How to make sound when spawn up?

someguy1

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Is there a way for me to make the eq level up sound play when mq2spawnmaster detects a spawn is up?
 
Could try this...

I haven't experimented with spawnmaster, but you could try this:

Add a variable to your macro

AlertMobIsUp boolean (T/F)

Then add the lines:
/if (!${AlertMobIsUp} && $(SpawnCount[MOB I WANT TO KILL's name]}>0) /multiline ; /varset AlertMobIsUp TRUE ; /beep 1 ; beep 1 ; beep 1
/if (${AlertMobIsUp} && ${SpawnCount[MOB I WANT TO KILL's name]}<1) /varset AlertMobIsUp FALSE


Keep in mind, some named have shown up in 2 spawn points at the same time. It's crazy rare, but I've seen it happen.

Pro and Con of both methods:

DLLs are usually cleaner and don't require running perticular macros.

DLLs can break or not be updated when new releases are put out. If the most basic MQ2 works, macro checks should work.
 
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I'll throw in a couple pennies! ;)

You could also use that same command in your mq2spawnmaster.ini, e.g.:

[Settings]
OnSpawnCommand=/beep default

Or /beep #, etc.

Otherwise, you can use MQ2Targets, and use the eqding.mp3 as your alert sound (I've attached it to this post).

That should give you a few ways to do what you want.

htw
 

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  • eqding.mp3
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Thanks this worked. Now how do I make it so that it will email me when spawn is up?