I run melee, MQ2Bot, and I use holyshits to smash all my spammable buttons (Frenzy, Vindicating Frency, Vindicating Axe Throw... etc...). I am counting, across the board, up to a seven second delay between the end of the cooldown and the button being fired. For example, Vindication Volley is a 12 second recast, and with my type 3 aug its an 11 sec recast. However, its taking 18 seconds from initial button smash until the disc is smashed again.
I am experiencing this with all of my holyshits.
What is the best course of action to ensure that all buttons get smashed as soon as the cooldown has expired?
Here is an example of two of my holyshits:
holyshit0=/if (${Me.CombatAbilityReady[${Spell[Axe of Derakor].RankName}]} && ${Me.PctEndurance}>=5 && ${Target.PctHPs}>1) /Disc ${Spell[Axe of Derakor].RankName}
holyshit11=/if (${Me.CombatAbilityReady[${Spell[Vindicating Volley Rk. II].RankName}]} && ${Me.PctEndurance}>=5 && ${Target.PctHPs}>1) /Disc ${Spell[Vindicating Volley Rk. II].RankName}
I am experiencing this with all of my holyshits.
What is the best course of action to ensure that all buttons get smashed as soon as the cooldown has expired?
Here is an example of two of my holyshits:
holyshit0=/if (${Me.CombatAbilityReady[${Spell[Axe of Derakor].RankName}]} && ${Me.PctEndurance}>=5 && ${Target.PctHPs}>1) /Disc ${Spell[Axe of Derakor].RankName}
holyshit11=/if (${Me.CombatAbilityReady[${Spell[Vindicating Volley Rk. II].RankName}]} && ${Me.PctEndurance}>=5 && ${Target.PctHPs}>1) /Disc ${Spell[Vindicating Volley Rk. II].RankName}