Why are you bumping age old posts?
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I wouldn't call what they gather personal information. Below is the code that gathers "personal" information, if it can be called such. Outside of that, they do indeed iterate all of your modules from within eqgame, as well as all remote processes. VAC actually scans every file on your entire hard drive (hashed but no contents sent) so this isn't atypical of an anticheat. With that said, you can block all of this information from being sent incredibly easily and getting around their MQ2 check is a breeze.
As a matter of fact, this is the simplest anti cheat I have ever seen. They rely fully on their Themida protection assuming that nobody will be able to unpack it I suppose. I will concede that window titles does not seem necessary at all for cheat prevention, and I am curious what the purpose of this scan is, if it serves any at all. Although I have seen other anticheats (i.e Battleye) use this method to detect things such as Cheat Engine.
EDIT: Just a disclaimer, I only spent a few hours on this anti cheat and have not fully reversed it yet. Very possible that personal data is sent in which I simply haven't noticed yet, but I will update everyone if I find such a scan.
Far targeting is entirely client sided using MQ2. They replace the /target command with their own emulated version, so as far as I can tell no packets would be sent signaling the server of such an event.
Far targeting is entirely client sided using MQ2. They replace the /target command with their own emulated version, so as far as I can tell no packets would be sent signaling the server of such an event.
Actually when you target a mob, a packet is sent because it request updates for the mobs hitpoints. Hitpoints are not updated for all mobs continually, only for mobs that you target. This is why you can see a delay in the HP changing after targeting a mob that has taken some damage or healed some.
Since it sends this packet requesting the targets hitpoints. It's a simple process server side to check if the target is further away than you should be able to target. Granted that may also kick in if you simply kept a mob targetted and moved away, so it would have to have some check in there to make sure this is the initial update or something.
it isn't a full-on port of '99 eq. they took things out they thought should not be in there.
Far targeting is entirely client sided using MQ2. They replace the /target command with their own emulated version, so as far as I can tell no packets would be sent signaling the server of such an event.
Actually when you target a mob, a packet is sent because it request updates for the mobs hitpoints. Hitpoints are not updated for all mobs continually, only for mobs that you target. This is why you can see a delay in the HP changing after targeting a mob that has taken some damage or healed some.
Since it sends this packet requesting the targets hitpoints. It's a simple process server side to check if the target is further away than you should be able to target. Granted that may also kick in if you simply kept a mob targetted and moved away, so it would have to have some check in there to make sure this is the initial update or something.
If it's like the old days, zone-wide assist also works. So there are legitimate ways to target a mob from far away too. This would be a terrible option for checking for the use of MQ2 on P99, in my opinion, just as there are too many false positives.
For a zone wide assist, couldn't you...
Make PC1 the group assist.
On PC2, have XTarget1 set to Group Assist's target.
Have PC1 go up and target, and then on PC2 click the target on the XTarget window?
Just brainstorming.
Cannot multi box on an emu server
lolololol
A fucking emu and their rules. Always cracks me up.
I'm also glad there's no MQ2 or easy map function.
On P99 the major deterrence against boxing is player vigilance. Sure, it's easy to bypass IP checks. But it's much harder to play two toons as if they're really being played by 2 human beings. Players on that server, some of them at least, are obsessive about catching this sort of thing and if they make a report to a GM it will be investigated. At least that's what I saw back when I was playing there a lot. And then first time offenses are insta-ban of your accounts, no exceptions. That's a pretty high risk to take after investing many hours leveling up your toons.
Beware!