How to make a Hud.ini

I'm looking for a way to perform one of the following in my hud:

1) Display all raid members Name/Health
OR
2) Display Name/Health for all characters connected to EQBC

Essentially, I just want to be able to monitor the hp of everyone (whether group 1, group 2, or group 3) as I tab through, without having to worry about which character is in which group (sometimes I forget which toons are assigned to which group LOL).

If you know of a better way to accomplish this, I'm more than open to ideas (note: I'm on the TLP, so I've tried to avoid assigning these toons to the Extended Target window).
 
HUD Display

Does anyone know how to move the location of the hud display? I know it used to be on the left side of the screen under the lag-o-meter. Now it's about four inches from the left side.

Also, is there code for targets HPS, AC, MANA, AA's, etc?

Thanks,
-NS
 
Does anyone know how to move the location of the hud display? I know it used to be on the left side of the screen under the lag-o-meter. Now it's about four inches from the left side.

Also, is there code for targets HPS, AC, MANA, AA's, etc?

Thanks,
-NS
Wiki knows
 
What Pete said. :)

MQ2HUDMove - MMOBugs Wiki
MQ2HUD - MMOBugs Wiki

As far as code for targets, yourself, all kinds of things - check the TLO listing, and/or plugin listings if w/e plugin provides TLO information.

Main TLO list: Top-Level Objects - MacroQuest Wiki

As far as that kind of info for your target (the ones you specified), it's not sent to your client (well, except HPs, and that's going to just be a percent for target). What is sent is available as members of the Target TLO.

htw
 
I'm looking for a way to perform one of the following in my hud:

1) Display all raid members Name/Health
OR
2) Display Name/Health for all characters connected to EQBC

Essentially, I just want to be able to monitor the hp of everyone (whether group 1, group 2, or group 3) as I tab through, without having to worry about which character is in which group (sometimes I forget which toons are assigned to which group LOL).

If you know of a better way to accomplish this, I'm more than open to ideas (note: I'm on the TLP, so I've tried to avoid assigning these toons to the Extended Target window).

Characters need to be connected to EQBC in order for them to show up in your hud... (need mq2eqbc, mq2netheal, mq2netbots for information to pull)

I usually run a group of three, but this should give you an idea on what is needed to get a full group of 6 members to show up on your HUD.

I copy and pasted this from somewhere else and made it fit to my needs so you may need to change things up to fit your idea of how you want your hud to look like.

Code:
[Group]
Name0=  3,010,135,255,255,255,EQBC Group
Name1=  3,010,150,240,240,000,${If[${NetBots.Counts}>=1,${NetBots.Client.Arg[1]} ${NetBots[${NetBots.Client.Arg[1]}].Level} XP:${Int[${NetBots[${NetBots.Client.Arg[1]}].PctExp}]} AXP:${Int[${NetBots[${NetBots.Client.Arg[1]}].PctAAExp}]},NA]} 
HP1=    3,010,165,255,100,100,HP:${If[${NetBots.Counts}>=1,${NetBots[${NetBots.Client.Arg[1]}].PctHPs},]}%
Mana1=  3,060,165,100,100,255,M:${If[${NetBots.Counts}>=1,${NetBots[${NetBots.Client.Arg[1]}].PctMana},]}%
End1=   3,100,165,255,234,008,E:${If[${NetBots.Counts}>=1,${NetBots[${NetBots.Client.Arg[1]}].PctEndurance},]}%
Pet1=   3,140,165,255,255,255,Pet:${If[${NetBots.Counts}>=1 && ${NetBots[${NetBots.Client.Arg[1]}].PetID}>0,${NetBots[${NetBots.Client.Arg[1]}].PetHP},]}%
Name2=  3,010,185,240,240,000,${If[${NetBots.Counts}>=2,${NetBots.Client.Arg[2]} ${NetBots[${NetBots.Client.Arg[2]}].Level} XP:${Int[${NetBots[${NetBots.Client.Arg[2]}].PctExp}]} AXP:${Int[${NetBots[${NetBots.Client.Arg[2]}].PctAAExp}]},NA]} 
HP2=    3,010,200,255,100,100,HP:${If[${NetBots.Counts}>=2,${NetBots[${NetBots.Client.Arg[2]}].PctHPs},]}%
Mana2=  3,060,200,100,100,255,M:${If[${NetBots.Counts}>=2,${NetBots[${NetBots.Client.Arg[2]}].PctMana},]}%
End2=   3,100,200,255,234,008,E:${If[${NetBots.Counts}>=2,${NetBots[${NetBots.Client.Arg[2]}].PctEndurance},]}%
Pet2=   3,140,200,255,255,255,Pet:${If[${NetBots.Counts}>=2 && ${NetBots[${NetBots.Client.Arg[2]}].PetID}>0,${NetBots[${NetBots.Client.Arg[2]}].PetHP},]}%
Name3=  3,010,215,240,240,000,${If[${NetBots.Counts}>=3,${NetBots.Client.Arg[3]} ${NetBots[${NetBots.Client.Arg[3]}].Level} XP:${Int[${NetBots[${NetBots.Client.Arg[3]}].PctExp}]} AXP:${Int[${NetBots[${NetBots.Client.Arg[3]}].PctAAExp}]},NA]} 
HP3=    3,010,230,255,100,100,HP:${If[${NetBots.Counts}>=3,${NetBots[${NetBots.Client.Arg[3]}].PctHPs},]}%
Mana3=  3,060,230,100,100,255,M:${If[${NetBots.Counts}>=3,${NetBots[${NetBots.Client.Arg[3]}].PctMana},]}%
End3=   3,100,230,255,234,008,E:${If[${NetBots.Counts}>=3,${NetBots[${NetBots.Client.Arg[3]}].PctEndurance},]}%
Pet3=   3,140,230,255,255,255,Pet:${If[${NetBots.Counts}>=3 && ${NetBots[${NetBots.Client.Arg[3]}].PetID}>0,${NetBots[${NetBots.Client.Arg[3]}].PetHP},]}%

Hope this is the information you were looking for, if not you can ignore
 
I've been using this for a while. Figured I'd go ahead and share.

The nearby named uses alert list 1. So you can filter mobs out using
/alert add 1 ${Target.CleanName}

The HUD has been broken down into sections to allow it to be easily moved around.

Each section must be loaded using /loadhud sectionName



Code:
/loadhud Player
/loadhud Target
/loadhud Nearest
/loadhud Cursor
/loadhud Dev

The "Dev" section includes a HUD attached to your cursor that will tell you the name of the window, or subwindow that you are currently mousing over.

If you're wanting to move any particular section, you could use
Code:
/plugin mq2hudmove

Then you can move the section like the following

Code:
/hudmove target right 100

Where "target" is the section to move, "right" is the direction to move it, and "100" is the number of pixels to move it in that direction.

/hudmove Nearest up 50

would move the Nearest section up 50 pixels.


Code:
[MQ2HUD]
Last=Elements
SkipParse=1
CheckINI=10
UpdateInBackground=on
ClassHUD=on
ZoneHUD=on
UseFontSize=off
[Elements]



// DevEnvironment	
[Dev]
	LastMouseOverText=	7,50,0,			255,0,255			,${If[${EverQuest.LastMouseOver},${EverQuest.LastMouseOver.Name},]}
	LastMouse7bg=		7,50,0,			0,0,0				,${If[${EverQuest.LastMouseOver},█████████████████████████,]}

[Player]
	LineBreak2a=      	3,300,10,		65,255,255			,_____________________________
	LineBreak2b=      	3,300,25,		80,255,255			,                       ${If[${Me.Invis},(,]}${Me.Name}${If[${Me.Invis},),]}${If[${Me.AFK}, (AFK),]}
	LineBreak2c=      	3,300,30,		65,255,255			,_____________________________
	ZoneShortNameText=	3,383,45,		172,255,0			, ${Zone.ShortName}
	ZoneShortName=    	3,300,45,		100,255,234			, ZoneShortName: 
	SpeedText=        	3,300,60,		112,255,234			, Your RunSpeed Is: 
	Speed=            	3,395,60,		172,255,0			, ${Int[${Me.Speed}]}
	InvisStatus=      	3,300,75,		112,255,234			, Invisible: 
	InvisStatusText=  	3,350,75,		172,255,0			, ${If[${Me.Invis},TRUE,FALSE]}
	LastTellText=     	3,300,90,		124,255,234			, Last Tell From: 
	LastTell=         	3,380,90,		172,255,0			, ${If[${MacroQuest.LastTell.NotEqual["NULL"]},${MacroQuest.LastTell},]}
	MacText=          	3,300,105,		136,255,234			, Macro:
	Mac=              	3,335,105,		148,255,0			, ${If[${Macro.Name.NotEqual["NULL"]},${Macro.Name},]}
	ManaRegText=      	3,300,120,		148,255,234			, ${If[${Me.MaxMana}>0,Mana Regen:,]}
	ManaReg=          	3,365,120,		148,255,0			, ${If[${Me.MaxMana}>0,${Me.ManaRegen}/Tic ,]}
	ManaRaw=          	3,335,135,		148,255,0			, ${If[${Me.MaxMana}>0,${Me.CurrentMana} / ${Me.MaxMana} ,]}
	ManaRawText=      	3,300,135,		148,255,234			, ${If[${Me.MaxMana}>0,Mana:,]}
	HPRegText=        	3,300,150,		160,255,234			, HP Regen:
	HPReg=            	3,350,150,		148,255,0			,  ${Me.HPRegen}/Tic
	HPRawText=        	3,300,165,		160,255,234			, HitPoints:
	HPRaw=            	3,350,165,		165,255,0			,${Me.CurrentHPs} / ${Me.MaxHPs} 
	EndRegText=       	3,300,180,		172,255,234			, End Regen:
	EndReg=           	3,358,180,		148,255,0			, ${Me.EnduranceRegen}/Tic
	EndRawText=       	3,300,195,		172,255,234			, Endurance:
	EndRaw=           	3,360,195,		172,255,0			, ${Me.CurrentEndurance} / ${Me.MaxEndurance}
	LineBreak2d=      	3,300,197,		65,255,255			,_____________________________
	LocationText=     	3,300,210,		184,255,234			,                     LOCATION 
	LineBreak2e=      	3,300,230,		65,255,255			,_____________________________
	Location=         	3,300,225,		184,255,0			,  X: ${Me.Y} Y: ${Me.X}  Z: ${Me.Z}
	ExperienceText=   	3,300,245,		196,255,234			, Exp: (N)                   (A)    
	Experience=       	3,300,245,		184,255,0			,               ${Me.PctExp} %           ${Me.PctAAExp} %
	CombatStateText=  	3,300,260,		220,255,234			, State:
	CombatState=      	3,300,260,		184,255,0			,            ${Me.CombatState}

	BG2a=				3,300,20,		0,0,0				,██████████████████████
	BG2b=				3,300,30,		0,0,0				,██████████████████████
	BG2c=				3,300,40,		0,0,0				,██████████████████████
	BG2d=				3,300,50,		0,0,0				,██████████████████████
	BG2e=				3,300,60,		0,0,0				,██████████████████████
	BG2g=				3,300,70,		0,0,0				,██████████████████████
	BG2h=				3,300,80,		0,0,0				,██████████████████████
	BG2i=				3,300,90,		0,0,0				,██████████████████████
	BG2j=				3,300,100,		0,0,0				,██████████████████████
	BG2k=				3,300,110,		0,0,0				,██████████████████████
	BG2l=				3,300,120,		0,0,0				,██████████████████████
	BG2m=				3,300,130,		0,0,0				,██████████████████████
	BG2n=				3,300,140,		0,0,0				,██████████████████████
	BG2o=				3,300,150,		0,0,0				,██████████████████████
	BG2p=				3,300,160,		0,0,0				,██████████████████████
	BG2q=				3,300,170,		0,0,0				,██████████████████████
	BG2r=				3,300,180,		0,0,0				,██████████████████████
	BG2s=				3,300,190,		0,0,0				,██████████████████████
	BG2t=				3,300,200,		0,0,0				,██████████████████████
	BG2u=				3,300,210,		0,0,0				,██████████████████████
	BG2v=				3,300,220,		0,0,0				,██████████████████████
	BG2w=				3,300,230,		0,0,0				,██████████████████████
	BG2x=				3,300,240,		0,0,0				,██████████████████████
	BG2y=				3,300,250,		0,0,0				,██████████████████████
	BG2z=				3,300,260,		0,0,0				,██████████████████████
	

  
[Target]
	LineBreak1a=		3,530,10,225,255,255		,${If[${Target.ID},___________________________,]}
	LineBreak1b=		3,530,25,225,255,255		,   ${If[${Target.ID},${Target.CleanName},]}
	LineBreak1c=		3,530,30,225,255,255		,${If[${Target.ID},___________________________,]}
	TargetNameLvlText=	3,535,45,0,255,234			,${If[${Target.ID},Level:         Class:,]}
	TargetNameLevel=	3,535,45,255,0,255			,${If[${Target.ID},           ${Target.Level}                 ${Target.Class},]}
	TargetSpeedText=	3,535,60,0,255,234			,${If[${Target.Name.NotEqual["NULL"]},RunSpeed is: ,]} 
	TargetSpeed=		3,535,60,255,0,255			,                       ${If[${Target.Name.NotEqual["NULL"]},${Target.Speed},]} 
	TargetPctHPText=	3,535,75,0,255,234			,${If[${Target.Name.NotEqual["NULL"]},Percent HP: ,]} 
	TargetPctHP=		3,535,75,255,0,255			,                    ${If[${Target.Name.NotEqual["NULL"]},${Target.PctHPs},]} 
	LoSText=			3,535,90,0,255,234			,${If[${Target.Name.NotEqual["NULL"]},Line of Sight:,]} 
	LoS=				3,535,90,255,0,255			,                      ${If[${Target.Name.NotEqual["NULL"]},${LineOfSight[${Me.Y},${Me.X},${Me.Z}:${Target.Y},${Target.X},${Target.Z}]},]} 
	TargetDistText=		3,535,105,0,255,234			,${If[${Target.Name.NotEqual["NULL"]},Distance:,]} 
	TargetDist=			3,535,105,255,0,255			,                 ${If[${Target.Name.NotEqual["NULL"]},${Target.Distance} ,]}
	TargetGuildText=	3,535,120,0,255,234			,${If[${Target.Guild.NotEqual["NULL"]},Guild: ,${If[${Target.ID},My Aggro Percentage:,]}]}
	TargetGuild=		3,535,120,255,0,255			,          ${If[${Target.Guild.NotEqual["NULL"]},${Target.Guild},                           ${If[${Target.ID},${Target.PctAggro},]}]}
	TargetAggroText=	3,535,135,0,255,234			,${If[${Target.ID},AggroHolder:,]}
	TargetAggro=		3,535,135,255,0,255			,                       ${If[${Target.ID},${If[${Target.AggroHolder.ID},${Target.AggroHolder.CleanName},]},]}
	TargetAnimText=		3,535,150,0,255,234			,${If[${Target.ID},Animation: ,]}
	TargetAnim=			3,535,150,255,0,255			,                  ${If[${Target.ID},${Target.Animation},]}
	LineBreak1d=		3,530,165,0,255,234			,${If[${Target.ID},___________________________,]}
	TargLocationText=	3,535,180,0,255,234			,          ${If[${Target.ID},TARGET LOCATION,]}
	LineBreak1e=		3,530,200,0,255,234			,${If[${Target.ID},___________________________,]}
	TargetLocation=		3,530,195,255,0,255			,${If[${Target.ID},X: ${Target.Y} Y: ${Target.X}  Z: ${Target.Z},]}
	TargetTypeText=		3,530,215,0,255,234			,${If[${Target.ID},Target Type:, ]}
	TargetType=			3,530,215,255,0,255			,                      ${If[${Target.ID},${Target.Type},]}
	BodyTypeText=		3,530,230,0,255,234			,${If[${Target.ID},Body Type:, ]}
	BodyType=			3,530,230,255,0,255			,                    ${If[${Target.ID},${Target.Body},]}

	BG1a=				3,530,20,		0,0,0				,${If[${Target.ID},████████████████████,]}
	BG1b=				3,530,30,		0,0,0				,${If[${Target.ID},████████████████████,]}
	BG1c=				3,530,40,		0,0,0				,${If[${Target.ID},████████████████████,]}
	BG1d=				3,530,50,		0,0,0				,${If[${Target.ID},████████████████████,]}
	BG1e=				3,530,60,		0,0,0				,${If[${Target.ID},████████████████████,]}
	BG1f=				3,530,70,		0,0,0				,${If[${Target.ID},████████████████████,]}
	BG1g=				3,530,80,		0,0,0				,${If[${Target.ID},████████████████████,]}
	BG1h=				3,530,90,		0,0,0				,${If[${Target.ID},████████████████████,]}
	BG1i=				3,530,100,		0,0,0				,${If[${Target.ID},████████████████████,]}
	BG1j=				3,530,110,		0,0,0				,${If[${Target.ID},████████████████████,]}
	BG1k=				3,530,120,		0,0,0				,${If[${Target.ID},████████████████████,]}
	BG1l=				3,530,130,		0,0,0				,${If[${Target.ID},████████████████████,]}
	BG1m=				3,530,140,		0,0,0				,${If[${Target.ID},████████████████████,]}
	BG1n=				3,530,150,		0,0,0				,${If[${Target.ID},████████████████████,]}
	BG1o=				3,530,160,		0,0,0				,${If[${Target.ID},████████████████████,]}
	BG1p=				3,530,170,		0,0,0				,${If[${Target.ID},████████████████████,]}
	BG1q=				3,530,180,		0,0,0				,${If[${Target.ID},████████████████████,]}
	BG1r=				3,530,190,		0,0,0				,${If[${Target.ID},████████████████████,]}
	BG1s=				3,530,200,		0,0,0				,${If[${Target.ID},████████████████████,]}
	BG1t=				3,530,210,		0,0,0				,${If[${Target.ID},████████████████████,]}
	BG1u=				3,530,220,		0,0,0				,${If[${Target.ID},████████████████████,]}
	BG1v=				3,530,230,		0,0,0				,${If[${Target.ID},████████████████████,]}
	
[Nearest]
	LineBreak4a=      	3,1300,44,		255,255,0			,${If[${NearestSpawn[1,npc named noalert 1].Name.NotEqual["NULL"]},___________________________,]}
	SpawnLocationText= 	3,1300,44,		255,255,0			,             ${If[${NearestSpawn[1,npc named noalert 1].Name.NotEqual["NULL"]},NEAREST NAMED,]}
	LineBreak4b=      	3,1300,32,		255,255,0			,${If[${NearestSpawn[1,npc named noalert 1 noalert 1].Name.NotEqual["NULL"]},___________________________,]}
	Spawn1=				3,1300,56,		255,255,0			,${If[${NearestSpawn[1,npc named noalert 1].Name.NotEqual["NULL"]},${NearestSpawn[1,npc named noalert 1].Level},]} - ${If[${NearestSpawn[1,npc named noalert 1].Name.NotEqual["NULL"]},${NearestSpawn[1,npc named noalert 1].CleanName},]} 
	Spawn2=				3,1300,68,		255,255,0			,${If[${NearestSpawn[2,npc named noalert 1].Name.NotEqual["NULL"]},${NearestSpawn[2,npc named noalert 1].Level},]} - ${If[${NearestSpawn[2,npc named noalert 1].Name.NotEqual["NULL"]},${NearestSpawn[2,npc named noalert 1].CleanName},]} 
	Spawn3=				3,1300,80,		255,255,0			,${If[${NearestSpawn[3,npc named noalert 1].Name.NotEqual["NULL"]},${NearestSpawn[3,npc named noalert 1].Level},]} - ${If[${NearestSpawn[3,npc named noalert 1].Name.NotEqual["NULL"]},${NearestSpawn[3,npc named noalert 1].CleanName},]} 
	Spawn4=				3,1300,92,		255,255,0			,${If[${NearestSpawn[4,npc named noalert 1].Name.NotEqual["NULL"]},${NearestSpawn[4,npc named noalert 1].Level},]} - ${If[${NearestSpawn[4,npc named noalert 1].Name.NotEqual["NULL"]},${NearestSpawn[4,npc named noalert 1].CleanName},]} 
	Spawn5=				3,1300,104,		255,255,0			,${If[${NearestSpawn[5,npc named noalert 1].Name.NotEqual["NULL"]},${NearestSpawn[5,npc named noalert 1].Level},]} - ${If[${NearestSpawn[5,npc named noalert 1].Name.NotEqual["NULL"]},${NearestSpawn[5,npc named noalert 1].CleanName},]}
	Spawn6=				3,1300,116,		255,255,0			,${If[${NearestSpawn[6,npc named noalert 1].Name.NotEqual["NULL"]},${NearestSpawn[6,npc named noalert 1].Level},]} - ${If[${NearestSpawn[6,npc named noalert 1].Name.NotEqual["NULL"]},${NearestSpawn[6,npc named noalert 1].CleanName},]}
	Spawn7=				3,1300,128,		255,255,0			,${If[${NearestSpawn[7,npc named noalert 1].Name.NotEqual["NULL"]},${NearestSpawn[7,npc named noalert 1].Level},]} - ${If[${NearestSpawn[7,npc named noalert 1].Name.NotEqual["NULL"]},${NearestSpawn[7,npc named noalert 1].CleanName},]}
	Spawn8=				3,1300,140,		255,255,0			,${If[${NearestSpawn[8,npc named noalert 1].Name.NotEqual["NULL"]},${NearestSpawn[8,npc named noalert 1].Level},]} - ${If[${NearestSpawn[8,npc named noalert 1].Name.NotEqual["NULL"]},${NearestSpawn[8,npc named noalert 1].CleanName},]}
	Spawn9=				3,1300,152,		255,255,0			,${If[${NearestSpawn[9,npc named noalert 1].Name.NotEqual["NULL"]},${NearestSpawn[9,npc named noalert 1].Level},]} - ${If[${NearestSpawn[9,npc named noalert 1].Name.NotEqual["NULL"]},${NearestSpawn[9,npc named noalert 1].CleanName},]}
	Spawn10=			3,1300,164,		255,255,0			,${If[${NearestSpawn[10,npc named noalert 1].Name.NotEqual["NULL"]},${NearestSpawn[10,npc named noalert 1].Level},]} - ${If[${NearestSpawn[10,npc named noalert 1].Name.NotEqual["NULL"]},${NearestSpawn[10,npc named noalert 1].CleanName},]}
	SpawnHeaderbg=		3,1300,44,		0,0,0				,${If[${NearestSpawn[1,npc named noalert 1].Name.NotEqual["NULL"]},████████████████████,]}
	Spawn1bg=			3,1300,56,		0,0,0				,${If[${NearestSpawn[1,npc named noalert 1].Name.NotEqual["NULL"]},████████████████████,]}
	Spawn2bg=			3,1300,68,		0,0,0				,${If[${NearestSpawn[2,npc named noalert 1].Name.NotEqual["NULL"]},████████████████████,]}
	Spawn3bg=			3,1300,80,		0,0,0				,${If[${NearestSpawn[3,npc named noalert 1].Name.NotEqual["NULL"]},████████████████████,]}
	Spawn4bg=			3,1300,92,		0,0,0				,${If[${NearestSpawn[4,npc named noalert 1].Name.NotEqual["NULL"]},████████████████████,]}
	Spawn5bg=			3,1300,104,		0,0,0				,${If[${NearestSpawn[5,npc named noalert 1].Name.NotEqual["NULL"]},████████████████████,]}
	Spawn6bg=			3,1300,116,		0,0,0				,${If[${NearestSpawn[6,npc named noalert 1].Name.NotEqual["NULL"]},████████████████████,]}
	Spawn7bg=			3,1300,128,		0,0,0				,${If[${NearestSpawn[7,npc named noalert 1].Name.NotEqual["NULL"]},████████████████████,]}
	Spawn8bg=			3,1300,140,		0,0,0				,${If[${NearestSpawn[8,npc named noalert 1].Name.NotEqual["NULL"]},████████████████████,]}
	Spawn9bg=			3,1300,152,		0,0,0				,${If[${NearestSpawn[9,npc named noalert 1].Name.NotEqual["NULL"]},████████████████████,]}
	Spawn10bg=			3,1300,164,		0,0,0				,${If[${NearestSpawn[10,npc named noalert 1].Name.NotEqual["NULL"]},████████████████████,]}
	
	
[Cursor]
	itemName = 			7,50,0,			255,255,255			,${If[${Cursor.ID},${Cursor},]}
	itemTypeSlot=		7,50,15,		255,255,255			,${If[${Cursor.ID},${Cursor.Type},]} ${If[${Cursor.ID} && ${Cursor.WornSlot[1]},: (${Cursor.WornSlot[1].Name.Upper},]}${If[${Cursor.ID} && ${Cursor.WornSlot[2]},-${Cursor.WornSlot[2].Name.Upper},]}${If[${Cursor.ID},${If[${Cursor.WornSlot[1]},),]},]}
	itemPrice = 		7,50,30,		25,255,25			,${If[${Cursor.ID},${If[${Cursor.NoDrop} || ${Cursor.Value}==0,No Value,${If[${Math.Calc[${Cursor.Value}/1000].Int} > 0,${Math.Calc[${Cursor.Value}/1000].Int}pp ,]}${If[${Math.Calc[(${Cursor.Value}/100)%10].Int} > 0,${Math.Calc[(${Cursor.Value}/100)%10].Int}gp ,]}${If[${Math.Calc[(${Cursor.Value}/10)%10].Int} > 0,${Math.Calc[(${Cursor.Value}/10)%10].Int}sp ,]}${If[${Math.Calc[(${Cursor.Value})%10].Int} > 0,${Math.Calc[(${Cursor.Value})%10].Int}cp,]}]},]}
	Tribute0 = 			7,50,45,		24,240,240			,${If[${Cursor.ID},${If[!${Cursor.Tribute},,Tribute: ${Cursor.Tribute}]},]}
	tradeskill0 = 		7,50,60,		240,240,50			,${If[${Cursor.ID},${If[${Cursor.Tradeskills},(Tradeskill Item),]},]}
	Collectible0 = 		7,50,75,		75,250,50			,${If[${Cursor.ID},${If[${Cursor.Collectible},(Collectible),]},]}
	Cursor1bg=			7,45,0,			0,0,0				,${If[${Cursor.ID},█████████████████████████,]}
	Cursor2bg=			7,45,10,		0,0,0				,${If[${Cursor.ID},█████████████████████████,]}
	Cursor3bg=			7,45,20,		0,0,0				,${If[${Cursor.ID},█████████████████████████,]}
	Cursor4bg=			7,45,30,		0,0,0				,${If[${Cursor.ID},█████████████████████████,]}
	Cursor5bg=			7,45,40,		0,0,0				,${If[${Cursor.ID},█████████████████████████,]}
	Cursor6bg=			7,45,50,		0,0,0				,${If[${Cursor.ID},█████████████████████████,]}
	Cursor7bg=			7,45,60,		0,0,0				,${If[${Cursor.ID},█████████████████████████,]}
 

Attachments

  • myHUD.png
    myHUD.png
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Kill Count

Is there a way to display:

Kills this Session:
Kills since last zone: