I have come back to EQ after boxing on Warcraft for a long time.
I use Innerspace to manage the screen configuration - 1 main screen, with the other accounts arrayed on an adjacent monitor with lower fps.
Like warcraft I have been using one directory to run the game from, expecting innerspace to do its virtual directory thing.
It may be diferent on Live but on an emulated server, with one directory , All the accounts will load and work, however when it comes to loading of any sort ( startup zoning etc) the configuration, switching broadcasting gets very laggy and messed up. Screen switching becomes very muddles with screen disappearing or stacking as opposed to being laid out.
I have recently made copies of the game directory, to allow the "Main" to have sole use of one, and additional copies allowing one to two accounts to share a directory.
The whole configuration have become much more responsive and dynamic to the point I may create 6 directories just to be safe.
Just thought I would comment in case others had the same issue. - This is fo ran emulated server - not live.
I use Innerspace to manage the screen configuration - 1 main screen, with the other accounts arrayed on an adjacent monitor with lower fps.
Like warcraft I have been using one directory to run the game from, expecting innerspace to do its virtual directory thing.
It may be diferent on Live but on an emulated server, with one directory , All the accounts will load and work, however when it comes to loading of any sort ( startup zoning etc) the configuration, switching broadcasting gets very laggy and messed up. Screen switching becomes very muddles with screen disappearing or stacking as opposed to being laid out.
I have recently made copies of the game directory, to allow the "Main" to have sole use of one, and additional copies allowing one to two accounts to share a directory.
The whole configuration have become much more responsive and dynamic to the point I may create 6 directories just to be safe.
Just thought I would comment in case others had the same issue. - This is fo ran emulated server - not live.