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Hi 40oz and Tiker000,
I have a quick question. The below nuke setting is an example and would like to confirm some things.
NukeUse1=TRUE
by using this I want to to stop nuking the monster when the monster is 25 hit points. This works.
my question is this, if the monster is a named and I set a condion to nuke it, do it still check the general settings of that nuke like the NukeStopAtMobPctHP1=25? For example
I have a quick question. The below nuke setting is an example and would like to confirm some things.
Spoiler:
Information
NukeUse1=TRUE
NukeSpellName1=Mindcleave
NukeSpellGem1=gem8
NukeUseAtMobPctHP1=90
NukeStopAtMobPctHP1=25
NukeRecast1=10s
NukeConditions1=
by using this I want to to stop nuking the monster when the monster is 25 hit points. This works.
my question is this, if the monster is a named and I set a condion to nuke it, do it still check the general settings of that nuke like the NukeStopAtMobPctHP1=25? For example
Spoiler:
Information
Spoiler:
Information
NukeUse1=TRUE
NukeSpellName1=Mindcleave
NukeSpellGem1=gem8
NukeUseAtMobPctHP1=90
NukeStopAtMobPctHP1=25
NukeRecast1=10s
NukeConditions1=${Target.Named}
Would it cast beyond the 25% hit points? I think what I'm asking is without having to have the same spell to be casted in two different situations, can u help me to define 1 setting? I am not sure if the below code would be correct.
Spoiler:
Information
NukeUse1=TRUE
NukeSpellName1=Mindcleave
NukeSpellGem1=gem8
NukeUseAtMobPctHP1=90
NukeStopAtMobPctHP1=5 <----Notice I reduced this.
NukeRecast1=10s
NukeConditions1=${Target.CurrentHPs}>20 || $Target.Named}
basicly to fire that spell regardless if name monster or regular monster and if it is a name then it will continue to do it till the name monster is 5% hitpoints?
Spoiler:
Information
NukeUse1=TRUE
NukeSpellName1=Mindcleave
NukeSpellGem1=gem8
NukeUseAtMobPctHP1=90
NukeStopAtMobPctHP1=25
NukeRecast1=10s
NukeConditions1=${Target.Named}
Spoiler: