrifice as its initial purpose of dealing damage to the caster in order to benefit from other abilities is no longer required.
- Necromancer - Summon Remains now consumes 4 Tiny Jade Inlaid Coffins when cast.
- Paladin - Hand of Tunare no longer triggers Tunare's Fatigue after fading but will now instead increase the mana cost of twincast healing spells by 100%.
- Paladin - Moved Holy Warhorse from the Class tab to the Special tab in the AA window.
- Paladin - Shield of Brilliance has been changed to a passive ability.
- Paladin - Refunded all ranks of Glorious Reflection as this ability provided no benefit given the existence of Healing Adept.
- Paladin - Consolidated Restoration of Life to be rank 2 of Gift of Resurrection. Rank 2+ will now restore 96% experience. Reduced the hastening offered by rank 5 by 1 second and increased the mana cost of ranks 2+ by 100 points.
- Ranger - Refunded all ranks of Tracking Mastery and increased the base tracking skill cap for rangers for levels 66-70+.
- Rogue - Refunded all ranks of Weapon Proficiency and increased the base weapon skill caps for rogues for levels 96 and 101-105+.
- Rogue - Fixed an error with ranks 5 and 6 of 'Focus: Hack' that prevented the ability from focusing the combat ability 'Slice'.
- Shadowknight - Moved Unholy Warhorse from the Class tab to the Special tab in the AA window.
- Shadowknight - Summon Remains now consumes 4 Tiny Jade Inlaid Coffins when cast.
- Shaman - Improved Pure Spirit has been changed from a passive focus ability to an activated ability that casts the best rank of Pure Spirit that you have scribed.
- Shaman - Turgur's Virulent Swarm will no longer land on PCs (including yourself).
- Shaman - Feral Bite, the damage triggered by Rabid Bear, has has its DoT damage consolidated into its direct damage component.
- Wizard - Ward of Destruction now summons a stationary aura rather than a ward. As an aura Ward of Destruction will no longer be susceptible to damage and any opponents hit by Silent Fire will now credit the wizard as the attacker. Changed all ranks of Silent Fire from a 12 second damage over time spell to a direct damage spell that will not break root.
- Wizard - Updated Arcane Fusion to always deal critical damage and fixed an issue that allowed the ability to trigger on beneficial spells.
- Wizard - Corrected an issue that prevented Mirror Mirror from functioning as expected.
- Wizard - Refunded Translocational Anchor and updated all ranks of Cryomancy to include gate suppression as part of Cryomantic Stasis.


*** NPCs ***

- Moved a spiderling in the Broodlands that was spawning inside of a tree.


*** Progression Servers ***

- Access to Gnome Memorial Mountain requires that the Burning Lands is unlocked on your server.
- Corrected an error that made fire pets on Progression servers deal more damage than expected in Kunark, Velious, and Luclin eras.
- Veteran Reward AA abilities have been updated for progression servers to more closely reflect the timeline of their introduction.
- - The ability to claim Veteran Rewards on a character has been moved from Gates of Discord to Dragons of Norrath.
- - Abilities for years 1-7 (Lesson of the Devoted, Infusion of the Faithful, Chaotic Jester, Expedient Recovery, Steadfast Servant, Staunch Recovery, and Intensity of the Resolute) will now be usable starting with the release of Dragons of Norrath.
- - The 8th year ability, Throne of Heroes, will be usable with the release of Prophecy of Ro.
- - The 9th year ability, Armor of Experience, will be usable with the release of The Buried Sea.
- - The 10th year ability, Summon Resupply Agent, will be usable with the release of Secrets of Faydwer.
- - The 11th year ability, Summon Clockwork Banker, will be usable with the release of Seeds of Destruction.
- - The 12th year ability, Summon Permutation Peddler, will be usable with the release of Underfoot.
- - The 13th year ability, Summon Tribute Master, will be usable with the release of House of Thule.
- - The 14th year ability, Blessing of the Devoted, will be usable with the release of Veil of Alaris.


*** Miscellaneous ***

- The /safelock command now requires typing the full command in order to function to prevent accidental locking of the game. This should help in real life when kerrans are frisking your keyboard and manage to lock the game with a secret safelock password.
- The hit/miss check in melee combat now occurs before riposte and other defensive checks.
- Made multiple adjustments to Tribute and Guild tribute.
- - Merged the various "II" lines into their parent line as additional ranks. This results in ranks above 10 for some tribute lines.
- - Reduced the cost of ranks 5 to 13 of the tribute lines: Power of Will, Visions of Suffering, Twinge of Pain, Expeditious Aid, Persistent Boon, Power of Sight, Power of Recovery, Power of Conservation, Power of Alacrity, Visions of Command, Commanding Presence, and Power of Suffering.
- - Increased the effectiveness of rank 12 of Bulwark of Honor, Strength of Body, Strength of Mind, Strength of Will
- - Increased the effectiveness of rank 13 of Arm of Power, Body of Divinity, Symphony of the Rabbit, Juggler's Grace, Sage's Requital, Sage's Comprehension, and Countenance of Ardor.
- - Reduced the cost of ranks 6 to 13 of the guild tribute lines: Aura of Preservation, Power of Will, Visions of Suffering, Twinge of Pain, Expeditious Aid, Persistent Boon, Power of Sight, Power of Recovery, Power of Conservation, Power of Alacrity, Visions of Command, Commanding Presence, and Power of Suffering.
- - Guild Tribute: Added String Resonance to Symphony of Replenishment tier 8.
- Removed the Hero's Forge - Tinker's Clockwork and Hero's Forge - Memorial Clockwork achievements. The items are not currently available.
- Housing Explorer (Achievement) - Visiting Evantil's Abode, Hermit's Hideaway, and Bixie Hive houses are now optional for completing this achievement.
- Guild Locals Explorer (Achievement) - Visiting Grand, Modest, and Palatial Guild Halls are now optional for completing this achievement.


*** UI ***

- Made improvements to taunt messages:
- - Taunt messages are sent to all players in the area, and include the name of the NPC being taunted.
- - Added a new chat filter for taunt messages.
- - Failing to capture your target's attention is more clearly indicated as a partial success.
- - Added a message when a player obtains aggro using an aggro lock ability (SPA 444).
- - Taunt spells are no longer blocked by spells locking the NPC's aggro.
- - Sends a single message to players in the area when someone uses an area effect taunt (SPA 199).
- NPC tells are now formatted as "Soandso told you" while player tells (including cross server tells) appear as "Soandso tells you."
- - Removed an extra space from raid chat messages.
- - Changed the format of tells from tell windows when writing to the log. They now use the same format as regular tells.


*** Previously Updated ***

- Shield of Spines reports the correct amount of healing on the item description.


- The EverQuest Team
 
MQ2 updated for test server patch.

Patch Notes:
October 8, 2019
_____________________


*** Items ***

- Increased the proc rate of the item spells Whispering Midnight Defending Fire, Whispering Midnight Defending Magic, Blazing Euphoria Defending Fire, Blazing Euphoria Defending Magic.
- Adjusted the spell stacking on Illusion Benefit Greater Jann to coexist with the Enchanter spell Night's Endless Terror.
- Corrected the spell descriptions for Mana Preservation focus on the high tier ring and shoulder chase items from The Burning Lands.
- Corrected Sebilisian ornaments to reflect the correct descriptions when you examine them.


*** Quests and Events ***

- Antraygus, the Sporali King - Antraygus will only spawn once in the instance.
- General Reparm (Raid) - Put in a speculative fix for the Bone Burners spawning more than 3 times.
- The Darkness Howls and Ironing Out the Legion - Aggressive NPCs will grant experience where they were not before.


*** Spells ***

- All melee classes - Hiatus can now be activated in combat. It still has the melee speed penalty and endurance cap.
- Ranger - Drifting Smoke is now flagged outdoor-only as intended.
- Corrected melee abilities that were listed under incorrect timers in the right-click menu. For example, Bestial Savagery was listed under Disciplines->Timer 3 when it is Timer 7.


*** AA ***

- All - AA abilities that allow characters to escape combat have been retuned to provide a more consistent experience. Now, rather than some classes' escape abilities relying on level limits and variable success chances, all AA escape abilities will have a 100% chance to succeed on opponents up to 5 levels above the caster, they will trigger their secondary invisibility or sanctuary buffs regardless of proximity to attackers, and they will reduce the amount of hatred any NPC the caster fails to escape from by 1 million points. These abilities will now have higher reuse times and resource costs for most classes, as this better reflects our vision for these abilities.
- - Pet Users - Summon Companion - Rank 2 now provides a 100% chance for your pet to escape combat from all NPCs (previously a level difference of +3 and a maximum success chance of 95% at rank 4). Removed ranks 2 and 3 of this ability and made rank 2 available in Underfoot. Ranks 1 and 2 now consume 1% of your mana to activate.
- - Bard - Fading Memories - Removed ranks 4-40. Ranks 1-3 now consume 12, 6, and 2% of your maximum mana to activate. This ability now applies Evader's Invisibility regardless of your proximity to attackers.
- - Beastlord - Falsified Death - This ability is now available at level 80 in Underfoot. This ability consumes 2% of your maximum mana to feign death, allows you to escape combat from NPCs up to 5 levels higher than you, allows your warder to escape combat from all NPCs, triggers Evader's Invisibility, and has a 2.5-minute reuse time.
- - Berserker - Self Preservation - Increased the success chance to 100% (up from 90%), increased the level difference to +5 (up from +3), and removed the self-stun component of this ability. Removed ranks 4-11 and adjusted the hastening so that this ability has a 10-minute reuse by rank 3 at level 85 (up from 6 minutes at level 100). This ability now applies Evader's Temporary Sanctuary regardless of your proximity to attackers. This ability now consumes 8% of your maximum endurance to activate.
- - Cleric - Divine Peace - Increased the success chance to 100% (up from 90%), increased the level difference to +5 (up from +3), set the reuse time of this ability to be 10 minutes (up from 3 minutes), removed the 0.25 second cast time, and made the ability available in Underfoot at level 85 (previously Veil of Alaris at level 91). This ability now applies Evader's Temporary Sanctuary regardless of your proximity to attackers. This ability now consumes 8% of your maximum mana to activate.
- - Druid - Veil of the Underbrush - Increased the success chance to 100% (up from 90%), increased the level difference to +5 (up from +3), set the reuse time of this ability to be 10 minutes (up from 3 minutes), and made the ability available in Underfoot at level 85 (previously Veil of Alaris at level 95). This ability now applies Evader's Invisibility regardless of your proximity to attackers. This ability now consumes 8% of your maximum mana to activate.
- - Enchanter - Friendly Stasis - Increased the level difference to +5 (up from +3). Fixed the mesmerize duration to be 18 seconds rather than 30 seconds. This ability now applies Evadee's Invisibility regardless of your target's proximity to attackers. This ability now consumes 8% of your maximum mana to activate.
- - Enchanter - Self Stasis - Increased the level difference to +5 (up from +3). Removed ranks 5-11 and adjusted the hastening so that this ability has a 5-minute reuse by rank 4 at level 85 (down from 6 minutes at level 105). Fixed the mesmerize duration to be 18 seconds rather than 30 seconds. This ability now applies Evader's Invisibility regardless of your proximity to attackers. This ability now consumes 8% of your maximum mana to activate.
- - Magician - Drape of Shadows - Increased the success chance to 100% (up from 90%), increased the level difference to +5 (up from +3). Removed ranks 2-14 and set the reuse time of this ability to be 10 minutes (up from 3 minutes at 105). This ability now applies Evader's Invisibility regardless of your proximity to attackers. This ability now consumes 8% of your maximum mana to activate.
- - Monk - Imitate Death - Reduced the reuse of ranks 1-8 by 30 seconds. Rank 9 is now available in Underfoot (previously House of Thule). This ability now applies Evader's Temporary Invisibility regardless of your proximity to attackers. This ability now consumes 2% of your maximum endurance to activate.
- - Necromancer - Death's Effigy - Increased the success chance to 100% (up from 90%), increased the level difference to +5 (up from +3). Ranks 1-4 are now available in Underfoot (previously House of Thule for rank 1 and Call of the Forsaken for ranks 2-4). This ability now applies Evader's Invisibility regardless of your proximity to attackers. This ability now consumes 2% of your maximum mana to activate.
- - Paladin - Balefire Burst - Increased the success chance to 100% (up from 90%), increased the level difference to +5 (up from +3), increased the reuse time to 10 minutes (up from 3 minutes), removed the 0.5 second cast time, and made the ability available at level 85 in Underfoot (previously House of Thule). The ability now consumes 8% of your maximum mana to activate.
- - Ranger - Cover Tracks - Increased the success chance to 100% (up from 90%). Removed ranks 4-15 and adjusted the hastening so that this ability has a 10-minute reuse by rank 3 at level 85 (up from 3 minutes at level 100). This ability now applies Evader's Invisibility regardless of your proximity to attackers. This ability now consumes 8% of your mana to activate.
- - Rogue - Escape - Reduced the reuse of ranks 3-11 and added rank 12 resulting in a 1.5-minute reuse timer at level 85. This ability now applies Evader's Invisibility / Evader's Shroud of Stealth regardless of your proximity to attackers. This ability now consumes 2% of your maximum endurance to activate.
- - Shadowknight - Death's Effigy - This ability now applies Evader's Invisibility regardless of your proximity to attackers. This ability now consumes 2% of your maximum mana to activate.
- - Shaman - Inconspicuous Totem - Increased the level difference to +5 (up from +3). Removed ranks 4-13 and adjusted the hastening so that this ability has a 10-minute reuse by rank 3 at level 85 (up from 4 minutes at level 105). This ability now applies Evader's Invisibility regardless of your proximity to attackers. This ability now consumes 8% of your maximum mana to activate.
- - Warrior - Howl of the Warlord - Increased the success chance to 100% (up from 90%), increased the level difference to +5 (up from +3), and removed the 0.5 second cast time. Removed ranks 2-5 and adjusted rank 1 so that this ability has a 10-minute reuse time (up from 3 minutes) at level 85 and is available in Underfoot (previously House of Thule). This ability now applies Evader's Temporary Sanctuary regardless of your proximity to attackers. This ability now consumes 8% of your maximum endurance to activate.
- - Wizard - A Hole in Space - Increased the success chance to 100% (up from 90%), increased the level difference to +5 (up from +3), set the reuse time of this ability to be 10 minutes (up from 2.5 minutes), and made the ability available in Underfoot at level 85 (previously Veil of Alaris at level 95). This ability now applies Evader's Invisibility regardless of your proximity to attackers. This ability now consumes 8% of your maximum mana to activate.
- All - AA abilities that allow characters to leap forward have been normalized with improved reuse times, distances, new abilities for some classes, and reduced level and expansions to obtain:
- - Bard - Increased the distance that Lyre Leap allows you to travel from 160 to 315 feet.
- - Beastlord - Reduced the level required to purchase Cheetah's Pounce and made the ability available in Underfoot.
- - Berserker - Changed all ranks of Furious Leap function like other leap abilities rather than relying on applying force to the caster. The reworked ability will now allow you to travel up to 234 feet forward. Reduced the initial reuse time of this ability from 60 seconds to 40 seconds and modified ranks 2-5 to reduce the reuse time by 5 seconds per rank rather than 10 seconds per rank, resulting in the final rank matching the existing reuse time of 20 seconds.
- - Cleric - Added the ability Holy Step available at level 85 in Underfoot which allows you to teleport forward by 160 feet every 20 seconds.
- - Druid - Reduced the initial reuse time of Mistwalk from 30 to 20 seconds and made rank 1 available at level 85 in Underfoot.
- - Enchanter - Added the ability Phantasmal Step available at level 85 in Underfoot which allows you to teleport forward by 160 feet every 20 seconds.
- - Monk - Reduced the initial reuse time of Neshika's Blink from 30 seconds to 25 seconds, made rank 4 available in House of Thule, made rank 5 available in Veil of Alaris, and removed ranks 6-10.
- - Necromancer - Increased the distance that ranks 1-6 of Whisper Step allows you to travel from 234 to 315 feet.
- - Paladin - Reduced the level required to purchase ranks 2-7 of Leap of Faith and made ranks 6-7 available in Rain of Fear.
- - Ranger - Reduced the level required to purchase ranks 2-6 of Gladestrider's Leap, made ranks 2-4 available in House of Thule, and made ranks 5-6 available in Rain of Fear.
- - Rogue - Added new ranks 1 and 2 to Whisper Step at level 85 in Underfoot and 87 in House of Thule making the current rank 1 into rank 3 thereby reducing the final reuse time of this ability from 30 seconds to 20 seconds, increased the distance that all ranks allow you to travel from 104 to 234 feet, and made the final rank of this ability available in Rain of Fear.
- - Shadowknight - Reduced the level required to purchase ranks 2-4 and 6-7 of Hate Step and made ranks 6-7 available in Veil of Alaris.
- - Shaman - Reduced the level required to purchase Spirit Leap and made the ability available in Underfoot.
- - Warrior - Changed all ranks of Furious Leap function like other leap abilities rather than relying on applying force to the caster. The reworked ability will now allow you to travel up to 234 feet forward. Reduced the initial reuse time of this ability from 60 seconds to 40 seconds and modified ranks 2-5 to reduce the reuse time by 5 seconds per rank rather than 10 seconds per rank, resulting in the final rank matching the existing reuse time of 20 seconds.
- - Wizard - Increased the distance that Netherstep allows you to travel from 160 to 315 feet and added 2 additional hastening ranks bringing the final reuse time down to 10 seconds at level 95.
- Multiple - AA abilities that reduce that chance that your root spells will break (ex: Druid - Enhanced Root, Enchanter - Clinging Root, etc.) will now only apply that improvement to root spells cast by that caster. Previously, when a caster with one of these abilities would cast a root spell, the improved break chance would apply to 'all' root spells on that target.
- Bard - Corrected an issue with rank 43 of Boastful Bellow that caused the maximum level target that can be stunned to go down to 106 rather than up to 109.
- Enchanter - Increased the effectiveness of rank 17 of Gather Mana from 37,000 instant mana and 750 mana regeneration for 1 minute to 40,000 instant mana and 1,000 mana regeneration for 1 minute.
- Magician - Refunded all ranks of Intrinsic Efficiency, which was intended to be done when ranks 13-15 and 19-21 of Conjurer's Efficiency were consolidated.
- Necromancer - Refunded all ranks of Intrinsic Efficiency, which was intended to be done when ranks 2-7 of Embalmer's Efficiency were consolidated.
- Shadowknight - Refunded all ranks of Intrinsic Efficiency, which was intended to be done when ranks 2-7 of Embalmer's Efficiency were consolidated.
- Paladin - Hand of Tunare - Increased the number of counters on this ability to 20 to account for the fact that a successful twinheal focused with the mana penalty will consume 2 charges per cast. Reduced the duration of the ability from 6 minutes to 5 minutes and reduced the reuse time of the ability from 18 minutes to 15 minutes. Updated the ability so that the healing component of your Denouncement and Valiant Deflection line of spells will continue to be twincast but the initial mana cost of these spells will be increased to compensate.
- Wizard - Ranks 1-5 of Mirror Mirror now increase the resist modifier of the reflected spell by 20 points per rank.


*** Miscellaneous ***

- When sending and receiving tells using tell windows, the messages logged to the log file now match the messages when not using tell windows.
- /pick will now send players and group members to the evac point of a zone.


*** UI ***

- Fixed a crash that can occur when there are multiple entries for the same ChatWindowX_ContainterIndex saved in the UI configuration file. This should help in some of the cases where you had to delete your ini files in order to login.
- Corrected a crash bug from moving a tab left of Main Chat.
- Removed some no longer used UI elements from the Marketplace window.
- When using Search in the Barter Window, the results will only display the most expensive buy line from each buyer per unique item matched from the search.
- When searching for items in both the Bazaar Search Window and Barter Window, results over the transaction cap (2000000 platinum), will not be displayed.
- Fixed a bug where you could not disable tribute benefits when running out of favor.


- Changed -
EQUI_MarketplaceWnd.xml
 
MQ2 updated for test server.

November 12, 2019
_____________________

*** Spells ***

- Corrected an issue where bards couldn't interrupt spells if they were not originally bard songs.

*** AA ***

- All - The First, Second, and Third Spire abilities for each class have been consolidated into a single Spire.
- - - Spire buffs that offer different effects for the caster and the caster's group have been renamed 'Apex of _' while the self-targeted buffs from spires remain 'Spire of _'.
- - - Adjusted the majority of spire buffs to reduce stacking conflicts.
- - - Berserker - Changed the name of the spire from 'Savagery' to 'of the Juggernaut'.
- - - Cleric - Changed the name of the spire from 'Divinity' to 'of the Vicar'.
- - - Monk - Removed the triggered Rising/Waning buffs and included the benefits of the Rising Focus as part of the combined spire buff. Increased the melee mitigation percentage of Sensei's Guard.
- - - Necromancer - Tripled the base damage of the pet proc and changed the effect from damage over time to a direct damage lifetap.
- - - Paladin - Changed the name of the spire from 'Holiness' to 'Chivalry'.
- All - Ranks 1-3 of Mental Fortitude have been renamed Adamant Will for all classes. The functionality of the ability is unchanged.
- - - Bard - Consolidated Belltone Mind, Fluid March, and The Show Must Go On into a bard specific version of Adamant Will with new ranks 1-3 and refunded ranks 1-3 of the general class Adamant Will.
- - - Monk - Renamed Agile Feet to a monk specific version of Adamant Will with new ranks 1-3 and refunded ranks 1-3 of the general class Adamant Will.
- - - Paladin - Renamed Defender's Defiance to a paladin specific version of Adamant Will with new ranks 1-3 and refunded ranks 1-3 of the general class Adamant Will.
- - - Shadowknight - Renamed Dreadlord's Defiance to a shadowknight specific version of Adamant Will with new ranks 1-3 and refunded ranks 1-3 of the general class Adamant Will.
- - - Warrior - Renamed Myrmidon's Defiance to a warrior specific version of Adamant Will with new ranks 1-3 and refunded ranks 1-3 of the general class Adamant Will.
- - Bard - Removed all ranks of Focus: Denon's Dirge of Disruption and moved the effects of this group to the equivalent ranks of Focus: Brusco's Burning Call.
- - Berserker - Focus: Axe of Numicia has been renamed Focus: Axe of the Aeons and now improves the base damage of both the Axe of Numicia and Axe of the Aeons combat ability lines.
- - Berserker - Consolidated Throwing Mastery, Juggernaut's Mastery of Throwing, and Juggernaut's Weapon Mastery into a single ability line named Weapon Mastery of the Juggernaut.
- - Cleric - Consolidated Vehement Recompense to be ranks of Recourse of Life. Improved the healing and rune offered by all ranks of Recourse of Life and changed all ranks to trigger off of either direct damage or stun spells within a 10 level range of the equivalent rank's expansion level cap. The protection offered by this ability now guards against both spell and melee damage.
- - Druid - Removed all ranks of Peaceful Spirit of the Wood and Peaceful Convergence of Spirits. The standard (non-peaceful) versions of these abilities have been changed to trigger an additional blockable damage shield buff named Spiritwood Spikes.
- - Druid - Added additional ranks to Dire Charm that allow animals to be charmed without the chance to break for up to 6 minutes.
- - Magician - Focus: Fickle Conflagration has been renamed Focus: Capricious Fire and now includes the Chaotic Fire line of spells.
- - Magician - All ranks of Elemental Conversion have been changed to return 33% of the damage dealt to your summoned pet as mana rather than returning mana as a separate spell effect. The health/mana values for each rank are unchanged.
- - Monk - Increased the value of all ranks of Combat Fury.
- - Monk - Removed all ranks of Improved Step Pattern and moved the effects of this group to the equivalent ranks of Improved Synergy.
- - Monk - Consolidated Disciple of the Tonfa and Disciple of the Katori into a single ability line named Weapon Mastery of the Katori.
- - Necromancer - Added additional ranks to Dire Charm that allow undead creatures to be charmed without the chance to break for up to 6 minutes.
- - Necromancer - Removed all ranks of Focus: Vollmondnacht Orb and moved the effects of this group to the equivalent ranks of Focus: Impose for Blood.
- - Paladin - Consolidated Improved Blunted Blade Strike to be ranks 17-21 of Blessing of Light.
- - Paladin - Consolidated Two-Handed Bash, Immobilizing Bash, Vicious Smash, and the improved stun effect for bash attacks from Overpowering Strikes into a single ability line named Improved Bash. The resist modifier improvements offered by Overpowering Strikes are now integrated as new ranks of Improved Stuns.
- - Paladin - Consolidated Weapon Mastery of the Knight and Valiant Blade into a single ability line named Weapon Mastery of the Knight. This was done by replacing Valiant Blade with ranks of the shadowknight equivalent line Bloodthirsty Blade, resulting in earlier ranks of Weapon Mastery of the Knight now being available to the paladin class.
- - Ranger - The damage shield component of Convergence of Spirits will now apply as a separate blockable buff named Spiritwood Spikes.
- - Ranger - Consolidated Archery Mastery, Bow Mastery, Close Combat Mastery, and Scout's Weapon Mastery into a single ability line named Weapon Mastery of the Scout.
- - Rogue - Fixed an error with ranks 5-6 of Focus: Exuberant Dagger-Throw that prevented Forceful Dagger-Throw from being focused.
- - Rogue - Consolidated Assassin's Weapon Mastery, Rake's Powerful Aim, and Weighted Strikes into a single ability line named Weapon Mastery of the Assassin.
- - Shadowknight - Consolidated ranks 1-5 of Improved Spite of Ronak to be ranks 16-20 of Soul Abrasion.
- - Shadowknight - Consolidated Two-Handed Bash, Immobilizing Bash, Vicious Smash, and the improved stun effect for bash attacks from the cleric/paladin ability Overpowering Strikes into a single ability line named Improved Bash.
- - Shadowknight - Consolidated Bloodthirsty Blade and Knight's Weapon Mastery into a single ability line named Weapon Mastery of the Knight.
- - Warrior - Consolidated Merciless Grip and Warlord's Weapon Mastery into a single ability line named Weapon Mastery of the Warlord.
- - Wizard - Removed all ranks of Focus: Permeating Magic and moved the effects of this group to the equivalent ranks of Focus: Claws.
- - Wizard - Arcomancy, Cryomancy, and Pyromancy have been consolidated into a toggled passive ability named Trifurcating Magic.
- - - Increased the chance for fire and ice spells to trigger their additional effects to match magic spells.
- - - Increased the hate reduction of Pyromancy to include 2% of your total hate.
- - - Changed Arcomancy to apply a buff on the wizard that will increase the damage of your next 5 spells and increased the damage focus amount.
- - - Changed Cryomancy to reduce the target's cold, fire, and magic resists, deal damage, suppress gate spells, and removed Cryomantic Snare.

*** Miscellaneous ***

- Fixed a potential client crash if you used a Potion of Disgenderment soon after logging into a zone.
- Addressed a potential client crash when leaving the game.
- Addressed a zone stability issue related to buffs / debuffs on NPCs.
- Fixed a bug where picking as a group wasn't properly sending players to the evac point of a zone.
- Addressed a client crash issue when camping to server select or desktop.
- Corrected an issue where a player could get stuck unable to cast spells or use items when dying and drinking alcohol.

*** UI ***

- Addressed a potential crash issue in the UI related to entering character select or running the /loadskin command.
- Added a message when players activate a combat ability, visible to themselves and others.
- - Added a chat filter for other's disciplines that can turn off these messages, and modified the existing discipline filter so you can turn off your own activate messages.
- Mercenaries will now display their correct name in taunt messages.
- Rank 1-18 of Mana Burn once again will display damage done in the combat log.

- The EverQuest Team
 
MQ2 updated for Test server

December 10, 2019
_____________________


*** Torment of Velious ***

- The lands and denizens of the continent of Velious are suffering. The icy landscape has seemingly come to life and is flowing oddly upward toward the sky. This restless ice is infecting and animating the inhabitants it touches, turning them into zombie-like beings with a strange icy infection that appears alive in its own way – moving and shifting over their bodies. What has caused this strange turn? And what could it mean? All adventurers are called upon to unravel the chilling mysteries that are the Torment of Velious.
- Increased the maximum level cap to 115.
- Added a new key ring for Hero's Forge armor pieces.


*** Items ***
- New items for level 111 to 115 characters.


*** Tradeskills ***
- New crafting recipes for all crafting skills.


*** Quests And Events ***

- New Raids, Quests, and Missions for Torment of Velious!
- End of Empire (Raid) - Fixed a bug that prevented the shield from creating the protective aura.
- Counting Shadows - Improved operation of the task. It should be nearly impossible to be blocked by doing it out of order.
- Velishan's Revenge - Corrected a bug that would make it impossible to force the dragon to change forms.
- Braxi Roundup - You can now select a Snowstorm Ornamentation as a reward even if you've already received a Snowstorm Ornamentation in the past.


*** Spells ***
- New spells and combat abilities for level 111 to 115 characters.


*** AA ***

- New AAs for level 111 to 115 characters.
- All - Adjusted the AA ability window descriptions and spell descriptions for all ranks of every AA line that was upgraded with new ranks for Torment of Velious to include spell description links and more accurate information regarding how each ability functions.
- - Cleric - Adjusted buff stacking on Divine Avatar to reduce conflicts with other buffs.
- - Shaman - Adjusted buff stacking on Rabid Bear to reduce conflicts with other buffs.
- - Warrior - Removed the self damaging component of Warlord's Tenacity.


*** NPCs ***

- Rare spawn bonuses will no longer prevent Telgrith, Black Legion Captain from spawning in Direwind.
- Capped strikethrough values on non-raid NPCs from Underfoot to Torment of Velious. You should see fewer strikethroughs, especially from higher level NPCs.
- The ghostly student in the Tower of Frozen Shadow who appears in odd places on the 6th floor has found his way back to the 2nd floor library.
- Spells cast by NPCs in Heroic Adventures will scale more appropriately at higher levels.
- Level 106-110 NPCs in Heroic Adventures now base their stats on tier 1 Ring of Scale instead of tier 1 Empires of Kunark.


*** Mercenaries ***
- Increased the abilities of level 111 to 115 mercenaries.


*** Progression Servers ***

- Accelerated the unlock schedule of Rain of Fear and Call of the Forsaken.
- - Decreased turn-ins required to unlock the druid rings in Shards Landing.


*** Miscellaneous ***

- Customers browsing a Buyer or Trader in the Bazaar will be prompted to re-open the Merchant/Barter Window if there is a price change before they are allowed to complete a transaction.
- Added the ability to place Hero's Forge Suits in the Hero's Forge Key Ring.
- Increased the maximum level cap to 115.
- Added a new key ring for Hero's Forge armor pieces.
- Vex Thal - Fixed a bug that would send players to the zone in if they got too close to some walls in the rooms where the various Khaas Thox Aten Ha Ra hang out.
- Fixed a crash that can occur at the server select screen.


*** UI ***

- Corrected an issue where right-clicking an AA hotbutton would not always go to the correct AA description.
- Corrected an issue where avoiding a hit by a lucky riposte would not display that it was lucky.
- Corrected an issue where a twinproc would cause additional procs from the same cast to report incorrectly as twincasts.
- Corrected an issue where the Marketplace did not always display a membership discount correctly at the character select screen.
- Moved spell emotes from heal messages to their own line of text instead of at the beginning of a heal line.
- - Removed the spell emote that made it look like the caster of a lifetap was hit by the spell.
- Added the <ShowHeader> property for the ListBox control to allow for hiding the header via XML.

- Added -
EQUI_OverseerWnd.xml

- Changed -
EQUI.xml
EQUI_Animations.xml
EQUI_KeyRingWnd.xml
EQUI_Templates.xml
SIDL.xml


- The EverQuest Team
 
Test server updated for latest changes from live. (Was actually using it for MQ2Bot testing which is only reason I updated it)

If there is people actively using it on test and want changes ported over, please let me know.
 
Test server updated for latest changes from live. (Was actually using it for MQ2Bot testing which is only reason I updated it)

If there is people actively using it on test and want changes ported over, please let me know.



i just came back and started playing again on test and i also use MQ2bot
 
MQ2 updated for test server

January 07, 2020
_____________________


*** Items ***

- Corrected an issue where right clicking the Compressed Banquet Complete Set would cause the item to poof with no reward if you didn't have a top-level inventory slot open.


*** Quests & Events ***

- You Can't Go Back Home - Fixed an issue that could cause the Restless Ry'Gorr to not appear if there was already one there. This prevented two people from completing the task at the same time and would make it so that the second person to scoop up Orctooth would not be able to continue the task without stealing the Restless Ry'Gorr from the other player(s).
- Last of the Storm Boars - Fixed issue that caused pets to sometimes prevent task updates.


*** Spells ***

- Scribing a new rank of a spell will now try to auto-memorize the spell for you.
- - Scribing reward set spells will always close your spellbook if updating your memorized spell list.
- Damaging Aura spells now report last hit damage to players who do not receive kill credit.


*** NPCs ***

- Fixed an issue with Margidor spawning too frequently in the Eastern Wastes
- Corrected an issue where pets and mounts could be left behind when their owner left the zone.


*** Collections ***

- Increased the drop rate of collectibles within the instance for "The Head of the Snake".


*** Progression Servers ***

- Veteran Reward AA abilities have been updated for progression servers to more closely reflect the timeline of their introduction.
- - The ability to claim Veteran Rewards on a character has been moved from Gates of Discord to Dragons of Norrath.
- - Abilities for years 1-7 (Lesson of the Devoted, Infusion of the Faithful, Chaotic Jester, Expedient Recovery, Steadfast Servant, Staunch Recovery, and Intensity of the Resolute) will now be usable starting with the release of Dragons of Norrath.
- - The 8th year ability, Throne of Heroes, will be usable with the release of Prophecy of Ro.
- - The 9th year ability, Armor of Experience, will be usable with the release of The Buried Sea.
- - The 10th year ability, Summon Resupply Agent, will be usable with the release of Secrets of Faydwer.
- - The 11th year ability, Summon Clockwork Banker, will be usable with the release of Seeds of Destruction.
- - The 12th year ability, Summon Permutation Peddler, will be usable with the release of Underfoot.
- - The 13th year ability, Summon Tribute Master, will be usable with the release of House of Thule.
- - The 14th year ability, Blessing of the Devoted, will be usable with the release of Veil of Alaris.


*** Miscellaneous ***

- Special locations that allow the use of Bind Affinity on melee classes will now display a message when entering and exiting their boundaries.
- Addressed an issue that would cause the client to appear hung when it should have just closed due to graphics issues.
- Fixed an issue that prevented achievements from logging in tells correctly.


*** UI ***

- Corrected an issue where the AA window wouldn't always update if Can Purchase was enabled.
- Corrected an issue where critical nukes caused by the innate wizard chance were not reported as critical hits.


- Changed -
EQUI_GroupSearchWnd.xml


- The EverQuest Team