HUD help

Wayist

Member
Joined
Feb 18, 2006
Messages
48
Reaction score
2
Points
8
162526548_1102803693525383_2396933226294923691_n.jpg
After last update the location number 1 appeared (which I do not use) and location number 2 use to show the nearest name or 4. anyone know how to get the name list back and get rid of number 1?
 
Yeah none of them worked even uninstalled all of mq2 and reloaded it and still nothing\
 
Try "/memindi off" to get rid of top left stuff.

The nearest spawn stuff should have been stored in MQ2Hud.ini

Here is the default Elements section which I believe you wanted it to use.

Code:
[Elements] 
Time=3,5,38,0,255,0,Time: ${Time}
LastTell=3,5,50,0,255,0,LastTell - ${MacroQuest.LastTell} 
RegExp=3,5,62,0,255,0,EXP - ${Me.PctExp}%
AAExp=3,5,74,0,255,0,AAExp - ${Me.PctAAExp}%
Spawn1=3,5,86,255,255,0,${If[${NearestSpawn[1,npc named].Name.NotEqual["NULL"]},${NearestSpawn[1,npc named].Level} - ${NearestSpawn[1,npc named].Name},]}
Spawn2=3,5,98,255,255,0,${If[${NearestSpawn[2,npc named].Name.NotEqual["NULL"]},${NearestSpawn[2,npc named].Level} - ${NearestSpawn[2,npc named].Name},]}
Spawn3=3,5,110,255,255,0,${If[${NearestSpawn[3,npc named].Name.NotEqual["NULL"]},${NearestSpawn[3,npc named].Level} - ${NearestSpawn[3,npc named].Name},]}
Spawn4=3,5,122,255,255,0,${If[${NearestSpawn[4,npc named].Name.NotEqual["NULL"]},${NearestSpawn[4,npc named].Level} - ${NearestSpawn[4,npc named].Name},]}
GMInd1=3,5,134,0,250,0,GM - ${If[${Spawn[gm].ID},${SpawnCount[gm]} GM's in zone.,No GM's Present]}
GroupLeader=3,5,146,0,255,0,${If[${Group.Members}>0,GroupLDR - ${Group.Leader},]}  
RaidLeader=3,5,158,0,255,0,${If[${Raid.Members}>0,RaidLDR - ${Raid.Leader},]}
PPLinRaid=3,5,170,0,255,0,${If[${Raid.Members}>0,In Raid - ${Raid.Members},]}

Also check your character settings in MQ2HUD.ini.
 
that is what I am looking to use but when I type in what you said the 1 area is still there and the top did clear. how to load that elements section?
 
unload MQ2Hud (/plugin mq2hud unload)

Open MQ2Hud.ini

Put in the following

Code:
[MQ2HUD]
Last=Elements
SkipParse=5
CheckINI=10
UpdateInBackground=off
ClassHUD=on
ZoneHUD=on
UseFontSize=off

[Elements] 
Time=3,5,38,0,255,0,Time: ${Time}
LastTell=3,5,50,0,255,0,LastTell - ${MacroQuest.LastTell} 
RegExp=3,5,62,0,255,0,EXP - ${Me.PctExp}%
AAExp=3,5,74,0,255,0,AAExp - ${Me.PctAAExp}%
Spawn1=3,5,86,255,255,0,${If[${NearestSpawn[1,npc named].Name.NotEqual["NULL"]},${NearestSpawn[1,npc named].Level} - ${NearestSpawn[1,npc named].Name},]}
Spawn2=3,5,98,255,255,0,${If[${NearestSpawn[2,npc named].Name.NotEqual["NULL"]},${NearestSpawn[2,npc named].Level} - ${NearestSpawn[2,npc named].Name},]}
Spawn3=3,5,110,255,255,0,${If[${NearestSpawn[3,npc named].Name.NotEqual["NULL"]},${NearestSpawn[3,npc named].Level} - ${NearestSpawn[3,npc named].Name},]}
Spawn4=3,5,122,255,255,0,${If[${NearestSpawn[4,npc named].Name.NotEqual["NULL"]},${NearestSpawn[4,npc named].Level} - ${NearestSpawn[4,npc named].Name},]}
GMInd1=3,5,134,0,250,0,GM - ${If[${Spawn[gm].ID},${SpawnCount[gm]} GM's in zone.,No GM's Present]}
GroupLeader=3,5,146,0,255,0,${If[${Group.Members}>0,GroupLDR - ${Group.Leader},]}  
RaidLeader=3,5,158,0,255,0,${If[${Raid.Members}>0,RaidLDR - ${Raid.Leader},]}
PPLinRaid=3,5,170,0,255,0,${If[${Raid.Members}>0,In Raid - ${Raid.Members},]}

[CHARACTERNAMEREMOVED_SERVERREMOVED]
Last=Elements
SkipParse=1
CheckINI=10
UpdateInBackground=on
ClassHUD=on
ZoneHUD=on

Save.

Reload MQ2Hud (/plugin mq2Hud)

That should get you the following MQ2Hud. When you load the plugin, MQ2Hud.ini should update with your character name/server name, showing what MQ2Hud it's using

Here is different Elements MQ2Hud.ini that is the default in our release.

Code:
[Elements] 
// Cursor
      CursorItem=7,2,205,25,215,215,215,${If[${Cursor.ID},${Cursor},]}

// Player
      LineBreak2a=3,2,260,65,255,255,255,______________________ 
      LineBreak2b=3,2,261,80,255,255,255,  Player
      LineBreak2c=3,2,260,85,255,255,255,______________________ 
      BG2a=3,2,260,80,0,0,0,||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| 
      BG2b=3,2,260,75,0,0,0,|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| 
      BG2c=3,2,260,85,0,0,0,|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| 
      BG2d=3,2,261,80,0,0,0,|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| 
      BG2e=3,2,261,75,0,0,0,|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| 
      BG2f=3,2,261,85,0,0,0,|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| 
      ZoneShortNameText=3,2,330,100,0,240,0,${Zone.ShortName} 
      ZoneShortName=3,2,265,100,255,234,8,Zone: 
      SpeedText=3,2,265,112,255,234,8,RunSpeed: 
      Speed=3,2,330,112,0,240,0, ${Int[${Me.Speed}]} 
      InvisStatus=3,2,233,112,0,255,255,${If[${Me.Invis},(Invis),]}
      LastTellText=3,2,265,124,255,234,8,Last Tell: 
      LastTell=3,2,330,124,255,0,8,${If[${MacroQuest.LastTell.NotEqual["NULL"]},${MacroQuest.LastTell},(None)]} 
      AFKStatus=3,2,235,124,255,0,0,${If[${Me.AFK},(AFK),]}
      MacText=3,2,265,136,255,234,8,Macro: 
      Mac=3,2,330,136,204,153,255,${If[${Macro.Name.NotEqual["NULL"]},${Macro.Name} (${Macro.CurLine}) ${If[${Macro.Paused},<<PAUSED>>,]}        ,(None)]}
      ManaRegText=3,2,265,148,255,234,8,${If[${Me.MaxMana}>0,Mana Regen: ,]}
      ManaReg=3,2,330,148,0,240,0,${If[${Me.MaxMana}>0,${Me.ManaRegen}/Tic   ${Me.CurrentMana} / ${Me.MaxMana},]}
      HPRegText=3,2,265,160,255,234,8,HP Regen:
      HPReg=3,2,330,160,0,240,0,${Me.HPRegen}/Tic   ${Me.CurrentHPs} / ${Me.MaxHPs}
      EndRegText=3,2,265,172,255,234,8,End Regen:
      EndReg=3,2,330,172,0,240,0,${Me.EnduranceRegen}/Tic   ${Me.CurrentEndurance} / ${Me.MaxEndurance}
      AFKStatus=3,2,230,184,255,0,0,${If[${Me.Invis},(Invis),]}
      LocationText=3,2,265,184,255,234,8,Loc Y/X/Z: 
      Location=3,2,330,184,0,255,0,${Me.Y}  ${Me.X}  ${Me.Z} 
      ExperienceText=3,2,265,196,255,234,8,Experience: (M)                   (A)    
      Experience=3,2,346,196,0,255,0,${Me.PctExp} %           ${Me.PctAAExp} % 
      HungerLevelText=3,2,265,208,255,234,8,Hunger: 
      HungerLevel=3,2,305,208,0,240,0, ${Me.Hunger}
      ThirstLevelText=3,2,355,208,255,234,8,Thirst:
      ThirstLevel=3,2,390,208,0,240,0, ${Me.Thirst}
      CombatStateText=3,2,265,220,255,234,8,State:
      CombatState=3,2,305,220,0,240,0, ${Me.CombatState}
      FreeInventoryText=3,2,355,220,255,234,8,Free:
      FreeInventorySkill=3,2,410,220,0,240,0, ${Me.FreeInventory}
      
// Target
      LineBreak1a=3,2,260,225,255,255,255,______________________ 
      LineBreak1b=3,2,261,240,255,255,255,  Target
      LineBreak1c=3,2,260,245,255,255,255,______________________ 
      BG1a=3,2,260,240,0,0,0,|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| 
      BG1b=3,2,260,235,0,0,0,|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| 
      BG1c=3,2,260,245,0,0,0,|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| 
      BG1d=3,2,261,240,0,0,0,|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| 
      BG1e=3,2,261,235,0,0,0,|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| 
      BG1f=3,2,261,245,0,0,0,|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| 
      TargetName=3,2,267,260,255,244,8,${If[${Target.ID},${Target.CleanName} - ,]} 
      TargetLevel=3,2,267,260,0,255,0,${If[${Target.ID},${Target.CleanName} - ${Target.Level} ${Target.Class},]} 
      GreyCon1=1,2,261,259,128,128,128,${If[${Target.ID},${If[${Target.ConColor.Equal["GREY"]},||,]},]} 
      GreenCon1=1,2,261,259,0,255,0,${If[${Target.ID},${If[${Target.ConColor.Equal["GREEN"]},||,]},]} 
      LightBlueCon1=1,2,261,259,0,255,255,${If[${Target.ID},${If[${Target.ConColor.Equal["LIGHT BLUE"]},||,]},]} 
      BlueCon1=1,2,261,259,0,0,255,${If[${Target.ID},${If[${Target.ConColor.Equal["BLUE"]},||,]},]} 
      WhiteCon1=1,2,261,259,255,255,255,${If[${Target.ID},${If[${Target.ConColor.Equal["WHITE"]},||,]},]} 
      YellowCon1=1,2,261,259,255,255,0,${If[${Target.ID},${If[${Target.ConColor.Equal["YELLOW"]},||,]},]} 
      RedCon1=1,2,261,259,255,0,0,${If[${Target.ID},${If[${Target.ConColor.Equal["RED"]},|||,]},]} 
      GreyCon2=1,2,262,259,128,128,128,${If[${Target.ID},${If[${Target.ConColor.Equal["GREY"]},||,]},]} 
      GreenCon2=1,2,262,259,0,255,0,${If[${Target.ID},${If[${Target.ConColor.Equal["GREEN"]},||,]},]} 
      LightBlueCon2=1,2,262,259,0,255,255,${If[${Target.ID},${If[${Target.ConColor.Equal["LIGHT BLUE"]},||,]},]} 
      BlueCon2=1,2,262,259,0,0,255,${If[${Target.ID},${If[${Target.ConColor.Equal["BLUE"]},||,]},]} 
      WhiteCon2=1,2,262,259,255,255,255,${If[${Target.ID},${If[${Target.ConColor.Equal["WHITE"]},||,]},]} 
      YellowCon2=1,2,262,259,255,255,0,${If[${Target.ID},${If[${Target.ConColor.Equal["YELLOW"]},||,]},]} 
      RedCon2=1,2,262,259,255,0,0,${If[${Target.ID},${If[${Target.ConColor.Equal["RED"]},||,]},]} 
      TargetSpeedText=3,2,265,272,255,234,8,${If[${Target.Name.NotEqual["NULL"]},RunSpeed is: ,]} 
      TargetSpeed=3,2,350,272,0,255,0,${If[${Target.Name.NotEqual["NULL"]},${Target.Speed},]} 
      TargetPctHPText=3,2,265,284,255,234,8,${If[${Target.Name.NotEqual["NULL"]},Percent HP: ,]} 
      TargetPctHP=3,2,350,284,0,255,0,${If[${Target.Name.NotEqual["NULL"]},${Target.PctHPs},]} 
      LoSText=3,2,265,296,255,234,8,${If[${Target.Name.NotEqual["NULL"]},Line of Sight:,]} 
      LoS=3,2,350,296,200,25,200,${If[${Target.Name.NotEqual["NULL"]},${LineOfSight[${Me.Y},${Me.X},${Me.Z}:${Target.Y},${Target.X},${Target.Z}]},]} 
      TargetDistText=3,2,265,308,255,234,8,${If[${Target.Name.NotEqual["NULL"]},Distance:,]} 
      TargetDist=3,2,350,308,0,255,0,${Target.Distance} 
      TargetGuildText=3,2,265,320,255,234,8,${If[${Target.Guild.NotEqual["NULL"]},Guild: ,]}
      TargetGuild=3,2,265,320,0,234,0,${If[${Target.Guild.NotEqual["NULL"]},Guild: ${Target.Guild},]}${If[${Target.Guild.NotEqual["NULL"]},${If[${Target.GuildStatus.NotEqual["member"]}, (${Target.GuildStatus}),]},]}

I'm starting to think in the second MQ2Hud.ini, it was just showing bottom of Target section for you.

You can customize it to display what you want. You can also use MQ2HudMove to move it around on your screen.
 
  • Like
Reactions: Cage9d9
That last post the top one worked.. thanks a ton fry and all