Alt Ability Info List with Numbers

DemonH2

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I am making a list for each class of all of the AAs. Here they are. I am sure there are other lists out there but i can't find a neat one for all classes. If you need to find an AA number(something that frequently plagues me) just ctrl+f the name of the ability here:

List of AA's and how much they cost and what they do

Bard:
Code:
Ability #1: Innate Strength
Description: This ability raises your base Strength by 2 points for each ability level.
Cost per Level: 1
Ability #2: Innate Stamina
Description: This ability raises your base Stamina by 2 points for each ability level.
Cost per Level: 1
Ability #3: Innate Agility
Description: This ability raises your base Agility by 2 points for each ability level.
Cost per Level: 1
Ability #4: Innate Dexterity
Description: This ability raises your base Dexterity by 2 points for each ability level.
Cost per Level: 1
Ability #5: Innate Intelligence
Description: This ability raises your base Intelligence by 2 points for each ability level.
Cost per Level: 1
Ability #6: Innate Wisdom
Description: This ability raises your base Wisdom by 2 points for each ability level.
Cost per Level: 1
Ability #7: Innate Charisma
Description: This ability raises your base Charisma by 2 points for each ability level.
Cost per Level: 1
Ability #8: Innate Fire Protection
Description: This ability raises your base Save Vs Fire by 2 points for each ability level.
Cost per Level: 1
Ability #9: Innate Cold Protection
Description: This ability raises your base Save Vs Cold by 2 points for each ability level.
Cost per Level: 1
Ability #10: Innate Magic Protection
Description: This ability raises your base Save Vs Magic by 2 points for each ability level.
Cost per Level: 1
Ability #11: Innate Poison Protection
Description: This ability raises your base Save Vs Poison by 2 points for each ability level.
Cost per Level: 1
Ability #12: Innate Disease Protection
Description: This ability raises your base Save Vs Disease by 2 points for each ability level.
Cost per Level: 1
Ability #13: Innate Run Speed
Description: This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects.
Cost per Level: 1
Ability #15: Innate Metabolism
Description: This ability decreases your food consumption by 10, 25 and 50 percent.
Cost per Level: 1
Ability #16: Innate Lung Capacity
Description: This ability increases the amount of air you can hold in your lungs 10, 25, 50, 75, and 100% percent.  Rank 6 grants you the permanent ability to breathe underwater and in airless environment.
Cost per Level: 1
Ability #17: First Aid
Description: This ability increases the maximum that you can bind wound by 10 percent for each ability level.
Cost per Level: 1
Ability #23: Spell Casting Fury
Description: The three ranks of this ability give you a 2, 4, and 7 percent chance to land critical hits with your direct damage spells.
Cost per Level: 2
Ability #26: Spell Casting Expertise
Description: This ability makes it impossible for you to fizzle a spell. The first level affects all spells below level 20.  The second, on all spells below level 35.  The third, on all spells below level 52.
Cost per Level: 2
Ability #28: Natural Durability
Description: This ability increases your maximum hitpoints by 2, 5, and 10 percent for the first three ranks, and one additional percent for each rank after that.  (The percentages are based off of your base hitpoints, which include stamina and stamina effects.)
Cost per Level: 2
Ability #29: Natural Healing
Description: This ability raises your natural regeneration by one point per ability level.
Cost per Level: 2
Ability #31: Fear Resistance
Description: This ability grants you a resistance bonus to fear type spells of 5, 10, and 25 percent. It also increases the chance of breaking fear earlier.
Cost per Level: 2
Ability #32: Finishing Blow
Description: This ability gives you a chance to finish off an NPC that is below 10 percent health and fleeing with a single blow.  Additional ranks increase the maximum level of affected NPC.  Rank 1: level 50, Rank 2: level 52, Rank 3: level 54, Rank 4: level 56, Rank 5: level 58, Rank 6: level 60, Rank 7: level 61, Rank 8: level 63, Rank 9: Level 65, Rank 10: level 66, Rank 11: level 68, Rank 12: level 70, Rank 13: Level 71, Rank 14: Level 73, Rank 15: Level 75. Rank 16: Level 76. Rank 17: 78. Rank 18: 80. (Non-Warriors must first train one level of Combat Fury to use this ability.)
Cost per Level: 2
Ability #33: Combat Stability
Description: The first three ranks of this ability increase melee damage mitigation by 2, 5, and 10 percent.  Additional ranks further increase this effect.
Cost per Level: 2
Ability #34: Combat Agility
Description: The first three ranks of this ability increase your melee damage avoidance by 2, 5 and 10 percent.  Additional ranks further increase this effect.
Cost per Level: 2
Ability #81: Ambidexterity
Description: This ability increases your chance to use dual wield successfully.
Cost per Level: 9
Ability #90: Instrument Mastery
Description: This ability allows for improved use of all instrument types.
Cost per Level: 3
Ability #94: Jam Fest
Description: This ability allows you to sing your songs at a higher apparent level.  Note: This does not allow you to sing songs that are actually higher than your level.
Cost per Level: 3
Ability #118: Singing Mastery
Description: This ability allows for specialization and improved use of your voice.
Cost per Level: 3
Ability #119: Body and Mind Rejuvenation
Description: This ability will give you one additional point of mana and hit point regeneration.
Cost per Level: 5
Ability #120: Physical Enhancement
Description: This ability will give you additional improvements in your Natural Durability, Avoidance Boost, and Mitigation Boost.
Cost per Level: 5
Ability #121: Adv. Trap Negotiation
Description: This ability will reduce the reuse time on your sense and disarm trap skills.
Cost per Level: 3
Ability #122: Acrobatics
Description: This ability will reduce the damage that you take from falling.
Cost per Level: 3
Ability #123: Scribble Notes
Description: This ability will reduce the amount of time that it takes you to memorize a song.
Cost per Level: 3
Ability #141: New Tanaan Crafting Mastery
Description: Training with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills.  For each rank of this ability that you purchase, you are able to raise an additional trade skill past its Specialization level (200).  (This ability applies to Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, and Tailoring.)
Cost per Level: 3
Ability #142: Planar Power
Description: This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank.
Cost per Level: 2
Ability #30: Combat Fury
Description: This ability increases your chance to land a critical hit.  Non-Warriors will nearly match the original critical hit abilities of Warriors, while Warriors will remain significantly ahead of other classes.
Cost per Level: 3
Ability #150: Mastery of the Past
Description: This ability makes it impossible for you to fizzle spells up to a certain level.  Rank 1 - level 53.  Rank 2 - level 55.  Rank 3 - level 57.  Rank 4 - level 61.  Rank 5 - level 63.  Rank 6 - level 65.  Rank 7 - level 66.  Rank 8 - level 68.  Rank 9 - level 70.  Rank 10 - level 71.  Rank 11 - level 73.  Rank 12 - level 75. Rank 13 - 78. Rank 14 - 79. Rank 15 - 80.
Cost per Level: 3
Ability #187: Harmonious Attack
Description: This ability grants you a chance of performing a double attack in any given combat round.  Additional ranks improve your chance of performing the double attack.
Cost per Level: 2
Ability #199: Boastful Bellow
Description: This ability allows you to bellow with a force that causes physical harm to your enemies as well as potentially interfering with their spell casting.  Additional ranks increase the highest level of NPC that you can stun with your Boastful Bellows, and starting at rank five of this line your bellow will have the additional effect of reducing your target's resistance to fire, cold and magic. Subsequent ranks will increase this debuff at five rank intervals.
Cost per Level: 6
Ability #211: Fleet of Foot
Description: This ability allows Bards to run at previously unheard of speeds.  You may train in this ability at or after levels 62 and 64.
Cost per Level: 2
Ability #212: Fading Memories
Description: This ability will cause all NPCs to forget about you.  If you are out of immediate combat, this ability will also make you invisible.  This ability is usable any time that you have 900 mana.
Cost per Level: 6
Ability #224: Mental Clarity
Description: This ability increases your natural mana regeneration by 1 point per ability level.
Cost per Level: 2
Ability #225: Innate Regeneration
Description: This ability raises your regeneration ability by 1 point per ability level.
Cost per Level: 1
Ability #227: Extended Notes
Description: Each rank of this ability increases the range of your songs.  Rank 1 increases it by 10%, rank 2 by 15%, rank 3 by 25%, rank 4 by 30%, rank 5 by 35%, and rank 6 by 40%.
Cost per Level: 3
Ability #13: Innate Run Speed
Description: This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects.
Cost per Level: 5
Ability #233: Packrat
Description: Each rank in this ability improves the efficiency with which you store your gear, effectively reducing your overall weight.
Cost per Level: 3
Ability #235: Weapon Affinity
Description: Through years of practice, you develop a close bond with your weapons.  This affinity enhances the performance of your weapons by increasing the rate that they trigger effects.
Cost per Level: 5
Ability #237: Persistent Casting
Description: Your highly developed concentration creates the possibility of continuing to cast spells while stunned.  Increased ranks in this ability increase the chance that your spells will not be interrupted by stuns.
Cost per Level: 3
Ability #238: Tune of Pursuance
Description: Each rank in this ability increases your tracking skill maximum by 10.
Cost per Level: 4
Ability #259: Critical Affliction
Description: This ability grants damage-over-time spells the chance to have a critical effect each tick they are active.  Additional ranks improve this chance.
Cost per Level: 3
Ability #270: Sinister Strikes
Description: This ability increases the damage you cause when attacking with a weapon in your secondary hand.
Cost per Level: 12
Ability #324: Blacksmithing Mastery
Description: This ability reduces the chance of failing blacksmith combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #325: Baking Mastery
Description: This ability reduces the chance of failing baking combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #326: Brewing Mastery
Description: This ability reduces the chance of failing brewing combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #327: Fletching Mastery
Description: This ability reduces the chance of failing fletching combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #328: Pottery Mastery
Description: This ability reduces the chance of failing pottery combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #329: Tailoring Mastery
Description: This ability reduces the chance of failing tailoring combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #330: Salvage
Description: This ability gives you the chance to automatically recover an item that would otherwise be lost on a failed tradeskill combine.
Cost per Level: 5
Ability #331: Origin
Description: Upon using this ability, you will be transported back to your starting city.
Cost per Level: 7
Ability #333: Discordant Defiance
Description: This ability raises the maximum that your resistances can be increased to with items and spells by 5 points per rank.
Cost per Level: 5
Ability #7925: Sionachie's Crescendo
Description: This ability allows the Bard to selectively boost the effective range of all beneficial songs that the Bard sings.
Cost per Level: 2
Ability #334: Mystical Attuning
Description: This ability increases the number of mystical effects that can affect you at once by 1 per rank.
Cost per Level: 5
Ability #335: Delay Death
Description: This ability increases how far below zero your hit points can fall before you die by 50 hit points per rank.  You will still fall unconscious when you reach zero hit points.
Cost per Level: 3
Ability #783: Energetic Attunement
Description: Energetic Attunement enhances your receptivity to the potential healing power of your magical gear.  Each rank of this ability increases the maximum by which your hit point regeneration can be raised with items by 1 point.
Cost per Level: 5
Ability #347: Mnemonic Retention
Description: This ability gives you an additional spell slot so you can memorize an additional spell.
Cost per Level: 3
Ability #348: Expansive Mind
Description: This ability raises the maximum that your mana regeneration can be increased with items by 1 point per rank.
Cost per Level: 5
Ability #353: Master of Disguise
Description: This ability lends persistence to your illusionary disguises, causing them to last until you die or the illusion is forcibly removed.
Cost per Level: 7
Ability #354: Slippery Attacks
Description: This ability makes it more difficult for opponents to riposte your offhand attacks.  Each rank increases the chance that your opponent will fail to riposte by 20%.
Cost per Level: 3
Ability #358: Fury of Magic
Description: This ability further increases your chance to score a critical hit with your direct damage spells.
Cost per Level: 3
Ability #359: Dance of Blades
Description: When activated, you begin a dance of whirling blades that greatly increases your chance to make the maximum number of attacks per round. Additionally you will have a chance to perform a bladewhirl attack on your opponent, reducing your opponents combat effectiveness and doing damage to your opponent. This bladewhirl is modified by percussion.
Cost per Level: 3
Ability #361: Shield of Notes
Description: When this ability is activated, your music forms a physical barrier about you, decreasing the damage you take from spells and melee attacks.  Increased ranks improve the maximum amount of damage it can absorb before it fails.
Cost per Level: 3
Ability #388: Shielding Resistance
Description: This ability decreases the amount of damage you take when your offhand attacks encounter a damage shield.
Cost per Level: 3
Ability #322: Innate See Invis
Description: This ability permanently enhances your vision allowing you to see the invisible.
Cost per Level: 9
Ability #497: Bandage Wounds
Description: Each rank in this ability increases the amount of healing provided by a single bandage.
Cost per Level: 3
Ability #541: Hastened Blades
Description: This ability decreases the amount of time required between uses of Dance of Blades by four minutes per rank.
Cost per Level: 5
Ability #544: Song of Stone
Description: This ability calls a number of stone guardians into existence to attack your target.  The first rank of the ability calls 3 guardians and each additional rank adds an additional guardian, through rank 6. Beyond rank six the duration that your pets last will extend by 5 seconds per rank.
Cost per Level: 3
Ability #498: Enhanced Aggression
Description: Each rank of this ability increases the maximum amount of attack you can gain from items.
Cost per Level: 5
Ability #553: Cacophony
Description: This ability engulfs your target in a barrage of discordant noise, causing it to take damage for the duration of the effect.  Every time this effect causes damage, it also has a chance to interrupt any spells being cast.  Additional ranks improve the damage done by this ability.  Ranks two and three also increase the chance for spells to be disrupted.
Cost per Level: 3
Ability #560: Selo's Enduring Cadence
Description: Years of practice allows the bard to innately increase their base movement run. This increase does not stack with movement rate spell effects.
Cost per Level: 3
Ability #569: Thief's Intuition
Description: This ability grants you an innate chance to detect traps.  Any time you are near a trap, you will have a chance to detect it.  This chance is considerably lower than if you were actively searching for it.
Cost per Level: 15
Ability #574: Harmonic Dissonance
Description: Your knowledge of the innate frequency of the Theater of Blood allows you to transport yourself directly to that altered plane.
Cost per Level: 0
Ability #576: Jewel Craft Mastery
Description: Decreases failure chance of jewel crafting combines by 10, 25 and 50%
Cost per Level: 3
Ability #579: Combat Medic
Description: Increases the amount of healing provided by a single bandage.
Cost per Level: 3
Ability #581: Quick Draw
Description: Quick Draw expands the potion belt by one additional available item slot per rank.
Cost per Level: 5
Ability #582: Battle Ready
Description: Battle Ready expands the bandolier by one additional save slot per rank.
Cost per Level: 5
Ability #585: Glyph of Dragon Scales
Description: Once activated, Glyph of Dragon Scales will absorb a large percentage of incoming damage from spells and melee attacks.  It will last for 3 minutes or until it has absorbed a total of 10,000 damage.
Cost per Level: 3
Ability #588: Glyph of Draconic Potential
Description: Once activated, Glyph of Draconic Potential increases your maximum hit points and mana by between 900 and 1050 for 30 minutes. This glyph does not increase your current hit points or mana.
Cost per Level: 3
Ability #589: Glyph of Destruction
Description: Once activated, Glyph of Destruction increases the damage done by your critical melee hits and damage spells by 50% of the base damage for 2 minutes. This ability does not impact melee special attacks.
Cost per Level: 3
Ability #668: Hymn of the Last Stand
Description: Hymn of the Last Stand increases your maximum hit points which then decay slowly over time. Addional ranks in this ability increase the hit points you gain and prolong the duration of time that it takes for the hit points to decay.
Cost per Level: 3
Ability #669: Bladed Song
Description: Bladed Song causes your opponent to take damage every time they attack.
Cost per Level: 9
Ability #777: Funeral Dirge
Description: By focusing your songs on an enemy, you can weaken their ability to defend themselves, increasing the damage they take from attacks.  After 30 seconds, the song builds to a crescendo causing massive damage to the target.  Additional ranks inflict more damage upon the target at the end of the effect.
Cost per Level: 3
Ability #338: Veteran's Wrath
Description: Each rank in this ability increases the damage you cause when you land a critical hit on a melee attack.  This ability does not affect special attacks.
Cost per Level: 9
Ability #338: Veteran's Wrath
Description: Each rank in this ability increases the damage you cause when you land a critical hit on a melee attack.  This ability does not affect special attacks.
Cost per Level: 12
Ability #3506: Fierce Eye
Description: When active this ability will increase the power of those around you by increasing the chance they have to do a critical strike with a spell or melee.
Cost per Level: 10
Ability #3837: Burst of Power
Description: Each rank will increase your max skill cap for triple attack by 5 points.
Cost per Level: 8
Ability #3801: General Sturdiness
Description: Each rank of this ability increases your maximum hit points by 100.
Cost per Level: 6
Ability #3802: Shield Block
Description: This ability grants you the chance to fully block an attack when using a shield.  Increased ranks improve the chance to block attacks.
Cost per Level: 3
Ability #3701: Dirge of the Sleepwalker
Description: Allows you to place your target in a state of walking sleep, leaving them confused and unable to fight.
Cost per Level: 10
Ability #3702: Quick Time
Description: Your party falls into a rhythm and each member feels their melee strikes speed up and become more accurate.
Cost per Level: 9
Ability #3703: Steady Hands
Description: Increases a Bard's skill with a lockpick.
Cost per Level: 5
Ability #3704: Selo's Sonata
Description: Provides an increase in run speed for the bard and members of the bard's party.
Cost per Level: 7
Ability #3518: Hastened Cacophony
Description: This ability decreases the reuse time of Cacophany by 1 minute per rank.
Cost per Level: 6
Ability #3519: Hastened Funeral Dirge
Description: This ability decreases the reuse time of Funeral Dirge by 3 minutes per rank.
Cost per Level: 6
Ability #3819: Maestro's Concentration
Description: This ability grants a chance to endure what would otherwise be a stunning blow, from any angle, without being stunned. Each rank improves your chance to avoid being stunned by 5%.
Cost per Level: 7
Ability #7106: Planar Durability
Description: The planes demand a certain hardiness of those who adventure within.  Each rank of this ability adds an additional 1% to your maximum hit points.  You gain the ability to train an additional rank at levels 61, 63, and 65.
Cost per Level: 3
Ability #3829: Hastened Origin
Description: Decreases the reuse time of your Origin ability by 6 minutes per rank.
Cost per Level: 3
Ability #1022: Destructive Fury
Description: This ability increases the strength of your critical spell hits, causing them to do more damage.
Cost per Level: 3
Ability #940: Hastened Song of Stone
Description: This passive ability will reduce the reuse time on your Song of Stone ability by three minutes per rank.
Cost per Level: 6
Ability #941: Flurry
Description: This ability will allow you to perform up to 2 additional attacks from your primary hand.
Cost per Level: 3
Ability #942: Destructive Cascade
Description: This ability increases the power of any critical hits your damage over time spells will do to your enemy. Each rank increases the power of your critical damage.
Cost per Level: 6
Ability #943: Total Domination
Description: This ability adds strength to your charm spells.  Victims of your charm spells are less likely to break out of their charms early.
Cost per Level: 2
Ability #944: Enhanced Forgetfulness
Description: This ability increases the chance that you'll be successful with blurring the memories of your enemies.
Cost per Level: 3
Ability #5000: Glyph of Courage
Description: This ability increases the power of many forms of damage and healing.
Cost per Level: 4
Ability #5002: Glyph of Stored Life
Description: Stores some health and vitality in a protective shield around yourself. Some of your wounds will be healed when your protection fades or is lost.
Cost per Level: 4
Ability #5004: Glyph of Angry Thoughts
Description: This ability increases the hate you generate by 30%.
Cost per Level: 4
Ability #7016: Glyph of the Master
Description: Once activated, Glyph of the Master will absorb a large percentage of incoming damage from spells and melee attacks.  It will last for 3 minutes or until it has absorbed a total of 50,000 damage.
Cost per Level: 5
Ability #7018: Glyph of Genari Might
Description: Once activated, Glyph of Genari Might increases your maximum hit points and mana by between 2400 and 3350 for 30 minutes. This glyph does not increase your current hit points or mana.
Cost per Level: 5
Ability #7019: Glyph of the Cataclysm
Description: Once activated, Glyph of the Cataclysm increases the damage done by your critical melee hits and damage spells by 75 percent of the base damage for 2 minutes. This ability does not impact melee special attacks.
Cost per Level: 5
Ability #5005: Foraging
Description: Grants an increase of 50 points to the Forage skill of anyone who purchases it. Will increase the skill cap for those that have the Forage skill and grant the skill and raise the cap to those that do not.
Cost per Level: 3
Ability #1218: Extended Ingenuity
Description: This passive ability will allow item effects to last longer for you when you use them. Additional ranks further increase the duration increase.
Cost per Level: 4
Ability #1208: Mental Stamina
Description: This passive ability will add fifty mana per rank to your mana total.
Cost per Level: 5
Ability #1216: Mental Fortitude
Description: This passive ability grants you an innate resistance to charm spells. Additional ranks increase your resistance further.
Cost per Level: 5
Ability #1221: Armor of Wisdom
Description: This passive ability reflects your vast experience and grants you an additional amount of innate protection in the form of boosted armor class. Additional ranks further boost your armor class.
Cost per Level: 6
Ability #7801: Songwriting
Description: Each rank will increase your max skill cap for research by 10 points.
Cost per Level: 2
Ability #1310: Fundament of Power
Description: After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Power you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Power you will be able to train in the First Spire of the Minstrels. After you master the First Spire and the next three ranks of Fundament of Power you can then train the Second Spire of the Minstrels. After completing your training with the Second Spire and completing the final three ranks of Fundament of Power you will be able to train the Third Spire of the Minstrels and complete your mastery.<br><br>Fundament of Power itself will grant you 10 hit points per rank and increase the cap on your Strength by 1 point per rank.
Cost per Level: 1
Ability #1420: Fundament: First Spire of the Minstrels
Description: This ability, when active, will provide everyone in your group with a reduction in the amount of damage that they take from melee damage. Additional ranks further improve this protection.
Cost per Level: 5
Ability #1421: Fundament: Second Spire of the Minstrels
Description: This ability, when active, will grant additional damage done by everyone in your group when they cast damaging spells. Additional ranks will increase the damage added to each cast.
Cost per Level: 5
Ability #1422: Fundament: Third Spire of the Minstrels
Description: This ability, when active, will grant additional damage done by everyone in your group when they attack with melee combat. Additional ranks will increase the damage added to each hit.
Cost per Level: 5

Beastlord:
Code:
Ability #1: Innate Strength
Description: This ability raises your base Strength by 2 points for each ability level.
Cost per Level: 1
Ability #2: Innate Stamina
Description: This ability raises your base Stamina by 2 points for each ability level.
Cost per Level: 1
Ability #3: Innate Agility
Description: This ability raises your base Agility by 2 points for each ability level.
Cost per Level: 1
Ability #4: Innate Dexterity
Description: This ability raises your base Dexterity by 2 points for each ability level.
Cost per Level: 1
Ability #5: Innate Intelligence
Description: This ability raises your base Intelligence by 2 points for each ability level.
Cost per Level: 1
Ability #6: Innate Wisdom
Description: This ability raises your base Wisdom by 2 points for each ability level.
Cost per Level: 1
Ability #7: Innate Charisma
Description: This ability raises your base Charisma by 2 points for each ability level.
Cost per Level: 1
Ability #8: Innate Fire Protection
Description: This ability raises your base Save Vs Fire by 2 points for each ability level.
Cost per Level: 1
Ability #9: Innate Cold Protection
Description: This ability raises your base Save Vs Cold by 2 points for each ability level.
Cost per Level: 1
Ability #10: Innate Magic Protection
Description: This ability raises your base Save Vs Magic by 2 points for each ability level.
Cost per Level: 1
Ability #11: Innate Poison Protection
Description: This ability raises your base Save Vs Poison by 2 points for each ability level.
Cost per Level: 1
Ability #12: Innate Disease Protection
Description: This ability raises your base Save Vs Disease by 2 points for each ability level.
Cost per Level: 1
Ability #13: Innate Run Speed
Description: This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects.
Cost per Level: 1
Ability #15: Innate Metabolism
Description: This ability decreases your food consumption by 10, 25 and 50 percent.
Cost per Level: 1
Ability #16: Innate Lung Capacity
Description: This ability increases the amount of air you can hold in your lungs 10, 25, 50, 75, and 100% percent.  Rank 6 grants you the permanent ability to breathe underwater and in airless environment.
Cost per Level: 1
Ability #17: First Aid
Description: This ability increases the maximum that you can bind wound by 10 percent for each ability level.
Cost per Level: 1
Ability #18: Healing Adept
Description: The first three ranks of this ability increase the maximum effectiveness of your healing spells by 2, 5, and 10 percent.  Additional ranks increase the maximum effectiveness of your healing by an additional 3 percent per rank.
Cost per Level: 2
Ability #19: Healing Gift
Description: The first three ranks of this ability grant you a chance to score an exceptional heal at 3, 6, and 10 percent. Additional ranks further increase the chance by 2 percent per rank.  An exceptional heal doubles the healing value of the spell.
Cost per Level: 2
Ability #21: Spell Casting Reinforcement
Description: This ability increases the duration of beneficial spells that you cast by 5, 15, and 30 percent.
Cost per Level: 2
Ability #23: Spell Casting Fury
Description: The three ranks of this ability give you a 2, 4, and 7 percent chance to land critical hits with your direct damage spells.
Cost per Level: 2
Ability #28: Natural Durability
Description: This ability increases your maximum hitpoints by 2, 5, and 10 percent for the first three ranks, and one additional percent for each rank after that.  (The percentages are based off of your base hitpoints, which include stamina and stamina effects.)
Cost per Level: 2
Ability #29: Natural Healing
Description: This ability raises your natural regeneration by one point per ability level.
Cost per Level: 2
Ability #30: Combat Fury
Description: This ability increases your chance to land a critical hit.  Non-Warriors will nearly match the original critical hit abilities of Warriors, while Warriors will remain significantly ahead of other classes.
Cost per Level: 2
Ability #31: Fear Resistance
Description: This ability grants you a resistance bonus to fear type spells of 5, 10, and 25 percent. It also increases the chance of breaking fear earlier.
Cost per Level: 2
Ability #32: Finishing Blow
Description: This ability gives you a chance to finish off an NPC that is below 10 percent health and fleeing with a single blow.  Additional ranks increase the maximum level of affected NPC.  Rank 1: level 50, Rank 2: level 52, Rank 3: level 54, Rank 4: level 56, Rank 5: level 58, Rank 6: level 60, Rank 7: level 61, Rank 8: level 63, Rank 9: Level 65, Rank 10: level 66, Rank 11: level 68, Rank 12: level 70, Rank 13: Level 71, Rank 14: Level 73, Rank 15: Level 75. Rank 16: Level 76. Rank 17: 78. Rank 18: 80. (Non-Warriors must first train one level of Combat Fury to use this ability.)
Cost per Level: 2
Ability #33: Combat Stability
Description: The first three ranks of this ability increase melee damage mitigation by 2, 5, and 10 percent.  Additional ranks further increase this effect.
Cost per Level: 2
Ability #34: Combat Agility
Description: The first three ranks of this ability increase your melee damage avoidance by 2, 5 and 10 percent.  Additional ranks further increase this effect.
Cost per Level: 2
Ability #35: Mass Group Buff
Description: This ability turns the next group buff that you cast into a beneficial area effect spell, hitting everyone within its radius, at the cost of doubling the spell's mana usage.
Cost per Level: 9
Ability #48: Quick Buff
Description: This ability reduces the casting time of many beneficial spells that have a duration by 10, 25, and 50 percent.
Cost per Level: 3
Ability #58: Mend Companion
Description: This ability allows you to cast a quick healing spell on your pet.
Cost per Level: 5
Ability #81: Ambidexterity
Description: This ability increases your chance to use dual wield successfully.
Cost per Level: 9
Ability #104: Double Riposte
Description: The first three ranks of this ability will give you an increased chance to execute a double riposte 15, 35, and 50 percent of the time.  Additional ranks further increase this effect.
Cost per Level: 3
Ability #113: Spell Casting Reinforcement Mastery
Description: This ability increases the duration of beneficial buffs that you cast by an additional 20 percent.
Cost per Level: 8
Ability #119: Body and Mind Rejuvenation
Description: This ability will give you one additional point of mana and hit point regeneration.
Cost per Level: 5
Ability #120: Physical Enhancement
Description: This ability will give you additional improvements in your Natural Durability, Avoidance Boost, and Mitigation Boost.
Cost per Level: 5
Ability #125: Pet Discipline
Description: This ability will allow you to give your pet a 'hold' command until explicitly told to attack. Usage: /pet hold. Pet Hold is now a state that your pet is either in or not. When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it. This ability also grants the "Greater Pet Hold" command which forces your pet to not add anything to its hatelist unless specifically added by you when greater hold is activated. You can add a target to your pet's hatelist with either attack or qattack.
Cost per Level: 6
Ability #126: Hobble of Spirits
Description: Once you train this ability, you may imbue your pet with an attack that is reputed to slow an enemy's walking.  Additional ranks increase the effectiveness and duration of your pet's ability to slow an enemy's walking speed.
Cost per Level: 5
Ability #127: Frenzy of Spirit
Description: This ability gives Beastlords the power to send themselves into an animalistic frenzy, bent only on slaughter, for a brief period of time.
Cost per Level: 4
Ability #128: Paragon of Spirit
Description: This ability allows the Beastlord to share some of his natural attunement with his party in the form of health and mana.  Additional ranks increase the amount of health and mana that is shared with party.
Cost per Level: 6
Ability #141: New Tanaan Crafting Mastery
Description: Training with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills.  For each rank of this ability that you purchase, you are able to raise an additional trade skill past its Specialization level (200).  (This ability applies to Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, and Tailoring.)
Cost per Level: 3
Ability #142: Planar Power
Description: This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank.
Cost per Level: 2
Ability #161: Hastened Mending
Description: This ability decreases the amount of time required between uses of Mend Companion by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
Cost per Level: 2
Ability #176: Suspended Minion
Description: This ability grants the summoner the ability to suspend and recall their existing pet at will, provided they remain in their current zone.  The first rank suspends the pet at its current health only, while the second rank suspends the pet with all of its beneficial effects as well as its weapons and armor.  You may cast a second pet while your first pet is Suspended.  You may train the first rank upon reaching level 62 and the second rank upon reaching level 64.
Cost per Level: 5
Ability #186: Bestial Frenzy
Description: Each rank in this ability improves your chance of performing a double attack in any given combat round.
Cost per Level: 2
Ability #224: Mental Clarity
Description: This ability increases your natural mana regeneration by 1 point per ability level.
Cost per Level: 2
Ability #225: Innate Regeneration
Description: This ability raises your regeneration ability by 1 point per ability level.
Cost per Level: 1
Ability #233: Packrat
Description: Each rank in this ability improves the efficiency with which you store your gear, effectively reducing your overall weight.
Cost per Level: 3
Ability #235: Weapon Affinity
Description: Through years of practice, you develop a close bond with your weapons.  This affinity enhances the performance of your weapons by increasing the rate that they trigger effects.
Cost per Level: 5
Ability #237: Persistent Casting
Description: Your highly developed concentration creates the possibility of continuing to cast spells while stunned.  Increased ranks in this ability increase the chance that your spells will not be interrupted by stuns.
Cost per Level: 3
Ability #245: Bestial Alignment
Description: Transforms beastlords into the likeness of their warders, greatly increasing their destructive power.
Cost per Level: 3
Ability #247: Feral Swipe
Description: This ability allows the beastlord to make an additional vicious attack against their foe.  Additional ranks increase the damage done by this ability.
Cost per Level: 9
Ability #248: Warder's Fury
Description: Each rank of this ability increases the critical hit chance of your pet's melee attacks.
Cost per Level: 3
Ability #249: Warder's Alacrity
Description: Each rank in this ability increases your warder's chance to flurry attacks.
Cost per Level: 5
Ability #250: Pet Affinity
Description: This ability makes your summoned pets a valid target for beneficial group spells.
Cost per Level: 12
Ability #251: Mastery of the Past
Description: This ability makes it impossible for you to fizzle spells up to a certain level.  Rank 1 - level 53.  Rank 2 - level 55.  Rank 3 - level 57.  Rank 4 - level 61.  Rank 5 - level 63.  Rank 6 - level 65.  Rank 7 - level 66.  Rank 8 - level 68.  Rank 9 - level 70.  Rank 10 - level 71.  Rank 11 - level 73.  Rank 12 - level 75. Rank 13 - 78. Rank 14 - 79. Rank 15 - 80.
Cost per Level: 3
Ability #259: Critical Affliction
Description: This ability grants damage-over-time spells the chance to have a critical effect each tick they are active.  Additional ranks improve this chance.
Cost per Level: 3
Ability #270: Sinister Strikes
Description: This ability increases the damage you cause when attacking with a weapon in your secondary hand.
Cost per Level: 12
Ability #324: Blacksmithing Mastery
Description: This ability reduces the chance of failing blacksmith combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #325: Baking Mastery
Description: This ability reduces the chance of failing baking combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #326: Brewing Mastery
Description: This ability reduces the chance of failing brewing combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #327: Fletching Mastery
Description: This ability reduces the chance of failing fletching combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #328: Pottery Mastery
Description: This ability reduces the chance of failing pottery combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #329: Tailoring Mastery
Description: This ability reduces the chance of failing tailoring combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #330: Salvage
Description: This ability gives you the chance to automatically recover an item that would otherwise be lost on a failed tradeskill combine.
Cost per Level: 5
Ability #331: Origin
Description: Upon using this ability, you will be transported back to your starting city.
Cost per Level: 7
Ability #333: Discordant Defiance
Description: This ability raises the maximum that your resistances can be increased to with items and spells by 5 points per rank.
Cost per Level: 5
Ability #334: Mystical Attuning
Description: This ability increases the number of mystical effects that can affect you at once by 1 per rank.
Cost per Level: 5
Ability #335: Delay Death
Description: This ability increases how far below zero your hit points can fall before you die by 50 hit points per rank.  You will still fall unconscious when you reach zero hit points.
Cost per Level: 3
Ability #338: Veteran's Wrath
Description: Each rank in this ability increases the damage you cause when you land a critical hit on a melee attack.  This ability does not affect special attacks.
Cost per Level: 3
Ability #783: Energetic Attunement
Description: Energetic Attunement enhances your receptivity to the potential healing power of your magical gear.  Each rank of this ability increases the maximum by which your hit point regeneration can be raised with items by 1 point.
Cost per Level: 5
Ability #347: Mnemonic Retention
Description: This ability gives you an additional spell slot so you can memorize an additional spell.
Cost per Level: 3
Ability #348: Expansive Mind
Description: This ability raises the maximum that your mana regeneration can be increased with items by 1 point per rank.
Cost per Level: 5
Ability #354: Slippery Attacks
Description: This ability makes it more difficult for opponents to riposte your offhand attacks.  Each rank increases the chance that your opponent will fail to riposte by 20%.
Cost per Level: 3
Ability #358: Fury of Magic
Description: This ability further increases your chance to score a critical hit with your direct damage spells.
Cost per Level: 3
Ability #362: Roar of Thunder
Description: When this ability is activated, the beastlord will unleash a terrible roar that leaves the opponent damaged, shaken, and less willing to attack the beastlord.  Additional ranks cause the ability to deal more damage and make the target even less likely to attack you.
Cost per Level: 3
Ability #364: Persistent Minion
Description: This ability upgrades your Suspended Minion ability to allow pets to remain suspended across zone lines.  Also, if you camp with a suspended pet and have this ability, the pet will be available to you when you return.
Cost per Level: 7
Ability #418: Replenish Companion
Description: This ability grants you an enhanced version of the Mend Companion ability.  Each additional rank increases the healing power of the ability further.
Cost per Level: 3
Ability #366: Advanced Pet Discipline
Description: The first rank of this ability allows you to give your pet a "focus" command. While focused, your pet will ignore all other opponents until its current opponent is defeated. The second rank allows you to tell your pet to not cast any spells. Usage: /pet focus, /pet spellhold, or hotkeys can be created using the pet control window.
Cost per Level: 5
Ability #388: Shielding Resistance
Description: This ability decreases the amount of damage you take when your offhand attacks encounter a damage shield.
Cost per Level: 3
Ability #322: Innate See Invis
Description: This ability permanently enhances your vision allowing you to see the invisible.
Cost per Level: 9
Ability #497: Bandage Wounds
Description: Each rank in this ability increases the amount of healing provided by a single bandage.
Cost per Level: 3
Ability #503: Hastened Thunder
Description: This ability decreases the amount of time required between uses of Roar of Thunder by ten percent per rank.
Cost per Level: 5
Ability #498: Enhanced Aggression
Description: Each rank of this ability increases the maximum amount of attack you can gain from items.
Cost per Level: 5
Ability #574: Harmonic Dissonance
Description: Your knowledge of the innate frequency of the Theater of Blood allows you to transport yourself directly to that altered plane.
Cost per Level: 0
Ability #576: Jewel Craft Mastery
Description: Decreases failure chance of jewel crafting combines by 10, 25 and 50%
Cost per Level: 3
Ability #579: Combat Medic
Description: Increases the amount of healing provided by a single bandage.
Cost per Level: 3
Ability #581: Quick Draw
Description: Quick Draw expands the potion belt by one additional available item slot per rank.
Cost per Level: 5
Ability #582: Battle Ready
Description: Battle Ready expands the bandolier by one additional save slot per rank.
Cost per Level: 5
Ability #585: Glyph of Dragon Scales
Description: Once activated, Glyph of Dragon Scales will absorb a large percentage of incoming damage from spells and melee attacks.  It will last for 3 minutes or until it has absorbed a total of 10,000 damage.
Cost per Level: 3
Ability #587: Glyph of Arcane Secrets
Description: Once activated, Glyph of Arcane Secrets decreases the mana usage of your spells up to level 75 for 15 minutes.  Glyph of Arcane Secrets has no effect on complete healing or percentage-based healing spells.
Cost per Level: 4
Ability #588: Glyph of Draconic Potential
Description: Once activated, Glyph of Draconic Potential increases your maximum hit points and mana by between 900 and 1050 for 30 minutes. This glyph does not increase your current hit points or mana.
Cost per Level: 3
Ability #589: Glyph of Destruction
Description: Once activated, Glyph of Destruction increases the damage done by your critical melee hits and damage spells by 50% of the base damage for 2 minutes. This ability does not impact melee special attacks.
Cost per Level: 3
Ability #666: Taste of Blood
Description: Taste of Blood gives your pet a chance to enter a blood frenzy when it gets credit for a successful kill. Blood frenzy increases your pet's damage and chance to frenzy upon a successful triple attack.
Cost per Level: 5
Ability #3512: Companion's Durability
Description: Increases the hitpoints of your companion by 1, 3 and 5 percent for the first three ranks and 7, 9 and 11 percent for the final three ranks.
Cost per Level: 3
Ability #3837: Burst of Power
Description: Each rank will increase your max skill cap for triple attack by 5 points.
Cost per Level: 8
Ability #3801: General Sturdiness
Description: Each rank of this ability increases your maximum hit points by 100.
Cost per Level: 6
Ability #3705: Companion's Blessing
Description: Bless your companion with an enduring heal that will last for one minute and heal for increasing amounts of health. Each Rank increases the amount your companion is healed for.
Cost per Level: 7
Ability #3706: Hastened Bestial Alignment
Description: Decreases the reuse time of the Ability Bestial Alignment. Each Rank reduces the reuse timer by 12 minutes.
Cost per Level: 7
Ability #3707: Fortify Companion
Description: Reduces the damage your pet takes from damage shields when striking a foe with the off hand as well as provides a small amount of evasion and mitigates the effects of melee and spell damage, up to a point. Each rank further increases the power of some of these effects.
Cost per Level: 6
Ability #3709: Pact of the Wurine
Description: Allows you to transform yourself into a Werewolf and grants additional mana, hitpoints, runspeed and accuracy. Additional ranks increase the mana, hitpoints and mana regeneration from this effect.
Cost per Level: 7
Ability #3816: Companion's Relocation
Description: This ability moves your companion forward in the direction you are facing.
Cost per Level: 6
Ability #3817: Focused Paragon of Spirits
Description: This ability allows the Beastlord to share some of his natural attunement with his target in the form of health and mana.
Cost per Level: 6
Ability #3818: Companion's Agility
Description: This ability increases your companion's ability to avoid melee damage by 5, 7 and 10%.
Cost per Level: 3
Ability #3838: Quickened Suspend Minion
Description: This ability reduces the cast time of your Suspended Minion ability by 15%, 30% and 50%.
Cost per Level: 2
Ability #7106: Planar Durability
Description: The planes demand a certain hardiness of those who adventure within.  Each rank of this ability adds an additional 1% to your maximum hit points.  You gain the ability to train an additional rank at levels 61, 63, and 65.
Cost per Level: 3
Ability #3829: Hastened Origin
Description: Decreases the reuse time of your Origin ability by 6 minutes per rank.
Cost per Level: 3
Ability #1022: Destructive Fury
Description: This ability increases the strength of your critical spell hits, causing them to do more damage.
Cost per Level: 3
Ability #980: Natural Invisibility
Description: This ability allows you to quickly disappear from sight for a short time.
Cost per Level: 6
Ability #981: Attack of the Warders
Description: This ability summons a set of rabid defenders to maul your target. Additional ranks increase the power of your summoned warders.
Cost per Level: 7
Ability #982: Hastened Feral Attacks
Description: This ability will reduce the reuse timer of your animalistic attacks.
Cost per Level: 5
Ability #983: Hastened Focused Paragon
Description: This ability will reduce the reuse timer of your Focused Paragon ability by six seconds per rank.
Cost per Level: 5
Ability #984: Hastened Paragon
Description: This ability will reduce the reuse timer of your Paragon ability by forty five seconds per rank.
Cost per Level: 5
Ability #985: Group Bestial Alignment
Description: This ability gives you a group version of your Bestial Alignment ability.
Cost per Level: 7
Ability #986: Bite of the Asp
Description: This ability allows you to imitate the bite of an asp and poison your target with a short but powerful venom.
Cost per Level: 6
Ability #987: Raven's Claw
Description: This ability allows you to swipe at the eyes of your opponent making it harder for your opponent to see and attack.
Cost per Level: 6
Ability #988: Gorilla Smash
Description: This ability will pummel your opponent with a blow so powerful that it will leave your opponent stunned for a short period of time.
Cost per Level: 6
Ability #5000: Glyph of Courage
Description: This ability increases the power of many forms of damage and healing.
Cost per Level: 4
Ability #5002: Glyph of Stored Life
Description: Stores some health and vitality in a protective shield around yourself. Some of your wounds will be healed when your protection fades or is lost.
Cost per Level: 4
Ability #5003: Glyph of Frantic Infusion
Description: This ability increases the damage done by your pet in three steps. The first step will increase your pet's minimum damage by 10%, the next by 15% and the final step by 20%.
Cost per Level: 4
Ability #5004: Glyph of Angry Thoughts
Description: This ability increases the hate you generate by 30%.
Cost per Level: 4
Ability #7016: Glyph of the Master
Description: Once activated, Glyph of the Master will absorb a large percentage of incoming damage from spells and melee attacks.  It will last for 3 minutes or until it has absorbed a total of 50,000 damage.
Cost per Level: 5
Ability #7017: Glyph of Lost Secrets
Description: Once activated, Glyph of Lost Secrets decreases the mana usage of your spells for 15 minutes.  Glyph of Lost Secrets has no effect on complete healing or percentage-based healing spells.
Cost per Level: 5
Ability #7018: Glyph of Genari Might
Description: Once activated, Glyph of Genari Might increases your maximum hit points and mana by between 2400 and 3350 for 30 minutes. This glyph does not increase your current hit points or mana.
Cost per Level: 5
Ability #7019: Glyph of the Cataclysm
Description: Once activated, Glyph of the Cataclysm increases the damage done by your critical melee hits and damage spells by 75 percent of the base damage for 2 minutes. This ability does not impact melee special attacks.
Cost per Level: 5
Ability #5005: Foraging
Description: Grants an increase of 50 points to the Forage skill of anyone who purchases it. Will increase the skill cap for those that have the Forage skill and grant the skill and raise the cap to those that do not.
Cost per Level: 3
Ability #3832: Beastlords Feral Kick
Description: This ability grants you a chance to kick your opponent upon a successful riposte of a melee attack. Additional ranks increase the chance of a riposte with a kick.
Cost per Level: 6
Ability #7025: Group Shrink
Description: This ability will cause everyone in your group to become smaller for a time.
Cost per Level: 3
Ability #1200: Companion's Alacrity
Description: This passive ability will increase the chance that your companion has to execute a flurry of attacks when in combat. Additional ranks increase the chance that your companion will flurry.
Cost per Level: 7
Ability #1202: Perfected Levitation
Description: This ability grants you a perfected ability to Levitate on demand.
Cost per Level: 7
Ability #1203: Hastened Fortify Companion
Description: This passive ability will decrease the amount of time you must wait between uses of your Fortify Companion ability by two minutes per rank.
Cost per Level: 4
Ability #1205: Companion's Fury
Description: This passive ability will grant a chance for your companion to score a critical hit when attacking via melee. Additional ranks increase the chance of a critical hit.
Cost per Level: 7
Ability #1208: Mental Stamina
Description: This passive ability will add fifty mana per rank to your mana total.
Cost per Level: 5
Ability #1215: Summon Companion
Description: This ability grants you a faster casting version of your Summon Companion spell.
Cost per Level: 3
Ability #1216: Mental Fortitude
Description: This passive ability grants you an innate resistance to charm spells. Additional ranks increase your resistance further.
Cost per Level: 5
Ability #1222: Armor of Wisdom
Description: This passive ability reflects your vast experience and grants you an additional amount of innate protection in the form of boosted armor class. Additional ranks further boost your armor class.
Cost per Level: 6
Ability #7809: Hybrid Research
Description: Each rank will increase your max skill cap for research by 10 points.
Cost per Level: 4
Ability #1311: Fundament of Power
Description: After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Power you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Power you will be able to train in the First Spire of Savagery. After you master the First Spire and the next three ranks of Fundament of Power you can then train the Second Spire of Savagery. After completing your training with the Second Spire and completing the final three ranks of Fundament of Power you will be able to train the Third Spire of Savagery and complete your mastery.<br><br>Fundament of Power itself will grant you 10 mana per rank and increase the cap on your Strength by 1 point per rank.
Cost per Level: 1
Ability #1430: Fundament: First Spire of the Savage Lord
Description: You gather your strength and focus your mind which grants you additional damage with all of your attacks. Additional ranks increase your damage bonus.
Cost per Level: 5
Ability #1431: Fundament: Second Spire of the Savage Lord
Description: This ability, when activated, will provide your pet with a proc that has an excellent chance of damaging your pet's foe.
Cost per Level: 5
Ability #1432: Fundament: Third Spire of the Savage Lord
Description: This ability, when activated, will enhance the melee combat capabilities of you and your group. Additional ranks increase the power of this effect.
Cost per Level: 5
Ability #7003: Forceful Rejuvenation
Description: By activating this ability you will feel refreshed and many of your spell casting timers will be reset, allowing you to instantly use the refreshed abilities.
Cost per Level: 7
Ability #1403: Sturdy Companion
Description: This passive ability will make all of your pets more resistant to attack. Each rank will add additional mitigation to your pets.
Cost per Level: 7
Ability #1404: Extended Swarm
Description: This passive ability will extend the duration of your swarm pets by 1 second per rank.
Cost per Level: 7

Berserker:
Code:
 Ability #1: Innate Strength
 Description: This ability raises your base Strength by 2 points for each ability level.
 Cost per Level: 1
 Ability #2: Innate Stamina
 Description: This ability raises your base Stamina by 2 points for each ability level.
 Cost per Level: 1
 Ability #3: Innate Agility
 Description: This ability raises your base Agility by 2 points for each ability level.
 Cost per Level: 1
 Ability #4: Innate Dexterity
 Description: This ability raises your base Dexterity by 2 points for each ability level.
 Cost per Level: 1
 Ability #5: Innate Intelligence
 Description: This ability raises your base Intelligence by 2 points for each ability level.
 Cost per Level: 1
 Ability #6: Innate Wisdom
 Description: This ability raises your base Wisdom by 2 points for each ability level.
 Cost per Level: 1
 Ability #7: Innate Charisma
 Description: This ability raises your base Charisma by 2 points for each ability level.
 Cost per Level: 1
 Ability #8: Innate Fire Protection
 Description: This ability raises your base Save Vs Fire by 2 points for each ability level.
 Cost per Level: 1
 Ability #9: Innate Cold Protection
 Description: This ability raises your base Save Vs Cold by 2 points for each ability level.
 Cost per Level: 1
 Ability #10: Innate Magic Protection
 Description: This ability raises your base Save Vs Magic by 2 points for each ability level.
 Cost per Level: 1
 Ability #11: Innate Poison Protection
 Description: This ability raises your base Save Vs Poison by 2 points for each ability level.
 Cost per Level: 1
 Ability #12: Innate Disease Protection
 Description: This ability raises your base Save Vs Disease by 2 points for each ability level.
 Cost per Level: 1
 Ability #13: Innate Run Speed
 Description: This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects.
 Cost per Level: 1
 Ability #15: Innate Metabolism
 Description: This ability decreases your food consumption by 10, 25 and 50 percent.
 Cost per Level: 1
 Ability #16: Innate Lung Capacity
 Description: This ability increases the amount of air you can hold in your lungs 10, 25, 50, 75, and 100% percent.  Rank 6 grants you the permanent ability to breathe underwater and in airless environment.
 Cost per Level: 1
 Ability #17: First Aid
 Description: This ability increases the maximum that you can bind wound by 10 percent for each ability level.
 Cost per Level: 1
 Ability #28: Natural Durability
 Description: This ability increases your maximum hitpoints by 2, 5, and 10 percent for the first three ranks, and one additional percent for each rank after that.  (The percentages are based off of your base hitpoints, which include stamina and stamina effects.)
 Cost per Level: 2
 Ability #29: Natural Healing
 Description: This ability raises your natural regeneration by one point per ability level.
 Cost per Level: 2
 Ability #31: Fear Resistance
 Description: This ability grants you a resistance bonus to fear type spells of 5, 10, and 25 percent. It also increases the chance of breaking fear earlier.
 Cost per Level: 2
 Ability #32: Finishing Blow
 Description: This ability gives you a chance to finish off an NPC that is below 10 percent health and fleeing with a single blow.  Additional ranks increase the maximum level of affected NPC.  Rank 1: level 50, Rank 2: level 52, Rank 3: level 54, Rank 4: level 56, Rank 5: level 58, Rank 6: level 60, Rank 7: level 61, Rank 8: level 63, Rank 9: Level 65, Rank 10: level 66, Rank 11: level 68, Rank 12: level 70, Rank 13: Level 71, Rank 14: Level 73, Rank 15: Level 75. Rank 16: Level 76. Rank 17: 78. Rank 18: 80. (Non-Warriors must first train one level of Combat Fury to use this ability.)
 Cost per Level: 2
 Ability #33: Combat Stability
 Description: The first three ranks of this ability increase melee damage mitigation by 2, 5, and 10 percent.  Additional ranks further increase this effect.
 Cost per Level: 2
 Ability #34: Combat Agility
 Description: The first three ranks of this ability increase your melee damage avoidance by 2, 5 and 10 percent.  Additional ranks further increase this effect.
 Cost per Level: 2
 Ability #104: Double Riposte
 Description: The first three ranks of this ability will give you an increased chance to execute a double riposte 15, 35, and 50 percent of the time.  Additional ranks further increase this effect.
 Cost per Level: 3
 Ability #108: Flurry
 Description: This ability will allow you to perform up to 2 additional attacks from your primary hand.
 Cost per Level: 3
 Ability #109: Rampage
 Description: This ability will allow you to strike everything in a small radius.
 Cost per Level: 5
 Ability #112: Bandage Wound
 Description: This ability will give you increased healing ability per bandage by 10, 25, and 50 percent.
 Cost per Level: 3
 Ability #120: Physical Enhancement
 Description: This ability will give you additional improvements in your Natural Durability, Avoidance Boost, and Mitigation Boost.
 Cost per Level: 5
 Ability #141: New Tanaan Crafting Mastery
 Description: Training with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills.  For each rank of this ability that you purchase, you are able to raise an additional trade skill past its Specialization level (200).  (This ability applies to Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, and Tailoring.)
 Cost per Level: 3
 Ability #142: Planar Power
 Description: This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank.
 Cost per Level: 2
 Ability #164: Furious Rampage
 Description: This ability decreases the amount of time required between uses of Rampage by ten percent per rank. You may train in this ability three times at level 63 but only once per level there after. Additional ranks begin at level 68.
 Cost per Level: 2
 Ability #181: Mithaniel's Binding
 Description: This ability further increases the amount of healing provided by a single bandage while binding wounds.  The two ranks of this ability may be trained at or after levels 63 and 64.
 Cost per Level: 3
 Ability #189: Ferocity
 Description: Each rank of this ability grants you an increased chance of performing a double attack in any given combat round.
 Cost per Level: 3
 Ability #202: Punishing Blade
 Description: This ability increases the chance of scoring an extra hit with all two-handed weapons. Each rank in this ability increases the chance of scoring an extra hit with all two-handed weapons that you wield.
 Cost per Level: 2
 Ability #210: Ingenuity
 Description: Years of experimentation have led to the discovery of how to gain additional performance (in the form of critical spell hits) from weapons and other items. Each rank in this ability will increase your critical hit chance with such items.
 Cost per Level: 1
 Ability #213: Tactical Mastery
 Description: Studying one's opponent for weaknesses provides the knowledge and ability to pierce through advanced defenses.  Each rank of this ability grants an increasing chance of bypassing an opponent's special defenses, such as dodge, block, parry, and riposte.  You may train in this ability at or after levels 61, 63, and 65.
 Cost per Level: 2
 Ability #222: Stalwart Endurance
 Description: This ability grants a chance to endure what would otherwise be a stunning blow, from any angle, without being stunned.  You may train in the ranks of this ability at or after levels 61, 63, and 65.
 Cost per Level: 2
 Ability #225: Innate Regeneration
 Description: This ability raises your regeneration ability by 1 point per ability level.
 Cost per Level: 1
 Ability #233: Packrat
 Description: Each rank in this ability improves the efficiency with which you store your gear, effectively reducing your overall weight.
 Cost per Level: 3
 Ability #234: Heightened Endurance
 Description: This ability raises your natural endurance regeneration by 1 point per ability level.
 Cost per Level: 3
 Ability #235: Weapon Affinity
 Description: Through years of practice, you develop a close bond with your weapons.  This affinity enhances the performance of your weapons by increasing the rate that they trigger effects.
 Cost per Level: 5
 Ability #309: Combat Fury
 Description: This ability increases your chance to land a critical hit.  Non-Warriors will nearly match the original critical hit abilities of Warriors, while Warriors will remain significantly ahead of other classes. further increases your chance to score a critical blow against your opponent.
 Cost per Level: 2
 Ability #315: Planar Durability
 Description: The planes demand a certain hardiness of those who adventure within.  Each rank of this ability adds an additional 1.25% to your maximum hit points.  You gain the ability to train an additional rank at levels 61, 63, and 65.
 Cost per Level: 3
 Ability #324: Blacksmithing Mastery
 Description: This ability reduces the chance of failing blacksmith combinations by 10, 25, and 50 percent.
 Cost per Level: 3
 Ability #325: Baking Mastery
 Description: This ability reduces the chance of failing baking combinations by 10, 25, and 50 percent.
 Cost per Level: 3
 Ability #326: Brewing Mastery
 Description: This ability reduces the chance of failing brewing combinations by 10, 25, and 50 percent.
 Cost per Level: 3
 Ability #327: Fletching Mastery
 Description: This ability reduces the chance of failing fletching combinations by 10, 25, and 50 percent.
 Cost per Level: 3
 Ability #328: Pottery Mastery
 Description: This ability reduces the chance of failing pottery combinations by 10, 25, and 50 percent.
 Cost per Level: 3
 Ability #329: Tailoring Mastery
 Description: This ability reduces the chance of failing tailoring combinations by 10, 25, and 50 percent.
 Cost per Level: 3
 Ability #330: Salvage
 Description: This ability gives you the chance to automatically recover an item that would otherwise be lost on a failed tradeskill combine.
 Cost per Level: 5
 Ability #331: Origin
 Description: Upon using this ability, you will be transported back to your starting city.
 Cost per Level: 7
 Ability #333: Discordant Defiance
 Description: This ability raises the maximum that your resistances can be increased to with items and spells by 5 points per rank.
 Cost per Level: 5
 Ability #334: Mystical Attuning
 Description: This ability increases the number of mystical effects that can affect you at once by 1 per rank.
 Cost per Level: 5
 Ability #335: Delay Death
 Description: This ability increases how far below zero your hit points can fall before you die by 50 hit points per rank.  You will still fall unconscious when you reach zero hit points.
 Cost per Level: 3
 Ability #341: Veteran's Wrath
 Description: Each rank in this ability increases the damage you cause when you land a critical hit on a melee attack.  This ability does not affect special attacks.
 Cost per Level: 3
 Ability #783: Energetic Attunement
 Description: Energetic Attunement enhances your receptivity to the potential healing power of your magical gear.  Each rank of this ability increases the maximum by which your hit point regeneration can be raised with items by 1 point.
 Cost per Level: 5
 Ability #367: Throwing Mastery
 Description: Each rank of this ability increases the damage you do with throwing weapons.
 Cost per Level: 3
 Ability #368: Blur of Axes
 Description: Each rank of this ability increases the damage that is done by Frenzy.
 Cost per Level: 3
 Ability #369: Hastened War Cry
 Description: This ability reduces the timer on the various war cry disciplines by 3 minutes per rank.
 Cost per Level: 3
 Ability #370: Dead Aim
 Description: This ability increases the accuracy of your thrown weapons.
 Cost per Level: 3
 Ability #372: Tireless Sprint
 Description: This ability gives you an enhanced form of your Sprint discipline that refresh much more quickly.
 Cost per Level: 3
 Ability #373: Desperation
 Description: Use of this ability causes the berserker's attacks to take on a desperate edge.  As the berserker gets closer to death, they will attack faster.
 Cost per Level: 12
 Ability #374: Untamed Rage
 Description: Using this ability causes the berserker to fall into a rage, attacking their opponent with no thought of their own safety.  With each rank, the damage is increased, but the berserker's defenses suffer.  This ability functions as a discipline and does not stack with other disciplines.
 Cost per Level: 3
 Ability #375: Echoing Cries
 Description: This ability increases the duration of war cry effects by 25, 50, and 100 percent.
 Cost per Level: 3
 Ability #371: Frenzied Defense
 Description: This ability grants the chance to automatically make a single frenzied attack on a successful riposte.
 Cost per Level: 3
 Ability #387: Blood Pact
 Description: While this ability is active, the berserker will push themselves beyond their limits.  The berserker's damage output will increase, but they will take a portion of the damage they dole out themselves.
 Cost per Level: 3
 Ability #465: Savage Spirit
 Description: While this ability is active, the berserker is fueled by his rage causing his melee critical hits to land for massive damage.  When the ability wears off, though, it drains a significant portion of the berserker's life force.
 Cost per Level: 3
 Ability #322: Innate See Invis
 Description: This ability permanently enhances your vision allowing you to see the invisible.
 Cost per Level: 9
 Ability #499: Cascading Rage
 Description: This ability infuses you with a primal rage, increasing your melee abilities but you will also take damage as you push yourself beyond your means. The rage starts slow, but each additional rank you have in the ability increases its maximum potential. Be warned, once the rage has taken hold of you, the only way to stop it is to let it run its course.
 Cost per Level: 5
 Ability #504: Conservation
 Description: Each rank of this ability grants you an increasing chance to not use a component when summoning axes.
 Cost per Level: 5
 Ability #505: Cry of Battle
 Description: This ability causes your next War Cry to hit everyone within its radius at the cost of doubling the endurance used.
 Cost per Level: 12
 Ability #563: Concentration
 Description: Each rank in this ability increases your chance to not have item effects interrupted when you take damage.
 Cost per Level: 3
 Ability #498: Enhanced Aggression
 Description: Each rank of this ability increases the maximum amount of attack you can gain from items.
 Cost per Level: 5
 Ability #496: Field Dressing
 Description: This ability further increases the amount of healing provided by a single bandage while binding wounds.
 Cost per Level: 3
 Ability #574: Harmonic Dissonance
 Description: Your knowledge of the innate frequency of the Theater of Blood allows you to transport yourself directly to that altered plane.
 Cost per Level: 0
 Ability #576: Jewel Craft Mastery
 Description: Decreases failure chance of jewel crafting combines by 10, 25 and 50%
 Cost per Level: 3
 Ability #581: Quick Draw
 Description: Quick Draw expands the potion belt by one additional available item slot per rank.
 Cost per Level: 5
 Ability #582: Battle Ready
 Description: Battle Ready expands the bandolier by one additional save slot per rank.
 Cost per Level: 5
 Ability #585: Glyph of Dragon Scales
 Description: Once activated, Glyph of Dragon Scales will absorb a large percentage of incoming damage from spells and melee attacks.  It will last for 3 minutes or until it has absorbed a total of 10,000 damage.
 Cost per Level: 3
 Ability #588: Glyph of Draconic Potential
 Description: Once activated, Glyph of Draconic Potential increases your maximum hit points and mana by between 900 and 1050 for 30 minutes. This glyph does not increase your current hit points or mana.
 Cost per Level: 3
 Ability #589: Glyph of Destruction
 Description: Once activated, Glyph of Destruction increases the damage done by your critical melee hits and damage spells by 50% of the base damage for 2 minutes. This ability does not impact melee special attacks.
 Cost per Level: 3
 Ability #733: Killing Spree
 Description: After slaying a non-trivial con enemy, you have a 10% chance per rank to enter a battle frenzy that instantly boosts your endurance slightly as well as increases your offensive damage for the next 30 seconds.
 Cost per Level: 3
 Ability #734: Hold the Line
 Description: Hold the Line increases the amount of hit points healed by healing spells that land on you but reduces your offensive damage by as well. Rank 1 will increase the healing spells that land on you by 10% and Rank 2 will increase the heals by 15% while your damage done will go down by 25%.
 Cost per Level: 9
 Ability #7060: Precision of Axes
 Description: This ability refines your accuracy when you enter a Frenzy.
 Cost per Level: 5
 Ability #609: Uncanny Resilience
 Description: Uncanny Resilience reduces the amount of damage sustained by incoming melee attacks. All ranks of this ability will slightly increase the total amount of damage that can be absorbed and the first three ranks will increase the duration.
 Cost per Level: 3
 Ability #610: Blinding Fury
 Description: Blinding Fury sends you into a battle rage that increases your melee ability. This rage is so intense that you have a chance of temporarily losing your sight.  While blinded by fury, you will attack even faster and unleash a series of double attacks.
 Cost per Level: 3
 Ability #611: Battle Leap
 Description: Battle Leap enables you to spring forward into combat. Your momentum will confer a boost to your attacks for a short period of time.
 Cost per Level: 9
 Ability #689: Combat Medic
 Description: Increases the amount of healing provided by a single bandage.
 Cost per Level: 3
 Ability #3525: Precise Blow
 Description: Each rank increases your critical hit rates with melee attacks.
 Cost per Level: 7
 Ability #3801: General Sturdiness
 Description: Each rank of this ability increases your maximum hit points by 100.
 Cost per Level: 6
 Ability #3710: Reckless Abandon
 Description: Allows a Berserker to throw caution to the wind and enter into a heightened state of combat at the risk of suffering terrible wounds when the burst of fury has run its course.
 Cost per Level: 7
 Ability #3833: Burst of Power
 Description: Each rank will increase your max skill cap for triple attack by 5 points.
 Cost per Level: 8
 Ability #3839: Quickened Summon Axes
 Description: This ability reduces the time between casts of your summon axe abilities by 1 second per rank.
 Cost per Level: 2
 Ability #3899: Furious Leap
 Description: Furious Leap allows you to jump forward a short distance.
 Cost per Level: 3
 Ability #3829: Hastened Origin
 Description: Decreases the reuse time of your Origin ability by 6 minutes per rank.
 Cost per Level: 3
 Ability #800: Vehement Rage
 Description: This ability, when active, will increase the damage you do at the cost of having heals that hit you be less effective. Additional ranks increase your damage dealing capabilities.
 Cost per Level: 9
 Ability #960: Stomping Leap
 Description: This ability is similar to your Battle Leap ability but will stun your target as you make contact.
 Cost per Level: 12
 Ability #961: Juggernaut Surge
 Description: This ability will transform you into a living golem and increase your melee damage. As a side effect of the change you will move more slowly.
 Cost per Level: 12
 Ability #962: Distraction Attack
 Description: This ability provides you with a chance to do an attack to your opponent that will leave them confused and less angry with you. Additional ranks increase the power of the effect.
 Cost per Level: 7
 Ability #963: Hastened Savage Spirit
 Description: This passive ability will reduce the reuse time of your Savage Spirit ability by three minutes per rank.
 Cost per Level: 6
 Ability #964: Dying Blow
 Description: This passive ability grants you a chance to do a final attack when you die. Additional ranks increase the power of the attack.
 Cost per Level: 7
 Ability #7070: Hastened Distraction Attack
 Description: This ability provides you with a reduction in time between uses of your distraction attack ability by two minutes for each rank purchased.
 Cost per Level: 6
 Ability #5000: Glyph of Courage
 Description: This ability increases the power of many forms of damage and healing.
 Cost per Level: 4
 Ability #5002: Glyph of Stored Life
 Description: Stores some health and vitality in a protective shield around yourself. Some of your wounds will be healed when your protection fades or is lost.
 Cost per Level: 4
 Ability #5004: Glyph of Angry Thoughts
 Description: This ability increases the hate you generate by 30%.
 Cost per Level: 4
 Ability #7016: Glyph of the Master
 Description: Once activated, Glyph of the Master will absorb a large percentage of incoming damage from spells and melee attacks.  It will last for 3 minutes or until it has absorbed a total of 50,000 damage.
 Cost per Level: 5
 Ability #7018: Glyph of Genari Might
 Description: Once activated, Glyph of Genari Might increases your maximum hit points and mana by between 2400 and 3350 for 30 minutes. This glyph does not increase your current hit points or mana.
 Cost per Level: 5
 Ability #7019: Glyph of the Cataclysm
 Description: Once activated, Glyph of the Cataclysm increases the damage done by your critical melee hits and damage spells by 75 percent of the base damage for 2 minutes. This ability does not impact melee special attacks.
 Cost per Level: 5
 Ability #5005: Foraging
 Description: Grants an increase of 50 points to the Forage skill of anyone who purchases it. Will increase the skill cap for those that have the Forage skill and grant the skill and raise the cap to those that do not.
 Cost per Level: 3
 Ability #1204: Empowered Ingenuity
 Description: This passive ability will allow the critical strikes that you do with weapons to deal additional damage in the form of stronger critical hits. Additional ranks increase the power of your critical hits with items.
 Cost per Level: 4
 Ability #1209: Hardy Endurance
 Description: This passive ability will add fifty endurance per rank to your endurance total.
 Cost per Level: 5
 Ability #1216: Mental Fortitude
 Description: This passive ability grants you an innate resistance to charm spells. Additional ranks increase your resistance further.
 Cost per Level: 5
 Ability #1433: Extended Ingenuity
 Description: This passive ability will allow item effects to last longer for you when you use them. Additional ranks further increase the duration increase.
 Cost per Level: 4
 Ability #1222: Armor of Wisdom
 Description: This passive ability reflects your vast experience and grants you an additional amount of innate protection in the form of boosted armor class. Additional ranks further boost your armor class.
 Cost per Level: 6
 Ability #1314: Fundament of Combat
 Description: After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Combat you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Combat you will be able to train in the First Spire of the Savage Lord. After you master the First Spire and the next three ranks of Fundament of Combat you can then train the Second Spire of the Savage Lord. After completing your training with the Second Spire and completing the final three ranks of Fundament of Combat you will be able to train the Third Spire of the Savage Lord and complete your mastery.<br><br>Fundament of Combat itself will grant you 10 hit points per rank and increase the cap on your Strength by 1 point per rank.
 Cost per Level: 1
 Ability #1500: Fundament: First Spire of Savagery
 Description: You gather your strength and focus your mind which grants you a chance to temporarily reduce your opponent's ability to perform melee attacks. Additional ranks increase the effectiveness of your debuff.
 Cost per Level: 5
 Ability #1501: Fundament: Second Spire of Savagery
 Description: You gather your strength and focus your mind which grants additional accuracy and damage with thrown axes. Additional ranks increase the effectiveness with these weapons.
 Cost per Level: 5
 Ability #1502: Fundament: Third Spire of Savagery
 Description: You gather your strength and focus your mind which grants you additional damage with all of your attacks. Additional ranks increase your damage bonus.
 Cost per Level: 5

Cleric:
Code:
Ability #1: Innate Strength
Description: This ability raises your base Strength by 2 points for each ability level.
Cost per Level: 1
Ability #2: Innate Stamina
Description: This ability raises your base Stamina by 2 points for each ability level.
Cost per Level: 1
Ability #3: Innate Agility
Description: This ability raises your base Agility by 2 points for each ability level.
Cost per Level: 1
Ability #4: Innate Dexterity
Description: This ability raises your base Dexterity by 2 points for each ability level.
Cost per Level: 1
Ability #5: Innate Intelligence
Description: This ability raises your base Intelligence by 2 points for each ability level.
Cost per Level: 1
Ability #6: Innate Wisdom
Description: This ability raises your base Wisdom by 2 points for each ability level.
Cost per Level: 1
Ability #7: Innate Charisma
Description: This ability raises your base Charisma by 2 points for each ability level.
Cost per Level: 1
Ability #8: Innate Fire Protection
Description: This ability raises your base Save Vs Fire by 2 points for each ability level.
Cost per Level: 1
Ability #9: Innate Cold Protection
Description: This ability raises your base Save Vs Cold by 2 points for each ability level.
Cost per Level: 1
Ability #10: Innate Magic Protection
Description: This ability raises your base Save Vs Magic by 2 points for each ability level.
Cost per Level: 1
Ability #11: Innate Poison Protection
Description: This ability raises your base Save Vs Poison by 2 points for each ability level.
Cost per Level: 1
Ability #12: Innate Disease Protection
Description: This ability raises your base Save Vs Disease by 2 points for each ability level.
Cost per Level: 1
Ability #13: Innate Run Speed
Description: This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects.
Cost per Level: 1
Ability #15: Innate Metabolism
Description: This ability decreases your food consumption by 10, 25 and 50 percent.
Cost per Level: 1
Ability #16: Innate Lung Capacity
Description: This ability increases the amount of air you can hold in your lungs 10, 25, 50, 75, and 100% percent.  Rank 6 grants you the permanent ability to breathe underwater and in airless environment.
Cost per Level: 1
Ability #17: First Aid
Description: This ability increases the maximum that you can bind wound by 10 percent for each ability level.
Cost per Level: 1
Ability #18: Healing Adept
Description: The first three ranks of this ability increase the maximum effectiveness of your healing spells by 2, 5, and 10 percent.  Additional ranks increase the maximum effectiveness of your healing by an additional 3 percent per rank.
Cost per Level: 2
Ability #19: Healing Gift
Description: The first three ranks of this ability grant you a chance to score an exceptional heal at 3, 6, and 10 percent. Additional ranks further increase the chance by 2 percent per rank.  An exceptional heal doubles the healing value of the spell.
Cost per Level: 2
Ability #20: Spell Casting Mastery
Description: This ability lowers the mana cost of spells by 2, 5, and 10 percent.
Cost per Level: 2
Ability #21: Spell Casting Reinforcement
Description: This ability increases the duration of beneficial spells that you cast by 5, 15, and 30 percent.
Cost per Level: 2
Ability #23: Spell Casting Fury
Description: The three ranks of this ability give you a 2, 4, and 7 percent chance to land critical hits with your direct damage spells.
Cost per Level: 2
Ability #28: Natural Durability
Description: This ability increases your maximum hitpoints by 2, 5, and 10 percent for the first three ranks, and one additional percent for each rank after that.  (The percentages are based off of your base hitpoints, which include stamina and stamina effects.)
Cost per Level: 2
Ability #33: Combat Stability
Description: The first three ranks of this ability increase melee damage mitigation by 2, 5, and 10 percent.  Additional ranks further increase this effect.
Cost per Level: 2
Ability #34: Combat Agility
Description: The first three ranks of this ability increase your melee damage avoidance by 2, 5 and 10 percent.  Additional ranks further increase this effect.
Cost per Level: 2
Ability #35: Mass Group Buff
Description: This ability turns the next group buff that you cast into a beneficial area effect spell, hitting everyone within its radius, at the cost of doubling the spell's mana usage.
Cost per Level: 9
Ability #36: Divine Resurrection
Description: This ability allows you to provide a resurrection that restores 100 percent experience, all hit points and mana, and causes no adverse resurrection effects.
Cost per Level: 5
Ability #37: Innate Invis to Undead
Description: This ability allows you to become invisible to the undead, nearly at will, without the need to memorize a spell.
Cost per Level: 3
Ability #38: Celestial Regeneration
Description: When activated, Celestial Regeneration heals all group members within range. Additional ranks in this ability further increase the amount healed by Celestial Regrowth.
Cost per Level: 5
Ability #39: Bestow Divine Aura
Description: This ability gives you the ability to cast a Divine Aura spell on a Player target, temporarily rendering the target invulnerable.
Cost per Level: 6
Ability #41: Purify Soul
Description: This ability allows you to cast a spell that cures most ailments.
Cost per Level: 5
Ability #48: Quick Buff
Description: This ability reduces the casting time of many beneficial spells that have a duration by 10, 25, and 50 percent.
Cost per Level: 3
Ability #113: Spell Casting Reinforcement Mastery
Description: This ability increases the duration of beneficial buffs that you cast by an additional 20 percent.
Cost per Level: 8
Ability #141: New Tanaan Crafting Mastery
Description: Training with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills.  For each rank of this ability that you purchase, you are able to raise an additional trade skill past its Specialization level (200).  (This ability applies to Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, and Tailoring.)
Cost per Level: 3
Ability #142: Planar Power
Description: This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank.
Cost per Level: 2
Ability #153: Radiant Cure
Description: This ability grants its wielder the ability to cure their party of many afflictions, poisons, curses, and harmful magics.  Additional ranks increase the curing properties of this ability.
Cost per Level: 2
Ability #154: Hastened Divinity
Description: This ability decreases the amount of time required between uses of Bestow Divine Aura by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
Cost per Level: 2
Ability #156: Hastened Purification of the Soul
Description: This ability decreases the amount of time required between uses of Purify Soul by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
Cost per Level: 2
Ability #169: Divine Arbitration
Description: Using this ability balances the health of your group such that all group members end up with the same amount of damage taken.  The first rank does so at a 20 percent penalty to the average, the second rank does so at a 10 percent penalty, and the final rank does so at no penalty.   You may train the ranks of this ability at or after levels 61, 63, and 65.
Cost per Level: 3
Ability #194: Unfailing Divinity
Description: The most devout find that their calls are answered with much greater frequency. This ability grants your Death Pact-type spells a second chance to successfully heal their target.  Additional ranks of this ability cause said spells to do a portion of their healing value even on a complete failure.  You gain the ability to train an additional rank at levels 61, 63, and 65.
Cost per Level: 2
Ability #215: Fury of Magic
Description: Each rank in this ability increases your chance to score a critical hit with your direct damage spells.
Cost per Level: 3
Ability #224: Mental Clarity
Description: This ability increases your natural mana regeneration by 1 point per ability level.
Cost per Level: 2
Ability #225: Innate Regeneration
Description: This ability raises your regeneration ability by 1 point per ability level.
Cost per Level: 1
Ability #233: Packrat
Description: Each rank in this ability improves the efficiency with which you store your gear, effectively reducing your overall weight.
Cost per Level: 3
Ability #236: Secondary Forte
Description: This ability allows you to advance a second arcane specialization by 50 points.  After acquiring this ability, the next specialization to go over your current cap becomes your secondary forte.
Cost per Level: 9
Ability #237: Persistent Casting
Description: Your highly developed concentration creates the possibility of continuing to cast spells while stunned.  Increased ranks in this ability increase the chance that your spells will not be interrupted by stuns.
Cost per Level: 3
Ability #251: Mastery of the Past
Description: This ability makes it impossible for you to fizzle spells up to a certain level.  Rank 1 - level 53.  Rank 2 - level 55.  Rank 3 - level 57.  Rank 4 - level 61.  Rank 5 - level 63.  Rank 6 - level 65.  Rank 7 - level 66.  Rank 8 - level 68.  Rank 9 - level 70.  Rank 10 - level 71.  Rank 11 - level 73.  Rank 12 - level 75. Rank 13 - 78. Rank 14 - 79. Rank 15 - 80.
Cost per Level: 3
Ability #252: Spell Casting Subtlety
Description: The first three ranks of this ability make NPCs notice your magical activities 5, 10, and 20 percent less.  Additional ranks further enhance this effect.
Cost per Level: 3
Ability #254: Divine Avatar
Description: This ability infuses you with a divine spirit, greatly increasing your physical prowess for a short period of time.  Additional ranks increase this effect.
Cost per Level: 3
Ability #255: Exquisite Benediction
Description: Use of this ability creates a stationary ward that continually heals everyone around it.  Increased ranks improve the healing capabilities of the ward.
Cost per Level: 5
Ability #256: Hastened Curing
Description: This ability decreases the reuse time of Radiant Cure by 10 percent per rank.
Cost per Level: 3
Ability #316: Innate Enlightenment
Description: Those who have meditated on the Plane of Tranquility find themselves able to expand their capacity of both Insight and Intellect.  Each rank of this ability raises the maximum that you may raise your Intelligence and Wisdom by ten points.  You may train in this ability once each level, beginning at level 61.
Cost per Level: 3
Ability #319: Touch of the Divine
Description: Sometimes when the masters of the divine pass on, they are returned to Norrath to continue their holy work. This ability provides clerics with a chance to return to life when they meet death.
Cost per Level: 5
Ability #324: Blacksmithing Mastery
Description: This ability reduces the chance of failing blacksmith combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #325: Baking Mastery
Description: This ability reduces the chance of failing baking combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #326: Brewing Mastery
Description: This ability reduces the chance of failing brewing combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #327: Fletching Mastery
Description: This ability reduces the chance of failing fletching combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #328: Pottery Mastery
Description: This ability reduces the chance of failing pottery combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #329: Tailoring Mastery
Description: This ability reduces the chance of failing tailoring combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #330: Salvage
Description: This ability gives you the chance to automatically recover an item that would otherwise be lost on a failed tradeskill combine.
Cost per Level: 5
Ability #331: Origin
Description: Upon using this ability, you will be transported back to your starting city.
Cost per Level: 7
Ability #333: Discordant Defiance
Description: This ability raises the maximum that your resistances can be increased to with items and spells by 5 points per rank.
Cost per Level: 5
Ability #334: Mystical Attuning
Description: This ability increases the number of mystical effects that can affect you at once by 1 per rank.
Cost per Level: 5
Ability #335: Delay Death
Description: This ability increases how far below zero your hit points can fall before you die by 50 hit points per rank.  You will still fall unconscious when you reach zero hit points.
Cost per Level: 3
Ability #783: Energetic Attunement
Description: Energetic Attunement enhances your receptivity to the potential healing power of your magical gear.  Each rank of this ability increases the maximum by which your hit point regeneration can be raised with items by 1 point.
Cost per Level: 5
Ability #347: Mnemonic Retention
Description: This ability gives you an additional spell slot so you can memorize an additional spell.
Cost per Level: 3
Ability #348: Expansive Mind
Description: This ability raises the maximum that your mana regeneration can be increased with items by 1 point per rank.
Cost per Level: 5
Ability #389: Healing Boon
Description: This ability grants heal-over-time spells the chance to have a critical effect each tick they are active. An exceptional heal doubles the healing value of the spell for that tick.
Cost per Level: 3
Ability #391: Celestial Hammer
Description: Use of this ability calls forth a celestial hammer to attack your opponent. Additional ranks increase the strength of the hammer.
Cost per Level: 5
Ability #392: Divine Retribution
Description: While this ability is active, any creature daring to attack the cleric has a chance to be stunned in retribution.  This ability does not affect creatures that are immune to stunning.  The first rank affects creatures up to level 70.  The second rank works on creatures to up level 75. The third rank works on creatures up to level 83 and the fourth rank works on creatures up to level 88.
Cost per Level: 12
Ability #396: Sanctuary
Description: While you are under the effects of this ability, creatures will always choose to attack someone else before they attack you. You may cast spells upon yourself, but the sanctuary effect immediately ends if you take any hostile action or cast spells on another player.
Cost per Level: 12
Ability #398: Destructive Fury
Description: Each rank of this ability increases the strength of your critical spell hits, causing them to do more damage.
Cost per Level: 3
Ability #558: Turn Undead
Description: This ability infuses an undead NPC with holy energy, causing it to continually take damage for the next 30 seconds.  Each additional level of this ability increases the damage done.  Occasionally an undead NPC will react violently to the infusion of holy energy, potentially destroying it outright.
Cost per Level: 3
Ability #322: Innate See Invis
Description: This ability permanently enhances your vision allowing you to see the invisible.
Cost per Level: 9
Ability #494: Silent Casting
Description: While active, this ability will reduce the amount of hate you generate when casting spells by up to 20%.  Each additional rank increases the maximum that this ability can reduce your hate by an additional 20%.
Cost per Level: 5
Ability #497: Bandage Wounds
Description: Each rank in this ability increases the amount of healing provided by a single bandage.
Cost per Level: 3
Ability #495: Gift of Mana
Description: Whenever you cast a level 65 to 70 spell that heals or harms someone, this ability grants you an innate chance for the next level 70 or lower spell you cast after that to only cost a single point of mana.  Additional ranks increase the chance of this occurring.  Note that you only have a brief time to make use of the benefits of this ability before it fades away.
Cost per Level: 3
Ability #506: Ward of Purity
Description: Use of this ability creates a stationary ward that cleanses poison and disease from every player within its range.  Increased ranks improve the effectiveness of the ward.
Cost per Level: 7
Ability #516: Abundant Healing
Description: Whenever you cast a level direct healing spell, there is a chance that your target will continue to be healed over the next 30 seconds.  Additional ranks increase the effectiveness of the ability and the chance for it to occur. Ranks 1 through 5 work on spells between level 60 and 75. Ranks 6 through 10 work on spells between level 60 and 80. Ranks 11 through 15 work on level 65 through 85 spells.
Cost per Level: 5
Ability #574: Harmonic Dissonance
Description: Your knowledge of the innate frequency of the Theater of Blood allows you to transport yourself directly to that altered plane.
Cost per Level: 0
Ability #576: Jewel Craft Mastery
Description: Decreases failure chance of jewel crafting combines by 10, 25 and 50%
Cost per Level: 3
Ability #579: Combat Medic
Description: Increases the amount of healing provided by a single bandage.
Cost per Level: 3
Ability #581: Quick Draw
Description: Quick Draw expands the potion belt by one additional available item slot per rank.
Cost per Level: 5
Ability #582: Battle Ready
Description: Battle Ready expands the bandolier by one additional save slot per rank.
Cost per Level: 5
Ability #585: Glyph of Dragon Scales
Description: Once activated, Glyph of Dragon Scales will absorb a large percentage of incoming damage from spells and melee attacks.  It will last for 3 minutes or until it has absorbed a total of 10,000 damage.
Cost per Level: 3
Ability #587: Glyph of Arcane Secrets
Description: Once activated, Glyph of Arcane Secrets decreases the mana usage of your spells up to level 75 for 15 minutes.  Glyph of Arcane Secrets has no effect on complete healing or percentage-based healing spells.
Cost per Level: 4
Ability #588: Glyph of Draconic Potential
Description: Once activated, Glyph of Draconic Potential increases your maximum hit points and mana by between 900 and 1050 for 30 minutes. This glyph does not increase your current hit points or mana.
Cost per Level: 3
Ability #589: Glyph of Destruction
Description: Once activated, Glyph of Destruction increases the damage done by your critical melee hits and damage spells by 50% of the base damage for 2 minutes. This ability does not impact melee special attacks.
Cost per Level: 3
Ability #742: Gift of Radiant Mana
Description: Whenever you cast a level 71 or higher spell that heals or harms someone, this ability grants you an innate chance for the next level 75 or lower spell you cast to only cost a single point of mana. Note that you only have a brief time to make use of the benefits of this ability before it fades away.
Cost per Level: 9
Ability #712: Hastened Sanctuary
Description: Reduces the reuse timer on your Sanctuary ability. Each rank further reduces the reuse time of Sanctuary.
Cost per Level: 3
Ability #762: Shield Block
Description: This ability grants you the chance to fully block an attack when using a shield.  Increased ranks improve the chance to block attacks.
Cost per Level: 3
Ability #3801: General Sturdiness
Description: Each rank of this ability increases your maximum hit points by 100.
Cost per Level: 6
Ability #3718: Critical Affliction
Description: This ability grants damage-over-time spells the chance to have a critical effect each tick they are active.  Additional ranks improve this chance.
Cost per Level: 3
Ability #3800: Blessing of Resurrection
Description: Provides a version of Resurrection.
Cost per Level: 9
Ability #3521: Hastened Silent Casting
Description: This ability will reduce the reuse of your Silent Casting ability by 3 minutes per rank.
Cost per Level: 6
Ability #3836: Holy Root
Description: Provides a reduced chance for your root spells to break when an NPC is struck by a non melee attack.
Cost per Level: 6
Ability #3825: Gift of Exquisite Radiant Mana
Description: Whenever you cast a level 76 or higher spell that heals or harms someone, this ability grants you an innate chance for the next level 80 or lower spell you cast to only cost a single point of mana. Note that you only have a brief time to make use of the benefits of this ability before it fades away.
Cost per Level: 9
Ability #3829: Hastened Origin
Description: Decreases the reuse time of your Origin ability by 6 minutes per rank.
Cost per Level: 3
Ability #3840: Recourse of Life
Description: This ability grants you an innate chance to cast a group heal spell each time you stun an opponent. Additional ranks increase your chance to cast the heal through Rank 5. Additional ranks beyond Rank 5 increase the power of the heal only.
Cost per Level: 6
Ability #5000: Glyph of Courage
Description: This ability increases the power of many forms of damage and healing.
Cost per Level: 4
Ability #5002: Glyph of Stored Life
Description: Stores some health and vitality in a protective shield around yourself. Some of your wounds will be healed when your protection fades or is lost.
Cost per Level: 4
Ability #5004: Glyph of Angry Thoughts
Description: This ability increases the hate you generate by 30%.
Cost per Level: 4
Ability #7016: Glyph of the Master
Description: Once activated, Glyph of the Master will absorb a large percentage of incoming damage from spells and melee attacks.  It will last for 3 minutes or until it has absorbed a total of 50,000 damage.
Cost per Level: 5
Ability #7017: Glyph of Lost Secrets
Description: Once activated, Glyph of Lost Secrets decreases the mana usage of your spells for 15 minutes.  Glyph of Lost Secrets has no effect on complete healing or percentage-based healing spells.
Cost per Level: 5
Ability #7018: Glyph of Genari Might
Description: Once activated, Glyph of Genari Might increases your maximum hit points and mana by between 2400 and 3350 for 30 minutes. This glyph does not increase your current hit points or mana.
Cost per Level: 5
Ability #7019: Glyph of the Cataclysm
Description: Once activated, Glyph of the Cataclysm increases the damage done by your critical melee hits and damage spells by 75 percent of the base damage for 2 minutes. This ability does not impact melee special attacks.
Cost per Level: 5
Ability #5005: Foraging
Description: Grants an increase of 50 points to the Forage skill of anyone who purchases it. Will increase the skill cap for those that have the Forage skill and grant the skill and raise the cap to those that do not.
Cost per Level: 3
Ability #3830: Hastened Divine Avatar
Description: Decreases the wait time before you can next use your Avatar ability by 3 minutes per rank.
Cost per Level: 6
Ability #4000: Gift of Amazing Exquisite Radiant Mana
Description: Whenever you cast a level 81 or higher spell that heals or harms someone, this ability grants you an innate chance for the next level 85 or lower spell you cast to only cost a single point of mana. Note that you only have a brief time to make use of the benefits of this ability before it fades away.
Cost per Level: 9
Ability #1060: Hastened Turn Undead
Description: This passive ability will reduce the reuse timer on your Turn Undead ability by 15 seconds per rank.
Cost per Level: 6
Ability #1061: Cascading Divine Aura
Description: This ability allows you to cast a Divine Aura spell on a player target, temporarily rendering the target invulnerable and granting a short duration heal on your target.
Cost per Level: 6
Ability #1062: Group Purify Soul
Description: This ability allows you to cast a spell that cures most ailments that may be afflicting your group.
Cost per Level: 7
Ability #1063: Quickened Renewal
Description: This passive ability will reduce the reuse timer on your Frantic Renewal, Frenetic Renewal and Desperate Renewal spells by 2 seconds per rank.
Cost per Level: 6
Ability #1064: Sanctified Blessing
Description: This passive ability grants you a chance to deliver a heal to your target each time you attempt to cure any friendly player. Additional ranks increase the power of your heal. This ability will work on heal spells starting at level 60 and up to an equal level to the level required to purchase each rank of the Ability.
Cost per Level: 6
Ability #1065: Focused Celestial Regeneration
Description: This ability gives you the ability to cast a large heal over time spell at no mana cost on a single target.
Cost per Level: 6
Ability #1206: Quickened Radiant Cure
Description: This passive ability will decrease the cast time of your Radiant Cure ability by ten percent per rank.
Cost per Level: 4
Ability #1208: Mental Stamina
Description: This passive ability will add fifty mana per rank to your mana total.
Cost per Level: 5
Ability #1212: Group Perfected Invisibility to Undead
Description: This ability grants your group a perfected ability to be invisible to the undead.
Cost per Level: 7
Ability #1214: Cascade of Life
Description: Whenever you cast a level direct healing spell, there is a chance that your target will be blessed with an additional amount of healing.  Additional ranks increase the amount of healing done.
Cost per Level: 5
Ability #1216: Mental Fortitude
Description: This passive ability grants you an innate resistance to charm spells. Additional ranks increase your resistance further.
Cost per Level: 5
Ability #1217: Gate
Description: This ability grants you an additional version of your Gate spell.
Cost per Level: 3
Ability #1221: Armor of Wisdom
Description: This passive ability reflects your vast experience and grants you an additional amount of innate protection in the form of boosted armor class. Additional ranks further boost your armor class.
Cost per Level: 6
Ability #7819: Written Prayer
Description: Each rank will increase your max skill cap for research by 10 points.
Cost per Level: 3
Ability #1304: Fundament of Wisdom
Description: After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Wisdom you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Wisdom you will be able to train in the First Spire of Divinity. After you master the First Spire and the next three ranks of Fundament of Wisdom you can then train the Second Spire of Divinity. After completing your training with the Second Spire and completing the final three ranks of Fundament of Wisdom you will be able to train the Third Spire of Divinity and complete your mastery.<br><br>Fundament of Wisdom itself will grant you 10 mana per rank and increase the cap on your Wisdom skill by 1 point per rank.
Cost per Level: 1
Ability #1470: Fundament: First Spire of Divinity
Description: This ability, when active, will increase your personal survivability as well as increase various forms of damage dealing that you may do. Additional ranks increase the mitigation and damage dealing increases.
Cost per Level: 5
Ability #1471: Fundament: Second Spire of Divinity
Description: This ability, when active, will add additional power to all heal spells that you cast that are at least level 75. Additional ranks further improve the power of your heals.
Cost per Level: 5
Ability #1472: Fundament: Third Spire of Divinity
Description: This ability, when active, will increase the survivability of everyone in your group. Additional ranks increase the durability of your group even more.
Cost per Level: 5
Ability #7003: Forceful Rejuvenation
Description: By activating this ability you will feel refreshed and many of your spell casting timers will be reset, allowing you to instantly use the refreshed abilities.
Cost per Level: 7
Ability #1404: Extended Swarm
Description: This passive ability will extend the duration of your swarm pets by 1 second per rank.
Cost per Level: 7
Ability #1405: Twincast
Description: This passive ability will give you the innate chance to perform a twincast each time you cast a direct damage spell. Each rank will give you a 1% chance to perform a twincast.
Cost per Level: 7


Druid:
Code:
Ability #1: Innate Strength
Description: This ability raises your base Strength by 2 points for each ability level.
Cost per Level: 1
Ability #2: Innate Stamina
Description: This ability raises your base Stamina by 2 points for each ability level.
Cost per Level: 1
Ability #3: Innate Agility
Description: This ability raises your base Agility by 2 points for each ability level.
Cost per Level: 1
Ability #4: Innate Dexterity
Description: This ability raises your base Dexterity by 2 points for each ability level.
Cost per Level: 1
Ability #5: Innate Intelligence
Description: This ability raises your base Intelligence by 2 points for each ability level.
Cost per Level: 1
Ability #6: Innate Wisdom
Description: This ability raises your base Wisdom by 2 points for each ability level.
Cost per Level: 1
Ability #7: Innate Charisma
Description: This ability raises your base Charisma by 2 points for each ability level.
Cost per Level: 1
Ability #8: Innate Fire Protection
Description: This ability raises your base Save Vs Fire by 2 points for each ability level.
Cost per Level: 1
Ability #9: Innate Cold Protection
Description: This ability raises your base Save Vs Cold by 2 points for each ability level.
Cost per Level: 1
Ability #10: Innate Magic Protection
Description: This ability raises your base Save Vs Magic by 2 points for each ability level.
Cost per Level: 1
Ability #11: Innate Poison Protection
Description: This ability raises your base Save Vs Poison by 2 points for each ability level.
Cost per Level: 1
Ability #12: Innate Disease Protection
Description: This ability raises your base Save Vs Disease by 2 points for each ability level.
Cost per Level: 1
Ability #13: Innate Run Speed
Description: This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects.
Cost per Level: 1
Ability #15: Innate Metabolism
Description: This ability decreases your food consumption by 10, 25 and 50 percent.
Cost per Level: 1
Ability #16: Innate Lung Capacity
Description: This ability increases the amount of air you can hold in your lungs 10, 25, 50, 75, and 100% percent.  Rank 6 grants you the permanent ability to breathe underwater and in airless environment.
Cost per Level: 1
Ability #17: First Aid
Description: This ability increases the maximum that you can bind wound by 10 percent for each ability level.
Cost per Level: 1
Ability #18: Healing Adept
Description: The first three ranks of this ability increase the maximum effectiveness of your healing spells by 2, 5, and 10 percent.  Additional ranks increase the maximum effectiveness of your healing by an additional 3 percent per rank.
Cost per Level: 2
Ability #19: Healing Gift
Description: The first three ranks of this ability grant you a chance to score an exceptional heal at 3, 6, and 10 percent. Additional ranks further increase the chance by 2 percent per rank.  An exceptional heal doubles the healing value of the spell.
Cost per Level: 2
Ability #20: Spell Casting Mastery
Description: This ability lowers the mana cost of spells by 2, 5, and 10 percent.
Cost per Level: 2
Ability #21: Spell Casting Reinforcement
Description: This ability increases the duration of beneficial spells that you cast by 5, 15, and 30 percent.
Cost per Level: 2
Ability #23: Spell Casting Fury
Description: The three ranks of this ability give you a 2, 4, and 7 percent chance to land critical hits with your direct damage spells.
Cost per Level: 2
Ability #28: Natural Durability
Description: This ability increases your maximum hitpoints by 2, 5, and 10 percent for the first three ranks, and one additional percent for each rank after that.  (The percentages are based off of your base hitpoints, which include stamina and stamina effects.)
Cost per Level: 2
Ability #33: Combat Stability
Description: The first three ranks of this ability increase melee damage mitigation by 2, 5, and 10 percent.  Additional ranks further increase this effect.
Cost per Level: 2
Ability #34: Combat Agility
Description: The first three ranks of this ability increase your melee damage avoidance by 2, 5 and 10 percent.  Additional ranks further increase this effect.
Cost per Level: 2
Ability #35: Mass Group Buff
Description: This ability turns the next group buff that you cast into a beneficial area effect spell, hitting everyone within its radius, at the cost of doubling the spell's mana usage.
Cost per Level: 9
Ability #42: Quick Evacuation
Description: This ability reduces the casting time on your evacuation and succor spells by 10, 25, and 50 percent.
Cost per Level: 3
Ability #43: Exodus
Description: This ability gives you the ability to cast an extremely fast-casting, no mana cost evacuation or succor spell.
Cost per Level: 6
Ability #44: Quick Damage
Description: This ability reduces the casting time on your damage spells that have a casting time greater than three seconds by 2, 5 and 10 percent.
Cost per Level: 3
Ability #45: Enhanced Root
Description: This ability reduces the chance that a rooted NPC will be freed by your damage spells by 50 percent.
Cost per Level: 5
Ability #48: Quick Buff
Description: This ability reduces the casting time of many beneficial spells that have a duration by 10, 25, and 50 percent.
Cost per Level: 3
Ability #80: Innate Camouflage
Description: This ability allows you to become invisible, nearly at will, without the need to memorize a spell.
Cost per Level: 5
Ability #113: Spell Casting Reinforcement Mastery
Description: This ability increases the duration of beneficial buffs that you cast by an additional 20 percent.
Cost per Level: 8
Ability #141: New Tanaan Crafting Mastery
Description: Training with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills.  For each rank of this ability that you purchase, you are able to raise an additional trade skill past its Specialization level (200).  (This ability applies to Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, and Tailoring.)
Cost per Level: 3
Ability #142: Planar Power
Description: This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank.
Cost per Level: 2
Ability #153: Radiant Cure
Description: This ability grants its wielder the ability to cure their party of many afflictions, poisons, curses, and harmful magics.  Additional ranks increase the curing properties of this ability.
Cost per Level: 2
Ability #159: Hastened Exodus
Description: This ability decreases the amount of time required between uses of Exodus by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
Cost per Level: 2
Ability #170: Wrath of the Wild
Description: Developed by the denizens of Tranquility as a deterrent to potential attackers, this ability will shield you with a single-hit, large damage barrier of thorns.  Additional ranks of this ability increase the amount of damage that is inflicted.  You may train the ranks of this ability at or after levels 61, 63, 65, 66, 68 and 70.
Cost per Level: 3
Ability #185: Spirit of the Wood
Description: For a brief time, you are able to commune with the woodland spirits who provide your party with exceptional regenerative abilities and a protective shield of armor and thorns.  Additional ranks increase the power of this effect
Cost per Level: 4
Ability #190: Viscid Roots
Description: Each rank of this ability reduces the chance that a rooted NPC will be freed by your damaging spells. The first rank provides a 12% increases of the protection provided by Enhanced Root, the second increases the protection by 13% and the third rank by 5%.
Cost per Level: 5
Ability #215: Fury of Magic
Description: Each rank in this ability increases your chance to score a critical hit with your direct damage spells.
Cost per Level: 3
Ability #219: Entrap
Description: This ability provides you an additional means of entrapping, or more specifically, ensnaring an opponent.
Cost per Level: 4
Ability #224: Mental Clarity
Description: This ability increases your natural mana regeneration by 1 point per ability level.
Cost per Level: 2
Ability #225: Innate Regeneration
Description: This ability raises your regeneration ability by 1 point per ability level.
Cost per Level: 1
Ability #233: Packrat
Description: Each rank in this ability improves the efficiency with which you store your gear, effectively reducing your overall weight.
Cost per Level: 3
Ability #236: Secondary Forte
Description: This ability allows you to advance a second arcane specialization by 50 points.  After acquiring this ability, the next specialization to go over your current cap becomes your secondary forte.
Cost per Level: 9
Ability #237: Persistent Casting
Description: Your highly developed concentration creates the possibility of continuing to cast spells while stunned.  Increased ranks in this ability increase the chance that your spells will not be interrupted by stuns.
Cost per Level: 3
Ability #251: Mastery of the Past
Description: This ability makes it impossible for you to fizzle spells up to a certain level.  Rank 1 - level 53.  Rank 2 - level 55.  Rank 3 - level 57.  Rank 4 - level 61.  Rank 5 - level 63.  Rank 6 - level 65.  Rank 7 - level 66.  Rank 8 - level 68.  Rank 9 - level 70.  Rank 10 - level 71.  Rank 11 - level 73.  Rank 12 - level 75. Rank 13 - 78. Rank 14 - 79. Rank 15 - 80.
Cost per Level: 3
Ability #252: Spell Casting Subtlety
Description: The first three ranks of this ability make NPCs notice your magical activities 5, 10, and 20 percent less.  Additional ranks further enhance this effect.
Cost per Level: 3
Ability #256: Hastened Curing
Description: This ability decreases the reuse time of Radiant Cure by 10 percent per rank.
Cost per Level: 3
Ability #257: Nature's Boon
Description: Use of this ability creates a stationary ward that continually heals everyone around it.  Increased ranks improve the healing capabilities of the ward.
Cost per Level: 5
Ability #258: Advanced Tracking
Description: Each rank in this ability increases your tracking skill cap by 10.
Cost per Level: 4
Ability #259: Critical Affliction
Description: This ability grants damage-over-time spells the chance to have a critical effect each tick they are active.  Additional ranks improve this chance.
Cost per Level: 3
Ability #316: Innate Enlightenment
Description: Those who have meditated on the Plane of Tranquility find themselves able to expand their capacity of both Insight and Intellect.  Each rank of this ability raises the maximum that you may raise your Intelligence and Wisdom by ten points.  You may train in this ability once each level, beginning at level 61.
Cost per Level: 3
Ability #317: Dire Charm
Description: This ability gives you the chance to permanently charm an NPC.  (Enchanters: All.  Druids: Animals only.  Necromancers: Undead only.)
Cost per Level: 9
Ability #324: Blacksmithing Mastery
Description: This ability reduces the chance of failing blacksmith combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #325: Baking Mastery
Description: This ability reduces the chance of failing baking combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #326: Brewing Mastery
Description: This ability reduces the chance of failing brewing combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #327: Fletching Mastery
Description: This ability reduces the chance of failing fletching combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #328: Pottery Mastery
Description: This ability reduces the chance of failing pottery combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #329: Tailoring Mastery
Description: This ability reduces the chance of failing tailoring combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #330: Salvage
Description: This ability gives you the chance to automatically recover an item that would otherwise be lost on a failed tradeskill combine.
Cost per Level: 5
Ability #331: Origin
Description: Upon using this ability, you will be transported back to your starting city.
Cost per Level: 7
Ability #333: Discordant Defiance
Description: This ability raises the maximum that your resistances can be increased to with items and spells by 5 points per rank.
Cost per Level: 5
Ability #334: Mystical Attuning
Description: This ability increases the number of mystical effects that can affect you at once by 1 per rank.
Cost per Level: 5
Ability #335: Delay Death
Description: This ability increases how far below zero your hit points can fall before you die by 50 hit points per rank.  You will still fall unconscious when you reach zero hit points.
Cost per Level: 3
Ability #783: Energetic Attunement
Description: Energetic Attunement enhances your receptivity to the potential healing power of your magical gear.  Each rank of this ability increases the maximum by which your hit point regeneration can be raised with items by 1 point.
Cost per Level: 5
Ability #347: Mnemonic Retention
Description: This ability gives you an additional spell slot so you can memorize an additional spell.
Cost per Level: 3
Ability #348: Expansive Mind
Description: This ability raises the maximum that your mana regeneration can be increased with items by 1 point per rank.
Cost per Level: 5
Ability #398: Destructive Fury
Description: Each rank of this ability increases the strength of your critical spell hits, causing them to do more damage.
Cost per Level: 3
Ability #404: Call of the Wild
Description: This ability allows you to call a fallen comrade's spirit back to their corpse.  This does not restore any lost experience, but the player can still get an experience resurrection after being affected by this ability.
Cost per Level: 9
Ability #405: Secondary Recall
Description: Use of this ability allows you to quickly gate yourself back to a secondary bind point that has been previously set by use of a Stone of Marking.
Cost per Level: 7
Ability #406: Nature's Bounty
Description: This ability gives you an innate chance to forage more than one item at a time.  Additional ranks increase the chance to forage a second item.
Cost per Level: 1
Ability #322: Innate See Invis
Description: This ability permanently enhances your vision allowing you to see the invisible.
Cost per Level: 9
Ability #494: Silent Casting
Description: While active, this ability will reduce the amount of hate you generate when casting spells by up to 20%.  Each additional rank increases the maximum that this ability can reduce your hate by an additional 20%.
Cost per Level: 5
Ability #7009: Teleport Bind
Description: When activated, this ability will teleport the druid's entire group to the druid's bind point.
Cost per Level: 9
Ability #497: Bandage Wounds
Description: Each rank in this ability increases the amount of healing provided by a single bandage.
Cost per Level: 3
Ability #495: Gift of Mana
Description: Whenever you cast a level 65 to 70 spell that heals or harms someone, this ability grants you an innate chance for the next level 70 or lower spell you cast after that to only cost a single point of mana.  Additional ranks increase the chance of this occurring.  Note that you only have a brief time to make use of the benefits of this ability before it fades away.
Cost per Level: 3
Ability #516: Abundant Healing
Description: Whenever you cast a level direct healing spell, there is a chance that your target will continue to be healed over the next 30 seconds.  Additional ranks increase the effectiveness of the ability and the chance for it to occur. Ranks 1 through 5 work on spells between level 60 and 75. Ranks 6 through 10 work on spells between level 60 and 80. Ranks 11 through 15 work on level 65 through 85 spells.
Cost per Level: 5
Ability #518: Shared Camouflage
Description: This ability allows you to cloak your entire group in a camouflage nearly at will, causing them to become invisible without the need to memorize a spell.
Cost per Level: 12
Ability #519: Convergence of Spirits
Description: This ability gives you an alternate form of Spirit of the Wood that channels the energy of the woodland spirits on to a single target.  The concentrated energy provides an exceptionally fast heal and leaves the target with a brief period of regeneration and protective thorns.
Cost per Level: 3
Ability #520: Nature's Guardian
Description: Use of this ability calls forth the spirit of a wild bear to attack your opponent for a brief time.  The second and third ranks increase the time before the bear returns to nature.  Additional ranks increase the strength of the spirit.
Cost per Level: 3
Ability #526: Affliction Mastery
Description: This ability improves the chance that damage-over-time spells will have a critical effect each tick they are active.
Cost per Level: 7
Ability #574: Harmonic Dissonance
Description: Your knowledge of the innate frequency of the Theater of Blood allows you to transport yourself directly to that altered plane.
Cost per Level: 0
Ability #576: Jewel Craft Mastery
Description: Decreases failure chance of jewel crafting combines by 10, 25 and 50%
Cost per Level: 3
Ability #579: Combat Medic
Description: Increases the amount of healing provided by a single bandage.
Cost per Level: 3
Ability #581: Quick Draw
Description: Quick Draw expands the potion belt by one additional available item slot per rank.
Cost per Level: 5
Ability #582: Battle Ready
Description: Battle Ready expands the bandolier by one additional save slot per rank.
Cost per Level: 5
Ability #585: Glyph of Dragon Scales
Description: Once activated, Glyph of Dragon Scales will absorb a large percentage of incoming damage from spells and melee attacks.  It will last for 3 minutes or until it has absorbed a total of 10,000 damage.
Cost per Level: 3
Ability #587: Glyph of Arcane Secrets
Description: Once activated, Glyph of Arcane Secrets decreases the mana usage of your spells up to level 75 for 15 minutes.  Glyph of Arcane Secrets has no effect on complete healing or percentage-based healing spells.
Cost per Level: 4
Ability #588: Glyph of Draconic Potential
Description: Once activated, Glyph of Draconic Potential increases your maximum hit points and mana by between 900 and 1050 for 30 minutes. This glyph does not increase your current hit points or mana.
Cost per Level: 3
Ability #589: Glyph of Destruction
Description: Once activated, Glyph of Destruction increases the damage done by your critical melee hits and damage spells by 50% of the base damage for 2 minutes. This ability does not impact melee special attacks.
Cost per Level: 3
Ability #740: Blood Tithe
Description: Each rank in this ability further increases your chance to get a critical hit with your damage over time spells.
Cost per Level: 7
Ability #742: Gift of Radiant Mana
Description: Whenever you cast a level 71 or higher spell that heals or harms someone, this ability grants you an innate chance for the next level 75 or lower spell you cast to only cost a single point of mana. Note that you only have a brief time to make use of the benefits of this ability before it fades away.
Cost per Level: 9
Ability #705: Spirit of the White Wolf
Description: Through this ability you are able to assume the form of a white spirit wolf. While in this form, your beneficial spells will require less mana and you will be resistant to cold based attacks. Additionally you will have an increased chance to perform critical heals while this effect is active.
Cost per Level: 9
Ability #762: Shield Block
Description: This ability grants you the chance to fully block an attack when using a shield.  Increased ranks improve the chance to block attacks.
Cost per Level: 3
Ability #3801: General Sturdiness
Description: Each rank of this ability increases your maximum hit points by 100.
Cost per Level: 6
Ability #3713: Hastened Call of the Wild
Description: Reduces the reuse time on your ability Call of the Wild. Each rank provides a 120 second reduction.
Cost per Level: 2
Ability #3714: Protection of Direwood
Description: Provides an upgraded version of Direwood Guard to Druids.
Cost per Level: 12
Ability #3728: Storm Strike
Description: This ability will deal damage to your foe directly and will do additional damage if your foe is relatively full health. Additional ranks increase the strength of this effect.
Cost per Level: 7
Ability #3521: Hastened Silent Casting
Description: This ability will reduce the reuse of your Silent Casting ability by 3 minutes per rank.
Cost per Level: 6
Ability #3815: Destructive Cascade
Description: This ability increases the power of any critical hits your damage over time spells will do to your enemy. Each rank increases the power of your critical damage.
Cost per Level: 6
Ability #3842: Fortified Survival
Description: This ability will reduce the cast time of your Survival of the Fittest spells by 15%, 30% and 50% in three ranks. It will also reduce the reuse time of these spells by 30 seconds per rank.
Cost per Level: 3
Ability #3824: Quickened Call of the Wild
Description: Reduces the casting time of Call of the Wild. Rank 1 reduces the cast time by 15%, Rank 2 by 30% and Rank 3 by 50%.
Cost per Level: 2
Ability #3825: Gift of Exquisite Radiant Mana
Description: Whenever you cast a level 76 or higher spell that heals or harms someone, this ability grants you an innate chance for the next level 80 or lower spell you cast to only cost a single point of mana. Note that you only have a brief time to make use of the benefits of this ability before it fades away.
Cost per Level: 9
Ability #3829: Hastened Origin
Description: Decreases the reuse time of your Origin ability by 6 minutes per rank.
Cost per Level: 3
Ability #5000: Glyph of Courage
Description: This ability increases the power of many forms of damage and healing.
Cost per Level: 4
Ability #5002: Glyph of Stored Life
Description: Stores some health and vitality in a protective shield around yourself. Some of your wounds will be healed when your protection fades or is lost.
Cost per Level: 4
Ability #5004: Glyph of Angry Thoughts
Description: This ability increases the hate you generate by 30%.
Cost per Level: 4
Ability #7016: Glyph of the Master
Description: Once activated, Glyph of the Master will absorb a large percentage of incoming damage from spells and melee attacks.  It will last for 3 minutes or until it has absorbed a total of 50,000 damage.
Cost per Level: 5
Ability #7017: Glyph of Lost Secrets
Description: Once activated, Glyph of Lost Secrets decreases the mana usage of your spells for 15 minutes.  Glyph of Lost Secrets has no effect on complete healing or percentage-based healing spells.
Cost per Level: 5
Ability #7018: Glyph of Genari Might
Description: Once activated, Glyph of Genari Might increases your maximum hit points and mana by between 2400 and 3350 for 30 minutes. This glyph does not increase your current hit points or mana.
Cost per Level: 5
Ability #7019: Glyph of the Cataclysm
Description: Once activated, Glyph of the Cataclysm increases the damage done by your critical melee hits and damage spells by 75 percent of the base damage for 2 minutes. This ability does not impact melee special attacks.
Cost per Level: 5
Ability #5005: Foraging
Description: Grants an increase of 50 points to the Forage skill of anyone who purchases it. Will increase the skill cap for those that have the Forage skill and grant the skill and raise the cap to those that do not.
Cost per Level: 3
Ability #4000: Gift of Amazing Exquisite Radiant Mana
Description: Whenever you cast a level 81 or higher spell that heals or harms someone, this ability grants you an innate chance for the next level 85 or lower spell you cast to only cost a single point of mana. Note that you only have a brief time to make use of the benefits of this ability before it fades away.
Cost per Level: 9
Ability #7109: Hastened Wrath of the Wild
Description: This ability decreases the amount of time required between uses of Wrath of the Wild by ten seconds per rank.
Cost per Level: 2
Ability #1090: Mastery of Nature
Description: This passive ability will make it less likely that your animal based charm spells will break before they have run their course completely.
Cost per Level: 6
Ability #1091: Hastened Nature's Guardian
Description: This passive ability will reduce the reuse timer of your Nature's Guardian ability by two minutes per rank.
Cost per Level: 6
Ability #1092: Spirit of the Black Wolf
Description: Through this ability you are able to assume the form of a black spirit wolf. While in this form, your direct damage spells will have a higher chance to score a critical hit and you will be resistant to fire based attacks. Additionally your detrimental spell casting will consume less mana for the duration of this effect.
Cost per Level: 9
Ability #1093: Hastened Lycan Soul
Description: This passive ability will reduce the reuse timer of your Spirit of the White Wolf and Spirit of the Black Wolf abilities by thirty seconds per rank.
Cost per Level: 6
Ability #1202: Perfected Levitation
Description: This ability grants you a perfected ability to Levitate on demand.
Cost per Level: 7
Ability #1206: Quickened Radiant Cure
Description: This passive ability will decrease the cast time of your Radiant Cure ability by ten percent per rank.
Cost per Level: 4
Ability #1208: Mental Stamina
Description: This passive ability will add fifty mana per rank to your mana total.
Cost per Level: 5
Ability #1211: Focus of Arcanum
Description: This activated ability will allow you to focus on your mystical arts for a short time, granting you a greater chance that your detrimental spells will strike your target.
Cost per Level: 9
Ability #1214: Cascade of Life
Description: Whenever you cast a level direct healing spell, there is a chance that your target will be blessed with an additional amount of healing.  Additional ranks increase the amount of healing done.
Cost per Level: 5
Ability #1216: Mental Fortitude
Description: This passive ability grants you an innate resistance to charm spells. Additional ranks increase your resistance further.
Cost per Level: 5
Ability #1217: Gate
Description: This ability grants you an additional version of your Gate spell.
Cost per Level: 3
Ability #1223: Armor of Wisdom
Description: This passive ability reflects your vast experience and grants you an additional amount of innate protection in the form of boosted armor class. Additional ranks further boost your armor class.
Cost per Level: 6
Ability #7819: Written Prayer
Description: Each rank will increase your max skill cap for research by 10 points.
Cost per Level: 3
Ability #1305: Fundament of Wisdom
Description: After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Wisdom you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Wisdom you will be able to train in the First Spire of Nature. After you master the First Spire and the next three ranks of Fundament of Wisdom you can then train the Second Spire of Nature. After completing your training with the Second Spire and completing the final three ranks of Fundament of Wisdom you will be able to train the Third Spire of Nature and complete your mastery.<br><br>Fundament of Wisdom itself will grant you 10 mana per rank and increase the cap on your Wisdom skill by 1 point per rank.
Cost per Level: 1
Ability #1480: Fundament: First Spire of Nature
Description: This ability, when activated, will increase the chance that you will perform a critical strike with your spells. Additional ranks increase the chance that you will perform a critical strike.
Cost per Level: 5
Ability #1481: Fundament: Second Spire of Nature
Description: This ability, when active, will add additional power to all heal spells that you cast that are at least level 75. Additional ranks further improve the power of your heals.
Cost per Level: 5
Ability #1482: Fundament: Third Spire of Nature
Description: This ability, when active, will provide your group with a boost to their hitpoint pool. Additional ranks improve the hitpoint gains.
Cost per Level: 5
Ability #7003: Forceful Rejuvenation
Description: By activating this ability you will feel refreshed and many of your spell casting timers will be reset, allowing you to instantly use the refreshed abilities.
Cost per Level: 7
Ability #1404: Extended Swarm
Description: This passive ability will extend the duration of your swarm pets by 1 second per rank.
Cost per Level: 7
Ability #1405: Twincast
Description: This passive ability will give you the innate chance to perform a twincast each time you cast a direct damage spell. Each rank will give you a 1% chance to perform a twincast.
Cost per Level: 7

Enchanter:
Code:
Ability #1: Innate Strength
Description: This ability raises your base Strength by 2 points for each ability level.
Cost per Level: 1
Ability #2: Innate Stamina
Description: This ability raises your base Stamina by 2 points for each ability level.
Cost per Level: 1
Ability #3: Innate Agility
Description: This ability raises your base Agility by 2 points for each ability level.
Cost per Level: 1
Ability #4: Innate Dexterity
Description: This ability raises your base Dexterity by 2 points for each ability level.
Cost per Level: 1
Ability #5: Innate Intelligence
Description: This ability raises your base Intelligence by 2 points for each ability level.
Cost per Level: 1
Ability #6: Innate Wisdom
Description: This ability raises your base Wisdom by 2 points for each ability level.
Cost per Level: 1
Ability #7: Innate Charisma
Description: This ability raises your base Charisma by 2 points for each ability level.
Cost per Level: 1
Ability #8: Innate Fire Protection
Description: This ability raises your base Save Vs Fire by 2 points for each ability level.
Cost per Level: 1
Ability #9: Innate Cold Protection
Description: This ability raises your base Save Vs Cold by 2 points for each ability level.
Cost per Level: 1
Ability #10: Innate Magic Protection
Description: This ability raises your base Save Vs Magic by 2 points for each ability level.
Cost per Level: 1
Ability #11: Innate Poison Protection
Description: This ability raises your base Save Vs Poison by 2 points for each ability level.
Cost per Level: 1
Ability #12: Innate Disease Protection
Description: This ability raises your base Save Vs Disease by 2 points for each ability level.
Cost per Level: 1
Ability #13: Innate Run Speed
Description: This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects.
Cost per Level: 1
Ability #15: Innate Metabolism
Description: This ability decreases your food consumption by 10, 25 and 50 percent.
Cost per Level: 1
Ability #16: Innate Lung Capacity
Description: This ability increases the amount of air you can hold in your lungs 10, 25, 50, 75, and 100% percent.  Rank 6 grants you the permanent ability to breathe underwater and in airless environment.
Cost per Level: 1
Ability #17: First Aid
Description: This ability increases the maximum that you can bind wound by 10 percent for each ability level.
Cost per Level: 1
Ability #20: Spell Casting Mastery
Description: This ability lowers the mana cost of spells by 2, 5, and 10 percent.
Cost per Level: 2
Ability #21: Spell Casting Reinforcement
Description: This ability increases the duration of beneficial spells that you cast by 5, 15, and 30 percent.
Cost per Level: 2
Ability #23: Spell Casting Fury
Description: The three ranks of this ability give you a 2, 4, and 7 percent chance to land critical hits with your direct damage spells.
Cost per Level: 2
Ability #25: Spell Casting Subtlety
Description: The first three ranks of this ability make NPCs notice your magical activities 5, 10, and 20 percent less.  Additional ranks further enhance this effect.
Cost per Level: 2
Ability #26: Spell Casting Expertise
Description: This ability makes it impossible for you to fizzle a spell. The first level affects all spells below level 20.  The second, on all spells below level 35.  The third, on all spells below level 52.
Cost per Level: 2
Ability #28: Natural Durability
Description: This ability increases your maximum hitpoints by 2, 5, and 10 percent for the first three ranks, and one additional percent for each rank after that.  (The percentages are based off of your base hitpoints, which include stamina and stamina effects.)
Cost per Level: 2
Ability #33: Combat Stability
Description: The first three ranks of this ability increase melee damage mitigation by 2, 5, and 10 percent.  Additional ranks further increase this effect.
Cost per Level: 2
Ability #34: Combat Agility
Description: The first three ranks of this ability increase your melee damage avoidance by 2, 5 and 10 percent.  Additional ranks further increase this effect.
Cost per Level: 2
Ability #35: Mass Group Buff
Description: This ability turns the next group buff that you cast into a beneficial area effect spell, hitting everyone within its radius, at the cost of doubling the spell's mana usage.
Cost per Level: 9
Ability #46: Dire Charm
Description: This ability gives you the chance to permanently charm an NPC.  (Enchanters: All.  Druids: Animals only.  Necromancers: Undead only.)
Cost per Level: 9
Ability #48: Quick Buff
Description: This ability reduces the casting time of many beneficial spells that have a duration by 10, 25, and 50 percent.
Cost per Level: 3
Ability #55: Permanent Illusion
Description: This ability allows you to zone without losing your current illusion.
Cost per Level: 3
Ability #56: Jewel Craft Mastery
Description: This ability reduces your chance of failing jewelcraft combinations by 10, 25, and 50 percent.
Cost per Level: 2
Ability #57: Gather Mana
Description: This ability allows you to recover up to 10,000 points of mana nearly instantly.
Cost per Level: 5
Ability #113: Spell Casting Reinforcement Mastery
Description: This ability increases the duration of beneficial buffs that you cast by an additional 20 percent.
Cost per Level: 8
Ability #141: New Tanaan Crafting Mastery
Description: Training with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills.  For each rank of this ability that you purchase, you are able to raise an additional trade skill past its Specialization level (200).  (This ability applies to Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, and Tailoring.)
Cost per Level: 3
Ability #142: Planar Power
Description: This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank.
Cost per Level: 2
Ability #144: Innate Enlightenment
Description: Those who have meditated on the Plane of Tranquility find themselves able to expand their capacity of both Insight and Intellect.  Each rank of this ability raises the maximum that you may raise your Intelligence and Wisdom by ten points.  You may train in this ability once each level, beginning at level 61.
Cost per Level: 3
Ability #150: Mastery of the Past
Description: This ability makes it impossible for you to fizzle spells up to a certain level.  Rank 1 - level 53.  Rank 2 - level 55.  Rank 3 - level 57.  Rank 4 - level 61.  Rank 5 - level 63.  Rank 6 - level 65.  Rank 7 - level 66.  Rank 8 - level 68.  Rank 9 - level 70.  Rank 10 - level 71.  Rank 11 - level 73.  Rank 12 - level 75. Rank 13 - 78. Rank 14 - 79. Rank 15 - 80.
Cost per Level: 3
Ability #157: Hastened Gathering
Description: This ability decreases the amount of time required between uses of Gather Mana by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
Cost per Level: 2
Ability #173: Eldritch Rune
Description: This ability provides Enchanters with an additional line of defense in the form of an added self-only rune.  Each rank of this ability provides a stronger rune than the previous.
Cost per Level: 3
Ability #176: Suspended Minion
Description: This ability grants the summoner the ability to suspend and recall their existing pet at will, provided they remain in their current zone.  The first rank suspends the pet at its current health only, while the second rank suspends the pet with all of its beneficial effects as well as its weapons and armor.  You may cast a second pet while your first pet is Suspended.  You may train the first rank upon reaching level 62 and the second rank upon reaching level 64.
Cost per Level: 5
Ability #195: Animation Empathy
Description: Progressive ranks of this ability grant you finer control over your animations. At its initial level, you are allowed to give your animations "Guard" and "Follow" commands. At the second rank, "Attack" and "Queue Attack" commands. At the final rank, "Report Health", "Who Leader", "Back off", "Stop", "Target Pet", "Taunt", and "Sit" commands. You gain the ability to train an additional rank at levels 61, 63, and 65.
Cost per Level: 4
Ability #215: Fury of Magic
Description: Each rank in this ability increases your chance to score a critical hit with your direct damage spells.
Cost per Level: 3
Ability #217: Project Illusion
Description: This ability allows you to project your innate talent with illusions upon others.  (Activating this ability on a targeted group member causes your next illusion spell to affect that target.)
Cost per Level: 4
Ability #221: Total Domination
Description: This ability adds strength to your charm spells.  Victims of your charm spells are less likely to break out of their charms early.
Cost per Level: 2
Ability #224: Mental Clarity
Description: This ability increases your natural mana regeneration by 1 point per ability level.
Cost per Level: 2
Ability #225: Innate Regeneration
Description: This ability raises your regeneration ability by 1 point per ability level.
Cost per Level: 1
Ability #233: Packrat
Description: Each rank in this ability improves the efficiency with which you store your gear, effectively reducing your overall weight.
Cost per Level: 3
Ability #236: Secondary Forte
Description: This ability allows you to advance a second arcane specialization by 50 points.  After acquiring this ability, the next specialization to go over your current cap becomes your secondary forte.
Cost per Level: 9
Ability #237: Persistent Casting
Description: Your highly developed concentration creates the possibility of continuing to cast spells while stunned.  Increased ranks in this ability increase the chance that your spells will not be interrupted by stuns.
Cost per Level: 3
Ability #250: Pet Affinity
Description: This ability makes your summoned pets a valid target for beneficial group spells.
Cost per Level: 12
Ability #261: Doppelganger
Description: Through mastery of illusions, enchanters are able to create a mirror of themselves to draw the attacks of enemies.
Cost per Level: 3
Ability #262: Enhanced Forgetfulness
Description: This ability increases the chance that you'll be successful with blurring the memories of your enemies.
Cost per Level: 3
Ability #263: Mesmerization Mastery
Description: This ability increases the duration of all of your mesmerization spells.
Cost per Level: 12
Ability #264: Quick Mass Group Buff
Description: This ability decreases the reuse time on Mass Group Buff by 10 percent per rank.
Cost per Level: 3
Ability #324: Blacksmithing Mastery
Description: This ability reduces the chance of failing blacksmith combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #325: Baking Mastery
Description: This ability reduces the chance of failing baking combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #326: Brewing Mastery
Description: This ability reduces the chance of failing brewing combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #327: Fletching Mastery
Description: This ability reduces the chance of failing fletching combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #328: Pottery Mastery
Description: This ability reduces the chance of failing pottery combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #329: Tailoring Mastery
Description: This ability reduces the chance of failing tailoring combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #330: Salvage
Description: This ability gives you the chance to automatically recover an item that would otherwise be lost on a failed tradeskill combine.
Cost per Level: 5
Ability #331: Origin
Description: Upon using this ability, you will be transported back to your starting city.
Cost per Level: 7
Ability #333: Discordant Defiance
Description: This ability raises the maximum that your resistances can be increased to with items and spells by 5 points per rank.
Cost per Level: 5
Ability #334: Mystical Attuning
Description: This ability increases the number of mystical effects that can affect you at once by 1 per rank.
Cost per Level: 5
Ability #335: Delay Death
Description: This ability increases how far below zero your hit points can fall before you die by 50 hit points per rank.  You will still fall unconscious when you reach zero hit points.
Cost per Level: 3
Ability #783: Energetic Attunement
Description: Energetic Attunement enhances your receptivity to the potential healing power of your magical gear.  Each rank of this ability increases the maximum by which your hit point regeneration can be raised with items by 1 point.
Cost per Level: 5
Ability #347: Mnemonic Retention
Description: This ability gives you an additional spell slot so you can memorize an additional spell.
Cost per Level: 3
Ability #348: Expansive Mind
Description: This ability raises the maximum that your mana regeneration can be increased with items by 1 point per rank.
Cost per Level: 5
Ability #352: Arcane Tongues
Description: This ability reduces the chance of failing research combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #364: Persistent Minion
Description: This ability upgrades your Suspended Minion ability to allow pets to remain suspended across zone lines.  Also, if you camp with a suspended pet and have this ability, the pet will be available to you when you return.
Cost per Level: 7
Ability #398: Destructive Fury
Description: Each rank of this ability increases the strength of your critical spell hits, causing them to do more damage.
Cost per Level: 3
Ability #409: Stasis
Description: Use of this ability causes your opponent to immediately fall into a deep sleep.  The effect last for up to one minute per rank.
Cost per Level: 3
Ability #412: Color Shock
Description: While this ability is active, any creature that tries to attack the enchanter has a chance to be stunned in retribution.  This ability does not affect creatures that are immune to stunning. Rank 1 will affect creatures level 73 and below and rank 2 will affect creatures level 83 and below while rank 3 will affect creatures level 88 and below.
Cost per Level: 12
Ability #413: Mind Over Matter
Description: While active, a portion of the damage you sustain is taken out of your mana rather than your hit points.  Any damage that cannot be absorbed by your mana comes off your hit points instead.  The first rank of this ability will absorb to 10 hits from spell or melee attacks before fading, the second rank will absorb 20, and the third will absorb 30, the fourth rank will absorb 40 hits, the fifth by 50, the sixth rank 60 hits. Additional ranks beyond rank 6 further increase the amount of damage that is mitigated by converting your mana.
Cost per Level: 3
Ability #414: Soothing Words
Description: Through use of this ability, you can soothe an angry creature, greatly reducing how angry it is with its current target.  This ability will only function if the person the creature is most angry with is in your group or raid.
Cost per Level: 3
Ability #322: Innate See Invis
Description: This ability permanently enhances your vision allowing you to see the invisible.
Cost per Level: 9
Ability #500: Silent Casting
Description: While active, this ability will reduce the amount of hate you generate when casting spells by up to 20%.  Each additional rank increases the maximum that this ability can reduce your hate by an additional 20%.
Cost per Level: 5
Ability #497: Bandage Wounds
Description: Each rank in this ability increases the amount of healing provided by a single bandage.
Cost per Level: 3
Ability #495: Gift of Mana
Description: Whenever you cast a level 65 to 70 spell that heals or harms someone, this ability grants you an innate chance for the next level 70 or lower spell you cast after that to only cost a single point of mana.  Additional ranks increase the chance of this occurring.  Note that you only have a brief time to make use of the benefits of this ability before it fades away.
Cost per Level: 3
Ability #521: Edict of Command
Description: This ability will bind an NPC to your will, charming them until the spell wears off.  This ability works on NPCs up to the level you must be before you can purchase each rank.  Rank 1 will keep the NPC charmed for 2 minutes, rank 2 for 4 minutes and rank 3 and beyond for 6 minutes.
Cost per Level: 3
Ability #545: Deep Sleep
Description: This ability gives you an innate chance to put an NPC into a deep sleep when you mesmerize it.  An NPC under the effects of a deep sleep will suffer offensive penalties for 2 minutes after the spell was initially cast.  Additional ranks increase the effectiveness of the ability and the chance for it to occur.
Cost per Level: 5
Ability #574: Harmonic Dissonance
Description: Your knowledge of the innate frequency of the Theater of Blood allows you to transport yourself directly to that altered plane.
Cost per Level: 0
Ability #579: Combat Medic
Description: Increases the amount of healing provided by a single bandage.
Cost per Level: 3
Ability #581: Quick Draw
Description: Quick Draw expands the potion belt by one additional available item slot per rank.
Cost per Level: 5
Ability #582: Battle Ready
Description: Battle Ready expands the bandolier by one additional save slot per rank.
Cost per Level: 5
Ability #585: Glyph of Dragon Scales
Description: Once activated, Glyph of Dragon Scales will absorb a large percentage of incoming damage from spells and melee attacks.  It will last for 3 minutes or until it has absorbed a total of 10,000 damage.
Cost per Level: 3
Ability #587: Glyph of Arcane Secrets
Description: Once activated, Glyph of Arcane Secrets decreases the mana usage of your spells up to level 75 for 15 minutes.  Glyph of Arcane Secrets has no effect on complete healing or percentage-based healing spells.
Cost per Level: 4
Ability #588: Glyph of Draconic Potential
Description: Once activated, Glyph of Draconic Potential increases your maximum hit points and mana by between 900 and 1050 for 30 minutes. This glyph does not increase your current hit points or mana.
Cost per Level: 3
Ability #589: Glyph of Destruction
Description: Once activated, Glyph of Destruction increases the damage done by your critical melee hits and damage spells by 50% of the base damage for 2 minutes. This ability does not impact melee special attacks.
Cost per Level: 3
Ability #742: Gift of Radiant Mana
Description: Whenever you cast a level 71 or higher spell that heals or harms someone, this ability grants you an innate chance for the next level 75 or lower spell you cast to only cost a single point of mana. Note that you only have a brief time to make use of the benefits of this ability before it fades away.
Cost per Level: 9
Ability #615: Surreality
Description: Surreality decreases the reuse timer of Mind Over Matter by 2 minutes per rank.
Cost per Level: 6
Ability #616: Mana Draw
Description: Manadraw allows the enchanter to gather mana from his surroundings. Unlike the Gather Mana, Manadraw continues to pull additional mana from the environment for up to one minute after activation.
Cost per Level: 9
Ability #748: Nightmare Stasis
Description: Use of this ability causes your opponent to immediately fall into a deep sleep and suffer terrible nightmares.  When they wake, their movements will be slowed while they recover from the effects.  The base ability affects NPCs up to level 74 and additional ranks increase the max level of NPC that can be affected 76 and 78 respectively for ranks 2 and 3. Ranks 4, 5 and 6 increase the cap to levels 79, 81 and 83, respectively and ranks 7, 8, and 9 raise the cap to level 84, 86 and 88.
Cost per Level: 6
Ability #791: Veil of Mindshadow
Description: Veil of Mindshadow enables an enchanter to phase themselves partly out of existence. This ability shields them from melee damage. Additional ranks in this ability increase how much damage you can absorb before Veil of Mindshadow fades.
Cost per Level: 6
Ability #632: Sanguine Mind Crystal
Description: Through this ability, an enchanter learns to channel and congeal his mana into ruby crystals. These crystals can later be harvested to heal the enchanter's wounds.
Cost per Level: 7
Ability #633: Azure Mind Crystal
Description: Through this ability, an enchanter learns to channel and congeal his mana into sapphire crystals. These crystals can later be harvested to recover lost mana.
Cost per Level: 7
Ability #636: Arcane Whisper
Description: Arcane Whisper reduces hate on a single target slightly over time.
Cost per Level: 9
Ability #639: Dimensional Instability
Description: By creating a localized field of unstable reality, this ability periodically teleports you in random directions while keeping you slightly phased out of physical existence.  While Dimensional Instability is active, enemies will notice your actions significantly less and you will be less susceptible to melee damage.  Be careful!  The locational shifts caused by Dimensional Instability beginning and ending will interrupt your spell casting.
Cost per Level: 7
Ability #617: Doppelganger's Beckon
Description: Each rank of this ability shortens the reuse timer of your Doppelganger ability by 5 minutes.
Cost per Level: 3
Ability #3550: Beguiler's Banishment
Description: Has a chance to forcibly move some enemies around you away from you and cause them to forget that you exist.
Cost per Level: 7
Ability #3551: Beguiler's Directed Banishment
Description: Has a chance to forcibly move your target away from you and cause them to forget that you exist.
Cost per Level: 7
Ability #3512: Companion's Durability
Description: Increases the hitpoints of your companion by 1, 3 and 5 percent for the first three ranks and 7, 9 and 11 percent for the final three ranks.
Cost per Level: 3
Ability #3801: General Sturdiness
Description: Each rank of this ability increases your maximum hit points by 100.
Cost per Level: 6
Ability #3705: Companion's Blessing
Description: Bless your companion with an enduring heal that will last for one minute and heal for increasing amounts of health. Each Rank increases the amount your companion is healed for.
Cost per Level: 7
Ability #3707: Fortify Companion
Description: Reduces the damage your pet takes from damage shields when striking a foe with the off hand as well as provides a small amount of evasion and mitigates the effects of melee and spell damage, up to a point. Each rank further increases the power of some of these effects.
Cost per Level: 6
Ability #3716: Clinging Root
Description: Provides a reduced chance for your root spells to break when an NPC is struck by a non melee attack as well as increases the maximum duration of your root spells by 1 tick.
Cost per Level: 6
Ability #3718: Critical Affliction
Description: This ability grants damage-over-time spells the chance to have a critical effect each tick they are active.  Additional ranks improve this chance.
Cost per Level: 3
Ability #3720: Mana Overburn
Description: This ability will decrease the reuse time of your spells Mana Flare and Mana Recursion spells by 1 second per rank.
Cost per Level: 5
Ability #3522: Hastened Silent Casting
Description: This ability will reduce the reuse of your Silent Casting ability by 3 minutes per rank.
Cost per Level: 6
Ability #3815: Destructive Cascade
Description: This ability increases the power of any critical hits your damage over time spells will do to your enemy. Each rank increases the power of your critical damage.
Cost per Level: 6
Ability #3816: Companion's Relocation
Description: This ability moves your companion forward in the direction you are facing.
Cost per Level: 6
Ability #3818: Companion's Agility
Description: This ability increases your companion's ability to avoid melee damage by 5, 7 and 10%.
Cost per Level: 3
Ability #3835: Shield Block
Description: This ability grants you the chance to fully block an attack when using a shield.  Increased ranks improve the chance to block attacks.
Cost per Level: 3
Ability #3838: Quickened Suspend Minion
Description: This ability reduces the cast time of your Suspended Minion ability by 15%, 30% and 50%.
Cost per Level: 2
Ability #3825: Gift of Exquisite Radiant Mana
Description: Whenever you cast a level 76 or higher spell that heals or harms someone, this ability grants you an innate chance for the next level 80 or lower spell you cast to only cost a single point of mana. Note that you only have a brief time to make use of the benefits of this ability before it fades away.
Cost per Level: 9
Ability #3829: Hastened Origin
Description: Decreases the reuse time of your Origin ability by 6 minutes per rank.
Cost per Level: 3
Ability #3000: Auroria Mastery
Description: This ability provides you with the ability to have 1 additional Aura active at a time, per rank.
Cost per Level: 12
Ability #5000: Glyph of Courage
Description: This ability increases the power of many forms of damage and healing.
Cost per Level: 4
Ability #5002: Glyph of Stored Life
Description: Stores some health and vitality in a protective shield around yourself. Some of your wounds will be healed when your protection fades or is lost.
Cost per Level: 4
Ability #5003: Glyph of Frantic Infusion
Description: This ability increases the damage done by your pet in three steps. The first step will increase your pet's minimum damage by 10%, the next by 15% and the final step by 20%.
Cost per Level: 4
Ability #5004: Glyph of Angry Thoughts
Description: This ability increases the hate you generate by 30%.
Cost per Level: 4
Ability #7016: Glyph of the Master
Description: Once activated, Glyph of the Master will absorb a large percentage of incoming damage from spells and melee attacks.  It will last for 3 minutes or until it has absorbed a total of 50,000 damage.
Cost per Level: 5
Ability #7017: Glyph of Lost Secrets
Description: Once activated, Glyph of Lost Secrets decreases the mana usage of your spells for 15 minutes.  Glyph of Lost Secrets has no effect on complete healing or percentage-based healing spells.
Cost per Level: 5
Ability #7018: Glyph of Genari Might
Description: Once activated, Glyph of Genari Might increases your maximum hit points and mana by between 2400 and 3350 for 30 minutes. This glyph does not increase your current hit points or mana.
Cost per Level: 5
Ability #7019: Glyph of the Cataclysm
Description: Once activated, Glyph of the Cataclysm increases the damage done by your critical melee hits and damage spells by 75 percent of the base damage for 2 minutes. This ability does not impact melee special attacks.
Cost per Level: 5
Ability #5005: Foraging
Description: Grants an increase of 50 points to the Forage skill of anyone who purchases it. Will increase the skill cap for those that have the Forage skill and grant the skill and raise the cap to those that do not.
Cost per Level: 3
Ability #3812: Perfected Invisibility
Description: An invisibility that will not fade over time.
Cost per Level: 3
Ability #4000: Gift of Amazing Exquisite Radiant Mana
Description: Whenever you cast a level 81 or higher spell that heals or harms someone, this ability grants you an innate chance for the next level 85 or lower spell you cast to only cost a single point of mana. Note that you only have a brief time to make use of the benefits of this ability before it fades away.
Cost per Level: 9
Ability #3202: Pet Discipline
Description: This ability will allow you to give your pet a 'hold' command until explicitly told to attack. Usage: /pet hold. Pet Hold is now a state that your pet is either in or not. When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it. This ability also grants the "Greater Pet Hold" command which forces your pet to not add anything to its hatelist unless specifically added by you when greater hold is activated. You can add a target to your pet's hatelist with either attack or qattack.
Cost per Level: 6
Ability #1120: Self Stasis
Description: This Ability, when activated, will temporarily remove you from all combat and leave you immobile for a short time.
Cost per Level: 6
Ability #1121: Hastened Veil of Mindshadow
Description: This passive ability will reduce the time between uses of your Veil of Mindshadow ability by 30 seconds per rank.
Cost per Level: 6
Ability #1122: Phantasmal Opponent
Description: This ability, when activated, calls forth a Doppelganger of your current target that will attack your target.
Cost per Level: 6
Ability #1123: Hastened Edict of Command
Description: This passive ability will reduce the time between uses of your Edict of Command ability by three minutes per rank.
Cost per Level: 6
Ability #1124: Fog of Memories
Description: This Ability, when activated, has a chance to make your target forget everything and everyone for a short time.
Cost per Level: 6
Ability #1125: Bite of Tashani
Description: This ability, when activated, has a chance to make any enemy hit by this ability less resistant to magical attacks until the effect fades.
Cost per Level: 6
Ability #1200: Companion's Alacrity
Description: This passive ability will increase the chance that your companion has to execute a flurry of attacks when in combat. Additional ranks increase the chance that your companion will flurry.
Cost per Level: 7
Ability #1202: Perfected Levitation
Description: This ability grants you a perfected ability to Levitate on demand.
Cost per Level: 7
Ability #1203: Hastened Fortify Companion
Description: This passive ability will decrease the amount of time you must wait between uses of your Fortify Companion ability by two minutes per rank.
Cost per Level: 4
Ability #1205: Companion's Fury
Description: This passive ability will grant a chance for your companion to score a critical hit when attacking via melee. Additional ranks increase the chance of a critical hit.
Cost per Level: 7
Ability #1208: Mental Stamina
Description: This passive ability will add fifty mana per rank to your mana total.
Cost per Level: 5
Ability #1210: Group Perfect Invisibility
Description: An invisibility that will not fade over time than you can share with your group.
Cost per Level: 5
Ability #1211: Focus of Arcanum
Description: This activated ability will allow you to focus on your mystical arts for a short time, granting you a greater chance that your detrimental spells will strike your target.
Cost per Level: 9
Ability #1215: Summon Companion
Description: This ability grants you a faster casting version of your Summon Companion spell.
Cost per Level: 3
Ability #1216: Mental Fortitude
Description: This passive ability grants you an innate resistance to charm spells. Additional ranks increase your resistance further.
Cost per Level: 5
Ability #1217: Gate
Description: This ability grants you an additional version of your Gate spell.
Cost per Level: 3
Ability #1223: Armor of Wisdom
Description: This passive ability reflects your vast experience and grants you an additional amount of innate protection in the form of boosted armor class. Additional ranks further boost your armor class.
Cost per Level: 6
Ability #1303: Fundament of Intellect
Description: After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Intellect you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Intellect you will be able to train in the First Spire of Enchantment. After you master the First Spire and the next three ranks of Fundament of Intellect you can then train the Second Spire of Enchantment. After completing your training with the Second Spire and completing the final three ranks of Fundament of Intellect you will be able to train the Third Spire of Enchantment and complete your mastery.<br><br>Fundament of Intellect itself will grant you 10 hit points per rank and increase the cap on your Intelligence skill by 1 point per rank.
Cost per Level: 1
Ability #1380: Fundament: First Spire of Enchantment
Description: This ability, when activated, will give you a defensive proc that will call your Doppelganger into existance. For a short time your Doppelganger will attempt to protect you from your attacker. Additional ranks make it more likely that you will be protected.
Cost per Level: 5
Ability #1381: Fundament: Second Spire of Enchantment
Description: This ability, when activated, will provide a boost to your group's overall mana pool as well as provide additional mana regeneration. Additional ranks increase the amount of mana added to your group's pool.
Cost per Level: 5
Ability #1382: Fundament: Third Spire of Enchantment
Description: This ability, when activated, will increase the chance that you will perform a critical strike with your spells. Additional ranks increase the chance that you will perform a critical strike.
Cost per Level: 5
Ability #7003: Forceful Rejuvenation
Description: By activating this ability you will feel refreshed and many of your spell casting timers will be reset, allowing you to instantly use the refreshed abilities.
Cost per Level: 7
Ability #1403: Sturdy Companion
Description: This passive ability will make all of your pets more resistant to attack. Each rank will add additional mitigation to your pets.
Cost per Level: 7
Ability #1404: Extended Swarm
Description: This passive ability will extend the duration of your swarm pets by 1 second per rank.
Cost per Level: 7
Ability #1405: Twincast
Description: This passive ability will give you the innate chance to perform a twincast each time you cast a direct damage spell. Each rank will give you a 1% chance to perform a twincast.
Cost per Level: 7

Magician:
Code:
Ability #1: Innate Strength
Description: This ability raises your base Strength by 2 points for each ability level.
Cost per Level: 1
Ability #2: Innate Stamina
Description: This ability raises your base Stamina by 2 points for each ability level.
Cost per Level: 1
Ability #3: Innate Agility
Description: This ability raises your base Agility by 2 points for each ability level.
Cost per Level: 1
Ability #4: Innate Dexterity
Description: This ability raises your base Dexterity by 2 points for each ability level.
Cost per Level: 1
Ability #5: Innate Intelligence
Description: This ability raises your base Intelligence by 2 points for each ability level.
Cost per Level: 1
Ability #6: Innate Wisdom
Description: This ability raises your base Wisdom by 2 points for each ability level.
Cost per Level: 1
Ability #7: Innate Charisma
Description: This ability raises your base Charisma by 2 points for each ability level.
Cost per Level: 1
Ability #8: Innate Fire Protection
Description: This ability raises your base Save Vs Fire by 2 points for each ability level.
Cost per Level: 1
Ability #9: Innate Cold Protection
Description: This ability raises your base Save Vs Cold by 2 points for each ability level.
Cost per Level: 1
Ability #10: Innate Magic Protection
Description: This ability raises your base Save Vs Magic by 2 points for each ability level.
Cost per Level: 1
Ability #11: Innate Poison Protection
Description: This ability raises your base Save Vs Poison by 2 points for each ability level.
Cost per Level: 1
Ability #12: Innate Disease Protection
Description: This ability raises your base Save Vs Disease by 2 points for each ability level.
Cost per Level: 1
Ability #13: Innate Run Speed
Description: This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects.
Cost per Level: 1
Ability #15: Innate Metabolism
Description: This ability decreases your food consumption by 10, 25 and 50 percent.
Cost per Level: 1
Ability #16: Innate Lung Capacity
Description: This ability increases the amount of air you can hold in your lungs 10, 25, 50, 75, and 100% percent.  Rank 6 grants you the permanent ability to breathe underwater and in airless environment.
Cost per Level: 1
Ability #17: First Aid
Description: This ability increases the maximum that you can bind wound by 10 percent for each ability level.
Cost per Level: 1
Ability #20: Spell Casting Mastery
Description: This ability lowers the mana cost of spells by 2, 5, and 10 percent.
Cost per Level: 2
Ability #23: Spell Casting Fury
Description: The three ranks of this ability give you a 2, 4, and 7 percent chance to land critical hits with your direct damage spells.
Cost per Level: 2
Ability #25: Spell Casting Subtlety
Description: The first three ranks of this ability make NPCs notice your magical activities 5, 10, and 20 percent less.  Additional ranks further enhance this effect.
Cost per Level: 2
Ability #26: Spell Casting Expertise
Description: This ability makes it impossible for you to fizzle a spell. The first level affects all spells below level 20.  The second, on all spells below level 35.  The third, on all spells below level 52.
Cost per Level: 2
Ability #27: Spell Casting Deftness
Description: This ability reduces the casting time of beneficial spells that have a duration longer than instant and a cast time greater than three seconds.  The ability levels reduce these casting times by 10, 25, and 50 percent.
Cost per Level: 2
Ability #28: Natural Durability
Description: This ability increases your maximum hitpoints by 2, 5, and 10 percent for the first three ranks, and one additional percent for each rank after that.  (The percentages are based off of your base hitpoints, which include stamina and stamina effects.)
Cost per Level: 2
Ability #33: Combat Stability
Description: The first three ranks of this ability increase melee damage mitigation by 2, 5, and 10 percent.  Additional ranks further increase this effect.
Cost per Level: 2
Ability #34: Combat Agility
Description: The first three ranks of this ability increase your melee damage avoidance by 2, 5 and 10 percent.  Additional ranks further increase this effect.
Cost per Level: 2
Ability #35: Mass Group Buff
Description: This ability turns the next group buff that you cast into a beneficial area effect spell, hitting everyone within its radius, at the cost of doubling the spell's mana usage.
Cost per Level: 9
Ability #44: Quick Damage
Description: This ability reduces the casting time on your damage spells that have a casting time greater than three seconds by 2, 5 and 10 percent.
Cost per Level: 3
Ability #58: Mend Companion
Description: This ability allows you to cast a quick healing spell on your pet.
Cost per Level: 5
Ability #60: Frenzied Burnout
Description: This ability allows you to cast a buff on your pet that will cause it to go berserk, doing increased damage.
Cost per Level: 6
Ability #61: Elemental Form: Fire
Description: This ability will allow you to turn into a fire elemental, gaining many of the innate benefits of the form, as well as some of the penalties.
Cost per Level: 3
Ability #62: Elemental Form: Water
Description: This ability will allow you to turn into a water elemental, gaining many of the innate benefits of the form, as well as some of the penalties.
Cost per Level: 3
Ability #63: Elemental Form: Earth
Description: This ability will allow you to turn into an earth elemental, gaining many of the innate benefits of the form, as well as some of the penalties.
Cost per Level: 3
Ability #64: Elemental Form: Air
Description: This ability will allow you to turn into an air elemental, gaining many of the innate benefits of the form, as well as some of the penalties.
Cost per Level: 3
Ability #67: Elemental Pact
Description: This ability will prevent components used in the summoning of pets from being expended.
Cost per Level: 5
Ability #125: Pet Discipline
Description: This ability will allow you to give your pet a 'hold' command until explicitly told to attack. Usage: /pet hold. Pet Hold is now a state that your pet is either in or not. When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it. This ability also grants the "Greater Pet Hold" command which forces your pet to not add anything to its hatelist unless specifically added by you when greater hold is activated. You can add a target to your pet's hatelist with either attack or qattack.
Cost per Level: 6
Ability #141: New Tanaan Crafting Mastery
Description: Training with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills.  For each rank of this ability that you purchase, you are able to raise an additional trade skill past its Specialization level (200).  (This ability applies to Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, and Tailoring.)
Cost per Level: 3
Ability #142: Planar Power
Description: This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank.
Cost per Level: 2
Ability #144: Innate Enlightenment
Description: Those who have meditated on the Plane of Tranquility find themselves able to expand their capacity of both Insight and Intellect.  Each rank of this ability raises the maximum that you may raise your Intelligence and Wisdom by ten points.  You may train in this ability once each level, beginning at level 61.
Cost per Level: 3
Ability #150: Mastery of the Past
Description: This ability makes it impossible for you to fizzle spells up to a certain level.  Rank 1 - level 53.  Rank 2 - level 55.  Rank 3 - level 57.  Rank 4 - level 61.  Rank 5 - level 63.  Rank 6 - level 65.  Rank 7 - level 66.  Rank 8 - level 68.  Rank 9 - level 70.  Rank 10 - level 71.  Rank 11 - level 73.  Rank 12 - level 75. Rank 13 - 78. Rank 14 - 79. Rank 15 - 80.
Cost per Level: 3
Ability #161: Hastened Mending
Description: This ability decreases the amount of time required between uses of Mend Companion by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
Cost per Level: 2
Ability #174: Servant of Ro
Description: This ability calls a loyal servant into being who will repeatedly hurl fire at your target.  The first three ranks of this ability increase the amount of time that the servant is able to remain by your side (45, 70, and 90 seconds).  Additional ranks of this ability increases the damaging capabilities of the servant.
Cost per Level: 3
Ability #176: Suspended Minion
Description: This ability grants the summoner the ability to suspend and recall their existing pet at will, provided they remain in their current zone.  The first rank suspends the pet at its current health only, while the second rank suspends the pet with all of its beneficial effects as well as its weapons and armor.  You may cast a second pet while your first pet is Suspended.  You may train the first rank upon reaching level 62 and the second rank upon reaching level 64.
Cost per Level: 5
Ability #207: Host of the Elements
Description: This ability calls an assault of elemental minions into existence directed at a target.  The minions attack the target without question until they are called back to their plane 30 seconds later.  The initial rank of this ability calls five elementals.  Ranks 2 and 3 add two elementals each.  Ranks 4, 5, and 6 increases the time the elementals stay in this plane by 15 seconds each. Ranks 7 through 12 increase the damage dealt by the swarm.
Cost per Level: 5
Ability #215: Fury of Magic
Description: Each rank in this ability increases your chance to score a critical hit with your direct damage spells.
Cost per Level: 3
Ability #223: Quick Summoning
Description: This ability reduces the casting time of your summoning spells by 10, 25, and 50 percent.
Cost per Level: 3
Ability #224: Mental Clarity
Description: This ability increases your natural mana regeneration by 1 point per ability level.
Cost per Level: 2
Ability #225: Innate Regeneration
Description: This ability raises your regeneration ability by 1 point per ability level.
Cost per Level: 1
Ability #229: Improved Reclaim Energy
Description: This ability will increase the amount of mana returned to you when reclaiming your pet.
Cost per Level: 3
Ability #233: Packrat
Description: Each rank in this ability improves the efficiency with which you store your gear, effectively reducing your overall weight.
Cost per Level: 3
Ability #236: Secondary Forte
Description: This ability allows you to advance a second arcane specialization by 50 points.  After acquiring this ability, the next specialization to go over your current cap becomes your secondary forte.
Cost per Level: 9
Ability #237: Persistent Casting
Description: Your highly developed concentration creates the possibility of continuing to cast spells while stunned.  Increased ranks in this ability increase the chance that your spells will not be interrupted by stuns.
Cost per Level: 3
Ability #250: Pet Affinity
Description: This ability makes your summoned pets a valid target for beneficial group spells.
Cost per Level: 12
Ability #265: Shared Health
Description: When activated, this ability causes half of the damage you take to be transferred to your summoned pet.  Additional ranks increase the maximum amount of damage that can be transferred per hit.
Cost per Level: 5
Ability #266: Elemental Fury
Description: Each rank of this ability increases the critical hit chance of your pet's melee attacks.
Cost per Level: 3
Ability #267: Elemental Alacrity
Description: This ability imbues summoned elementals with the ability to flurry attacks.  Additional ranks in this ability increase your elemental's chance to flurry.
Cost per Level: 5
Ability #268: Elemental Agility
Description: This ability increases your elemental's ability to avoid melee damage.
Cost per Level: 3
Ability #269: Elemental Durability
Description: This ability increases the maximum hit points of your elementals by 2, 5, and 10 percent. The percentage is based on the elemental's base hit points.
Cost per Level: 3
Ability #324: Blacksmithing Mastery
Description: This ability reduces the chance of failing blacksmith combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #325: Baking Mastery
Description: This ability reduces the chance of failing baking combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #326: Brewing Mastery
Description: This ability reduces the chance of failing brewing combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #327: Fletching Mastery
Description: This ability reduces the chance of failing fletching combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #328: Pottery Mastery
Description: This ability reduces the chance of failing pottery combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #329: Tailoring Mastery
Description: This ability reduces the chance of failing tailoring combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #330: Salvage
Description: This ability gives you the chance to automatically recover an item that would otherwise be lost on a failed tradeskill combine.
Cost per Level: 5
Ability #331: Origin
Description: Upon using this ability, you will be transported back to your starting city.
Cost per Level: 7
Ability #333: Discordant Defiance
Description: This ability raises the maximum that your resistances can be increased to with items and spells by 5 points per rank.
Cost per Level: 5
Ability #7050: Call of the Hero
Description: This ability provides an alternate form of your Call of the Hero spell.
Cost per Level: 6
Ability #334: Mystical Attuning
Description: This ability increases the number of mystical effects that can affect you at once by 1 per rank.
Cost per Level: 5
Ability #335: Delay Death
Description: This ability increases how far below zero your hit points can fall before you die by 50 hit points per rank.  You will still fall unconscious when you reach zero hit points.
Cost per Level: 3
Ability #783: Energetic Attunement
Description: Energetic Attunement enhances your receptivity to the potential healing power of your magical gear.  Each rank of this ability increases the maximum by which your hit point regeneration can be raised with items by 1 point.
Cost per Level: 5
Ability #347: Mnemonic Retention
Description: This ability gives you an additional spell slot so you can memorize an additional spell.
Cost per Level: 3
Ability #348: Expansive Mind
Description: This ability raises the maximum that your mana regeneration can be increased with items by 1 point per rank.
Cost per Level: 5
Ability #352: Arcane Tongues
Description: This ability reduces the chance of failing research combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #364: Persistent Minion
Description: This ability upgrades your Suspended Minion ability to allow pets to remain suspended across zone lines.  Also, if you camp with a suspended pet and have this ability, the pet will be available to you when you return.
Cost per Level: 7
Ability #418: Replenish Companion
Description: This ability grants you an enhanced version of the Mend Companion ability.  Each additional rank increases the healing power of the ability further.
Cost per Level: 3
Ability #366: Advanced Pet Discipline
Description: The first rank of this ability allows you to give your pet a "focus" command. While focused, your pet will ignore all other opponents until its current opponent is defeated. The second rank allows you to tell your pet to not cast any spells. Usage: /pet focus, /pet spellhold, or hotkeys can be created using the pet control window.
Cost per Level: 5
Ability #398: Destructive Fury
Description: Each rank of this ability increases the strength of your critical spell hits, causing them to do more damage.
Cost per Level: 3
Ability #784: Heart of Flames
Description: This ability will allow you to absorb the pure essence of elemental fire into your soul, increasing the damage caused by your fire-based spells.
Cost per Level: 9
Ability #785: Heart of Vapor
Description: This ability will allow you to absorb the pure essence of elemental air into your soul, greatly reducing how much creatures hate you for the detrimental spells you cast.
Cost per Level: 9
Ability #786: Heart of Ice
Description: This ability will allow you to absorb the pure essence of elemental ice into your soul, greatly reducing the damage you take from spells.
Cost per Level: 9
Ability #787: Heart of Stone
Description: This ability will allow you to absorb the pure essence of elemental earth into your soul, greatly reducing the damage you take from melee attacks.
Cost per Level: 9
Ability #322: Innate See Invis
Description: This ability permanently enhances your vision allowing you to see the invisible.
Cost per Level: 9
Ability #500: Silent Casting
Description: While active, this ability will reduce the amount of hate you generate when casting spells by up to 20%.  Each additional rank increases the maximum that this ability can reduce your hate by an additional 20%.
Cost per Level: 5
Ability #497: Bandage Wounds
Description: Each rank in this ability increases the amount of healing provided by a single bandage.
Cost per Level: 3
Ability #495: Gift of Mana
Description: Whenever you cast a level 65 to 70 spell that heals or harms someone, this ability grants you an innate chance for the next level 70 or lower spell you cast after that to only cost a single point of mana.  Additional ranks increase the chance of this occurring.  Note that you only have a brief time to make use of the benefits of this ability before it fades away.
Cost per Level: 3
Ability #559: Turn Summoned
Description: This ability infuses a summoned NPC with elemental energy, causing it to continually take damage for the next 30 seconds.  Each additional level of this ability increases the damage done.  Occasionally a summoned NPC will react violently to the infusion of energy, potentially destroying it outright.
Cost per Level: 3
Ability #522: Extended Burnout
Description: This ability increases the duration of your Frenzied Burnouts by 12 seconds per rank.
Cost per Level: 5
Ability #546: Companion's Gift
Description: This ability grants you a chance to score an exceptional heal when healing your pet. An exceptional heal doubles the healing value of the spell.
Cost per Level: 3
Ability #574: Harmonic Dissonance
Description: Your knowledge of the innate frequency of the Theater of Blood allows you to transport yourself directly to that altered plane.
Cost per Level: 0
Ability #576: Jewel Craft Mastery
Description: Decreases failure chance of jewel crafting combines by 10, 25 and 50%
Cost per Level: 3
Ability #579: Combat Medic
Description: Increases the amount of healing provided by a single bandage.
Cost per Level: 3
Ability #581: Quick Draw
Description: Quick Draw expands the potion belt by one additional available item slot per rank.
Cost per Level: 5
Ability #582: Battle Ready
Description: Battle Ready expands the bandolier by one additional save slot per rank.
Cost per Level: 5
Ability #585: Glyph of Dragon Scales
Description: Once activated, Glyph of Dragon Scales will absorb a large percentage of incoming damage from spells and melee attacks.  It will last for 3 minutes or until it has absorbed a total of 10,000 damage.
Cost per Level: 3
Ability #587: Glyph of Arcane Secrets
Description: Once activated, Glyph of Arcane Secrets decreases the mana usage of your spells up to level 75 for 15 minutes.  Glyph of Arcane Secrets has no effect on complete healing or percentage-based healing spells.
Cost per Level: 4
Ability #588: Glyph of Draconic Potential
Description: Once activated, Glyph of Draconic Potential increases your maximum hit points and mana by between 900 and 1050 for 30 minutes. This glyph does not increase your current hit points or mana.
Cost per Level: 3
Ability #589: Glyph of Destruction
Description: Once activated, Glyph of Destruction increases the damage done by your critical melee hits and damage spells by 50% of the base damage for 2 minutes. This ability does not impact melee special attacks.
Cost per Level: 3
Ability #742: Gift of Radiant Mana
Description: Whenever you cast a level 71 or higher spell that heals or harms someone, this ability grants you an innate chance for the next level 75 or lower spell you cast to only cost a single point of mana. Note that you only have a brief time to make use of the benefits of this ability before it fades away.
Cost per Level: 9
Ability #621: Fire Core
Description: This ability allows you to absorb the pure essence of elemental fire into your soul.  While this ability is active, your fire-based spells will benefit from enhanced damage.  The effects of this ability last slightly longer than Heart of Flames.
Cost per Level: 9
Ability #622: Vapor Core
Description: This ability allows you to absorb the pure essence of elemental air into your soul.   While this ability is active, enemies will notice your actions less.  This ability lasts slightly longer than Heart of Vapor.
Cost per Level: 9
Ability #623: Ice Core
Description: This ability allows you to absorb the pure essence of elemental ice into your soul.  While this ability is active, you will take less damage from spells.  This ability lasts slightly longer than Heart of Ice (assuming it is not stripped by excess damage) and can absorb more total damage from incoming spells.
Cost per Level: 9
Ability #624: Stone Core
Description: This ability allows you to absorb the pure essence of elemental earth into your soul.  While this ability is active, you will take less damage from melee attacks.  This ability lasts slightly longer than Heart of Stone (assuming it is not stripped by excess damage) and can absorb more total damage from incoming melee attacks.
Cost per Level: 9
Ability #636: Arcane Whisper
Description: Arcane Whisper reduces hate on a single target slightly over time.
Cost per Level: 9
Ability #639: Dimensional Instability
Description: By creating a localized field of unstable reality, this ability periodically teleports you in random directions while keeping you slightly phased out of physical existence.  While Dimensional Instability is active, enemies will notice your actions significantly less and you will be less susceptible to melee damage.  Be careful!  The locational shifts caused by Dimensional Instability beginning and ending will interrupt your spell casting.
Cost per Level: 7
Ability #667: Summoner's Beckon
Description: This ability provides a 50% chance to not consume a reagent when casting Call of the Hero or similar spells.
Cost per Level: 3
Ability #757: Shifting Elements
Description: Decreases the reuse timer of your Elemental Heart and Elemental Core abilities by 1 minute per rank.
Cost per Level: 3
Ability #3512: Companion's Durability
Description: Increases the hitpoints of your companion by 1, 3 and 5 percent for the first three ranks and 7, 9 and 11 percent for the final three ranks.
Cost per Level: 3
Ability #3801: General Sturdiness
Description: Each rank of this ability increases your maximum hit points by 100.
Cost per Level: 6
Ability #3705: Companion's Blessing
Description: Bless your companion with an enduring heal that will last for one minute and heal for increasing amounts of health. Each Rank increases the amount your companion is healed for.
Cost per Level: 7
Ability #3707: Fortify Companion
Description: Reduces the damage your pet takes from damage shields when striking a foe with the off hand as well as provides a small amount of evasion and mitigates the effects of melee and spell damage, up to a point. Each rank further increases the power of some of these effects.
Cost per Level: 6
Ability #3813: Spell Casting Reinforcement
Description: This ability increases the duration of beneficial spells that you cast by 5, 15, and 30 percent.
Cost per Level: 2
Ability #3516: Companion of Necessity
Description: Summons a short duration pet that will briefly gain the attention of one creature and then cause that creature to forget all anger when the pet dies.
Cost per Level: 9
Ability #3522: Hastened Silent Casting
Description: This ability will reduce the reuse of your Silent Casting ability by 3 minutes per rank.
Cost per Level: 6
Ability #3816: Companion's Relocation
Description: This ability moves your companion forward in the direction you are facing.
Cost per Level: 6
Ability #3818: Companion's Agility
Description: This ability increases your companion's ability to avoid melee damage by 5, 7 and 10%.
Cost per Level: 3
Ability #3835: Shield Block
Description: This ability grants you the chance to fully block an attack when using a shield.  Increased ranks improve the chance to block attacks.
Cost per Level: 3
Ability #3838: Quickened Suspend Minion
Description: This ability reduces the cast time of your Suspended Minion ability by 15%, 30% and 50%.
Cost per Level: 2
Ability #3841: Call Hither
Description: Calls someone from your group to your side by flinging them into the air and propelling them towards you. Additional ranks increase the range that you summon your party member.
Cost per Level: 2
Ability #3825: Gift of Exquisite Radiant Mana
Description: Whenever you cast a level 76 or higher spell that heals or harms someone, this ability grants you an innate chance for the next level 80 or lower spell you cast to only cost a single point of mana. Note that you only have a brief time to make use of the benefits of this ability before it fades away.
Cost per Level: 9
Ability #3829: Hastened Origin
Description: Decreases the reuse time of your Origin ability by 6 minutes per rank.
Cost per Level: 3
Ability #5000: Glyph of Courage
Description: This ability increases the power of many forms of damage and healing.
Cost per Level: 4
Ability #5002: Glyph of Stored Life
Description: Stores some health and vitality in a protective shield around yourself. Some of your wounds will be healed when your protection fades or is lost.
Cost per Level: 4
Ability #5003: Glyph of Frantic Infusion
Description: This ability increases the damage done by your pet in three steps. The first step will increase your pet's minimum damage by 10%, the next by 15% and the final step by 20%.
Cost per Level: 4
Ability #5004: Glyph of Angry Thoughts
Description: This ability increases the hate you generate by 30%.
Cost per Level: 4
Ability #7016: Glyph of the Master
Description: Once activated, Glyph of the Master will absorb a large percentage of incoming damage from spells and melee attacks.  It will last for 3 minutes or until it has absorbed a total of 50,000 damage.
Cost per Level: 5
Ability #7017: Glyph of Lost Secrets
Description: Once activated, Glyph of Lost Secrets decreases the mana usage of your spells for 15 minutes.  Glyph of Lost Secrets has no effect on complete healing or percentage-based healing spells.
Cost per Level: 5
Ability #7018: Glyph of Genari Might
Description: Once activated, Glyph of Genari Might increases your maximum hit points and mana by between 2400 and 3350 for 30 minutes. This glyph does not increase your current hit points or mana.
Cost per Level: 5
Ability #7019: Glyph of the Cataclysm
Description: Once activated, Glyph of the Cataclysm increases the damage done by your critical melee hits and damage spells by 75 percent of the base damage for 2 minutes. This ability does not impact melee special attacks.
Cost per Level: 5
Ability #5005: Foraging
Description: Grants an increase of 50 points to the Forage skill of anyone who purchases it. Will increase the skill cap for those that have the Forage skill and grant the skill and raise the cap to those that do not.
Cost per Level: 3
Ability #3812: Perfected Invisibility
Description: An invisibility that will not fade over time.
Cost per Level: 3
Ability #4000: Gift of Amazing Exquisite Radiant Mana
Description: Whenever you cast a level 81 or higher spell that heals or harms someone, this ability grants you an innate chance for the next level 85 or lower spell you cast to only cost a single point of mana. Note that you only have a brief time to make use of the benefits of this ability before it fades away.
Cost per Level: 9
Ability #1040: Theft of Essence
Description: This ability gives you a chance to steal power from a summoned creature and give it to your pet whenever you use a bane spell on a summoned creature. Additional ranks increase the power given to your pet.
Cost per Level: 4
Ability #1041: Malosinete
Description: This ability gives you a version of your Malo line of spells that is slightly more reliable than other versions.
Cost per Level: 6
Ability #1200: Companion's Alacrity
Description: This passive ability will increase the chance that your companion has to execute a flurry of attacks when in combat. Additional ranks increase the chance that your companion will flurry.
Cost per Level: 7
Ability #1202: Perfected Levitation
Description: This ability grants you a perfected ability to Levitate on demand.
Cost per Level: 7
Ability #1203: Hastened Fortify Companion
Description: This passive ability will decrease the amount of time you must wait between uses of your Fortify Companion ability by two minutes per rank.
Cost per Level: 4
Ability #1205: Companion's Fury
Description: This passive ability will grant a chance for your companion to score a critical hit when attacking via melee. Additional ranks increase the chance of a critical hit.
Cost per Level: 7
Ability #1208: Mental Stamina
Description: This passive ability will add fifty mana per rank to your mana total.
Cost per Level: 5
Ability #1210: Group Perfect Invisibility
Description: An invisibility that will not fade over time than you can share with your group.
Cost per Level: 5
Ability #1211: Focus of Arcanum
Description: This activated ability will allow you to focus on your mystical arts for a short time, granting you a greater chance that your detrimental spells will strike your target.
Cost per Level: 9
Ability #1213: Spell Casting Reinforcement Mastery
Description: This ability increases the duration of beneficial buffs that you cast by an additional 10 percent.
Cost per Level: 8
Ability #1215: Summon Companion
Description: This ability grants you a faster casting version of your Summon Companion spell.
Cost per Level: 3
Ability #1216: Mental Fortitude
Description: This passive ability grants you an innate resistance to charm spells. Additional ranks increase your resistance further.
Cost per Level: 5
Ability #1217: Gate
Description: This ability grants you an additional version of your Gate spell.
Cost per Level: 3
Ability #1223: Armor of Wisdom
Description: This passive ability reflects your vast experience and grants you an additional amount of innate protection in the form of boosted armor class. Additional ranks further boost your armor class.
Cost per Level: 6
Ability #1302: Fundament of Intellect
Description: After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Intellect you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Intellect you will be able to train in the First Spire of Elements. After you master the First Spire and the next three ranks of Fundament of Intellect you can then train the Second Spire of Elements. After completing your training with the Second Spire and completing the final three ranks of Fundament of Intellect you will be able to train the Third Spire of Elements and complete your mastery.<br><br>Fundament of Intellect itself will grant you 10 mana per rank and increase the cap on your Intelligence skill by 1 point per rank.
Cost per Level: 1
Ability #1370: Fundament: First Spire of the Elements
Description: This ability, when activated, will increase the chance that you will perform a critical strike with your spells. Additional ranks increase the chance that you will perform a critical strike.
Cost per Level: 5
Ability #1371: Fundament: Second Spire of the Elements
Description: This ability, when activated, will provide your pet with a proc that has an excellent chance of damaging your pet's foe.
Cost per Level: 5
Ability #1372: Fundament: Third Spire of the Elements
Description: This ability, when active, will place a powerful damage shield on your entire group and increase your group's resistance to fire. Additional ranks increase the power of the damage shield and resistance.
Cost per Level: 5
Ability #7003: Forceful Rejuvenation
Description: By activating this ability you will feel refreshed and many of your spell casting timers will be reset, allowing you to instantly use the refreshed abilities.
Cost per Level: 7
Ability #1403: Sturdy Companion
Description: This passive ability will make all of your pets more resistant to attack. Each rank will add additional mitigation to your pets.
Cost per Level: 7
Ability #1404: Extended Swarm
Description: This passive ability will extend the duration of your swarm pets by 1 second per rank.
Cost per Level: 7
Ability #1405: Twincast
Description: This passive ability will give you the innate chance to perform a twincast each time you cast a direct damage spell. Each rank will give you a 1% chance to perform a twincast.
Cost per Level: 7


Monk:
Code:
Ability #1: Innate Strength
Description: This ability raises your base Strength by 2 points for each ability level.
Cost per Level: 1
Ability #2: Innate Stamina
Description: This ability raises your base Stamina by 2 points for each ability level.
Cost per Level: 1
Ability #3: Innate Agility
Description: This ability raises your base Agility by 2 points for each ability level.
Cost per Level: 1
Ability #4: Innate Dexterity
Description: This ability raises your base Dexterity by 2 points for each ability level.
Cost per Level: 1
Ability #5: Innate Intelligence
Description: This ability raises your base Intelligence by 2 points for each ability level.
Cost per Level: 1
Ability #6: Innate Wisdom
Description: This ability raises your base Wisdom by 2 points for each ability level.
Cost per Level: 1
Ability #7: Innate Charisma
Description: This ability raises your base Charisma by 2 points for each ability level.
Cost per Level: 1
Ability #8: Innate Fire Protection
Description: This ability raises your base Save Vs Fire by 2 points for each ability level.
Cost per Level: 1
Ability #9: Innate Cold Protection
Description: This ability raises your base Save Vs Cold by 2 points for each ability level.
Cost per Level: 1
Ability #10: Innate Magic Protection
Description: This ability raises your base Save Vs Magic by 2 points for each ability level.
Cost per Level: 1
Ability #11: Innate Poison Protection
Description: This ability raises your base Save Vs Poison by 2 points for each ability level.
Cost per Level: 1
Ability #12: Innate Disease Protection
Description: This ability raises your base Save Vs Disease by 2 points for each ability level.
Cost per Level: 1
Ability #13: Innate Run Speed
Description: This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects.
Cost per Level: 1
Ability #15: Innate Metabolism
Description: This ability decreases your food consumption by 10, 25 and 50 percent.
Cost per Level: 1
Ability #16: Innate Lung Capacity
Description: This ability increases the amount of air you can hold in your lungs 10, 25, 50, 75, and 100% percent.  Rank 6 grants you the permanent ability to breathe underwater and in airless environment.
Cost per Level: 1
Ability #17: First Aid
Description: This ability increases the maximum that you can bind wound by 10 percent for each ability level.
Cost per Level: 1
Ability #28: Natural Durability
Description: This ability increases your maximum hitpoints by 2, 5, and 10 percent for the first three ranks, and one additional percent for each rank after that.  (The percentages are based off of your base hitpoints, which include stamina and stamina effects.)
Cost per Level: 2
Ability #29: Natural Healing
Description: This ability raises your natural regeneration by one point per ability level.
Cost per Level: 2
Ability #30: Combat Fury
Description: This ability increases your chance to land a critical hit.  Non-Warriors will nearly match the original critical hit abilities of Warriors, while Warriors will remain significantly ahead of other classes.
Cost per Level: 2
Ability #31: Fear Resistance
Description: This ability grants you a resistance bonus to fear type spells of 5, 10, and 25 percent. It also increases the chance of breaking fear earlier.
Cost per Level: 2
Ability #32: Finishing Blow
Description: This ability gives you a chance to finish off an NPC that is below 10 percent health and fleeing with a single blow.  Additional ranks increase the maximum level of affected NPC.  Rank 1: level 50, Rank 2: level 52, Rank 3: level 54, Rank 4: level 56, Rank 5: level 58, Rank 6: level 60, Rank 7: level 61, Rank 8: level 63, Rank 9: Level 65, Rank 10: level 66, Rank 11: level 68, Rank 12: level 70, Rank 13: Level 71, Rank 14: Level 73, Rank 15: Level 75. Rank 16: Level 76. Rank 17: 78. Rank 18: 80. (Non-Warriors must first train one level of Combat Fury to use this ability.)
Cost per Level: 2
Ability #33: Combat Stability
Description: The first three ranks of this ability increase melee damage mitigation by 2, 5, and 10 percent.  Additional ranks further increase this effect.
Cost per Level: 2
Ability #34: Combat Agility
Description: The first three ranks of this ability increase your melee damage avoidance by 2, 5 and 10 percent.  Additional ranks further increase this effect.
Cost per Level: 2
Ability #81: Ambidexterity
Description: This ability increases your chance to use dual wield successfully.
Cost per Level: 9
Ability #97: Critical Mend
Description: Each rank of this ability increases the chance to perform a superior mend.
Cost per Level: 3
Ability #98: Purify Body
Description: This ability removes all negative effects from your body except for fear, charm, and resurrection effects. This ability does not work when you are silenced.
Cost per Level: 9
Ability #100: Rapid Feign
Description: This ability reduces your reuse time on feign death by 10, 25, and 50 percent.
Cost per Level: 3
Ability #101: Return Kick
Description: This ability gives you the chance to automatically perform a bonus flying kick on ripostes 25, 35, and 50 percent of the time.
Cost per Level: 3
Ability #104: Double Riposte
Description: The first three ranks of this ability will give you an increased chance to execute a double riposte 15, 35, and 50 percent of the time.  Additional ranks further increase this effect.
Cost per Level: 3
Ability #116: Dragon Punch
Description: This ability augments Dragon Punch for human and drakkin monks and Tail Rake for iksars with the chance to automatically perform a Knockback.
Cost per Level: 5
Ability #120: Physical Enhancement
Description: This ability will give you additional improvements in your Natural Durability, Avoidance Boost, and Mitigation Boost.
Cost per Level: 5
Ability #122: Acrobatics
Description: This ability will reduce the damage that you take from falling.
Cost per Level: 3
Ability #141: New Tanaan Crafting Mastery
Description: Training with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills.  For each rank of this ability that you purchase, you are able to raise an additional trade skill past its Specialization level (200).  (This ability applies to Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, and Tailoring.)
Cost per Level: 3
Ability #142: Planar Power
Description: This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank.
Cost per Level: 2
Ability #165: Hastened Purification of the Body
Description: This ability decreases the amount of time required between uses of Purify Body by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
Cost per Level: 2
Ability #189: Ferocity
Description: Each rank of this ability grants you an increased chance of performing a double attack in any given combat round.
Cost per Level: 3
Ability #202: Punishing Blade
Description: This ability increases the chance of scoring an extra hit with all two-handed weapons. Each rank in this ability increases the chance of scoring an extra hit with all two-handed weapons that you wield.
Cost per Level: 2
Ability #206: Technique of Master Wu
Description: Under the tutelage of Wu, Monks are able to hone their skills to the point of being able to execute a second and sometimes even third strike when scoring a hit with their special attacks.  This ability grants a 20 percent increase in the chance of scoring multiple special attacks, per rank, up to rank 5. Ranks beyond rank 5 increase the chance to perform the third attack in the chain by 5% per rank.
Cost per Level: 2
Ability #210: Ingenuity
Description: Years of experimentation have led to the discovery of how to gain additional performance (in the form of critical spell hits) from weapons and other items. Each rank in this ability will increase your critical hit chance with such items.
Cost per Level: 1
Ability #225: Innate Regeneration
Description: This ability raises your regeneration ability by 1 point per ability level.
Cost per Level: 1
Ability #233: Packrat
Description: Each rank in this ability improves the efficiency with which you store your gear, effectively reducing your overall weight.
Cost per Level: 3
Ability #234: Heightened Endurance
Description: This ability raises your natural endurance regeneration by 1 point per ability level.
Cost per Level: 3
Ability #235: Weapon Affinity
Description: Through years of practice, you develop a close bond with your weapons.  This affinity enhances the performance of your weapons by increasing the rate that they trigger effects.
Cost per Level: 5
Ability #270: Sinister Strikes
Description: This ability increases the damage you cause when attacking with a weapon in your secondary hand.
Cost per Level: 12
Ability #271: Strikethrough
Description: This ability gives you a chance to bypass your opponents special defenses such as dodge, block, parry, and riposte.
Cost per Level: 3
Ability #272: Stonewall
Description: Each rank in this ability gives monks an increasing chance for their feigned deaths to not be revealed by spells cast upon them.  At higher ranks, monks become immune to feign breaking on a resisted spell and have a good chance of feigning through a spell that successfully hits them.
Cost per Level: 5
Ability #273: Rapid Strikes
Description: Each rank in this ability increases your chance to perform up to two additional attacks with your primary hand.
Cost per Level: 4
Ability #274: Kick Mastery
Description: Each rank in this ability increases the damage done by your Flying Kicks, Round Kicks and Kick attacks.
Cost per Level: 3
Ability #275: Heightened Awareness
Description: This ability gives you the chance to block attacks that originate behind you.  Additional ranks increase the effectiveness.
Cost per Level: 5
Ability #276: Destructive Force
Description: When activated, your attacks will strike every enemy around you.  Additional ranks increase the duration of the effect.
Cost per Level: 3
Ability #324: Blacksmithing Mastery
Description: This ability reduces the chance of failing blacksmith combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #325: Baking Mastery
Description: This ability reduces the chance of failing baking combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #326: Brewing Mastery
Description: This ability reduces the chance of failing brewing combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #327: Fletching Mastery
Description: This ability reduces the chance of failing fletching combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #328: Pottery Mastery
Description: This ability reduces the chance of failing pottery combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #329: Tailoring Mastery
Description: This ability reduces the chance of failing tailoring combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #330: Salvage
Description: This ability gives you the chance to automatically recover an item that would otherwise be lost on a failed tradeskill combine.
Cost per Level: 5
Ability #331: Origin
Description: Upon using this ability, you will be transported back to your starting city.
Cost per Level: 7
Ability #333: Discordant Defiance
Description: This ability raises the maximum that your resistances can be increased to with items and spells by 5 points per rank.
Cost per Level: 5
Ability #334: Mystical Attuning
Description: This ability increases the number of mystical effects that can affect you at once by 1 per rank.
Cost per Level: 5
Ability #335: Delay Death
Description: This ability increases how far below zero your hit points can fall before you die by 50 hit points per rank.  You will still fall unconscious when you reach zero hit points.
Cost per Level: 3
Ability #338: Veteran's Wrath
Description: Each rank in this ability increases the damage you cause when you land a critical hit on a melee attack.  This ability does not affect special attacks.
Cost per Level: 3
Ability #783: Energetic Attunement
Description: Energetic Attunement enhances your receptivity to the potential healing power of your magical gear.  Each rank of this ability increases the maximum by which your hit point regeneration can be raised with items by 1 point.
Cost per Level: 5
Ability #354: Slippery Attacks
Description: This ability makes it more difficult for opponents to riposte your offhand attacks.  Each rank increases the chance that your opponent will fail to riposte by 20%.
Cost per Level: 3
Ability #388: Shielding Resistance
Description: This ability decreases the amount of damage you take when your offhand attacks encounter a damage shield.
Cost per Level: 3
Ability #420: Imitate Death
Description: This ability allows the monk to execute a perfect feign death that causes every creature to forget about them immediately.  Upon feigning, the monk will automatically hide themselves as well.
Cost per Level: 9
Ability #468: Crippling Strike
Description: This ability grants you an Eagle Strike attack with a chance to reduce the movement speed of the target. Ranks in this ability can increase the potency of the snare effect, or the damage, or both. This ability uses endurance when activated and can not be used at the same time as Stunning Kick or Eye Gouge.
Cost per Level: 3
Ability #469: Stunning Kick
Description: This ability grants you a Round Kick attack with a chance to stun a target up to level 70. Ranks 2 and 3 increase the duration of the stun while further ranks increase the maximum level of NPC that can be stunned with this effect.  This ability uses endurance when activated and cannot be used at the same time as Crippling Strike or Eye Gouge.
Cost per Level: 3
Ability #470: Eye Gouge
Description: This ability grants you a Tiger Claw attack with a chance to gouge the eyes of the target, reducing its ability to attack. Ranks in this ability increase the potency of the blinding. This ability uses endurance when activated and cannot be used at the same time as Crippling Strike or Stunning Kick.
Cost per Level: 3
Ability #322: Innate See Invis
Description: This ability permanently enhances your vision allowing you to see the invisible.
Cost per Level: 9
Ability #497: Bandage Wounds
Description: Each rank in this ability increases the amount of healing provided by a single bandage.
Cost per Level: 3
Ability #538: Hastened Death
Description: This ability decreases the amount of time required between uses of Imitate Death by two minutes per rank.
Cost per Level: 5
Ability #539: Unflinching Resolve
Description: This ability grants a chance to endure what would otherwise be a stunning blow, from any angle, without being stunned.
Cost per Level: 3
Ability #540: Weightless Steps
Description: Years of training allows the monk to increase their base movement run. This increase does not stack with movement rate spell effects.
Cost per Level: 3
Ability #563: Concentration
Description: Each rank in this ability increases your chance to not have item effects interrupted when you take damage.
Cost per Level: 3
Ability #498: Enhanced Aggression
Description: Each rank of this ability increases the maximum amount of attack you can gain from items.
Cost per Level: 5
Ability #574: Harmonic Dissonance
Description: Your knowledge of the innate frequency of the Theater of Blood allows you to transport yourself directly to that altered plane.
Cost per Level: 0
Ability #576: Jewel Craft Mastery
Description: Decreases failure chance of jewel crafting combines by 10, 25 and 50%
Cost per Level: 3
Ability #579: Combat Medic
Description: Increases the amount of healing provided by a single bandage.
Cost per Level: 3
Ability #581: Quick Draw
Description: Quick Draw expands the potion belt by one additional available item slot per rank.
Cost per Level: 5
Ability #582: Battle Ready
Description: Battle Ready expands the bandolier by one additional save slot per rank.
Cost per Level: 5
Ability #585: Glyph of Dragon Scales
Description: Once activated, Glyph of Dragon Scales will absorb a large percentage of incoming damage from spells and melee attacks.  It will last for 3 minutes or until it has absorbed a total of 10,000 damage.
Cost per Level: 3
Ability #588: Glyph of Draconic Potential
Description: Once activated, Glyph of Draconic Potential increases your maximum hit points and mana by between 900 and 1050 for 30 minutes. This glyph does not increase your current hit points or mana.
Cost per Level: 3
Ability #589: Glyph of Destruction
Description: Once activated, Glyph of Destruction increases the damage done by your critical melee hits and damage spells by 50% of the base damage for 2 minutes. This ability does not impact melee special attacks.
Cost per Level: 3
Ability #733: Killing Spree
Description: After slaying a non-trivial con enemy, you have a 10% chance per rank to enter a battle frenzy that instantly boosts your endurance slightly as well as increases your offensive damage for the next 30 seconds.
Cost per Level: 3
Ability #734: Hold the Line
Description: Hold the Line increases the amount of hit points healed by healing spells that land on you but reduces your offensive damage by as well. Rank 1 will increase the healing spells that land on you by 10% and Rank 2 will increase the heals by 15% while your damage done will go down by 25%.
Cost per Level: 9
Ability #3805: Hastened Mend
Description: This ability decreases the amount of time required between uses of Mend by 30 seconds per rank.
Cost per Level: 6
Ability #601: Grappling Strike
Description: This ability deals little damage but enables you to pull your enemies towards you in battle.
Cost per Level: 5
Ability #3511: Punch Mastery
Description: Ranks in this ability increase the minimum damage of your Eagle Strike, Dragon Punch and Tiger Claw attacks.
Cost per Level: 2
Ability #3801: General Sturdiness
Description: Each rank of this ability increases your maximum hit points by 100.
Cost per Level: 6
Ability #3520: Master's Hastened Combination
Description: Each rank decreases the reuse time on your Eye Gouge, Stunning Kick and Crippling Strike abilities by 5 seconds.
Cost per Level: 6
Ability #3833: Burst of Power
Description: Each rank will increase your max skill cap for triple attack by 5 points.
Cost per Level: 8
Ability #3865: Planar Durability
Description: The planes demand a certain hardiness of those who adventure within.  Each rank of this ability adds an additional 1% to your maximum hit points.  You gain the ability to train an additional rank at levels 61, 63, and 65.
Cost per Level: 3
Ability #3829: Hastened Origin
Description: Decreases the reuse time of your Origin ability by 6 minutes per rank.
Cost per Level: 3
Ability #5000: Glyph of Courage
Description: This ability increases the power of many forms of damage and healing.
Cost per Level: 4
Ability #5002: Glyph of Stored Life
Description: Stores some health and vitality in a protective shield around yourself. Some of your wounds will be healed when your protection fades or is lost.
Cost per Level: 4
Ability #5004: Glyph of Angry Thoughts
Description: This ability increases the hate you generate by 30%.
Cost per Level: 4
Ability #7016: Glyph of the Master
Description: Once activated, Glyph of the Master will absorb a large percentage of incoming damage from spells and melee attacks.  It will last for 3 minutes or until it has absorbed a total of 50,000 damage.
Cost per Level: 5
Ability #7018: Glyph of Genari Might
Description: Once activated, Glyph of Genari Might increases your maximum hit points and mana by between 2400 and 3350 for 30 minutes. This glyph does not increase your current hit points or mana.
Cost per Level: 5
Ability #7019: Glyph of the Cataclysm
Description: Once activated, Glyph of the Cataclysm increases the damage done by your critical melee hits and damage spells by 75 percent of the base damage for 2 minutes. This ability does not impact melee special attacks.
Cost per Level: 5
Ability #5005: Foraging
Description: Grants an increase of 50 points to the Forage skill of anyone who purchases it. Will increase the skill cap for those that have the Forage skill and grant the skill and raise the cap to those that do not.
Cost per Level: 3
Ability #1011: Neshika's Blink
Description: This ability will allow you to teleport a short distance forward by sheer force of will. Additional ranks extend the distance you may travel.
Cost per Level: 6
Ability #7001: Zan Fi's Whistle
Description: This ability will provide you with a boost to various forms of melee damage. Additional ranks increase the potency of this effect.
Cost per Level: 6
Ability #1012: Five Point Palm
Description: The Five Point Palm Exploding Heart Technique will convert your life force into a destructive blow that will take effect a moment after you strike. Additional ranks increase the potency of this effect.
Cost per Level: 6
Ability #1204: Empowered Ingenuity
Description: This passive ability will allow the critical strikes that you do with weapons to deal additional damage in the form of stronger critical hits. Additional ranks increase the power of your critical hits with items.
Cost per Level: 4
Ability #1209: Hardy Endurance
Description: This passive ability will add fifty endurance per rank to your endurance total.
Cost per Level: 5
Ability #1216: Mental Fortitude
Description: This passive ability grants you an innate resistance to charm spells. Additional ranks increase your resistance further.
Cost per Level: 5
Ability #1433: Extended Ingenuity
Description: This passive ability will allow item effects to last longer for you when you use them. Additional ranks further increase the duration increase.
Cost per Level: 4
Ability #1221: Armor of Wisdom
Description: This passive ability reflects your vast experience and grants you an additional amount of innate protection in the form of boosted armor class. Additional ranks further boost your armor class.
Cost per Level: 6
Ability #1313: Fundament of Combat
Description: After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Combat you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Combat you will be able to train in the First Spire of the Sensei. After you master the First Spire and the next three ranks of Fundament of Combat you can then train the Second Spire of the Sensei. After completing your training with the Second Spire and completing the final three ranks of Fundament of Combat you will be able to train the Third Spire of the Sensei and complete your mastery.<br><br>Fundament of Combat itself will grant you 10 endurance per rank and increase the cap on your Strength by 1 point per rank.
Cost per Level: 1
Ability #1360: Fundament: First Spire of the Sensei
Description: You gather your strength and focus your mind which grants you the dexterity you need to use your weapon's magical effects with greater skill. Your focus also provides you with a chance for a small amount of protection from harm. Additional ranks increase the rate that your weapon procs will fire as well as the strength of the guard placed on you.
Cost per Level: 5
Ability #1361: Fundament: Second Spire of the Sensei
Description: You gather your strength and focus your mind which grants you additional damage with all of your attacks. Additional ranks increase your damage bonus.
Cost per Level: 5
Ability #1362: Fundament: Third Spire of the Sensei
Description: You summon an innate chance to respond to violence against you by increasing your evasion and powers of attack. As you continue to be attacked you will attain higher levels of evasion and attack until you reach an apex of power and then slowly return to normal.
Cost per Level: 5
Ability #1406: Staff Block
Description: This ability will grant you an innate bonus to your defenses when using a Two Hand Blunt weapon. Each rank will improve the protection afforded by your weapon.
Cost per Level: 7

Necromancer:
Code:
Ability #1: Innate Strength
Description: This ability raises your base Strength by 2 points for each ability level.
Cost per Level: 1
Ability #2: Innate Stamina
Description: This ability raises your base Stamina by 2 points for each ability level.
Cost per Level: 1
Ability #3: Innate Agility
Description: This ability raises your base Agility by 2 points for each ability level.
Cost per Level: 1
Ability #4: Innate Dexterity
Description: This ability raises your base Dexterity by 2 points for each ability level.
Cost per Level: 1
Ability #5: Innate Intelligence
Description: This ability raises your base Intelligence by 2 points for each ability level.
Cost per Level: 1
Ability #6: Innate Wisdom
Description: This ability raises your base Wisdom by 2 points for each ability level.
Cost per Level: 1
Ability #7: Innate Charisma
Description: This ability raises your base Charisma by 2 points for each ability level.
Cost per Level: 1
Ability #8: Innate Fire Protection
Description: This ability raises your base Save Vs Fire by 2 points for each ability level.
Cost per Level: 1
Ability #9: Innate Cold Protection
Description: This ability raises your base Save Vs Cold by 2 points for each ability level.
Cost per Level: 1
Ability #10: Innate Magic Protection
Description: This ability raises your base Save Vs Magic by 2 points for each ability level.
Cost per Level: 1
Ability #11: Innate Poison Protection
Description: This ability raises your base Save Vs Poison by 2 points for each ability level.
Cost per Level: 1
Ability #12: Innate Disease Protection
Description: This ability raises your base Save Vs Disease by 2 points for each ability level.
Cost per Level: 1
Ability #13: Innate Run Speed
Description: This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects.
Cost per Level: 1
Ability #15: Innate Metabolism
Description: This ability decreases your food consumption by 10, 25 and 50 percent.
Cost per Level: 1
Ability #16: Innate Lung Capacity
Description: This ability increases the amount of air you can hold in your lungs 10, 25, 50, 75, and 100% percent.  Rank 6 grants you the permanent ability to breathe underwater and in airless environment.
Cost per Level: 1
Ability #17: First Aid
Description: This ability increases the maximum that you can bind wound by 10 percent for each ability level.
Cost per Level: 1
Ability #20: Spell Casting Mastery
Description: This ability lowers the mana cost of spells by 2, 5, and 10 percent.
Cost per Level: 2
Ability #23: Spell Casting Fury
Description: The three ranks of this ability give you a 2, 4, and 7 percent chance to land critical hits with your direct damage spells.
Cost per Level: 2
Ability #25: Spell Casting Subtlety
Description: The first three ranks of this ability make NPCs notice your magical activities 5, 10, and 20 percent less.  Additional ranks further enhance this effect.
Cost per Level: 2
Ability #26: Spell Casting Expertise
Description: This ability makes it impossible for you to fizzle a spell. The first level affects all spells below level 20.  The second, on all spells below level 35.  The third, on all spells below level 52.
Cost per Level: 2
Ability #27: Spell Casting Deftness
Description: This ability reduces the casting time of beneficial spells that have a duration longer than instant and a cast time greater than three seconds.  The ability levels reduce these casting times by 10, 25, and 50 percent.
Cost per Level: 2
Ability #28: Natural Durability
Description: This ability increases your maximum hitpoints by 2, 5, and 10 percent for the first three ranks, and one additional percent for each rank after that.  (The percentages are based off of your base hitpoints, which include stamina and stamina effects.)
Cost per Level: 2
Ability #33: Combat Stability
Description: The first three ranks of this ability increase melee damage mitigation by 2, 5, and 10 percent.  Additional ranks further increase this effect.
Cost per Level: 2
Ability #34: Combat Agility
Description: The first three ranks of this ability increase your melee damage avoidance by 2, 5 and 10 percent.  Additional ranks further increase this effect.
Cost per Level: 2
Ability #35: Mass Group Buff
Description: This ability turns the next group buff that you cast into a beneficial area effect spell, hitting everyone within its radius, at the cost of doubling the spell's mana usage.
Cost per Level: 9
Ability #37: Innate Invis to Undead
Description: This ability allows you to become invisible to the undead, nearly at will, without the need to memorize a spell.
Cost per Level: 3
Ability #58: Mend Companion
Description: This ability allows you to cast a quick healing spell on your pet.
Cost per Level: 5
Ability #68: Life Burn
Description: This ability allows you to cast a no-resist direct damage spell equal to that of your current hitpoints. The effect drains your life and provides a life bond effect that does 250 damage per tick, for 6 ticks.
Cost per Level: 9
Ability #69: Dead Mesmerization
Description: This ability allows you to cast an AE low resist mesmerization spell effective against the undead.
Cost per Level: 3
Ability #70: Fear Storm
Description: Allows you to cast an AE low resist fear spell.
Cost per Level: 5
Ability #71: Flesh to Bone
Description: This ability allows you to turn any meat or body part item into bone chips.  You must hold the item or stack on your cursor. *Warning* This ability will use magical or "no trade" items if they are held on the cursor.
Cost per Level: 3
Ability #72: Call to Corpse
Description: This ability allows you to cast a no component summon corpse spell.
Cost per Level: 6
Ability #125: Pet Discipline
Description: This ability will allow you to give your pet a 'hold' command until explicitly told to attack. Usage: /pet hold. Pet Hold is now a state that your pet is either in or not. When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it. This ability also grants the "Greater Pet Hold" command which forces your pet to not add anything to its hatelist unless specifically added by you when greater hold is activated. You can add a target to your pet's hatelist with either attack or qattack.
Cost per Level: 6
Ability #141: New Tanaan Crafting Mastery
Description: Training with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills.  For each rank of this ability that you purchase, you are able to raise an additional trade skill past its Specialization level (200).  (This ability applies to Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, and Tailoring.)
Cost per Level: 3
Ability #142: Planar Power
Description: This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank.
Cost per Level: 2
Ability #144: Innate Enlightenment
Description: Those who have meditated on the Plane of Tranquility find themselves able to expand their capacity of both Insight and Intellect.  Each rank of this ability raises the maximum that you may raise your Intelligence and Wisdom by ten points.  You may train in this ability once each level, beginning at level 61.
Cost per Level: 3
Ability #150: Mastery of the Past
Description: This ability makes it impossible for you to fizzle spells up to a certain level.  Rank 1 - level 53.  Rank 2 - level 55.  Rank 3 - level 57.  Rank 4 - level 61.  Rank 5 - level 63.  Rank 6 - level 65.  Rank 7 - level 66.  Rank 8 - level 68.  Rank 9 - level 70.  Rank 10 - level 71.  Rank 11 - level 73.  Rank 12 - level 75. Rank 13 - 78. Rank 14 - 79. Rank 15 - 80.
Cost per Level: 3
Ability #161: Hastened Mending
Description: This ability decreases the amount of time required between uses of Mend Companion by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
Cost per Level: 2
Ability #175: Wake the Dead
Description: This ability calls the shade of a nearby corpse back to life to serve the Necromancer.  The soulless abomination will fight the target, until called back to the afterlife some time later.  The slave summoned by the first rank of this ability serves for 60 seconds, and each increasing rank adds 15 additional seconds.  You may train the ranks of this ability at or after levels 61, 63, and 65.
Cost per Level: 5
Ability #176: Suspended Minion
Description: This ability grants the summoner the ability to suspend and recall their existing pet at will, provided they remain in their current zone.  The first rank suspends the pet at its current health only, while the second rank suspends the pet with all of its beneficial effects as well as its weapons and armor.  You may cast a second pet while your first pet is Suspended.  You may train the first rank upon reaching level 62 and the second rank upon reaching level 64.
Cost per Level: 5
Ability #193: Feigned Minion
Description: This ability allows you to instruct your pet to feign death via the '/pet feign' command.  Three ranks of this skill are available, causing your pet to succeed 25%, 50%, and 75% of the time, respectively.  You gain the ability to train an additional rank at levels 61, 63, and 65.
Cost per Level: 3
Ability #214: Theft of Life
Description: This ability grants a chance that the healing effect on your lifetaps will provide an exceptional amount of healing.  Additional ranks further increase this effect.
Cost per Level: 1
Ability #215: Fury of Magic
Description: Each rank in this ability increases your chance to score a critical hit with your direct damage spells.
Cost per Level: 3
Ability #224: Mental Clarity
Description: This ability increases your natural mana regeneration by 1 point per ability level.
Cost per Level: 2
Ability #225: Innate Regeneration
Description: This ability raises your regeneration ability by 1 point per ability level.
Cost per Level: 1
Ability #233: Packrat
Description: Each rank in this ability improves the efficiency with which you store your gear, effectively reducing your overall weight.
Cost per Level: 3
Ability #236: Secondary Forte
Description: This ability allows you to advance a second arcane specialization by 50 points.  After acquiring this ability, the next specialization to go over your current cap becomes your secondary forte.
Cost per Level: 9
Ability #237: Persistent Casting
Description: Your highly developed concentration creates the possibility of continuing to cast spells while stunned.  Increased ranks in this ability increase the chance that your spells will not be interrupted by stuns.
Cost per Level: 3
Ability #250: Pet Affinity
Description: This ability makes your summoned pets a valid target for beneficial group spells.
Cost per Level: 12
Ability #259: Critical Affliction
Description: This ability grants damage-over-time spells the chance to have a critical effect each tick they are active.  Additional ranks improve this chance.
Cost per Level: 3
Ability #278: Death's Fury
Description: This ability imbues your pet with the ability to land critical hits.
Cost per Level: 3
Ability #279: Quickening of Death
Description: This ability imbues your pet with the ability to flurry attacks.
Cost per Level: 5
Ability #318: Dire Charm
Description: This ability gives you the chance to permanently charm an NPC.  (Enchanters: All.  Druids: Animals only.  Necromancers: Undead only.)
Cost per Level: 9
Ability #320: Swarm of Decay
Description: This ability summons a swarm of skeletal archers to harry your foes.
Cost per Level: 3
Ability #7105: Deathly Pact
Description: This ability will prevent components used in the summoning of pets from being expended.
Cost per Level: 5
Ability #324: Blacksmithing Mastery
Description: This ability reduces the chance of failing blacksmith combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #325: Baking Mastery
Description: This ability reduces the chance of failing baking combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #326: Brewing Mastery
Description: This ability reduces the chance of failing brewing combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #327: Fletching Mastery
Description: This ability reduces the chance of failing fletching combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #328: Pottery Mastery
Description: This ability reduces the chance of failing pottery combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #329: Tailoring Mastery
Description: This ability reduces the chance of failing tailoring combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #330: Salvage
Description: This ability gives you the chance to automatically recover an item that would otherwise be lost on a failed tradeskill combine.
Cost per Level: 5
Ability #331: Origin
Description: Upon using this ability, you will be transported back to your starting city.
Cost per Level: 7
Ability #333: Discordant Defiance
Description: This ability raises the maximum that your resistances can be increased to with items and spells by 5 points per rank.
Cost per Level: 5
Ability #334: Mystical Attuning
Description: This ability increases the number of mystical effects that can affect you at once by 1 per rank.
Cost per Level: 5
Ability #335: Delay Death
Description: This ability increases how far below zero your hit points can fall before you die by 50 hit points per rank.  You will still fall unconscious when you reach zero hit points.
Cost per Level: 3
Ability #783: Energetic Attunement
Description: Energetic Attunement enhances your receptivity to the potential healing power of your magical gear.  Each rank of this ability increases the maximum by which your hit point regeneration can be raised with items by 1 point.
Cost per Level: 5
Ability #347: Mnemonic Retention
Description: This ability gives you an additional spell slot so you can memorize an additional spell.
Cost per Level: 3
Ability #348: Expansive Mind
Description: This ability raises the maximum that your mana regeneration can be increased with items by 1 point per rank.
Cost per Level: 5
Ability #352: Arcane Tongues
Description: This ability reduces the chance of failing research combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #364: Persistent Minion
Description: This ability upgrades your Suspended Minion ability to allow pets to remain suspended across zone lines.  Also, if you camp with a suspended pet and have this ability, the pet will be available to you when you return.
Cost per Level: 7
Ability #418: Replenish Companion
Description: This ability grants you an enhanced version of the Mend Companion ability.  Each additional rank increases the healing power of the ability further.
Cost per Level: 3
Ability #366: Advanced Pet Discipline
Description: The first rank of this ability allows you to give your pet a "focus" command. While focused, your pet will ignore all other opponents until its current opponent is defeated. The second rank allows you to tell your pet to not cast any spells. Usage: /pet focus, /pet spellhold, or hotkeys can be created using the pet control window.
Cost per Level: 5
Ability #398: Destructive Fury
Description: Each rank of this ability increases the strength of your critical spell hits, causing them to do more damage.
Cost per Level: 3
Ability #428: Death Peace
Description: This ability gives you an additional way to feign death.
Cost per Level: 5
Ability #792: Army of the Dead
Description: This ability calls up to five shades of nearby corpses back to life to serve the necromancer.  The soulless abominations will mindlessly fight the target until called back to the afterlife some time later.  The first rank summons up to three shades that serve for 60 seconds.  The second rank summons up to four shades that serve for 75 seconds.  The third and onward rank summons up to five shades that serve for up to 90 seconds.  Additional ranks increase the power of the shades.
Cost per Level: 3
Ability #322: Innate See Invis
Description: This ability permanently enhances your vision allowing you to see the invisible.
Cost per Level: 9
Ability #500: Silent Casting
Description: While active, this ability will reduce the amount of hate you generate when casting spells by up to 20%.  Each additional rank increases the maximum that this ability can reduce your hate by an additional 20%.
Cost per Level: 5
Ability #497: Bandage Wounds
Description: Each rank in this ability increases the amount of healing provided by a single bandage.
Cost per Level: 3
Ability #495: Gift of Mana
Description: Whenever you cast a level 65 to 70 spell that heals or harms someone, this ability grants you an innate chance for the next level 70 or lower spell you cast after that to only cost a single point of mana.  Additional ranks increase the chance of this occurring.  Note that you only have a brief time to make use of the benefits of this ability before it fades away.
Cost per Level: 3
Ability #524: Blood Magic
Description: This ability allows you to fuel your spells directly from your health instead of from your mana.  Blood magic is dangerous, though.  Spells will drain more health than they would use mana and every time you cast a spell while Blood Magic is in effect, there's a chance that the penalty will grow.  Once you have started using Blood Magic, you cannot stop until it wears off by itself or you die. Additional ranks increase the duration of each stage of the effect.
Cost per Level: 12
Ability #525: Graverobbing
Description: This ability decreases the amount of time required between uses of Wake the Dead or Army of the Dead by one minute per rank.
Cost per Level: 5
Ability #526: Affliction Mastery
Description: This ability improves the chance that damage-over-time spells will have a critical effect each tick they are active.
Cost per Level: 7
Ability #531: Cloak of Shadows
Description: This ability allows you to become invisible nearly at will, without the need to memorize a spell.
Cost per Level: 12
Ability #532: Willful Death
Description: Each rank in this ability gives you an increasing chance for your feigned deaths to not be revealed by spells cast upon you.  At the highest rank, you become immune to feign breaking on a resisted spell and have a good chance of feigning through a spell that successfully lands upon you.
Cost per Level: 5
Ability #574: Harmonic Dissonance
Description: Your knowledge of the innate frequency of the Theater of Blood allows you to transport yourself directly to that altered plane.
Cost per Level: 0
Ability #576: Jewel Craft Mastery
Description: Decreases failure chance of jewel crafting combines by 10, 25 and 50%
Cost per Level: 3
Ability #579: Combat Medic
Description: Increases the amount of healing provided by a single bandage.
Cost per Level: 3
Ability #581: Quick Draw
Description: Quick Draw expands the potion belt by one additional available item slot per rank.
Cost per Level: 5
Ability #582: Battle Ready
Description: Battle Ready expands the bandolier by one additional save slot per rank.
Cost per Level: 5
Ability #585: Glyph of Dragon Scales
Description: Once activated, Glyph of Dragon Scales will absorb a large percentage of incoming damage from spells and melee attacks.  It will last for 3 minutes or until it has absorbed a total of 10,000 damage.
Cost per Level: 3
Ability #587: Glyph of Arcane Secrets
Description: Once activated, Glyph of Arcane Secrets decreases the mana usage of your spells up to level 75 for 15 minutes.  Glyph of Arcane Secrets has no effect on complete healing or percentage-based healing spells.
Cost per Level: 4
Ability #588: Glyph of Draconic Potential
Description: Once activated, Glyph of Draconic Potential increases your maximum hit points and mana by between 900 and 1050 for 30 minutes. This glyph does not increase your current hit points or mana.
Cost per Level: 3
Ability #589: Glyph of Destruction
Description: Once activated, Glyph of Destruction increases the damage done by your critical melee hits and damage spells by 50% of the base damage for 2 minutes. This ability does not impact melee special attacks.
Cost per Level: 3
Ability #740: Blood Tithe
Description: Each rank in this ability further increases your chance to get a critical hit with your damage over time spells.
Cost per Level: 7
Ability #742: Gift of Radiant Mana
Description: Whenever you cast a level 71 or higher spell that heals or harms someone, this ability grants you an innate chance for the next level 75 or lower spell you cast to only cost a single point of mana. Note that you only have a brief time to make use of the benefits of this ability before it fades away.
Cost per Level: 9
Ability #612: Soul Seeker
Description: Soul Seeker lowers the reuse timer of your Life Burn by 10 minutes per rank.
Cost per Level: 6
Ability #628: Greater Blood Tithe
Description: Each rank in this ability further increases your chance to get a critical hit with your damage-over-time spells.
Cost per Level: 5
Ability #629: Gathering Dusk
Description: This ability summons a shadow of gathering dusk that falls across your opponent. This shadow increases the likelihood that your opponent will attack you as it continues to gather over time. When the shadow has fully gathered, it will unleash a curse of duskfall to damage your opponent. Additional ranks increase the power of this effect.
Cost per Level: 9
Ability #665: Death's Wrath
Description: Increases the critical hit chance of your pet's melee attacks by 1% per rank.
Cost per Level: 3
Ability #3512: Companion's Durability
Description: Increases the hitpoints of your companion by 1, 3 and 5 percent for the first three ranks and 7, 9 and 11 percent for the final three ranks.
Cost per Level: 3
Ability #3801: General Sturdiness
Description: Each rank of this ability increases your maximum hit points by 100.
Cost per Level: 6
Ability #3705: Companion's Blessing
Description: Bless your companion with an enduring heal that will last for one minute and heal for increasing amounts of health. Each Rank increases the amount your companion is healed for.
Cost per Level: 7
Ability #3707: Fortify Companion
Description: Reduces the damage your pet takes from damage shields when striking a foe with the off hand as well as provides a small amount of evasion and mitigates the effects of melee and spell damage, up to a point. Each rank further increases the power of some of these effects.
Cost per Level: 6
Ability #3813: Spell Casting Reinforcement
Description: This ability increases the duration of beneficial spells that you cast by 5, 15, and 30 percent.
Cost per Level: 2
Ability #3522: Hastened Silent Casting
Description: This ability will reduce the reuse of your Silent Casting ability by 3 minutes per rank.
Cost per Level: 6
Ability #3815: Destructive Cascade
Description: This ability increases the power of any critical hits your damage over time spells will do to your enemy. Each rank increases the power of your critical damage.
Cost per Level: 6
Ability #3816: Companion's Relocation
Description: This ability moves your companion forward in the direction you are facing.
Cost per Level: 6
Ability #3818: Companion's Agility
Description: This ability increases your companion's ability to avoid melee damage by 5, 7 and 10%.
Cost per Level: 3
Ability #3835: Shield Block
Description: This ability grants you the chance to fully block an attack when using a shield.  Increased ranks improve the chance to block attacks.
Cost per Level: 3
Ability #3838: Quickened Suspend Minion
Description: This ability reduces the cast time of your Suspended Minion ability by 15%, 30% and 50%.
Cost per Level: 2
Ability #3825: Gift of Exquisite Radiant Mana
Description: Whenever you cast a level 76 or higher spell that heals or harms someone, this ability grants you an innate chance for the next level 80 or lower spell you cast to only cost a single point of mana. Note that you only have a brief time to make use of the benefits of this ability before it fades away.
Cost per Level: 9
Ability #3829: Hastened Origin
Description: Decreases the reuse time of your Origin ability by 6 minutes per rank.
Cost per Level: 3
Ability #821: Harmshield
Description: Grants you an alternative version of your Harmshield ability.
Cost per Level: 7
Ability #826: Encroaching Darkness
Description: This ability provides a darkness snare ability that does not do damage to your target.
Cost per Level: 6
Ability #900: Rise of Bones
Description: This ability summons a small army of the dead that fiercely attack your foes and then fade away. Additional ranks increase the power of the dead you summon.
Cost per Level: 8
Ability #901: Whisperwind
Description: This ability gives you the ability to randomly teleport a short distance forward.
Cost per Level: 6
Ability #902: Hastened Blood Magic
Description: This passive ability reduces the time between uses of your ability Blood Magic by 3 minutes per rank.
Cost per Level: 6
Ability #903: Overpower Undead
Description: This ability grants you a low resistance mesmerization ability that only works on the undead.
Cost per Level: 12
Ability #904: Hastened Swarm of Decay
Description: This passive ability reduces the time between uses of your ability Swarm of Decay by 3 minutes per rank.
Cost per Level: 4
Ability #905: Gift of the Grave
Description: This ability allows you to turn into a Zombie at will and also grants a small boost to survivability.
Cost per Level: 12
Ability #5000: Glyph of Courage
Description: This ability increases the power of many forms of damage and healing.
Cost per Level: 4
Ability #5002: Glyph of Stored Life
Description: Stores some health and vitality in a protective shield around yourself. Some of your wounds will be healed when your protection fades or is lost.
Cost per Level: 4
Ability #5003: Glyph of Frantic Infusion
Description: This ability increases the damage done by your pet in three steps. The first step will increase your pet's minimum damage by 10%, the next by 15% and the final step by 20%.
Cost per Level: 4
Ability #5004: Glyph of Angry Thoughts
Description: This ability increases the hate you generate by 30%.
Cost per Level: 4
Ability #7016: Glyph of the Master
Description: Once activated, Glyph of the Master will absorb a large percentage of incoming damage from spells and melee attacks.  It will last for 3 minutes or until it has absorbed a total of 50,000 damage.
Cost per Level: 5
Ability #7017: Glyph of Lost Secrets
Description: Once activated, Glyph of Lost Secrets decreases the mana usage of your spells for 15 minutes.  Glyph of Lost Secrets has no effect on complete healing or percentage-based healing spells.
Cost per Level: 5
Ability #7018: Glyph of Genari Might
Description: Once activated, Glyph of Genari Might increases your maximum hit points and mana by between 2400 and 3350 for 30 minutes. This glyph does not increase your current hit points or mana.
Cost per Level: 5
Ability #7019: Glyph of the Cataclysm
Description: Once activated, Glyph of the Cataclysm increases the damage done by your critical melee hits and damage spells by 75 percent of the base damage for 2 minutes. This ability does not impact melee special attacks.
Cost per Level: 5
Ability #5005: Foraging
Description: Grants an increase of 50 points to the Forage skill of anyone who purchases it. Will increase the skill cap for those that have the Forage skill and grant the skill and raise the cap to those that do not.
Cost per Level: 3
Ability #4000: Gift of Amazing Exquisite Radiant Mana
Description: Whenever you cast a level 81 or higher spell that heals or harms someone, this ability grants you an innate chance for the next level 85 or lower spell you cast to only cost a single point of mana. Note that you only have a brief time to make use of the benefits of this ability before it fades away.
Cost per Level: 9
Ability #1200: Companion's Alacrity
Description: This passive ability will increase the chance that your companion has to execute a flurry of attacks when in combat. Additional ranks increase the chance that your companion will flurry.
Cost per Level: 7
Ability #1203: Hastened Fortify Companion
Description: This passive ability will decrease the amount of time you must wait between uses of your Fortify Companion ability by two minutes per rank.
Cost per Level: 4
Ability #1205: Companion's Fury
Description: This passive ability will grant a chance for your companion to score a critical hit when attacking via melee. Additional ranks increase the chance of a critical hit.
Cost per Level: 7
Ability #1208: Mental Stamina
Description: This passive ability will add fifty mana per rank to your mana total.
Cost per Level: 5
Ability #1211: Focus of Arcanum
Description: This activated ability will allow you to focus on your mystical arts for a short time, granting you a greater chance that your detrimental spells will strike your target.
Cost per Level: 9
Ability #1212: Group Perfected Invisibility to Undead
Description: This ability grants your group a perfected ability to be invisible to the undead.
Cost per Level: 7
Ability #1213: Spell Casting Reinforcement Mastery
Description: This ability increases the duration of beneficial buffs that you cast by an additional 10 percent.
Cost per Level: 8
Ability #1215: Summon Companion
Description: This ability grants you a faster casting version of your Summon Companion spell.
Cost per Level: 3
Ability #1216: Mental Fortitude
Description: This passive ability grants you an innate resistance to charm spells. Additional ranks increase your resistance further.
Cost per Level: 5
Ability #1217: Gate
Description: This ability grants you an additional version of your Gate spell.
Cost per Level: 3
Ability #1223: Armor of Wisdom
Description: This passive ability reflects your vast experience and grants you an additional amount of innate protection in the form of boosted armor class. Additional ranks further boost your armor class.
Cost per Level: 6
Ability #1301: Fundament of Intellect
Description: After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Intellect you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Intellect you will be able to train in the First Spire of Necromancy. After you master the First Spire and the next three ranks of Fundament of Intellect you can then train the Second Spire of Necromancy. After completing your training with the Second Spire and completing the final three ranks of Fundament of Intellect you will be able to train the Third Spire of Necromancy and complete your mastery.<br><br>Fundament of Intellect itself will grant you 10 hit points per rank and increase the cap on your Stamina by 1 point per rank.
Cost per Level: 1
Ability #1390: Fundament: First Spire of Necromancy
Description: This ability, when active, will increase your chance to peform a critical strike with your damage over time spells. Additional ranks increase your chance.
Cost per Level: 5
Ability #1391: Fundament: Second Spire of Necromancy
Description: This ability, when activated, will provide your pet with a proc that has an excellent chance of damaging your pet's foe.
Cost per Level: 5
Ability #1392: Fundament: Third Spire of Necromancy
Description: This ability, when active, will increase the power of your critical damage over time spell's strikes. Additional ranks increase the power of this effect.
Cost per Level: 5
Ability #7002: Summon Remains
Description: This ability will summon all of the corpses of the player you target. To summon a player's corpses you must be grouped with that player.
Cost per Level: 3
Ability #7003: Forceful Rejuvenation
Description: By activating this ability you will feel refreshed and many of your spell casting timers will be reset, allowing you to instantly use the refreshed abilities.
Cost per Level: 7
Ability #1403: Sturdy Companion
Description: This passive ability will make all of your pets more resistant to attack. Each rank will add additional mitigation to your pets.
Cost per Level: 7
Ability #1404: Extended Swarm
Description: This passive ability will extend the duration of your swarm pets by 1 second per rank.
Cost per Level: 7
Ability #1405: Twincast
Description: This passive ability will give you the innate chance to perform a twincast each time you cast a direct damage spell. Each rank will give you a 1% chance to perform a twincast.
Cost per Level: 7

Paladin:
Code:
Ability #1: Innate Strength
Description: This ability raises your base Strength by 2 points for each ability level.
Cost per Level: 1
Ability #2: Innate Stamina
Description: This ability raises your base Stamina by 2 points for each ability level.
Cost per Level: 1
Ability #3: Innate Agility
Description: This ability raises your base Agility by 2 points for each ability level.
Cost per Level: 1
Ability #4: Innate Dexterity
Description: This ability raises your base Dexterity by 2 points for each ability level.
Cost per Level: 1
Ability #5: Innate Intelligence
Description: This ability raises your base Intelligence by 2 points for each ability level.
Cost per Level: 1
Ability #6: Innate Wisdom
Description: This ability raises your base Wisdom by 2 points for each ability level.
Cost per Level: 1
Ability #7: Innate Charisma
Description: This ability raises your base Charisma by 2 points for each ability level.
Cost per Level: 1
Ability #8: Innate Fire Protection
Description: This ability raises your base Save Vs Fire by 2 points for each ability level.
Cost per Level: 1
Ability #9: Innate Cold Protection
Description: This ability raises your base Save Vs Cold by 2 points for each ability level.
Cost per Level: 1
Ability #10: Innate Magic Protection
Description: This ability raises your base Save Vs Magic by 2 points for each ability level.
Cost per Level: 1
Ability #11: Innate Poison Protection
Description: This ability raises your base Save Vs Poison by 2 points for each ability level.
Cost per Level: 1
Ability #12: Innate Disease Protection
Description: This ability raises your base Save Vs Disease by 2 points for each ability level.
Cost per Level: 1
Ability #13: Innate Run Speed
Description: This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects.
Cost per Level: 1
Ability #15: Innate Metabolism
Description: This ability decreases your food consumption by 10, 25 and 50 percent.
Cost per Level: 1
Ability #16: Innate Lung Capacity
Description: This ability increases the amount of air you can hold in your lungs 10, 25, 50, 75, and 100% percent.  Rank 6 grants you the permanent ability to breathe underwater and in airless environment.
Cost per Level: 1
Ability #17: First Aid
Description: This ability increases the maximum that you can bind wound by 10 percent for each ability level.
Cost per Level: 1
Ability #18: Healing Adept
Description: The first three ranks of this ability increase the maximum effectiveness of your healing spells by 2, 5, and 10 percent.  Additional ranks increase the maximum effectiveness of your healing by an additional 3 percent per rank.
Cost per Level: 2
Ability #19: Healing Gift
Description: The first three ranks of this ability grant you a chance to score an exceptional heal at 3, 6, and 10 percent. Additional ranks further increase the chance by 2 percent per rank.  An exceptional heal doubles the healing value of the spell.
Cost per Level: 2
Ability #21: Spell Casting Reinforcement
Description: This ability increases the duration of beneficial spells that you cast by 5, 15, and 30 percent.
Cost per Level: 2
Ability #23: Spell Casting Fury
Description: The three ranks of this ability give you a 2, 4, and 7 percent chance to land critical hits with your direct damage spells.
Cost per Level: 2
Ability #28: Natural Durability
Description: This ability increases your maximum hitpoints by 2, 5, and 10 percent for the first three ranks, and one additional percent for each rank after that.  (The percentages are based off of your base hitpoints, which include stamina and stamina effects.)
Cost per Level: 2
Ability #29: Natural Healing
Description: This ability raises your natural regeneration by one point per ability level.
Cost per Level: 2
Ability #30: Combat Fury
Description: This ability increases your chance to land a critical hit.  Non-Warriors will nearly match the original critical hit abilities of Warriors, while Warriors will remain significantly ahead of other classes.
Cost per Level: 2
Ability #31: Fear Resistance
Description: This ability grants you a resistance bonus to fear type spells of 5, 10, and 25 percent. It also increases the chance of breaking fear earlier.
Cost per Level: 2
Ability #32: Finishing Blow
Description: This ability gives you a chance to finish off an NPC that is below 10 percent health and fleeing with a single blow.  Additional ranks increase the maximum level of affected NPC.  Rank 1: level 50, Rank 2: level 52, Rank 3: level 54, Rank 4: level 56, Rank 5: level 58, Rank 6: level 60, Rank 7: level 61, Rank 8: level 63, Rank 9: Level 65, Rank 10: level 66, Rank 11: level 68, Rank 12: level 70, Rank 13: Level 71, Rank 14: Level 73, Rank 15: Level 75. Rank 16: Level 76. Rank 17: 78. Rank 18: 80. (Non-Warriors must first train one level of Combat Fury to use this ability.)
Cost per Level: 2
Ability #33: Combat Stability
Description: The first three ranks of this ability increase melee damage mitigation by 2, 5, and 10 percent.  Additional ranks further increase this effect.
Cost per Level: 2
Ability #34: Combat Agility
Description: The first three ranks of this ability increase your melee damage avoidance by 2, 5 and 10 percent.  Additional ranks further increase this effect.
Cost per Level: 2
Ability #35: Mass Group Buff
Description: This ability turns the next group buff that you cast into a beneficial area effect spell, hitting everyone within its radius, at the cost of doubling the spell's mana usage.
Cost per Level: 9
Ability #48: Quick Buff
Description: This ability reduces the casting time of many beneficial spells that have a duration by 10, 25, and 50 percent.
Cost per Level: 3
Ability #73: Divine Stun
Description: Training in this ability gives you a new, fast-casting spell that has the chance to interrupt NPCs up to level 68 for rank 1, level 73 for rank 2, level 78 for rank 3, level 83 for rank 4, and level 88 for rank 5.
Cost per Level: 9
Ability #75: Slay Undead
Description: This ability will cause your critical hits to inflict greatly improved damage versus the undead.  Additional ranks increase both the damage you cause and the chance for it to occur.
Cost per Level: 3
Ability #76: Act of Valor
Description: This noble ability will allow you to transfer all of your hit points to a target player, killing you in the process.
Cost per Level: 3
Ability #77: Holy Steed
Description: This ability provides you with the power to call the ultimate holy steed to your side.
Cost per Level: 5
Ability #78: Fearless
Description: This ability will make you permanently immune to fear spells.
Cost per Level: 6
Ability #79: 2 Hand Bash
Description: This ability will allow you to use your Bash skill while wielding any 2-handed weapon.
Cost per Level: 6
Ability #104: Double Riposte
Description: The first three ranks of this ability will give you an increased chance to execute a double riposte 15, 35, and 50 percent of the time.  Additional ranks further increase this effect.
Cost per Level: 3
Ability #113: Spell Casting Reinforcement Mastery
Description: This ability increases the duration of beneficial buffs that you cast by an additional 20 percent.
Cost per Level: 8
Ability #119: Body and Mind Rejuvenation
Description: This ability will give you one additional point of mana and hit point regeneration.
Cost per Level: 5
Ability #120: Physical Enhancement
Description: This ability will give you additional improvements in your Natural Durability, Avoidance Boost, and Mitigation Boost.
Cost per Level: 5
Ability #141: New Tanaan Crafting Mastery
Description: Training with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills.  For each rank of this ability that you purchase, you are able to raise an additional trade skill past its Specialization level (200).  (This ability applies to Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, and Tailoring.)
Cost per Level: 3
Ability #142: Planar Power
Description: This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank.
Cost per Level: 2
Ability #180: Hand of Piety
Description: This ability invokes the direct blessing of your deity upon all of those nearby.  All group members in range are healed 750 hit points. Additional ranks increase the healing power of this ability.
Cost per Level: 3
Ability #188: Knight's Advantage
Description: This ability grants you an increased chance of performing a double attack in any given combat round.  You gain the ability to train an additional rank at levels 61, 63, and 65 and an additional three ranks at level 70.
Cost per Level: 2
Ability #196: Rush to Judgment
Description: Training in this ability shortens the time between uses of Divine Stun by seven seconds per rank.  The three ranks of this ability may be trained once each level for levels 63 and above.
Cost per Level: 2
Ability #200: Fervent Blessing
Description: This ability decreases the amount of time required between uses of Lay Hands. Each rank of this ability reduces the time between uses of Lay on Hands by 12 minutes. You gain the ability to train an additional rank at levels 61, 63, 65, and 76.
Cost per Level: 3
Ability #203: Speed of the Knight
Description: Each rank in this ability increases the chance of scoring an extra hit with all two-handed weapons that you wield.
Cost per Level: 3
Ability #224: Mental Clarity
Description: This ability increases your natural mana regeneration by 1 point per ability level.
Cost per Level: 2
Ability #225: Innate Regeneration
Description: This ability raises your regeneration ability by 1 point per ability level.
Cost per Level: 1
Ability #233: Packrat
Description: Each rank in this ability improves the efficiency with which you store your gear, effectively reducing your overall weight.
Cost per Level: 3
Ability #235: Weapon Affinity
Description: Through years of practice, you develop a close bond with your weapons.  This affinity enhances the performance of your weapons by increasing the rate that they trigger effects.
Cost per Level: 5
Ability #237: Persistent Casting
Description: Your highly developed concentration creates the possibility of continuing to cast spells while stunned.  Increased ranks in this ability increase the chance that your spells will not be interrupted by stuns.
Cost per Level: 3
Ability #251: Mastery of the Past
Description: This ability makes it impossible for you to fizzle spells up to a certain level.  Rank 1 - level 53.  Rank 2 - level 55.  Rank 3 - level 57.  Rank 4 - level 61.  Rank 5 - level 63.  Rank 6 - level 65.  Rank 7 - level 66.  Rank 8 - level 68.  Rank 9 - level 70.  Rank 10 - level 71.  Rank 11 - level 73.  Rank 12 - level 75. Rank 13 - 78. Rank 14 - 79. Rank 15 - 80.
Cost per Level: 3
Ability #282: Hastened Piety
Description: This ability decreases the reuse time for Hand of Piety by 4 minutes per level.
Cost per Level: 3
Ability #283: Immobilizing Bash
Description: This ability increases the chance that your bashes will stun the enemy.
Cost per Level: 5
Ability #284: Vicious Smash
Description: This ability increases the damage you do with your bashes.
Cost per Level: 5
Ability #285: Radiant Cure
Description: This ability grants its wielder the ability to cure their party of many afflictions, poisons, curses, and harmful magics.  Additional ranks increase the curing properties of this ability.
Cost per Level: 3
Ability #286: Purification
Description: A paladin is pure not just in mind, but in body as well.  This ability allows paladins to remove harmful maladies from themselves.
Cost per Level: 12
Ability #315: Planar Durability
Description: The planes demand a certain hardiness of those who adventure within.  Each rank of this ability adds an additional 1.25% to your maximum hit points.  You gain the ability to train an additional rank at levels 61, 63, and 65.
Cost per Level: 3
Ability #7108: Divine Aura
Description: This ability gives you the ability to cast a Divine Aura spell on yourself, temporarily rendering you invulnerable.
Cost per Level: 6
Ability #324: Blacksmithing Mastery
Description: This ability reduces the chance of failing blacksmith combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #325: Baking Mastery
Description: This ability reduces the chance of failing baking combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #326: Brewing Mastery
Description: This ability reduces the chance of failing brewing combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #327: Fletching Mastery
Description: This ability reduces the chance of failing fletching combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #328: Pottery Mastery
Description: This ability reduces the chance of failing pottery combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #329: Tailoring Mastery
Description: This ability reduces the chance of failing tailoring combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #330: Salvage
Description: This ability gives you the chance to automatically recover an item that would otherwise be lost on a failed tradeskill combine.
Cost per Level: 5
Ability #331: Origin
Description: Upon using this ability, you will be transported back to your starting city.
Cost per Level: 7
Ability #333: Discordant Defiance
Description: This ability raises the maximum that your resistances can be increased to with items and spells by 5 points per rank.
Cost per Level: 5
Ability #334: Mystical Attuning
Description: This ability increases the number of mystical effects that can affect you at once by 1 per rank.
Cost per Level: 5
Ability #335: Delay Death
Description: This ability increases how far below zero your hit points can fall before you die by 50 hit points per rank.  You will still fall unconscious when you reach zero hit points.
Cost per Level: 3
Ability #338: Veteran's Wrath
Description: Each rank in this ability increases the damage you cause when you land a critical hit on a melee attack.  This ability does not affect special attacks.
Cost per Level: 3
Ability #783: Energetic Attunement
Description: Energetic Attunement enhances your receptivity to the potential healing power of your magical gear.  Each rank of this ability increases the maximum by which your hit point regeneration can be raised with items by 1 point.
Cost per Level: 5
Ability #347: Mnemonic Retention
Description: This ability gives you an additional spell slot so you can memorize an additional spell.
Cost per Level: 3
Ability #348: Expansive Mind
Description: This ability raises the maximum that your mana regeneration can be increased with items by 1 point per rank.
Cost per Level: 5
Ability #358: Fury of Magic
Description: This ability further increases your chance to score a critical hit with your direct damage spells.
Cost per Level: 3
Ability #389: Healing Boon
Description: This ability grants heal-over-time spells the chance to have a critical effect each tick they are active. An exceptional heal doubles the healing value of the spell for that tick.
Cost per Level: 3
Ability #434: Steadfast Will
Description: This ability grants a chance to endure what would otherwise be a stunning blow, from any angle, without being stunned.
Cost per Level: 3
Ability #435: Shield Block
Description: This ability grants you the chance to fully block an attack when using a shield.  Increased ranks improve the chance to block attacks.
Cost per Level: 3
Ability #322: Innate See Invis
Description: This ability permanently enhances your vision allowing you to see the invisible.
Cost per Level: 9
Ability #497: Bandage Wounds
Description: Each rank in this ability increases the amount of healing provided by a single bandage.
Cost per Level: 3
Ability #529: Cloak of Light
Description: This ability allows you to become invisible to undead, nearly at will, without the need to memorize a spell.
Cost per Level: 12
Ability #498: Enhanced Aggression
Description: Each rank of this ability increases the maximum amount of attack you can gain from items.
Cost per Level: 5
Ability #570: Valiant Steed
Description: This ability provides you with the power to call a valiant unicorn to your side.
Cost per Level: 9
Ability #574: Harmonic Dissonance
Description: Your knowledge of the innate frequency of the Theater of Blood allows you to transport yourself directly to that altered plane.
Cost per Level: 0
Ability #576: Jewel Craft Mastery
Description: Decreases failure chance of jewel crafting combines by 10, 25 and 50%
Cost per Level: 3
Ability #579: Combat Medic
Description: Increases the amount of healing provided by a single bandage.
Cost per Level: 3
Ability #581: Quick Draw
Description: Quick Draw expands the potion belt by one additional available item slot per rank.
Cost per Level: 5
Ability #582: Battle Ready
Description: Battle Ready expands the bandolier by one additional save slot per rank.
Cost per Level: 5
Ability #585: Glyph of Dragon Scales
Description: Once activated, Glyph of Dragon Scales will absorb a large percentage of incoming damage from spells and melee attacks.  It will last for 3 minutes or until it has absorbed a total of 10,000 damage.
Cost per Level: 3
Ability #587: Glyph of Arcane Secrets
Description: Once activated, Glyph of Arcane Secrets decreases the mana usage of your spells up to level 75 for 15 minutes.  Glyph of Arcane Secrets has no effect on complete healing or percentage-based healing spells.
Cost per Level: 4
Ability #588: Glyph of Draconic Potential
Description: Once activated, Glyph of Draconic Potential increases your maximum hit points and mana by between 900 and 1050 for 30 minutes. This glyph does not increase your current hit points or mana.
Cost per Level: 3
Ability #589: Glyph of Destruction
Description: Once activated, Glyph of Destruction increases the damage done by your critical melee hits and damage spells by 50% of the base damage for 2 minutes. This ability does not impact melee special attacks.
Cost per Level: 3
Ability #701: Armor of the Inquisitor
Description: Armor of the Inquisitor grants the paladin an improvement to his armor class and increases the benefit he gains from healing spells that land on him.  Additional ranks of the ability increase the effects and the duration of the ethereal armor.
Cost per Level: 3
Ability #702: Hand of Disruption
Description: Hand of Disruption has a chance to interrupt your target's spells as they are being cast.
Cost per Level: 9
Ability #3826: Force of Disruption
Description: Force of Disruption has a chance to interrupt your target's spells as they are being cast. It also increases the likelihood that the target will attack you.
Cost per Level: 12
Ability #3801: General Sturdiness
Description: Each rank of this ability increases your maximum hit points by 100.
Cost per Level: 6
Ability #3708: Burst of Power
Description: Each rank will increase your max skill cap for triple attack by 5 points.
Cost per Level: 8
Ability #3711: Gift of Resurrection
Description: Provides a version of Resurrection.
Cost per Level: 9
Ability #3724: Knight's Return Strike
Description: This ability grants you a chance to bash your opponent upon a successful riposte of a melee attack. Additional ranks increase the chance of a riposte with a bash.
Cost per Level: 6
Ability #3820: Blessing of Life
Description: Grants a Paladin an innate chance to heal himself with each swing. Additional ranks increase the strength of the heal.
Cost per Level: 7
Ability #3829: Hastened Origin
Description: Decreases the reuse time of your Origin ability by 6 minutes per rank.
Cost per Level: 3
Ability #1022: Destructive Fury
Description: This ability increases the strength of your critical spell hits, causing them to do more damage.
Cost per Level: 3
Ability #891: Healing Light
Description: When you cast a stun spell this passive ability gives you a chance to bless your group with healing. Additional ranks improve the amount of healing you do.
Cost per Level: 6
Ability #892: Halt the Dead
Description: This ability will allow you to use a low resistance snare spell that will only take hold on the undead.
Cost per Level: 6
Ability #5000: Glyph of Courage
Description: This ability increases the power of many forms of damage and healing.
Cost per Level: 4
Ability #5002: Glyph of Stored Life
Description: Stores some health and vitality in a protective shield around yourself. Some of your wounds will be healed when your protection fades or is lost.
Cost per Level: 4
Ability #5004: Glyph of Angry Thoughts
Description: This ability increases the hate you generate by 30%.
Cost per Level: 4
Ability #7016: Glyph of the Master
Description: Once activated, Glyph of the Master will absorb a large percentage of incoming damage from spells and melee attacks.  It will last for 3 minutes or until it has absorbed a total of 50,000 damage.
Cost per Level: 5
Ability #7017: Glyph of Lost Secrets
Description: Once activated, Glyph of Lost Secrets decreases the mana usage of your spells for 15 minutes.  Glyph of Lost Secrets has no effect on complete healing or percentage-based healing spells.
Cost per Level: 5
Ability #7018: Glyph of Genari Might
Description: Once activated, Glyph of Genari Might increases your maximum hit points and mana by between 2400 and 3350 for 30 minutes. This glyph does not increase your current hit points or mana.
Cost per Level: 5
Ability #7019: Glyph of the Cataclysm
Description: Once activated, Glyph of the Cataclysm increases the damage done by your critical melee hits and damage spells by 75 percent of the base damage for 2 minutes. This ability does not impact melee special attacks.
Cost per Level: 5
Ability #5005: Foraging
Description: Grants an increase of 50 points to the Forage skill of anyone who purchases it. Will increase the skill cap for those that have the Forage skill and grant the skill and raise the cap to those that do not.
Cost per Level: 3
Ability #3831: Hastened Purification
Description: This ability decreases the amount of time required between uses of Purification by ten percent per rank. You may train in this ability three times upon reaching level 65 and an additional 3 times upon reaching level 70.
Cost per Level: 2
Ability #6001: Lay on Hands
Description: Grants the Paladin a Divine heal. Additional ranks increase the power of this ability by increasing the amount healed.
Cost per Level: 0
Ability #6001: Lay on Hands
Description: Grants the Paladin a Divine heal. Additional ranks increase the power of this ability by increasing the amount healed.
Cost per Level: 0
Ability #1207: Quickened Radiant Cure
Description: This passive ability will decrease the cast time of your Radiant Cure ability by ten percent per rank.
Cost per Level: 4
Ability #1208: Mental Stamina
Description: This passive ability will add fifty mana per rank to your mana total.
Cost per Level: 5
Ability #1212: Group Perfected Invisibility to Undead
Description: This ability grants your group a perfected ability to be invisible to the undead.
Cost per Level: 7
Ability #1216: Mental Fortitude
Description: This passive ability grants you an innate resistance to charm spells. Additional ranks increase your resistance further.
Cost per Level: 5
Ability #1220: Armor of Wisdom
Description: This passive ability reflects your vast experience and grants you an additional amount of innate protection in the form of boosted armor class. Additional ranks further boost your armor class.
Cost per Level: 6
Ability #7809: Hybrid Research
Description: Each rank will increase your max skill cap for research by 10 points.
Cost per Level: 4
Ability #1309: Fundament of Power
Description: After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Power you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Power you will be able to train in the First Spire of Holiness. After you master the First Spire and the next three ranks of Fundament of Power you can then train the Second Spire of Holiness. After completing your training with the Second Spire and completing the final three ranks of Fundament of Power you will be able to train the Third Spire of Holiness and complete your mastery.<br><br>Fundament of Power itself will grant you 10 hit points per rank and increase the cap on your Strength by 1 point per rank.
Cost per Level: 1
Ability #1440: Fundament: First Spire of Holiness
Description: This ability, when activated, will cause all heal spells that land on you and your group to increase the amount of healing they do with the exception of Complete Heal. Additional ranks will further boost the healing improvement.
Cost per Level: 5
Ability #1441: Fundament: Second Spire of Holiness
Description: You gather your strength and focus your mind which grants you additional damage with all of your melee attacks. Additional ranks increase your damage bonus.
Cost per Level: 5
Ability #1442: Fundament: Third Spire of Holiness
Description: You gather your strength and focus your mind which grants you heightened levels of defense, allowing you to better survive in melee combat. Additional ranks increase the effectiveness of your mitigation and avoidance.
Cost per Level: 5
Ability #7003: Forceful Rejuvenation
Description: By activating this ability you will feel refreshed and many of your spell casting timers will be reset, allowing you to instantly use the refreshed abilities.
Cost per Level: 7

Ranger:
Code:
Ability #1: Innate Strength
Description: This ability raises your base Strength by 2 points for each ability level.
Cost per Level: 1
Ability #2: Innate Stamina
Description: This ability raises your base Stamina by 2 points for each ability level.
Cost per Level: 1
Ability #3: Innate Agility
Description: This ability raises your base Agility by 2 points for each ability level.
Cost per Level: 1
Ability #4: Innate Dexterity
Description: This ability raises your base Dexterity by 2 points for each ability level.
Cost per Level: 1
Ability #5: Innate Intelligence
Description: This ability raises your base Intelligence by 2 points for each ability level.
Cost per Level: 1
Ability #6: Innate Wisdom
Description: This ability raises your base Wisdom by 2 points for each ability level.
Cost per Level: 1
Ability #7: Innate Charisma
Description: This ability raises your base Charisma by 2 points for each ability level.
Cost per Level: 1
Ability #8: Innate Fire Protection
Description: This ability raises your base Save Vs Fire by 2 points for each ability level.
Cost per Level: 1
Ability #9: Innate Cold Protection
Description: This ability raises your base Save Vs Cold by 2 points for each ability level.
Cost per Level: 1
Ability #10: Innate Magic Protection
Description: This ability raises your base Save Vs Magic by 2 points for each ability level.
Cost per Level: 1
Ability #11: Innate Poison Protection
Description: This ability raises your base Save Vs Poison by 2 points for each ability level.
Cost per Level: 1
Ability #12: Innate Disease Protection
Description: This ability raises your base Save Vs Disease by 2 points for each ability level.
Cost per Level: 1
Ability #13: Innate Run Speed
Description: This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects.
Cost per Level: 1
Ability #15: Innate Metabolism
Description: This ability decreases your food consumption by 10, 25 and 50 percent.
Cost per Level: 1
Ability #16: Innate Lung Capacity
Description: This ability increases the amount of air you can hold in your lungs 10, 25, 50, 75, and 100% percent.  Rank 6 grants you the permanent ability to breathe underwater and in airless environment.
Cost per Level: 1
Ability #17: First Aid
Description: This ability increases the maximum that you can bind wound by 10 percent for each ability level.
Cost per Level: 1
Ability #18: Healing Adept
Description: The first three ranks of this ability increase the maximum effectiveness of your healing spells by 2, 5, and 10 percent.  Additional ranks increase the maximum effectiveness of your healing by an additional 3 percent per rank.
Cost per Level: 2
Ability #19: Healing Gift
Description: The first three ranks of this ability grant you a chance to score an exceptional heal at 3, 6, and 10 percent. Additional ranks further increase the chance by 2 percent per rank.  An exceptional heal doubles the healing value of the spell.
Cost per Level: 2
Ability #21: Spell Casting Reinforcement
Description: This ability increases the duration of beneficial spells that you cast by 5, 15, and 30 percent.
Cost per Level: 2
Ability #23: Spell Casting Fury
Description: The three ranks of this ability give you a 2, 4, and 7 percent chance to land critical hits with your direct damage spells.
Cost per Level: 2
Ability #28: Natural Durability
Description: This ability increases your maximum hitpoints by 2, 5, and 10 percent for the first three ranks, and one additional percent for each rank after that.  (The percentages are based off of your base hitpoints, which include stamina and stamina effects.)
Cost per Level: 2
Ability #29: Natural Healing
Description: This ability raises your natural regeneration by one point per ability level.
Cost per Level: 2
Ability #31: Fear Resistance
Description: This ability grants you a resistance bonus to fear type spells of 5, 10, and 25 percent. It also increases the chance of breaking fear earlier.
Cost per Level: 2
Ability #32: Finishing Blow
Description: This ability gives you a chance to finish off an NPC that is below 10 percent health and fleeing with a single blow.  Additional ranks increase the maximum level of affected NPC.  Rank 1: level 50, Rank 2: level 52, Rank 3: level 54, Rank 4: level 56, Rank 5: level 58, Rank 6: level 60, Rank 7: level 61, Rank 8: level 63, Rank 9: Level 65, Rank 10: level 66, Rank 11: level 68, Rank 12: level 70, Rank 13: Level 71, Rank 14: Level 73, Rank 15: Level 75. Rank 16: Level 76. Rank 17: 78. Rank 18: 80. (Non-Warriors must first train one level of Combat Fury to use this ability.)
Cost per Level: 2
Ability #33: Combat Stability
Description: The first three ranks of this ability increase melee damage mitigation by 2, 5, and 10 percent.  Additional ranks further increase this effect.
Cost per Level: 2
Ability #34: Combat Agility
Description: The first three ranks of this ability increase your melee damage avoidance by 2, 5 and 10 percent.  Additional ranks further increase this effect.
Cost per Level: 2
Ability #35: Mass Group Buff
Description: This ability turns the next group buff that you cast into a beneficial area effect spell, hitting everyone within its radius, at the cost of doubling the spell's mana usage.
Cost per Level: 9
Ability #48: Quick Buff
Description: This ability reduces the casting time of many beneficial spells that have a duration by 10, 25, and 50 percent.
Cost per Level: 3
Ability #80: Innate Camouflage
Description: This ability allows you to become invisible, nearly at will, without the need to memorize a spell.
Cost per Level: 5
Ability #81: Ambidexterity
Description: This ability increases your chance to use dual wield successfully.
Cost per Level: 9
Ability #82: Archery Mastery
Description: This ability increases your archery damage 30, 60, and 100 percent.
Cost per Level: 3
Ability #84: Endless Quiver
Description: This ability provides you a never-ending supply of arrows.
Cost per Level: 9
Ability #104: Double Riposte
Description: The first three ranks of this ability will give you an increased chance to execute a double riposte 15, 35, and 50 percent of the time.  Additional ranks further increase this effect.
Cost per Level: 3
Ability #113: Spell Casting Reinforcement Mastery
Description: This ability increases the duration of beneficial buffs that you cast by an additional 20 percent.
Cost per Level: 8
Ability #119: Body and Mind Rejuvenation
Description: This ability will give you one additional point of mana and hit point regeneration.
Cost per Level: 5
Ability #120: Physical Enhancement
Description: This ability will give you additional improvements in your Natural Durability, Avoidance Boost, and Mitigation Boost.
Cost per Level: 5
Ability #141: New Tanaan Crafting Mastery
Description: Training with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills.  For each rank of this ability that you purchase, you are able to raise an additional trade skill past its Specialization level (200).  (This ability applies to Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, and Tailoring.)
Cost per Level: 3
Ability #142: Planar Power
Description: This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank.
Cost per Level: 2
Ability #184: Guardian of the Forest
Description: This ability transforms you into an exceptionally bloodthirsty wolf that attacks with lightning speed, for a brief time.  Additional ranks increase your offensive capabilities and cause the transition into the wolf to heal many of your wounds.
Cost per Level: 3
Ability #189: Ferocity
Description: Each rank of this ability grants you an increased chance of performing a double attack in any given combat round.
Cost per Level: 3
Ability #202: Punishing Blade
Description: This ability increases the chance of scoring an extra hit with all two-handed weapons. Each rank in this ability increases the chance of scoring an extra hit with all two-handed weapons that you wield.
Cost per Level: 2
Ability #218: Headshot
Description: This ability provides you the chance of instantly killing an opponent (humanoid only) who is too far below you in level to provide a challenge, when using a bow.  Additional ranks increase the maximum level of humanoid that can be affected by your headshot by 2 levels per rank.
Cost per Level: 4
Ability #219: Entrap
Description: This ability provides you an additional means of entrapping, or more specifically, ensnaring an opponent.
Cost per Level: 4
Ability #224: Mental Clarity
Description: This ability increases your natural mana regeneration by 1 point per ability level.
Cost per Level: 2
Ability #225: Innate Regeneration
Description: This ability raises your regeneration ability by 1 point per ability level.
Cost per Level: 1
Ability #233: Packrat
Description: Each rank in this ability improves the efficiency with which you store your gear, effectively reducing your overall weight.
Cost per Level: 3
Ability #235: Weapon Affinity
Description: Through years of practice, you develop a close bond with your weapons.  This affinity enhances the performance of your weapons by increasing the rate that they trigger effects.
Cost per Level: 5
Ability #237: Persistent Casting
Description: Your highly developed concentration creates the possibility of continuing to cast spells while stunned.  Increased ranks in this ability increase the chance that your spells will not be interrupted by stuns.
Cost per Level: 3
Ability #251: Mastery of the Past
Description: This ability makes it impossible for you to fizzle spells up to a certain level.  Rank 1 - level 53.  Rank 2 - level 55.  Rank 3 - level 57.  Rank 4 - level 61.  Rank 5 - level 63.  Rank 6 - level 65.  Rank 7 - level 66.  Rank 8 - level 68.  Rank 9 - level 70.  Rank 10 - level 71.  Rank 11 - level 73.  Rank 12 - level 75. Rank 13 - 78. Rank 14 - 79. Rank 15 - 80.
Cost per Level: 3
Ability #259: Critical Affliction
Description: This ability grants damage-over-time spells the chance to have a critical effect each tick they are active.  Additional ranks improve this chance.
Cost per Level: 3
Ability #270: Sinister Strikes
Description: This ability increases the damage you cause when attacking with a weapon in your secondary hand.
Cost per Level: 12
Ability #287: Precision of the Pathfinder
Description: Ranks in this ability increase the accuracy of your melee attacks.
Cost per Level: 3
Ability #288: Coat of Thistles
Description: This ability intensifies the overall effect of damage shields that are cast on you. Additional ranks increase the effectiveness of this ability.
Cost per Level: 5
Ability #289: Flaming Arrows
Description: While activated, this ability consumes your mana to imbue your arrows with flames that set your opponent alight for a short period. You can deactivate this ability at any time.
Cost per Level: 3
Ability #290: Frost Arrows
Description: While active, this ability channels the ranger's mana to imbue arrows with an icy impact that freezes the target for a short period.
Cost per Level: 3
Ability #301: Strengthened Strike
Description: Each rank in this ability increases the damage you do when you kick or slam.
Cost per Level: 3
Ability #311: Combat Fury
Description: This ability increases your chance to land a critical hit.  Non-Warriors will nearly match the original critical hit abilities of Warriors, while Warriors will remain significantly ahead of other classes. further increases your chance to score a critical blow against your opponent.
Cost per Level: 2
Ability #324: Blacksmithing Mastery
Description: This ability reduces the chance of failing blacksmith combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #325: Baking Mastery
Description: This ability reduces the chance of failing baking combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #326: Brewing Mastery
Description: This ability reduces the chance of failing brewing combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #327: Fletching Mastery
Description: This ability reduces the chance of failing fletching combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #328: Pottery Mastery
Description: This ability reduces the chance of failing pottery combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #329: Tailoring Mastery
Description: This ability reduces the chance of failing tailoring combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #330: Salvage
Description: This ability gives you the chance to automatically recover an item that would otherwise be lost on a failed tradeskill combine.
Cost per Level: 5
Ability #331: Origin
Description: Upon using this ability, you will be transported back to your starting city.
Cost per Level: 7
Ability #333: Discordant Defiance
Description: This ability raises the maximum that your resistances can be increased to with items and spells by 5 points per rank.
Cost per Level: 5
Ability #334: Mystical Attuning
Description: This ability increases the number of mystical effects that can affect you at once by 1 per rank.
Cost per Level: 5
Ability #335: Delay Death
Description: This ability increases how far below zero your hit points can fall before you die by 50 hit points per rank.  You will still fall unconscious when you reach zero hit points.
Cost per Level: 3
Ability #314: Veteran's Wrath
Description: Each rank in this ability increases the damage you cause when you land a critical hit on a melee attack.  This ability does not affect special attacks.
Cost per Level: 3
Ability #783: Energetic Attunement
Description: Energetic Attunement enhances your receptivity to the potential healing power of your magical gear.  Each rank of this ability increases the maximum by which your hit point regeneration can be raised with items by 1 point.
Cost per Level: 5
Ability #347: Mnemonic Retention
Description: This ability gives you an additional spell slot so you can memorize an additional spell.
Cost per Level: 3
Ability #348: Expansive Mind
Description: This ability raises the maximum that your mana regeneration can be increased with items by 1 point per rank.
Cost per Level: 5
Ability #354: Slippery Attacks
Description: This ability makes it more difficult for opponents to riposte your offhand attacks.  Each rank increases the chance that your opponent will fail to riposte by 20%.
Cost per Level: 3
Ability #358: Fury of Magic
Description: This ability further increases your chance to score a critical hit with your direct damage spells.
Cost per Level: 3
Ability #388: Shielding Resistance
Description: This ability decreases the amount of damage you take when your offhand attacks encounter a damage shield.
Cost per Level: 3
Ability #878: Bow Mastery
Description: This ability adds twenty points of damage to any sucessful attack you perform with a bow.
Cost per Level: 2
Ability #406: Nature's Bounty
Description: This ability gives you an innate chance to forage more than one item at a time.  Additional ranks increase the chance to forage a second item.
Cost per Level: 1
Ability #437: Tracking Mastery
Description: Each rank in this ability increases the maximum you can increase your tracking skill by 20 points.
Cost per Level: 3
Ability #462: Auspice of the Hunter
Description: This ability allows you to share your natural affinity for the hunt with your party in the form of greater accuracy, more critical hits, and increased offensive power. Additional ranks further improve this effect.
Cost per Level: 5
Ability #322: Innate See Invis
Description: This ability permanently enhances your vision allowing you to see the invisible.
Cost per Level: 9
Ability #497: Bandage Wounds
Description: Each rank in this ability increases the amount of healing provided by a single bandage.
Cost per Level: 3
Ability #518: Shared Camouflage
Description: This ability allows you to cloak your entire group in a camouflage nearly at will, causing them to become invisible without the need to memorize a spell.
Cost per Level: 12
Ability #498: Enhanced Aggression
Description: Each rank of this ability increases the maximum amount of attack you can gain from items.
Cost per Level: 5
Ability #557: Trick Shot
Description: Each rank of this ability grants you an increasing chance to make an additional attack upon a successful ranged attack.  This extra attack will consume an additional arrow or fail if one is not available.
Cost per Level: 3
Ability #562: Lightning Strikes
Description: This ability gives you the chance to perform up to two additional attacks with your primary hand.  Additional ranks increase the chance you'll perform these additional attacks.
Cost per Level: 5
Ability #574: Harmonic Dissonance
Description: Your knowledge of the innate frequency of the Theater of Blood allows you to transport yourself directly to that altered plane.
Cost per Level: 0
Ability #576: Jewel Craft Mastery
Description: Decreases failure chance of jewel crafting combines by 10, 25 and 50%
Cost per Level: 3
Ability #579: Combat Medic
Description: Increases the amount of healing provided by a single bandage.
Cost per Level: 3
Ability #581: Quick Draw
Description: Quick Draw expands the potion belt by one additional available item slot per rank.
Cost per Level: 5
Ability #582: Battle Ready
Description: Battle Ready expands the bandolier by one additional save slot per rank.
Cost per Level: 5
Ability #585: Glyph of Dragon Scales
Description: Once activated, Glyph of Dragon Scales will absorb a large percentage of incoming damage from spells and melee attacks.  It will last for 3 minutes or until it has absorbed a total of 10,000 damage.
Cost per Level: 3
Ability #587: Glyph of Arcane Secrets
Description: Once activated, Glyph of Arcane Secrets decreases the mana usage of your spells up to level 75 for 15 minutes.  Glyph of Arcane Secrets has no effect on complete healing or percentage-based healing spells.
Cost per Level: 4
Ability #588: Glyph of Draconic Potential
Description: Once activated, Glyph of Draconic Potential increases your maximum hit points and mana by between 900 and 1050 for 30 minutes. This glyph does not increase your current hit points or mana.
Cost per Level: 3
Ability #589: Glyph of Destruction
Description: Once activated, Glyph of Destruction increases the damage done by your critical melee hits and damage spells by 50% of the base damage for 2 minutes. This ability does not impact melee special attacks.
Cost per Level: 3
Ability #778: Protection of the Spirit Wolf
Description: When activated, Protection of the Spirit Wolf summons a spirit wolf which will protect you from danger. Each rank in this ability increases the amount of damage that can be averted by the spirit wolf.
Cost per Level: 3
Ability #661: Hunter's Fury
Description: When you land a killing blow on a non-trivial opponent, you will occasionally draw enough strength from the act to get a instant boost to your endurance as well as increase the damage done by your attacks for the duration of the effect.  Each additional rank increases the chance that this occurs.
Cost per Level: 3
Ability #3801: General Sturdiness
Description: Each rank of this ability increases your maximum hit points by 100.
Cost per Level: 6
Ability #3802: Shield Block
Description: This ability grants you the chance to fully block an attack when using a shield.  Increased ranks improve the chance to block attacks.
Cost per Level: 3
Ability #3725: Hunter's Return Kick
Description: This ability grants you a chance to kick your opponent upon a successful riposte of a melee attack. Additional ranks increase the chance of a riposte with a kick.
Cost per Level: 6
Ability #3803: Hastened Trueshot
Description: Decreases the wait time before you can next use your Trueshot or Aimshot ability.
Cost per Level: 6
Ability #3804: Outrider's Accuracy
Description: When active this ability increases your accuracy and the power of your melee attacks.
Cost per Level: 6
Ability #3833: Burst of Power
Description: Each rank will increase your max skill cap for triple attack by 5 points.
Cost per Level: 8
Ability #3865: Planar Durability
Description: The planes demand a certain hardiness of those who adventure within.  Each rank of this ability adds an additional 1% to your maximum hit points.  You gain the ability to train an additional rank at levels 61, 63, and 65.
Cost per Level: 3
Ability #3829: Hastened Origin
Description: Decreases the reuse time of your Origin ability by 6 minutes per rank.
Cost per Level: 3
Ability #6002: Hunter's Attack Power
Description: This ability increases your attack power by 4 each rank. You will gain this ability automatically once each level starting at level 55.
Cost per Level: 0
Ability #1022: Destructive Fury
Description: This ability increases the strength of your critical spell hits, causing them to do more damage.
Cost per Level: 3
Ability #870: Harmonious Arrow
Description: This ability provides you with a magical arrow that will be able to draw a single target from a group of enemies. This ability works on targets that are level 85 or lower.
Cost per Level: 9
Ability #871: Hastened Weapon Shield
Description: This passive ability provides a timer reduction to your Weapon Shield Discipline. Each rank will reduce the timer by four minutes.
Cost per Level: 6
Ability #872: Outrider's Attack
Description: This activated ability provides you with a short duration boost to your ability to attack your foes.
Cost per Level: 7
Ability #873: Group Guardian of the Forest
Description: This ability provides a group version of your Guardian of the Forest ability. Additional ranks increase the power of the effect on your group members.
Cost per Level: 7
Ability #874: Pack Hunt
Description: You summon a pack of wolves to hunt at your side for a short period of time! Additional ranks increase the power of the pack you summon.
Cost per Level: 3
Ability #875: Keen Blade
Description: This ability gives you a chance to bypass your opponents special defenses such as dodge, block, parry, and riposte.
Cost per Level: 3
Ability #876: Outrider's Evasion
Description: This activated ability provides you with a short term large boost to your defense.
Cost per Level: 7
Ability #877: Ranged Finesse
Description: This passive ability will increase the amount of damage you do when you score a critical hit with your archery attacks. Additional ranks increase the critical damage further.
Cost per Level: 3
Ability #5000: Glyph of Courage
Description: This ability increases the power of many forms of damage and healing.
Cost per Level: 4
Ability #5002: Glyph of Stored Life
Description: Stores some health and vitality in a protective shield around yourself. Some of your wounds will be healed when your protection fades or is lost.
Cost per Level: 4
Ability #5004: Glyph of Angry Thoughts
Description: This ability increases the hate you generate by 30%.
Cost per Level: 4
Ability #7016: Glyph of the Master
Description: Once activated, Glyph of the Master will absorb a large percentage of incoming damage from spells and melee attacks.  It will last for 3 minutes or until it has absorbed a total of 50,000 damage.
Cost per Level: 5
Ability #7017: Glyph of Lost Secrets
Description: Once activated, Glyph of Lost Secrets decreases the mana usage of your spells for 15 minutes.  Glyph of Lost Secrets has no effect on complete healing or percentage-based healing spells.
Cost per Level: 5
Ability #7018: Glyph of Genari Might
Description: Once activated, Glyph of Genari Might increases your maximum hit points and mana by between 2400 and 3350 for 30 minutes. This glyph does not increase your current hit points or mana.
Cost per Level: 5
Ability #7019: Glyph of the Cataclysm
Description: Once activated, Glyph of the Cataclysm increases the damage done by your critical melee hits and damage spells by 75 percent of the base damage for 2 minutes. This ability does not impact melee special attacks.
Cost per Level: 5
Ability #5005: Foraging
Description: Grants an increase of 50 points to the Forage skill of anyone who purchases it. Will increase the skill cap for those that have the Forage skill and grant the skill and raise the cap to those that do not.
Cost per Level: 3
Ability #1202: Perfected Levitation
Description: This ability grants you a perfected ability to Levitate on demand.
Cost per Level: 7
Ability #1208: Mental Stamina
Description: This passive ability will add fifty mana per rank to your mana total.
Cost per Level: 5
Ability #1216: Mental Fortitude
Description: This passive ability grants you an innate resistance to charm spells. Additional ranks increase your resistance further.
Cost per Level: 5
Ability #1221: Armor of Wisdom
Description: This passive ability reflects your vast experience and grants you an additional amount of innate protection in the form of boosted armor class. Additional ranks further boost your armor class.
Cost per Level: 6
Ability #7809: Hybrid Research
Description: Each rank will increase your max skill cap for research by 10 points.
Cost per Level: 4
Ability #1307: Fundament of Power
Description: After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Power you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Power you will be able to train in the First Spire of the Pathfinders. After you master the First Spire and the next three ranks of Fundament of Power you can then train the Second Spire of the Pathfinders. After completing your training with the Second Spire and completing the final three ranks of Fundament of Power you will be able to train the Third Spire of the Pathfinders and complete your mastery.<br><br>Fundament of Power itself will grant you 10 hit points per rank and increase the cap on your Dexterity by 1 point per rank.
Cost per Level: 1
Ability #1460: Fundament: First Spire of the Pathfinders
Description: This ability, when active, will boost the damage of your direct-damage procs. It will also make you more likely to proc while lowering the amount of hate that all of your actions generate.
Cost per Level: 5
Ability #1461: Fundament: Second Spire of the Pathfinders
Description: You gather your strength and focus your mind which grants you additional damage with all of your attacks. Additional ranks increase your damage bonus.
Cost per Level: 5
Ability #1462: Fundament: Third Spire of the Pathfinders
Description: This ability, when active, will slightly increase your groups durability as well as increase the amount of damage done by any critical melee or spell strikes.
Cost per Level: 5
Ability #7003: Forceful Rejuvenation
Description: By activating this ability you will feel refreshed and many of your spell casting timers will be reset, allowing you to instantly use the refreshed abilities.
Cost per Level: 7

Rogue:
Code:
Ability #1: Innate Strength
Description: This ability raises your base Strength by 2 points for each ability level.
Cost per Level: 1
Ability #2: Innate Stamina
Description: This ability raises your base Stamina by 2 points for each ability level.
Cost per Level: 1
Ability #3: Innate Agility
Description: This ability raises your base Agility by 2 points for each ability level.
Cost per Level: 1
Ability #4: Innate Dexterity
Description: This ability raises your base Dexterity by 2 points for each ability level.
Cost per Level: 1
Ability #5: Innate Intelligence
Description: This ability raises your base Intelligence by 2 points for each ability level.
Cost per Level: 1
Ability #6: Innate Wisdom
Description: This ability raises your base Wisdom by 2 points for each ability level.
Cost per Level: 1
Ability #7: Innate Charisma
Description: This ability raises your base Charisma by 2 points for each ability level.
Cost per Level: 1
Ability #8: Innate Fire Protection
Description: This ability raises your base Save Vs Fire by 2 points for each ability level.
Cost per Level: 1
Ability #9: Innate Cold Protection
Description: This ability raises your base Save Vs Cold by 2 points for each ability level.
Cost per Level: 1
Ability #10: Innate Magic Protection
Description: This ability raises your base Save Vs Magic by 2 points for each ability level.
Cost per Level: 1
Ability #11: Innate Poison Protection
Description: This ability raises your base Save Vs Poison by 2 points for each ability level.
Cost per Level: 1
Ability #12: Innate Disease Protection
Description: This ability raises your base Save Vs Disease by 2 points for each ability level.
Cost per Level: 1
Ability #13: Innate Run Speed
Description: This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects.
Cost per Level: 1
Ability #15: Innate Metabolism
Description: This ability decreases your food consumption by 10, 25 and 50 percent.
Cost per Level: 1
Ability #16: Innate Lung Capacity
Description: This ability increases the amount of air you can hold in your lungs 10, 25, 50, 75, and 100% percent.  Rank 6 grants you the permanent ability to breathe underwater and in airless environment.
Cost per Level: 1
Ability #17: First Aid
Description: This ability increases the maximum that you can bind wound by 10 percent for each ability level.
Cost per Level: 1
Ability #28: Natural Durability
Description: This ability increases your maximum hitpoints by 2, 5, and 10 percent for the first three ranks, and one additional percent for each rank after that.  (The percentages are based off of your base hitpoints, which include stamina and stamina effects.)
Cost per Level: 2
Ability #29: Natural Healing
Description: This ability raises your natural regeneration by one point per ability level.
Cost per Level: 2
Ability #31: Fear Resistance
Description: This ability grants you a resistance bonus to fear type spells of 5, 10, and 25 percent. It also increases the chance of breaking fear earlier.
Cost per Level: 2
Ability #32: Finishing Blow
Description: This ability gives you a chance to finish off an NPC that is below 10 percent health and fleeing with a single blow.  Additional ranks increase the maximum level of affected NPC.  Rank 1: level 50, Rank 2: level 52, Rank 3: level 54, Rank 4: level 56, Rank 5: level 58, Rank 6: level 60, Rank 7: level 61, Rank 8: level 63, Rank 9: Level 65, Rank 10: level 66, Rank 11: level 68, Rank 12: level 70, Rank 13: Level 71, Rank 14: Level 73, Rank 15: Level 75. Rank 16: Level 76. Rank 17: 78. Rank 18: 80. (Non-Warriors must first train one level of Combat Fury to use this ability.)
Cost per Level: 2
Ability #33: Combat Stability
Description: The first three ranks of this ability increase melee damage mitigation by 2, 5, and 10 percent.  Additional ranks further increase this effect.
Cost per Level: 2
Ability #34: Combat Agility
Description: The first three ranks of this ability increase your melee damage avoidance by 2, 5 and 10 percent.  Additional ranks further increase this effect.
Cost per Level: 2
Ability #81: Ambidexterity
Description: This ability increases your chance to use dual wield successfully.
Cost per Level: 9
Ability #102: Escape
Description: This ability will cause all NPCs to forget about you.  If you are out of immediate combat, this ability will also make you invisible similar to your hiding ability.
Cost per Level: 9
Ability #103: Poison Mastery
Description: This ability reduces your chance of failing on a poison combination by 10, 25, and 50 percent. It also reduces the time to apply poison by 2.5 seconds per ability level. Once one point is applied to this ability, you will never again fail in poison application.
Cost per Level: 3
Ability #104: Double Riposte
Description: The first three ranks of this ability will give you an increased chance to execute a double riposte 15, 35, and 50 percent of the time.  Additional ranks further increase this effect.
Cost per Level: 3
Ability #107: Purge Poison
Description: This ability will remove all poisons from your body.
Cost per Level: 5
Ability #120: Physical Enhancement
Description: This ability will give you additional improvements in your Natural Durability, Avoidance Boost, and Mitigation Boost.
Cost per Level: 5
Ability #121: Adv. Trap Negotiation
Description: This ability will reduce the reuse time on your sense and disarm trap skills.
Cost per Level: 3
Ability #122: Acrobatics
Description: This ability will reduce the damage that you take from falling.
Cost per Level: 3
Ability #124: Chaotic Stab
Description: This ability will allow you to do minimal backstab damage on your backstab attempt, even if you are not positioned behind the monster.
Cost per Level: 6
Ability #141: New Tanaan Crafting Mastery
Description: Training with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills.  For each rank of this ability that you purchase, you are able to raise an additional trade skill past its Specialization level (200).  (This ability applies to Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, and Tailoring.)
Cost per Level: 3
Ability #142: Planar Power
Description: This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank.
Cost per Level: 2
Ability #166: Hasty Exit
Description: This ability decreases the amount of time required between uses of Escape by ten percent per rank.
Cost per Level: 2
Ability #167: Hastened Purification
Description: This ability decreases the amount of time required between uses of Purge Poison by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
Cost per Level: 2
Ability #189: Ferocity
Description: Each rank of this ability grants you an increased chance of performing a double attack in any given combat round.
Cost per Level: 3
Ability #204: Shroud of Stealth
Description: This ability provides a previously unheard of level of stealth.  The Rogue is able to draw shadows about himself so completely, even creatures that are normally not fooled by such trickery are frequently unable to see him. You may train in this ability upon reaching level 63.
Cost per Level: 6
Ability #205: Nimble Evasion
Description: This ability grants you a chance to hide or evade while moving.  Each rank provides an increasing chance. You may train in this ability once each level after reaching level 61.
Cost per Level: 1
Ability #209: Hastened Stealth
Description: This ability reduces the time between which you may attempt to hide or evade by one second per rank.  You may train the ranks of this ability at or after levels 61, 62, and 63.
Cost per Level: 3
Ability #210: Ingenuity
Description: Years of experimentation have led to the discovery of how to gain additional performance (in the form of critical spell hits) from weapons and other items. Each rank in this ability will increase your critical hit chance with such items.
Cost per Level: 1
Ability #225: Innate Regeneration
Description: This ability raises your regeneration ability by 1 point per ability level.
Cost per Level: 1
Ability #233: Packrat
Description: Each rank in this ability improves the efficiency with which you store your gear, effectively reducing your overall weight.
Cost per Level: 3
Ability #234: Heightened Endurance
Description: This ability raises your natural endurance regeneration by 1 point per ability level.
Cost per Level: 3
Ability #235: Weapon Affinity
Description: Through years of practice, you develop a close bond with your weapons.  This affinity enhances the performance of your weapons by increasing the rate that they trigger effects.
Cost per Level: 5
Ability #270: Sinister Strikes
Description: This ability increases the damage you cause when attacking with a weapon in your secondary hand.
Cost per Level: 12
Ability #281: Triple Backstab
Description: Each rank in this ability grants the rogue an increasing chance to attempt an additional backstab after a successful double backstab.
Cost per Level: 3
Ability #790: Seized Opportunity
Description: Through experience, skilled rogues can take advantage of openings in their opponents' defenses to land deadly strikes even from the front.
Cost per Level: 3
Ability #292: Trap Circumvention
Description: Each rank of this ability decreases the chance that you will set off a trap when opening a chest or other similar container.
Cost per Level: 3
Ability #294: Virulent Venom
Description: Each rank in this ability increases the chance that your weapon poisons will activate.
Cost per Level: 3
Ability #310: Combat Fury
Description: This ability increases your chance to land a critical hit.  Non-Warriors will nearly match the original critical hit abilities of Warriors, while Warriors will remain significantly ahead of other classes. further increases your chance to score a critical blow against your opponent.
Cost per Level: 2
Ability #324: Blacksmithing Mastery
Description: This ability reduces the chance of failing blacksmith combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #325: Baking Mastery
Description: This ability reduces the chance of failing baking combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #326: Brewing Mastery
Description: This ability reduces the chance of failing brewing combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #327: Fletching Mastery
Description: This ability reduces the chance of failing fletching combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #328: Pottery Mastery
Description: This ability reduces the chance of failing pottery combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #329: Tailoring Mastery
Description: This ability reduces the chance of failing tailoring combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #330: Salvage
Description: This ability gives you the chance to automatically recover an item that would otherwise be lost on a failed tradeskill combine.
Cost per Level: 5
Ability #331: Origin
Description: Upon using this ability, you will be transported back to your starting city.
Cost per Level: 7
Ability #333: Discordant Defiance
Description: This ability raises the maximum that your resistances can be increased to with items and spells by 5 points per rank.
Cost per Level: 5
Ability #334: Mystical Attuning
Description: This ability increases the number of mystical effects that can affect you at once by 1 per rank.
Cost per Level: 5
Ability #335: Delay Death
Description: This ability increases how far below zero your hit points can fall before you die by 50 hit points per rank.  You will still fall unconscious when you reach zero hit points.
Cost per Level: 3
Ability #339: Veteran's Wrath
Description: Each rank in this ability increases the damage you cause when you land a critical hit on a melee attack.  This ability does not affect special attacks.
Cost per Level: 3
Ability #783: Energetic Attunement
Description: Energetic Attunement enhances your receptivity to the potential healing power of your magical gear.  Each rank of this ability increases the maximum by which your hit point regeneration can be raised with items by 1 point.
Cost per Level: 5
Ability #353: Master of Disguise
Description: This ability lends persistence to your illusionary disguises, causing them to last until you die or the illusion is forcibly removed.
Cost per Level: 7
Ability #354: Slippery Attacks
Description: This ability makes it more difficult for opponents to riposte your offhand attacks.  Each rank increases the chance that your opponent will fail to riposte by 20%.
Cost per Level: 3
Ability #388: Shielding Resistance
Description: This ability decreases the amount of damage you take when your offhand attacks encounter a damage shield.
Cost per Level: 3
Ability #439: Precision
Description: Each rank in this ability increases the chance of successfully landing a backstab.
Cost per Level: 3
Ability #440: Nerves of Steel
Description: Each rank in this ability gives rogues an increasing chance to remain hidden when they are an indirect target of an Area-of-Effect spell.  At the highest rank, a resisted AoE spell will never break Hide and there is a good chance that the rogue will remain hidden even when a spell successfully hits them.  Nerves of Steel does not help when the rogue is the direct target of an AoE spell (if they are the direct target, then they've already been spotted). All ranks beyond rank 5 further increase the chance of remaining sneaking even if you do not resist the AoE spell.
Cost per Level: 5
Ability #322: Innate See Invis
Description: This ability permanently enhances your vision allowing you to see the invisible.
Cost per Level: 9
Ability #497: Bandage Wounds
Description: Each rank in this ability increases the amount of healing provided by a single bandage.
Cost per Level: 3
Ability #789: Stealthy Getaway
Description: This ability allows you to quickly retreat from the current situation and arrive at a relatively safe location elsewhere in the zone.  You must be hidden to use this ability.
Cost per Level: 9
Ability #536: Appraisal
Description: This ability allows you to estimate the selling price of an item you are holding on your cursor.
Cost per Level: 3
Ability #537: Precise Strikes
Description: Each rank in this ability increases the minimum damage you will do on any backstab.
Cost per Level: 5
Ability #563: Concentration
Description: Each rank in this ability increases your chance to not have item effects interrupted when you take damage.
Cost per Level: 3
Ability #498: Enhanced Aggression
Description: Each rank of this ability increases the maximum amount of attack you can gain from items.
Cost per Level: 5
Ability #555: Anatomy
Description: This ability increases the maximum level of humanoid that can be affected by your assassination ability by 3 levels per rank for the first three ranks and 1 additional level for every rank after that up to rank 8 and by 2 levels per rank from rank 9 to 14.
Cost per Level: 5
Ability #568: Thief's Intuition
Description: This ability grants you an innate chance to detect traps.  Any time you are near a trap, you will have a chance to detect it.  This chance is considerably lower than if you were actively searching for it.
Cost per Level: 15
Ability #574: Harmonic Dissonance
Description: Your knowledge of the innate frequency of the Theater of Blood allows you to transport yourself directly to that altered plane.
Cost per Level: 0
Ability #576: Jewel Craft Mastery
Description: Decreases failure chance of jewel crafting combines by 10, 25 and 50%
Cost per Level: 3
Ability #579: Combat Medic
Description: Increases the amount of healing provided by a single bandage.
Cost per Level: 3
Ability #581: Quick Draw
Description: Quick Draw expands the potion belt by one additional available item slot per rank.
Cost per Level: 5
Ability #582: Battle Ready
Description: Battle Ready expands the bandolier by one additional save slot per rank.
Cost per Level: 5
Ability #585: Glyph of Dragon Scales
Description: Once activated, Glyph of Dragon Scales will absorb a large percentage of incoming damage from spells and melee attacks.  It will last for 3 minutes or until it has absorbed a total of 10,000 damage.
Cost per Level: 3
Ability #588: Glyph of Draconic Potential
Description: Once activated, Glyph of Draconic Potential increases your maximum hit points and mana by between 900 and 1050 for 30 minutes. This glyph does not increase your current hit points or mana.
Cost per Level: 3
Ability #589: Glyph of Destruction
Description: Once activated, Glyph of Destruction increases the damage done by your critical melee hits and damage spells by 50% of the base damage for 2 minutes. This ability does not impact melee special attacks.
Cost per Level: 3
Ability #733: Killing Spree
Description: After slaying a non-trivial con enemy, you have a 10% chance per rank to enter a battle frenzy that instantly boosts your endurance slightly as well as increases your offensive damage for the next 30 seconds.
Cost per Level: 3
Ability #670: Twisted Shank
Description: This ability allows you to twist your blades within an opponent's wound, causing them to lose hit point over time. Wounds inflicted in this manner are difficult to heal, reducing your opponent's ability to be healed until the effects of Twisted Shank have worn off.
Cost per Level: 9
Ability #671: Dirty Fighting
Description: While this ability is active, you periodically attempt to throw dirt into your opponent's eyes. If successful, your opponent will be temporarily blinded and will be less able to make accurate attacks. Each rank in this ability increases the chance that you will be able to find an opening to throw dirt in your opponent's eyes.
Cost per Level: 3
Ability #672: Ligament Slice
Description: Ligament Slice cripples your opponent, decreasing their movement rate and ability to defend themselves.  Additional ranks in this ability intensify the effect.
Cost per Level: 3
Ability #673: Tumble
Description: Tumbling increases your chance to avoid incoming damage and increases your movement speed. While tumbling, your ability to deal damage will be lessened as you devote more energy to acrobatic movements.
Cost per Level: 9
Ability #3801: General Sturdiness
Description: Each rank of this ability increases your maximum hit points by 100.
Cost per Level: 6
Ability #3802: Shield Block
Description: This ability grants you the chance to fully block an attack when using a shield.  Increased ranks improve the chance to block attacks.
Cost per Level: 3
Ability #3726: Hastened Ligament Slice
Description: This ability reduces the reuse on Ligament slice. Each rank reduces the timer by 15 seconds.
Cost per Level: 6
Ability #3727: Knave's Return Strike
Description: This ability grants you a chance to backstab your opponent upon a successful riposte of a melee attack. Additional ranks increase the chance of a riposte with a backstab.
Cost per Level: 6
Ability #3513: Rake's Deadly Aim
Description: This ability increases the accuracy of your thrown weapons.
Cost per Level: 6
Ability #3514: Rogue's Fury
Description: When activated this ability will increase all forms of melee damage and speed your attacks as well as increase your overall accuracy.
Cost per Level: 7
Ability #3515: Envenomed Blades
Description: Imbues your blades with a powerful poison.
Cost per Level: 7
Ability #3517: Rake's Powerful Aim
Description: This ability increases the damage of your thrown weapons.
Cost per Level: 6
Ability #3834: Burst of Power
Description: Each rank will increase your max skill cap for triple attack by 5 points.
Cost per Level: 8
Ability #7106: Planar Durability
Description: The planes demand a certain hardiness of those who adventure within.  Each rank of this ability adds an additional 1% to your maximum hit points.  You gain the ability to train an additional rank at levels 61, 63, and 65.
Cost per Level: 3
Ability #3829: Hastened Origin
Description: Decreases the reuse time of your Origin ability by 6 minutes per rank.
Cost per Level: 3
Ability #841: Sleight of Hand
Description: This ability allows the Rogue to periodically perform a dazzling display of weaponry and dexterity that will reduce the Rogue's opponent's hate towards the Rogue. Additional ranks increase the amount of hate removed.
Cost per Level: 7
Ability #842: Enduring Vision
Description: This passive ability will extend the duration of your Thief's Eyes effect by two ticks per rank.
Cost per Level: 8
Ability #843: Expertise of Blades
Description: This passive ability will extend the duration of your Ligament Slice effect by two ticks per rank.
Cost per Level: 3
Ability #844: Cunning Disguise: Human
Description: This ability grants you the option of assuming a disguise.
Cost per Level: 4
Ability #845: Cunning Disguise: Half-Elf
Description: This ability grants you the option of assuming a disguise.
Cost per Level: 4
Ability #846: Cunning Disguise: Barbarian
Description: This ability grants you the option of assuming a disguise.
Cost per Level: 4
Ability #847: Cunning Disguise: Erudite
Description: This ability grants you the option of assuming a disguise.
Cost per Level: 4
Ability #848: Cunning Disguise: Troll
Description: This ability grants you the option of assuming a disguise.
Cost per Level: 4
Ability #849: Cunning Disguise: Goblin
Description: This ability grants you the option of assuming a disguise.
Cost per Level: 4
Ability #5000: Glyph of Courage
Description: This ability increases the power of many forms of damage and healing.
Cost per Level: 4
Ability #5002: Glyph of Stored Life
Description: Stores some health and vitality in a protective shield around yourself. Some of your wounds will be healed when your protection fades or is lost.
Cost per Level: 4
Ability #5004: Glyph of Angry Thoughts
Description: This ability increases the hate you generate by 30%.
Cost per Level: 4
Ability #7107: Hastened Getaway
Description: This ability decreases the amount of time required between uses of Stealthy Getaway by ten percent per rank. You may train in this ability once each level, upon reaching level 73.
Cost per Level: 2
Ability #7016: Glyph of the Master
Description: Once activated, Glyph of the Master will absorb a large percentage of incoming damage from spells and melee attacks.  It will last for 3 minutes or until it has absorbed a total of 50,000 damage.
Cost per Level: 5
Ability #7018: Glyph of Genari Might
Description: Once activated, Glyph of Genari Might increases your maximum hit points and mana by between 2400 and 3350 for 30 minutes. This glyph does not increase your current hit points or mana.
Cost per Level: 5
Ability #7019: Glyph of the Cataclysm
Description: Once activated, Glyph of the Cataclysm increases the damage done by your critical melee hits and damage spells by 75 percent of the base damage for 2 minutes. This ability does not impact melee special attacks.
Cost per Level: 5
Ability #5005: Foraging
Description: Grants an increase of 50 points to the Forage skill of anyone who purchases it. Will increase the skill cap for those that have the Forage skill and grant the skill and raise the cap to those that do not.
Cost per Level: 3
Ability #1204: Empowered Ingenuity
Description: This passive ability will allow the critical strikes that you do with weapons to deal additional damage in the form of stronger critical hits. Additional ranks increase the power of your critical hits with items.
Cost per Level: 4
Ability #1209: Hardy Endurance
Description: This passive ability will add fifty endurance per rank to your endurance total.
Cost per Level: 5
Ability #1216: Mental Fortitude
Description: This passive ability grants you an innate resistance to charm spells. Additional ranks increase your resistance further.
Cost per Level: 5
Ability #1433: Extended Ingenuity
Description: This passive ability will allow item effects to last longer for you when you use them. Additional ranks further increase the duration increase.
Cost per Level: 4
Ability #1222: Armor of Wisdom
Description: This passive ability reflects your vast experience and grants you an additional amount of innate protection in the form of boosted armor class. Additional ranks further boost your armor class.
Cost per Level: 6
Ability #1315: Fundament of Combat
Description: After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Combat you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Combat you will be able to train in the First Spire of the Rake. After you master the First Spire and the next three ranks of Fundament of Combat you can then train the Second Spire of the Rake. After completing your training with the Second Spire and completing the final three ranks of Fundament of Combat you will be able to train the Third Spire of the Rake and complete your mastery.<br><br>Fundament of Combat itself will grant you 10 endurance per rank and increase the cap on your Strength by 1 point per rank.
Cost per Level: 1
Ability #1410: Fundament: First Spire of the Rake
Description: You gather your strength and focus your mind which grants you a chance to temporarily reduce your opponent's ability to perform melee attacks. Additional ranks increase the effectiveness of your debuff.
Cost per Level: 5
Ability #1411: Fundament: Second Spire of the Rake
Description: You gather your strength and focus your mind which grants you additional damage with all of your attacks. Additional ranks increase your damage bonus.
Cost per Level: 5
Ability #1412: Fundament: Third Spire of the Rake
Description: You gather your strength and focus your mind which grants you a bonus to your chance to score a critical strike and the damage you deal with a critical strike.
Cost per Level: 5


Shadowknight:
Code:
Ability #1: Innate Strength
Description: This ability raises your base Strength by 2 points for each ability level.
Cost per Level: 1
Ability #2: Innate Stamina
Description: This ability raises your base Stamina by 2 points for each ability level.
Cost per Level: 1
Ability #3: Innate Agility
Description: This ability raises your base Agility by 2 points for each ability level.
Cost per Level: 1
Ability #4: Innate Dexterity
Description: This ability raises your base Dexterity by 2 points for each ability level.
Cost per Level: 1
Ability #5: Innate Intelligence
Description: This ability raises your base Intelligence by 2 points for each ability level.
Cost per Level: 1
Ability #6: Innate Wisdom
Description: This ability raises your base Wisdom by 2 points for each ability level.
Cost per Level: 1
Ability #7: Innate Charisma
Description: This ability raises your base Charisma by 2 points for each ability level.
Cost per Level: 1
Ability #8: Innate Fire Protection
Description: This ability raises your base Save Vs Fire by 2 points for each ability level.
Cost per Level: 1
Ability #9: Innate Cold Protection
Description: This ability raises your base Save Vs Cold by 2 points for each ability level.
Cost per Level: 1
Ability #10: Innate Magic Protection
Description: This ability raises your base Save Vs Magic by 2 points for each ability level.
Cost per Level: 1
Ability #11: Innate Poison Protection
Description: This ability raises your base Save Vs Poison by 2 points for each ability level.
Cost per Level: 1
Ability #12: Innate Disease Protection
Description: This ability raises your base Save Vs Disease by 2 points for each ability level.
Cost per Level: 1
Ability #13: Innate Run Speed
Description: This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects.
Cost per Level: 1
Ability #15: Innate Metabolism
Description: This ability decreases your food consumption by 10, 25 and 50 percent.
Cost per Level: 1
Ability #16: Innate Lung Capacity
Description: This ability increases the amount of air you can hold in your lungs 10, 25, 50, 75, and 100% percent.  Rank 6 grants you the permanent ability to breathe underwater and in airless environment.
Cost per Level: 1
Ability #17: First Aid
Description: This ability increases the maximum that you can bind wound by 10 percent for each ability level.
Cost per Level: 1
Ability #21: Spell Casting Reinforcement
Description: This ability increases the duration of beneficial spells that you cast by 5, 15, and 30 percent.
Cost per Level: 2
Ability #23: Spell Casting Fury
Description: The three ranks of this ability give you a 2, 4, and 7 percent chance to land critical hits with your direct damage spells.
Cost per Level: 2
Ability #26: Spell Casting Expertise
Description: This ability makes it impossible for you to fizzle a spell. The first level affects all spells below level 20.  The second, on all spells below level 35.  The third, on all spells below level 52.
Cost per Level: 2
Ability #27: Spell Casting Deftness
Description: This ability reduces the casting time of beneficial spells that have a duration longer than instant and a cast time greater than three seconds.  The ability levels reduce these casting times by 10, 25, and 50 percent.
Cost per Level: 2
Ability #28: Natural Durability
Description: This ability increases your maximum hitpoints by 2, 5, and 10 percent for the first three ranks, and one additional percent for each rank after that.  (The percentages are based off of your base hitpoints, which include stamina and stamina effects.)
Cost per Level: 2
Ability #29: Natural Healing
Description: This ability raises your natural regeneration by one point per ability level.
Cost per Level: 2
Ability #30: Combat Fury
Description: This ability increases your chance to land a critical hit.  Non-Warriors will nearly match the original critical hit abilities of Warriors, while Warriors will remain significantly ahead of other classes.
Cost per Level: 2
Ability #31: Fear Resistance
Description: This ability grants you a resistance bonus to fear type spells of 5, 10, and 25 percent. It also increases the chance of breaking fear earlier.
Cost per Level: 2
Ability #32: Finishing Blow
Description: This ability gives you a chance to finish off an NPC that is below 10 percent health and fleeing with a single blow.  Additional ranks increase the maximum level of affected NPC.  Rank 1: level 50, Rank 2: level 52, Rank 3: level 54, Rank 4: level 56, Rank 5: level 58, Rank 6: level 60, Rank 7: level 61, Rank 8: level 63, Rank 9: Level 65, Rank 10: level 66, Rank 11: level 68, Rank 12: level 70, Rank 13: Level 71, Rank 14: Level 73, Rank 15: Level 75. Rank 16: Level 76. Rank 17: 78. Rank 18: 80. (Non-Warriors must first train one level of Combat Fury to use this ability.)
Cost per Level: 2
Ability #33: Combat Stability
Description: The first three ranks of this ability increase melee damage mitigation by 2, 5, and 10 percent.  Additional ranks further increase this effect.
Cost per Level: 2
Ability #34: Combat Agility
Description: The first three ranks of this ability increase your melee damage avoidance by 2, 5 and 10 percent.  Additional ranks further increase this effect.
Cost per Level: 2
Ability #78: Fearless
Description: This ability will make you permanently immune to fear spells.
Cost per Level: 6
Ability #79: 2 Hand Bash
Description: This ability will allow you to use your Bash skill while wielding any 2-handed weapon.
Cost per Level: 6
Ability #85: Unholy Steed
Description: This ability provides you with the power to call the ultimate unholy steed to your side.
Cost per Level: 5
Ability #87: Leech Touch
Description: This ability gives you a life tap harm touch that can be used in addition to your existing harm touch ability.
Cost per Level: 6
Ability #89: Soul Abrasion
Description: Each rank in this ability gives you increased damage off of the lifetap procs that result from your self buffs.
Cost per Level: 3
Ability #104: Double Riposte
Description: The first three ranks of this ability will give you an increased chance to execute a double riposte 15, 35, and 50 percent of the time.  Additional ranks further increase this effect.
Cost per Level: 3
Ability #113: Spell Casting Reinforcement Mastery
Description: This ability increases the duration of beneficial buffs that you cast by an additional 20 percent.
Cost per Level: 8
Ability #119: Body and Mind Rejuvenation
Description: This ability will give you one additional point of mana and hit point regeneration.
Cost per Level: 5
Ability #120: Physical Enhancement
Description: This ability will give you additional improvements in your Natural Durability, Avoidance Boost, and Mitigation Boost.
Cost per Level: 5
Ability #125: Pet Discipline
Description: This ability will allow you to give your pet a 'hold' command until explicitly told to attack. Usage: /pet hold. Pet Hold is now a state that your pet is either in or not. When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it. This ability also grants the "Greater Pet Hold" command which forces your pet to not add anything to its hatelist unless specifically added by you when greater hold is activated. You can add a target to your pet's hatelist with either attack or qattack.
Cost per Level: 6
Ability #141: New Tanaan Crafting Mastery
Description: Training with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills.  For each rank of this ability that you purchase, you are able to raise an additional trade skill past its Specialization level (200).  (This ability applies to Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, and Tailoring.)
Cost per Level: 3
Ability #142: Planar Power
Description: This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank.
Cost per Level: 2
Ability #150: Mastery of the Past
Description: This ability makes it impossible for you to fizzle spells up to a certain level.  Rank 1 - level 53.  Rank 2 - level 55.  Rank 3 - level 57.  Rank 4 - level 61.  Rank 5 - level 63.  Rank 6 - level 65.  Rank 7 - level 66.  Rank 8 - level 68.  Rank 9 - level 70.  Rank 10 - level 71.  Rank 11 - level 73.  Rank 12 - level 75. Rank 13 - 78. Rank 14 - 79. Rank 15 - 80.
Cost per Level: 3
Ability #176: Suspended Minion
Description: This ability grants the summoner the ability to suspend and recall their existing pet at will, provided they remain in their current zone.  The first rank suspends the pet at its current health only, while the second rank suspends the pet with all of its beneficial effects as well as its weapons and armor.  You may cast a second pet while your first pet is Suspended.  You may train the first rank upon reaching level 62 and the second rank upon reaching level 64.
Cost per Level: 5
Ability #188: Knight's Advantage
Description: This ability grants you an increased chance of performing a double attack in any given combat round.  You gain the ability to train an additional rank at levels 61, 63, and 65 and an additional three ranks at level 70.
Cost per Level: 2
Ability #198: Consumption of the Soul
Description: The most advanced Shadow Knights can further enhance their Leech Touch ability.  Each rank of this ability increases the damage and healing done by Leech Touch.
Cost per Level: 3
Ability #201: Touch of the Wicked
Description: This ability decreases the amount of time required between uses of Harm Touch and its upgrades. Each rank reduces the reuse time by 12 minutes. You gain the ability to train an additional rank at levels 61, 63, 65 and 76.
Cost per Level: 2
Ability #203: Speed of the Knight
Description: Each rank in this ability increases the chance of scoring an extra hit with all two-handed weapons that you wield.
Cost per Level: 3
Ability #214: Theft of Life
Description: This ability grants a chance that the healing effect on your lifetaps will provide an exceptional amount of healing.  Additional ranks further increase this effect.
Cost per Level: 1
Ability #224: Mental Clarity
Description: This ability increases your natural mana regeneration by 1 point per ability level.
Cost per Level: 2
Ability #225: Innate Regeneration
Description: This ability raises your regeneration ability by 1 point per ability level.
Cost per Level: 1
Ability #233: Packrat
Description: Each rank in this ability improves the efficiency with which you store your gear, effectively reducing your overall weight.
Cost per Level: 3
Ability #235: Weapon Affinity
Description: Through years of practice, you develop a close bond with your weapons.  This affinity enhances the performance of your weapons by increasing the rate that they trigger effects.
Cost per Level: 5
Ability #237: Persistent Casting
Description: Your highly developed concentration creates the possibility of continuing to cast spells while stunned.  Increased ranks in this ability increase the chance that your spells will not be interrupted by stuns.
Cost per Level: 3
Ability #250: Pet Affinity
Description: This ability makes your summoned pets a valid target for beneficial group spells.
Cost per Level: 12
Ability #259: Critical Affliction
Description: This ability grants damage-over-time spells the chance to have a critical effect each tick they are active.  Additional ranks improve this chance.
Cost per Level: 3
Ability #278: Death's Fury
Description: This ability imbues your pet with the ability to land critical hits.
Cost per Level: 3
Ability #283: Immobilizing Bash
Description: This ability increases the chance that your bashes will stun the enemy.
Cost per Level: 5
Ability #284: Vicious Smash
Description: This ability increases the damage you do with your bashes.
Cost per Level: 5
Ability #296: Intense Hatred
Description: This ability intensifies the overall effect of damage shields that are cast on you. Additional ranks increase the effectiveness of this ability.
Cost per Level: 5
Ability #315: Planar Durability
Description: The planes demand a certain hardiness of those who adventure within.  Each rank of this ability adds an additional 1.25% to your maximum hit points.  You gain the ability to train an additional rank at levels 61, 63, and 65.
Cost per Level: 3
Ability #7105: Deathly Pact
Description: This ability will prevent components used in the summoning of pets from being expended.
Cost per Level: 5
Ability #324: Blacksmithing Mastery
Description: This ability reduces the chance of failing blacksmith combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #325: Baking Mastery
Description: This ability reduces the chance of failing baking combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #326: Brewing Mastery
Description: This ability reduces the chance of failing brewing combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #327: Fletching Mastery
Description: This ability reduces the chance of failing fletching combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #328: Pottery Mastery
Description: This ability reduces the chance of failing pottery combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #329: Tailoring Mastery
Description: This ability reduces the chance of failing tailoring combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #330: Salvage
Description: This ability gives you the chance to automatically recover an item that would otherwise be lost on a failed tradeskill combine.
Cost per Level: 5
Ability #331: Origin
Description: Upon using this ability, you will be transported back to your starting city.
Cost per Level: 7
Ability #333: Discordant Defiance
Description: This ability raises the maximum that your resistances can be increased to with items and spells by 5 points per rank.
Cost per Level: 5
Ability #334: Mystical Attuning
Description: This ability increases the number of mystical effects that can affect you at once by 1 per rank.
Cost per Level: 5
Ability #335: Delay Death
Description: This ability increases how far below zero your hit points can fall before you die by 50 hit points per rank.  You will still fall unconscious when you reach zero hit points.
Cost per Level: 3
Ability #338: Veteran's Wrath
Description: Each rank in this ability increases the damage you cause when you land a critical hit on a melee attack.  This ability does not affect special attacks.
Cost per Level: 3
Ability #783: Energetic Attunement
Description: Energetic Attunement enhances your receptivity to the potential healing power of your magical gear.  Each rank of this ability increases the maximum by which your hit point regeneration can be raised with items by 1 point.
Cost per Level: 5
Ability #347: Mnemonic Retention
Description: This ability gives you an additional spell slot so you can memorize an additional spell.
Cost per Level: 3
Ability #348: Expansive Mind
Description: This ability raises the maximum that your mana regeneration can be increased with items by 1 point per rank.
Cost per Level: 5
Ability #358: Fury of Magic
Description: This ability further increases your chance to score a critical hit with your direct damage spells.
Cost per Level: 3
Ability #364: Persistent Minion
Description: This ability upgrades your Suspended Minion ability to allow pets to remain suspended across zone lines.  Also, if you camp with a suspended pet and have this ability, the pet will be available to you when you return.
Cost per Level: 7
Ability #366: Advanced Pet Discipline
Description: The first rank of this ability allows you to give your pet a "focus" command. While focused, your pet will ignore all other opponents until its current opponent is defeated. The second rank allows you to tell your pet to not cast any spells. Usage: /pet focus, /pet spellhold, or hotkeys can be created using the pet control window.
Cost per Level: 5
Ability #428: Death Peace
Description: This ability gives you an additional way to feign death.
Cost per Level: 5
Ability #434: Steadfast Will
Description: This ability grants a chance to endure what would otherwise be a stunning blow, from any angle, without being stunned.
Cost per Level: 3
Ability #435: Shield Block
Description: This ability grants you the chance to fully block an attack when using a shield.  Increased ranks improve the chance to block attacks.
Cost per Level: 3
Ability #442: Touch of the Cursed
Description: This ability grants the Shadow Knight a chance to drain the life of his opponent any time he makes a melee attack.
Cost per Level: 3
Ability #322: Innate See Invis
Description: This ability permanently enhances your vision allowing you to see the invisible.
Cost per Level: 9
Ability #497: Bandage Wounds
Description: Each rank in this ability increases the amount of healing provided by a single bandage.
Cost per Level: 3
Ability #531: Cloak of Shadows
Description: This ability allows you to become invisible nearly at will, without the need to memorize a spell.
Cost per Level: 12
Ability #532: Willful Death
Description: Each rank in this ability gives you an increasing chance for your feigned deaths to not be revealed by spells cast upon you.  At the highest rank, you become immune to feign breaking on a resisted spell and have a good chance of feigning through a spell that successfully lands upon you.
Cost per Level: 5
Ability #498: Enhanced Aggression
Description: Each rank of this ability increases the maximum amount of attack you can gain from items.
Cost per Level: 5
Ability #571: Abyssal Steed
Description: This ability provides you with the power to call a savage nightmare to your side.
Cost per Level: 9
Ability #574: Harmonic Dissonance
Description: Your knowledge of the innate frequency of the Theater of Blood allows you to transport yourself directly to that altered plane.
Cost per Level: 0
Ability #576: Jewel Craft Mastery
Description: Decreases failure chance of jewel crafting combines by 10, 25 and 50%
Cost per Level: 3
Ability #579: Combat Medic
Description: Increases the amount of healing provided by a single bandage.
Cost per Level: 3
Ability #581: Quick Draw
Description: Quick Draw expands the potion belt by one additional available item slot per rank.
Cost per Level: 5
Ability #582: Battle Ready
Description: Battle Ready expands the bandolier by one additional save slot per rank.
Cost per Level: 5
Ability #585: Glyph of Dragon Scales
Description: Once activated, Glyph of Dragon Scales will absorb a large percentage of incoming damage from spells and melee attacks.  It will last for 3 minutes or until it has absorbed a total of 10,000 damage.
Cost per Level: 3
Ability #587: Glyph of Arcane Secrets
Description: Once activated, Glyph of Arcane Secrets decreases the mana usage of your spells up to level 75 for 15 minutes.  Glyph of Arcane Secrets has no effect on complete healing or percentage-based healing spells.
Cost per Level: 4
Ability #588: Glyph of Draconic Potential
Description: Once activated, Glyph of Draconic Potential increases your maximum hit points and mana by between 900 and 1050 for 30 minutes. This glyph does not increase your current hit points or mana.
Cost per Level: 3
Ability #589: Glyph of Destruction
Description: Once activated, Glyph of Destruction increases the damage done by your critical melee hits and damage spells by 50% of the base damage for 2 minutes. This ability does not impact melee special attacks.
Cost per Level: 3
Ability #697: Mortal Coil
Description: When the shadow knight gets credit for a successful kill, Mortal Coil grants a 25% chance to harvest the energy of his victim's departing essence. This energy improves the shadow knight's AC and grants him the ability to draw hit points from his enemies as he attacks them. Each rank in this ability increases the amount of energy harvested.
Cost per Level: 3
Ability #3512: Companion's Durability
Description: Increases the hitpoints of your companion by 1, 3 and 5 percent for the first three ranks and 7, 9 and 11 percent for the final three ranks.
Cost per Level: 3
Ability #3801: General Sturdiness
Description: Each rank of this ability increases your maximum hit points by 100.
Cost per Level: 6
Ability #3705: Companion's Blessing
Description: Bless your companion with an enduring heal that will last for one minute and heal for increasing amounts of health. Each Rank increases the amount your companion is healed for.
Cost per Level: 7
Ability #3707: Fortify Companion
Description: Reduces the damage your pet takes from damage shields when striking a foe with the off hand as well as provides a small amount of evasion and mitigates the effects of melee and spell damage, up to a point. Each rank further increases the power of some of these effects.
Cost per Level: 6
Ability #3708: Burst of Power
Description: Each rank will increase your max skill cap for triple attack by 5 points.
Cost per Level: 8
Ability #3724: Knight's Return Strike
Description: This ability grants you a chance to bash your opponent upon a successful riposte of a melee attack. Additional ranks increase the chance of a riposte with a bash.
Cost per Level: 6
Ability #3815: Destructive Cascade
Description: This ability increases the power of any critical hits your damage over time spells will do to your enemy. Each rank increases the power of your critical damage.
Cost per Level: 6
Ability #3816: Companion's Relocation
Description: This ability moves your companion forward in the direction you are facing.
Cost per Level: 6
Ability #3818: Companion's Agility
Description: This ability increases your companion's ability to avoid melee damage by 5, 7 and 10%.
Cost per Level: 3
Ability #3838: Quickened Suspend Minion
Description: This ability reduces the cast time of your Suspended Minion ability by 15%, 30% and 50%.
Cost per Level: 2
Ability #3822: Chattering Bones
Description: Summons several skeletons to fight beside the Shadow Knight for a short time. Additional ranks  increase the time the skeletons remain before returning to the grave.
Cost per Level: 7
Ability #3829: Hastened Origin
Description: Decreases the reuse time of your Origin ability by 6 minutes per rank.
Cost per Level: 3
Ability #820: Death's Revenge
Description: Increases the critical hit chance of your pet's melee attacks by 1% per rank.
Cost per Level: 6
Ability #821: Harmshield
Description: Grants you an alternative version of your Harmshield ability.
Cost per Level: 7
Ability #1022: Destructive Fury
Description: This ability increases the strength of your critical spell hits, causing them to do more damage.
Cost per Level: 3
Ability #7000: Voice of Thule
Description: Grants you an alternative version of your Voice of Thule ability.
Cost per Level: 7
Ability #822: Explosion of Hatred
Description: This ability will fill creatures around you with hatred towards you.
Cost per Level: 7
Ability #823: Cascading Theft of Defense
Description: This passive ability will grant you a chance that each Terror spell that is level 70 or higher you cast will provide you with a form of melee protection. Additional ranks increase the amount of damage your protection will absorb.
Cost per Level: 7
Ability #824: Hate Step
Description: A short distance shadow step that will propel you forward.
Cost per Level: 2
Ability #825: Vicious Bite of Chaos
Description: This ability provides a version of the Bite of Chaos spell.
Cost per Level: 6
Ability #826: Encroaching Darkness
Description: This ability provides a darkness snare ability that does not do damage to your target.
Cost per Level: 6
Ability #5000: Glyph of Courage
Description: This ability increases the power of many forms of damage and healing.
Cost per Level: 4
Ability #5002: Glyph of Stored Life
Description: Stores some health and vitality in a protective shield around yourself. Some of your wounds will be healed when your protection fades or is lost.
Cost per Level: 4
Ability #5003: Glyph of Frantic Infusion
Description: This ability increases the damage done by your pet in three steps. The first step will increase your pet's minimum damage by 10%, the next by 15% and the final step by 20%.
Cost per Level: 4
Ability #5004: Glyph of Angry Thoughts
Description: This ability increases the hate you generate by 30%.
Cost per Level: 4
Ability #7016: Glyph of the Master
Description: Once activated, Glyph of the Master will absorb a large percentage of incoming damage from spells and melee attacks.  It will last for 3 minutes or until it has absorbed a total of 50,000 damage.
Cost per Level: 5
Ability #7017: Glyph of Lost Secrets
Description: Once activated, Glyph of Lost Secrets decreases the mana usage of your spells for 15 minutes.  Glyph of Lost Secrets has no effect on complete healing or percentage-based healing spells.
Cost per Level: 5
Ability #7018: Glyph of Genari Might
Description: Once activated, Glyph of Genari Might increases your maximum hit points and mana by between 2400 and 3350 for 30 minutes. This glyph does not increase your current hit points or mana.
Cost per Level: 5
Ability #7019: Glyph of the Cataclysm
Description: Once activated, Glyph of the Cataclysm increases the damage done by your critical melee hits and damage spells by 75 percent of the base damage for 2 minutes. This ability does not impact melee special attacks.
Cost per Level: 5
Ability #5005: Foraging
Description: Grants an increase of 50 points to the Forage skill of anyone who purchases it. Will increase the skill cap for those that have the Forage skill and grant the skill and raise the cap to those that do not.
Cost per Level: 3
Ability #6000: Harm Touch
Description: Grants the Shadow Knight a powerful destructive ability that inflicts terrible pain and damage on their target.
Cost per Level: 0
Ability #6000: Harm Touch
Description: Grants the Shadow Knight a powerful destructive ability that inflicts terrible pain and damage on their target.
Cost per Level: 0
Ability #1200: Companion's Alacrity
Description: This passive ability will increase the chance that your companion has to execute a flurry of attacks when in combat. Additional ranks increase the chance that your companion will flurry.
Cost per Level: 7
Ability #1203: Hastened Fortify Companion
Description: This passive ability will decrease the amount of time you must wait between uses of your Fortify Companion ability by two minutes per rank.
Cost per Level: 4
Ability #1205: Companion's Fury
Description: This passive ability will grant a chance for your companion to score a critical hit when attacking via melee. Additional ranks increase the chance of a critical hit.
Cost per Level: 7
Ability #1208: Mental Stamina
Description: This passive ability will add fifty mana per rank to your mana total.
Cost per Level: 5
Ability #1212: Group Perfected Invisibility to Undead
Description: This ability grants your group a perfected ability to be invisible to the undead.
Cost per Level: 7
Ability #1215: Summon Companion
Description: This ability grants you a faster casting version of your Summon Companion spell.
Cost per Level: 3
Ability #1216: Mental Fortitude
Description: This passive ability grants you an innate resistance to charm spells. Additional ranks increase your resistance further.
Cost per Level: 5
Ability #1220: Armor of Wisdom
Description: This passive ability reflects your vast experience and grants you an additional amount of innate protection in the form of boosted armor class. Additional ranks further boost your armor class.
Cost per Level: 6
Ability #7809: Hybrid Research
Description: Each rank will increase your max skill cap for research by 10 points.
Cost per Level: 4
Ability #1308: Fundament of Power
Description: After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Power you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Power you will be able to train in the First Spire of the Reavers. After you master the First Spire and the next three ranks of Fundament of Power you can then train the Second Spire of the Reavers. After completing your training with the Second Spire and completing the final three ranks of Fundament of Power you will be able to train the Third Spire of the Reavers and complete your mastery.<br><br>Fundament of Power itself will grant you 10 hit points per rank and increase the cap on your Strength by 1 point per rank.
Cost per Level: 1
Ability #1450: Fundament: First Spire of the Reavers
Description: This ability, when active, provides you with additional chances to perform a critical strike with your spells. Additionally your critical strikes with spells will be increased in damage when this ability is active. Additional ranks further increase this effect.
Cost per Level: 5
Ability #1451: Fundament: Second Spire of the Reavers
Description: You gather your strength and focus your mind which grants you additional damage with all of your attacks. Additional ranks increase your damage bonus.
Cost per Level: 5
Ability #1452: Fundament: Third Spire of the Reavers
Description: You gather your strength and focus your mind which grants you heightened levels of defense, allowing you to better survive in melee combat. Additional ranks increase the effectiveness of your mitigation and avoidance.
Cost per Level: 5
Ability #7007: Summon Remains
Description: This ability will summon all of the corpses of the player you target. To summon a player's corpses you must be grouped with that player.
Cost per Level: 9
Ability #7003: Forceful Rejuvenation
Description: By activating this ability you will feel refreshed and many of your spell casting timers will be reset, allowing you to instantly use the refreshed abilities.
Cost per Level: 7
Ability #1403: Sturdy Companion
Description: This passive ability will make all of your pets more resistant to attack. Each rank will add additional mitigation to your pets.
Cost per Level: 7
Ability #1404: Extended Swarm
Description: This passive ability will extend the duration of your swarm pets by 1 second per rank.
Cost per Level: 7

Shaman:
Code:
Ability #1: Innate Strength
Description: This ability raises your base Strength by 2 points for each ability level.
Cost per Level: 1
Ability #2: Innate Stamina
Description: This ability raises your base Stamina by 2 points for each ability level.
Cost per Level: 1
Ability #3: Innate Agility
Description: This ability raises your base Agility by 2 points for each ability level.
Cost per Level: 1
Ability #4: Innate Dexterity
Description: This ability raises your base Dexterity by 2 points for each ability level.
Cost per Level: 1
Ability #5: Innate Intelligence
Description: This ability raises your base Intelligence by 2 points for each ability level.
Cost per Level: 1
Ability #6: Innate Wisdom
Description: This ability raises your base Wisdom by 2 points for each ability level.
Cost per Level: 1
Ability #7: Innate Charisma
Description: This ability raises your base Charisma by 2 points for each ability level.
Cost per Level: 1
Ability #8: Innate Fire Protection
Description: This ability raises your base Save Vs Fire by 2 points for each ability level.
Cost per Level: 1
Ability #9: Innate Cold Protection
Description: This ability raises your base Save Vs Cold by 2 points for each ability level.
Cost per Level: 1
Ability #10: Innate Magic Protection
Description: This ability raises your base Save Vs Magic by 2 points for each ability level.
Cost per Level: 1
Ability #11: Innate Poison Protection
Description: This ability raises your base Save Vs Poison by 2 points for each ability level.
Cost per Level: 1
Ability #12: Innate Disease Protection
Description: This ability raises your base Save Vs Disease by 2 points for each ability level.
Cost per Level: 1
Ability #13: Innate Run Speed
Description: This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects.
Cost per Level: 1
Ability #15: Innate Metabolism
Description: This ability decreases your food consumption by 10, 25 and 50 percent.
Cost per Level: 1
Ability #16: Innate Lung Capacity
Description: This ability increases the amount of air you can hold in your lungs 10, 25, 50, 75, and 100% percent.  Rank 6 grants you the permanent ability to breathe underwater and in airless environment.
Cost per Level: 1
Ability #17: First Aid
Description: This ability increases the maximum that you can bind wound by 10 percent for each ability level.
Cost per Level: 1
Ability #18: Healing Adept
Description: The first three ranks of this ability increase the maximum effectiveness of your healing spells by 2, 5, and 10 percent.  Additional ranks increase the maximum effectiveness of your healing by an additional 3 percent per rank.
Cost per Level: 2
Ability #19: Healing Gift
Description: The first three ranks of this ability grant you a chance to score an exceptional heal at 3, 6, and 10 percent. Additional ranks further increase the chance by 2 percent per rank.  An exceptional heal doubles the healing value of the spell.
Cost per Level: 2
Ability #20: Spell Casting Mastery
Description: This ability lowers the mana cost of spells by 2, 5, and 10 percent.
Cost per Level: 2
Ability #21: Spell Casting Reinforcement
Description: This ability increases the duration of beneficial spells that you cast by 5, 15, and 30 percent.
Cost per Level: 2
Ability #23: Spell Casting Fury
Description: The three ranks of this ability give you a 2, 4, and 7 percent chance to land critical hits with your direct damage spells.
Cost per Level: 2
Ability #28: Natural Durability
Description: This ability increases your maximum hitpoints by 2, 5, and 10 percent for the first three ranks, and one additional percent for each rank after that.  (The percentages are based off of your base hitpoints, which include stamina and stamina effects.)
Cost per Level: 2
Ability #33: Combat Stability
Description: The first three ranks of this ability increase melee damage mitigation by 2, 5, and 10 percent.  Additional ranks further increase this effect.
Cost per Level: 2
Ability #34: Combat Agility
Description: The first three ranks of this ability increase your melee damage avoidance by 2, 5 and 10 percent.  Additional ranks further increase this effect.
Cost per Level: 2
Ability #35: Mass Group Buff
Description: This ability turns the next group buff that you cast into a beneficial area effect spell, hitting everyone within its radius, at the cost of doubling the spell's mana usage.
Cost per Level: 9
Ability #47: Cannibalization
Description: This ability will give the caster a new, massive Cannibalize spell.  Further ranks increase both the mana that can be harvested by using the ability as well as the amount of hit points consumed by the cannibalization.
Cost per Level: 5
Ability #48: Quick Buff
Description: This ability reduces the casting time of many beneficial spells that have a duration by 10, 25, and 50 percent.
Cost per Level: 3
Ability #49: Alchemy Mastery
Description: This ability reduces your chances of failing alchemy combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #50: Rabid Bear
Description: This ability turns you into a Rabid Bear, boosting all of your offensive capabilities.  Additional ranks increase the effect.
Cost per Level: 5
Ability #113: Spell Casting Reinforcement Mastery
Description: This ability increases the duration of beneficial buffs that you cast by an additional 20 percent.
Cost per Level: 8
Ability #125: Pet Discipline
Description: This ability will allow you to give your pet a 'hold' command until explicitly told to attack. Usage: /pet hold. Pet Hold is now a state that your pet is either in or not. When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it. This ability also grants the "Greater Pet Hold" command which forces your pet to not add anything to its hatelist unless specifically added by you when greater hold is activated. You can add a target to your pet's hatelist with either attack or qattack.
Cost per Level: 6
Ability #141: New Tanaan Crafting Mastery
Description: Training with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills.  For each rank of this ability that you purchase, you are able to raise an additional trade skill past its Specialization level (200).  (This ability applies to Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, and Tailoring.)
Cost per Level: 3
Ability #142: Planar Power
Description: This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank.
Cost per Level: 2
Ability #153: Radiant Cure
Description: This ability grants its wielder the ability to cure their party of many afflictions, poisons, curses, and harmful magics.  Additional ranks increase the curing properties of this ability.
Cost per Level: 2
Ability #158: Hastened Rabidity
Description: This ability decreases the amount of time required between uses of Rabid Bear by four minutes per rank. You may train in this ability once each level, upon reaching level 63.
Cost per Level: 2
Ability #171: Virulent Paralysis
Description: This ability causes your target to succumb to a sudden, violent attack, after which they are frequently unable to move for a time.  Each rank of this ability increases the amount of time that the victim remains immobile.  You may train the ranks of this ability at or after levels 61, 63, 65, 76, 78, 80, 81, 83 and 85.
Cost per Level: 3
Ability #176: Suspended Minion
Description: This ability grants the summoner the ability to suspend and recall their existing pet at will, provided they remain in their current zone.  The first rank suspends the pet at its current health only, while the second rank suspends the pet with all of its beneficial effects as well as its weapons and armor.  You may cast a second pet while your first pet is Suspended.  You may train the first rank upon reaching level 62 and the second rank upon reaching level 64.
Cost per Level: 5
Ability #177: Spirit Call
Description: This ability calls a number of spirit companions into existence directed at a target.  The companions attack the target without question until they are called back to their home plane 60 seconds later.  Additional ranks increase the strength of these spirit companions.
Cost per Level: 4
Ability #215: Fury of Magic
Description: Each rank in this ability increases your chance to score a critical hit with your direct damage spells.
Cost per Level: 3
Ability #224: Mental Clarity
Description: This ability increases your natural mana regeneration by 1 point per ability level.
Cost per Level: 2
Ability #225: Innate Regeneration
Description: This ability raises your regeneration ability by 1 point per ability level.
Cost per Level: 1
Ability #233: Packrat
Description: Each rank in this ability improves the efficiency with which you store your gear, effectively reducing your overall weight.
Cost per Level: 3
Ability #236: Secondary Forte
Description: This ability allows you to advance a second arcane specialization by 50 points.  After acquiring this ability, the next specialization to go over your current cap becomes your secondary forte.
Cost per Level: 9
Ability #237: Persistent Casting
Description: Your highly developed concentration creates the possibility of continuing to cast spells while stunned.  Increased ranks in this ability increase the chance that your spells will not be interrupted by stuns.
Cost per Level: 3
Ability #250: Pet Affinity
Description: This ability makes your summoned pets a valid target for beneficial group spells.
Cost per Level: 12
Ability #251: Mastery of the Past
Description: This ability makes it impossible for you to fizzle spells up to a certain level.  Rank 1 - level 53.  Rank 2 - level 55.  Rank 3 - level 57.  Rank 4 - level 61.  Rank 5 - level 63.  Rank 6 - level 65.  Rank 7 - level 66.  Rank 8 - level 68.  Rank 9 - level 70.  Rank 10 - level 71.  Rank 11 - level 73.  Rank 12 - level 75. Rank 13 - 78. Rank 14 - 79. Rank 15 - 80.
Cost per Level: 3
Ability #252: Spell Casting Subtlety
Description: The first three ranks of this ability make NPCs notice your magical activities 5, 10, and 20 percent less.  Additional ranks further enhance this effect.
Cost per Level: 3
Ability #256: Hastened Curing
Description: This ability decreases the reuse time of Radiant Cure by 10 percent per rank.
Cost per Level: 3
Ability #259: Critical Affliction
Description: This ability grants damage-over-time spells the chance to have a critical effect each tick they are active.  Additional ranks improve this chance.
Cost per Level: 3
Ability #316: Innate Enlightenment
Description: Those who have meditated on the Plane of Tranquility find themselves able to expand their capacity of both Insight and Intellect.  Each rank of this ability raises the maximum that you may raise your Intelligence and Wisdom by ten points.  You may train in this ability once each level, beginning at level 61.
Cost per Level: 3
Ability #321: Call of the Ancients
Description: Use of this ability creates a stationary ward that continually heals everyone around it.  Increased ranks improve the healing capabilities of the ward.
Cost per Level: 5
Ability #324: Blacksmithing Mastery
Description: This ability reduces the chance of failing blacksmith combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #325: Baking Mastery
Description: This ability reduces the chance of failing baking combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #326: Brewing Mastery
Description: This ability reduces the chance of failing brewing combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #327: Fletching Mastery
Description: This ability reduces the chance of failing fletching combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #328: Pottery Mastery
Description: This ability reduces the chance of failing pottery combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #329: Tailoring Mastery
Description: This ability reduces the chance of failing tailoring combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #330: Salvage
Description: This ability gives you the chance to automatically recover an item that would otherwise be lost on a failed tradeskill combine.
Cost per Level: 5
Ability #331: Origin
Description: Upon using this ability, you will be transported back to your starting city.
Cost per Level: 7
Ability #333: Discordant Defiance
Description: This ability raises the maximum that your resistances can be increased to with items and spells by 5 points per rank.
Cost per Level: 5
Ability #334: Mystical Attuning
Description: This ability increases the number of mystical effects that can affect you at once by 1 per rank.
Cost per Level: 5
Ability #335: Delay Death
Description: This ability increases how far below zero your hit points can fall before you die by 50 hit points per rank.  You will still fall unconscious when you reach zero hit points.
Cost per Level: 3
Ability #783: Energetic Attunement
Description: Energetic Attunement enhances your receptivity to the potential healing power of your magical gear.  Each rank of this ability increases the maximum by which your hit point regeneration can be raised with items by 1 point.
Cost per Level: 5
Ability #347: Mnemonic Retention
Description: This ability gives you an additional spell slot so you can memorize an additional spell.
Cost per Level: 3
Ability #348: Expansive Mind
Description: This ability raises the maximum that your mana regeneration can be increased with items by 1 point per rank.
Cost per Level: 5
Ability #364: Persistent Minion
Description: This ability upgrades your Suspended Minion ability to allow pets to remain suspended across zone lines.  Also, if you camp with a suspended pet and have this ability, the pet will be available to you when you return.
Cost per Level: 7
Ability #366: Advanced Pet Discipline
Description: The first rank of this ability allows you to give your pet a "focus" command. While focused, your pet will ignore all other opponents until its current opponent is defeated. The second rank allows you to tell your pet to not cast any spells. Usage: /pet focus, /pet spellhold, or hotkeys can be created using the pet control window.
Cost per Level: 5
Ability #389: Healing Boon
Description: This ability grants heal-over-time spells the chance to have a critical effect each tick they are active. An exceptional heal doubles the healing value of the spell for that tick.
Cost per Level: 3
Ability #398: Destructive Fury
Description: Each rank of this ability increases the strength of your critical spell hits, causing them to do more damage.
Cost per Level: 3
Ability #404: Call of the Wild
Description: This ability allows you to call a fallen comrade's spirit back to their corpse.  This does not restore any lost experience, but the player can still get an experience resurrection after being affected by this ability.
Cost per Level: 9
Ability #446: Spiritual Channeling
Description: While this ability is active, all of your spells will be fueled directly by the energy of your body, consuming hit points rather than mana.  The conversion is not efficient, though, and will consume more hit points than the mana requirements of the spell.
Cost per Level: 12
Ability #447: Ancestral Aid
Description: Through use of this ability, the shaman can call upon their ancestors to fill their group with strength and healing.
Cost per Level: 5
Ability #322: Innate See Invis
Description: This ability permanently enhances your vision allowing you to see the invisible.
Cost per Level: 9
Ability #494: Silent Casting
Description: While active, this ability will reduce the amount of hate you generate when casting spells by up to 20%.  Each additional rank increases the maximum that this ability can reduce your hate by an additional 20%.
Cost per Level: 5
Ability #497: Bandage Wounds
Description: Each rank in this ability increases the amount of healing provided by a single bandage.
Cost per Level: 3
Ability #495: Gift of Mana
Description: Whenever you cast a level 65 to 70 spell that heals or harms someone, this ability grants you an innate chance for the next level 70 or lower spell you cast after that to only cost a single point of mana.  Additional ranks increase the chance of this occurring.  Note that you only have a brief time to make use of the benefits of this ability before it fades away.
Cost per Level: 3
Ability #516: Abundant Healing
Description: Whenever you cast a level direct healing spell, there is a chance that your target will continue to be healed over the next 30 seconds.  Additional ranks increase the effectiveness of the ability and the chance for it to occur. Ranks 1 through 5 work on spells between level 60 and 75. Ranks 6 through 10 work on spells between level 60 and 80. Ranks 11 through 15 work on level 65 through 85 spells.
Cost per Level: 5
Ability #526: Affliction Mastery
Description: This ability improves the chance that damage-over-time spells will have a critical effect each tick they are active.
Cost per Level: 7
Ability #528: Ancestral Guard
Description: Through the use of this ability, you can call upon ancestral spirits to protect you from harm for a brief period.  The spirits will absorb a portion of the damage you would normally take.  Additional ranks increase the percent of damage that the spirits take instead of you.
Cost per Level: 3
Ability #574: Harmonic Dissonance
Description: Your knowledge of the innate frequency of the Theater of Blood allows you to transport yourself directly to that altered plane.
Cost per Level: 0
Ability #576: Jewel Craft Mastery
Description: Decreases failure chance of jewel crafting combines by 10, 25 and 50%
Cost per Level: 3
Ability #579: Combat Medic
Description: Increases the amount of healing provided by a single bandage.
Cost per Level: 3
Ability #581: Quick Draw
Description: Quick Draw expands the potion belt by one additional available item slot per rank.
Cost per Level: 5
Ability #582: Battle Ready
Description: Battle Ready expands the bandolier by one additional save slot per rank.
Cost per Level: 5
Ability #585: Glyph of Dragon Scales
Description: Once activated, Glyph of Dragon Scales will absorb a large percentage of incoming damage from spells and melee attacks.  It will last for 3 minutes or until it has absorbed a total of 10,000 damage.
Cost per Level: 3
Ability #587: Glyph of Arcane Secrets
Description: Once activated, Glyph of Arcane Secrets decreases the mana usage of your spells up to level 75 for 15 minutes.  Glyph of Arcane Secrets has no effect on complete healing or percentage-based healing spells.
Cost per Level: 4
Ability #588: Glyph of Draconic Potential
Description: Once activated, Glyph of Draconic Potential increases your maximum hit points and mana by between 900 and 1050 for 30 minutes. This glyph does not increase your current hit points or mana.
Cost per Level: 3
Ability #589: Glyph of Destruction
Description: Once activated, Glyph of Destruction increases the damage done by your critical melee hits and damage spells by 50% of the base damage for 2 minutes. This ability does not impact melee special attacks.
Cost per Level: 3
Ability #740: Blood Tithe
Description: Each rank in this ability further increases your chance to get a critical hit with your damage over time spells.
Cost per Level: 7
Ability #742: Gift of Radiant Mana
Description: Whenever you cast a level 71 or higher spell that heals or harms someone, this ability grants you an innate chance for the next level 75 or lower spell you cast to only cost a single point of mana. Note that you only have a brief time to make use of the benefits of this ability before it fades away.
Cost per Level: 9
Ability #707: Pact of the Wolf
Description: Through this ability you are able to assume the form of a black werewolf. While in this form, you will benefit from improved vision and quicker reflexes. Additional ranks of this ability will add more health and mana to you.
Cost per Level: 9
Ability #662: Union of Spirits
Description: This ability channels the energy of the woodland spirits on to a single target.  The concentrated energy provides an exceptionally fast heal and leaves the target with a brief period of regeneration.
Cost per Level: 5
Ability #762: Shield Block
Description: This ability grants you the chance to fully block an attack when using a shield.  Increased ranks improve the chance to block attacks.
Cost per Level: 3
Ability #3512: Companion's Durability
Description: Increases the hitpoints of your companion by 1, 3 and 5 percent for the first three ranks and 7, 9 and 11 percent for the final three ranks.
Cost per Level: 3
Ability #3801: General Sturdiness
Description: Each rank of this ability increases your maximum hit points by 100.
Cost per Level: 6
Ability #3705: Companion's Blessing
Description: Bless your companion with an enduring heal that will last for one minute and heal for increasing amounts of health. Each Rank increases the amount your companion is healed for.
Cost per Level: 7
Ability #3707: Fortify Companion
Description: Reduces the damage your pet takes from damage shields when striking a foe with the off hand as well as provides a small amount of evasion and mitigates the effects of melee and spell damage, up to a point. Each rank further increases the power of some of these effects.
Cost per Level: 6
Ability #3713: Hastened Call of the Wild
Description: Reduces the reuse time on your ability Call of the Wild. Each rank provides a 120 second reduction.
Cost per Level: 2
Ability #3729: Turgur's Swarm
Description: This ability will slow your foe, causing them to do less damage with melee attacks.
Cost per Level: 9
Ability #3730: Silent Presence
Description: This ability will allow you to become invisible for a period of time.
Cost per Level: 6
Ability #3521: Hastened Silent Casting
Description: This ability will reduce the reuse of your Silent Casting ability by 3 minutes per rank.
Cost per Level: 6
Ability #3815: Destructive Cascade
Description: This ability increases the power of any critical hits your damage over time spells will do to your enemy. Each rank increases the power of your critical damage.
Cost per Level: 6
Ability #3816: Companion's Relocation
Description: This ability moves your companion forward in the direction you are facing.
Cost per Level: 6
Ability #3818: Companion's Agility
Description: This ability increases your companion's ability to avoid melee damage by 5, 7 and 10%.
Cost per Level: 3
Ability #3838: Quickened Suspend Minion
Description: This ability reduces the cast time of your Suspended Minion ability by 15%, 30% and 50%.
Cost per Level: 2
Ability #3843: Fortified Intervention
Description: This ability will reduce the cast time of your Ancestral Intervention spells by 15%, 30% and 50% in three ranks. It will also reduce the reuse time of these spells by 30 seconds per rank.
Cost per Level: 3
Ability #3824: Quickened Call of the Wild
Description: Reduces the casting time of Call of the Wild. Rank 1 reduces the cast time by 15%, Rank 2 by 30% and Rank 3 by 50%.
Cost per Level: 2
Ability #3825: Gift of Exquisite Radiant Mana
Description: Whenever you cast a level 76 or higher spell that heals or harms someone, this ability grants you an innate chance for the next level 80 or lower spell you cast to only cost a single point of mana. Note that you only have a brief time to make use of the benefits of this ability before it fades away.
Cost per Level: 9
Ability #3829: Hastened Origin
Description: Decreases the reuse time of your Origin ability by 6 minutes per rank.
Cost per Level: 3
Ability #856: Tigir's Insect Swarm
Description: This ability provides a fast reuse version of Tigir's Insects.
Cost per Level: 9
Ability #857: Dampen Resistance
Description: This ability, when active, will reduce the chance that your spells will be resisted when you cast them. Each rank will work on spells that are equal to or lower than the level that you purchase each rank at.
Cost per Level: 7
Ability #858: Hastened Dampen Resistance
Description: This passive ability will reduce the reuse timer of your Dampen Resistance ability by 30 seconds per rank.
Cost per Level: 7
Ability #859: Spirit Walk
Description: This ability provides you with the ability to attune yourself with the spirits and move silently and quickly.
Cost per Level: 9
Ability #860: Hastened Virulent Paralysis
Description: This passive ability will reduce the reuse timer of your Virulent Paralysis ability by 10 seconds per rank.
Cost per Level: 3
Ability #861: Languid Bite
Description: This activated ability grants you a chance, when active, for your slow spells to have a secondary damage over time effect accompany them. Additional ranks increase the power of this effect.
Cost per Level: 7
Ability #862: Quickened Blood of Nadox
Description: This ability will reduce the casting time of your Blood of Nadox spell by 5% per rank.
Cost per Level: 3
Ability #863: Hastened Spirit Call
Description: This passive ability will reduce the reuse timer of your Spirit Call ability by 30 seconds per rank.
Cost per Level: 7
Ability #5000: Glyph of Courage
Description: This ability increases the power of many forms of damage and healing.
Cost per Level: 4
Ability #5002: Glyph of Stored Life
Description: Stores some health and vitality in a protective shield around yourself. Some of your wounds will be healed when your protection fades or is lost.
Cost per Level: 4
Ability #5003: Glyph of Frantic Infusion
Description: This ability increases the damage done by your pet in three steps. The first step will increase your pet's minimum damage by 10%, the next by 15% and the final step by 20%.
Cost per Level: 4
Ability #5004: Glyph of Angry Thoughts
Description: This ability increases the hate you generate by 30%.
Cost per Level: 4
Ability #7016: Glyph of the Master
Description: Once activated, Glyph of the Master will absorb a large percentage of incoming damage from spells and melee attacks.  It will last for 3 minutes or until it has absorbed a total of 50,000 damage.
Cost per Level: 5
Ability #7017: Glyph of Lost Secrets
Description: Once activated, Glyph of Lost Secrets decreases the mana usage of your spells for 15 minutes.  Glyph of Lost Secrets has no effect on complete healing or percentage-based healing spells.
Cost per Level: 5
Ability #7018: Glyph of Genari Might
Description: Once activated, Glyph of Genari Might increases your maximum hit points and mana by between 2400 and 3350 for 30 minutes. This glyph does not increase your current hit points or mana.
Cost per Level: 5
Ability #7019: Glyph of the Cataclysm
Description: Once activated, Glyph of the Cataclysm increases the damage done by your critical melee hits and damage spells by 75 percent of the base damage for 2 minutes. This ability does not impact melee special attacks.
Cost per Level: 5
Ability #5005: Foraging
Description: Grants an increase of 50 points to the Forage skill of anyone who purchases it. Will increase the skill cap for those that have the Forage skill and grant the skill and raise the cap to those that do not.
Cost per Level: 3
Ability #4000: Gift of Amazing Exquisite Radiant Mana
Description: Whenever you cast a level 81 or higher spell that heals or harms someone, this ability grants you an innate chance for the next level 85 or lower spell you cast to only cost a single point of mana. Note that you only have a brief time to make use of the benefits of this ability before it fades away.
Cost per Level: 9
Ability #1041: Malosinete
Description: This ability gives you a version of your Malo line of spells that is slightly more reliable than other versions.
Cost per Level: 6
Ability #1200: Companion's Alacrity
Description: This passive ability will increase the chance that your companion has to execute a flurry of attacks when in combat. Additional ranks increase the chance that your companion will flurry.
Cost per Level: 7
Ability #1202: Perfected Levitation
Description: This ability grants you a perfected ability to Levitate on demand.
Cost per Level: 7
Ability #1203: Hastened Fortify Companion
Description: This passive ability will decrease the amount of time you must wait between uses of your Fortify Companion ability by two minutes per rank.
Cost per Level: 4
Ability #1205: Companion's Fury
Description: This passive ability will grant a chance for your companion to score a critical hit when attacking via melee. Additional ranks increase the chance of a critical hit.
Cost per Level: 7
Ability #1206: Quickened Radiant Cure
Description: This passive ability will decrease the cast time of your Radiant Cure ability by ten percent per rank.
Cost per Level: 4
Ability #1208: Mental Stamina
Description: This passive ability will add fifty mana per rank to your mana total.
Cost per Level: 5
Ability #1211: Focus of Arcanum
Description: This activated ability will allow you to focus on your mystical arts for a short time, granting you a greater chance that your detrimental spells will strike your target.
Cost per Level: 9
Ability #1214: Cascade of Life
Description: Whenever you cast a level direct healing spell, there is a chance that your target will be blessed with an additional amount of healing.  Additional ranks increase the amount of healing done.
Cost per Level: 5
Ability #1215: Summon Companion
Description: This ability grants you a faster casting version of your Summon Companion spell.
Cost per Level: 3
Ability #1216: Mental Fortitude
Description: This passive ability grants you an innate resistance to charm spells. Additional ranks increase your resistance further.
Cost per Level: 5
Ability #1217: Gate
Description: This ability grants you an additional version of your Gate spell.
Cost per Level: 3
Ability #1222: Armor of Wisdom
Description: This passive ability reflects your vast experience and grants you an additional amount of innate protection in the form of boosted armor class. Additional ranks further boost your armor class.
Cost per Level: 6
Ability #7819: Written Prayer
Description: Each rank will increase your max skill cap for research by 10 points.
Cost per Level: 3
Ability #1306: Fundament of Wisdom
Description: After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Wisdom you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Wisdom you will be able to train in the First Spire of Ancestors. After you master the First Spire and the next three ranks of Fundament of Wisdom you can then train the Second Spire of Ancestors. After completing your training with the Second Spire and completing the final three ranks of Fundament of Wisdom you will be able to train the Third Spire of Ancestors and complete your mastery.<br><br>Fundament of Wisdom itself will grant you 10 hit points per rank and increase the cap on your Stamina by 1 point per rank.
Cost per Level: 1
Ability #1490: Fundament: First Spire of Ancestors
Description: This ability, when active, will increase your chance to peform a critical strike with your damage over time spells. Additional ranks increase your chance.
Cost per Level: 5
Ability #1491: Fundament: Second Spire of Ancestors
Description: This ability, when active, will add additional power to all heal spells that you cast that are at least level 75. Additional ranks further improve the power of your heals.
Cost per Level: 5
Ability #1492: Fundament: Third Spire of Ancestors
Description: This ability, when active, will increase your weapon's chance to proc as well as raise your accuracy and other statistics. Additional ranks increase these bonuses.
Cost per Level: 5
Ability #7003: Forceful Rejuvenation
Description: By activating this ability you will feel refreshed and many of your spell casting timers will be reset, allowing you to instantly use the refreshed abilities.
Cost per Level: 7
Ability #1403: Sturdy Companion
Description: This passive ability will make all of your pets more resistant to attack. Each rank will add additional mitigation to your pets.
Cost per Level: 7
Ability #1404: Extended Swarm
Description: This passive ability will extend the duration of your swarm pets by 1 second per rank.
Cost per Level: 7
Ability #1405: Twincast
Description: This passive ability will give you the innate chance to perform a twincast each time you cast a direct damage spell. Each rank will give you a 1% chance to perform a twincast.
Cost per Level: 7

Warrior:
Code:
 Ability #1: Innate Strength
 Description: This ability raises your base Strength by 2 points for each ability level.
 Cost per Level: 1
 Ability #2: Innate Stamina
 Description: This ability raises your base Stamina by 2 points for each ability level.
 Cost per Level: 1
 Ability #3: Innate Agility
 Description: This ability raises your base Agility by 2 points for each ability level.
 Cost per Level: 1
 Ability #4: Innate Dexterity
 Description: This ability raises your base Dexterity by 2 points for each ability level.
 Cost per Level: 1
 Ability #5: Innate Intelligence
 Description: This ability raises your base Intelligence by 2 points for each ability level.
 Cost per Level: 1
 Ability #6: Innate Wisdom
 Description: This ability raises your base Wisdom by 2 points for each ability level.
 Cost per Level: 1
 Ability #7: Innate Charisma
 Description: This ability raises your base Charisma by 2 points for each ability level.
 Cost per Level: 1
 Ability #11: Innate Poison Protection
 Description: This ability raises your base Save Vs Poison by 2 points for each ability level.
 Cost per Level: 1
 Ability #12: Innate Disease Protection
 Description: This ability raises your base Save Vs Disease by 2 points for each ability level.
 Cost per Level: 1
 Ability #15: Innate Metabolism
 Description: This ability decreases your food consumption by 10, 25 and 50 percent.
 Cost per Level: 1
 Ability #16: Innate Lung Capacity
 Description: This ability increases the amount of air you can hold in your lungs 10, 25, 50, 75, and 100% percent.  Rank 6 grants you the permanent ability to breathe underwater and in airless environment.
 Cost per Level: 1
 Ability #17: First Aid
 Description: This ability increases the maximum that you can bind wound by 10 percent for each ability level.
 Cost per Level: 1
 Ability #29: Natural Healing
 Description: This ability raises your natural regeneration by one point per ability level.
 Cost per Level: 2
 Ability #29: Natural Healing
 Description: This ability raises your natural regeneration by one point per ability level.
 Cost per Level: 4
 Ability #31: Fear Resistance
 Description: This ability grants you a resistance bonus to fear type spells of 5, 10, and 25 percent. It also increases the chance of breaking fear earlier.
 Cost per Level: 6
 Ability #32: Finishing Blow
 Description: This ability gives you a chance to finish off an NPC that is below 10 percent health and fleeing with a single blow.  Additional ranks increase the maximum level of affected NPC.  Rank 1: level 50, Rank 2: level 52, Rank 3: level 54, Rank 4: level 56, Rank 5: level 58, Rank 6: level 60, Rank 7: level 61, Rank 8: level 63, Rank 9: Level 65, Rank 10: level 66, Rank 11: level 68, Rank 12: level 70, Rank 13: Level 71, Rank 14: Level 73, Rank 15: Level 75. Rank 16: Level 76. Rank 17: 78. Rank 18: 80. (Non-Warriors must first train one level of Combat Fury to use this ability.)
 Cost per Level: 2
 Ability #32: Finishing Blow
 Description: This ability gives you a chance to finish off an NPC that is below 10 percent health and fleeing with a single blow.  Additional ranks increase the maximum level of affected NPC.  Rank 1: level 50, Rank 2: level 52, Rank 3: level 54, Rank 4: level 56, Rank 5: level 58, Rank 6: level 60, Rank 7: level 61, Rank 8: level 63, Rank 9: Level 65, Rank 10: level 66, Rank 11: level 68, Rank 12: level 70, Rank 13: Level 71, Rank 14: Level 73, Rank 15: Level 75. Rank 16: Level 76. Rank 17: 78. Rank 18: 80. (Non-Warriors must first train one level of Combat Fury to use this ability.)
 Cost per Level: 4
 Ability #81: Ambidexterity
 Description: This ability increases your chance to use dual wield successfully.
 Cost per Level: 9
 Ability #109: Rampage
 Description: This ability will allow you to strike everything in a small radius.
 Cost per Level: 5
 Ability #110: Area Taunt
 Description: This ability will allow you to taunt everything in a small radius.
 Cost per Level: 5
 Ability #111: War Cry
 Description: This ability will allow you to make your entire group immune to fear for 10 seconds per level of the ability.
 Cost per Level: 6
 Ability #111: War Cry
 Description: This ability will allow you to make your entire group immune to fear for 10 seconds per level of the ability.
 Cost per Level: 9
 Ability #112: Bandage Wound
 Description: This ability will give you increased healing ability per bandage by 10, 25, and 50 percent.
 Cost per Level: 3
 Ability #120: Physical Enhancement
 Description: This ability will give you additional improvements in your Natural Durability, Avoidance Boost, and Mitigation Boost.
 Cost per Level: 5
 Ability #8: Innate Fire Protection
 Description: This ability raises your base Save Vs Fire by 2 points for each ability level.
 Cost per Level: 1
 Ability #9: Innate Cold Protection
 Description: This ability raises your base Save Vs Cold by 2 points for each ability level.
 Cost per Level: 1
 Ability #10: Innate Magic Protection
 Description: This ability raises your base Save Vs Magic by 2 points for each ability level.
 Cost per Level: 1
 Ability #141: New Tanaan Crafting Mastery
 Description: Training with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills.  For each rank of this ability that you purchase, you are able to raise an additional trade skill past its Specialization level (200).  (This ability applies to Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, and Tailoring.)
 Cost per Level: 3
 Ability #143: Planar Durability
 Description: The planes demand a certain hardiness of those who adventure within.  Each rank of this ability adds an additional 1.5% to your maximum hit points.  You gain the ability to train an additional rank at levels 61, 63, and 65.
 Cost per Level: 3
 Ability #163: Hastened Instigation
 Description: This ability decreases the amount of time required between uses of Area Taunt by ten percent per rank. You may train in this ability once each level, upon reaching level 63 three times. Additional ranks begin at level 68.
 Cost per Level: 3
 Ability #104: Double Riposte
 Description: The first three ranks of this ability will give you an increased chance to execute a double riposte 15, 35, and 50 percent of the time.  Additional ranks further increase this effect.
 Cost per Level: 3
 Ability #181: Mithaniel's Binding
 Description: This ability further increases the amount of healing provided by a single bandage while binding wounds.  The two ranks of this ability may be trained at or after levels 63 and 64.
 Cost per Level: 3
 Ability #197: Living Shield
 Description: This extends your capacity to act as a living shield,   This ability adds twelve seconds per rank to the duration of your /shield.  You may train the ranks of this ability at or after levels 61, 63, and 65.
 Cost per Level: 2
 Ability #222: Stalwart Endurance
 Description: This ability grants a chance to endure what would otherwise be a stunning blow, from any angle, without being stunned.  You may train in the ranks of this ability at or after levels 61, 63, and 65.
 Cost per Level: 6
 Ability #13: Innate Run Speed
 Description: This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects.
 Cost per Level: 5
 Ability #233: Packrat
 Description: Each rank in this ability improves the efficiency with which you store your gear, effectively reducing your overall weight.
 Cost per Level: 3
 Ability #270: Sinister Strikes
 Description: This ability increases the damage you cause when attacking with a weapon in your secondary hand.
 Cost per Level: 12
 Ability #300: Warlord's Tenacity
 Description: This ability allows warriors to temporarily boost hit points to get through tough situations.  The exertion takes it toll, though.  These hit points dissipate over the course of a minute and leave the warrior weaker than when Warlord's Tenacity started.  Additional ranks increase the amount of hit points that are gained temporarily.
 Cost per Level: 3
 Ability #301: Strengthened Strike
 Description: Each rank in this ability increases the damage you do when you kick or slam.
 Cost per Level: 9
 Ability #302: Extended Shielding
 Description: Each rank in this ability increases the range of your shielding ability.
 Cost per Level: 3
 Ability #309: Combat Fury
 Description: This ability increases your chance to land a critical hit.  Non-Warriors will nearly match the original critical hit abilities of Warriors, while Warriors will remain significantly ahead of other classes. further increases your chance to score a critical blow against your opponent.
 Cost per Level: 3
 Ability #324: Blacksmithing Mastery
 Description: This ability reduces the chance of failing blacksmith combinations by 10, 25, and 50 percent.
 Cost per Level: 3
 Ability #325: Baking Mastery
 Description: This ability reduces the chance of failing baking combinations by 10, 25, and 50 percent.
 Cost per Level: 3
 Ability #326: Brewing Mastery
 Description: This ability reduces the chance of failing brewing combinations by 10, 25, and 50 percent.
 Cost per Level: 3
 Ability #327: Fletching Mastery
 Description: This ability reduces the chance of failing fletching combinations by 10, 25, and 50 percent.
 Cost per Level: 3
 Ability #328: Pottery Mastery
 Description: This ability reduces the chance of failing pottery combinations by 10, 25, and 50 percent.
 Cost per Level: 3
 Ability #329: Tailoring Mastery
 Description: This ability reduces the chance of failing tailoring combinations by 10, 25, and 50 percent.
 Cost per Level: 3
 Ability #330: Salvage
 Description: This ability gives you the chance to automatically recover an item that would otherwise be lost on a failed tradeskill combine.
 Cost per Level: 5
 Ability #331: Origin
 Description: Upon using this ability, you will be transported back to your starting city.
 Cost per Level: 7
 Ability #333: Discordant Defiance
 Description: This ability raises the maximum that your resistances can be increased to with items and spells by 5 points per rank.
 Cost per Level: 5
 Ability #466: Trials of Mata Muram
 Description: You have been strengthened by your ordeals during the Trials of Mata Muram, increasing your maximum resistance levels.
 Cost per Level: 0
 Ability #783: Energetic Attunement
 Description: Energetic Attunement enhances your receptivity to the potential healing power of your magical gear.  Each rank of this ability increases the maximum by which your hit point regeneration can be raised with items by 1 point.
 Cost per Level: 5
 Ability #354: Slippery Attacks
 Description: This ability makes it more difficult for opponents to riposte your offhand attacks.  Each rank increases the chance that your opponent will fail to riposte by 20%.
 Cost per Level: 3
 Ability #388: Shielding Resistance
 Description: This ability decreases the amount of damage you take when your offhand attacks encounter a damage shield.
 Cost per Level: 3
 Ability #467: Press the Attack
 Description: This ability allows you to pressure your opponent, causing him to stumble away from you. The second rank adds a small stun component to the ability which is also present in the third rank.
 Cost per Level: 5
 Ability #476: Gift of the Keepers
 Description: Your devotion to Norrath's Keepers grants you increased statistics.
 Cost per Level: 0
 Ability #481: Lesson of the Devoted
 Description: This ability doubles the amount of experience you gain when killing NPCs for the next half an hour.
 Cost per Level: 0
 Ability #482: Infusion of the Faithful
 Description: This ability infuses you with raw power, greatly increasing all of your statistics, resists vs. fire, cold, poison, disease, and magic, and increasing your run speed.
 Cost per Level: 0
 Ability #483: Chaotic Jester
 Description: This ability summons forth a jester from Bristlebane's court.  The jester sticks around for 15 minutes or until you zone.
 Cost per Level: 0
 Ability #484: Expedient Recovery
 Description: This ability summons every corpse you have to you and returns the experience you lost for that death if the corpse is still able to be resurrected.
 Cost per Level: 0
 Ability #485: Steadfast Servant
 Description: This ability summons forth a faithful servant that will follow you around and cast healing and beneficial buffs on you and other players near you.  The servant lasts for 30 minutes or until you zone.
 Cost per Level: 0
 Ability #486: Staunch Recovery
 Description: When used, this ability restores you to full health, mana, and endurance.
 Cost per Level: 0
 Ability #487: Intensity of the Resolute
 Description: This ability greatly increases the power of your melee and ranged attacks, your chance to perform critical hits on direct damage and damage-over-time spells, and your chance to perform exceptional heals on both direct healing and heal-over-time spells.
 Cost per Level: 0
 Ability #488: Affliction of Blood
 Description: The curse within your blood grows stronger.  A sense of foreboding plays at the back of your mind.
 Cost per Level: 0
 Ability #322: Innate See Invis
 Description: This ability permanently enhances your vision allowing you to see the invisible.
 Cost per Level: 9
 Ability #548: Hastened Defiance
 Description: This ability decreases the amount of time required between uses of Warlord's Tenacity and Resolute Defiance by 10 percent per rank.
 Cost per Level: 5
 Ability #563: Concentration
 Description: Each rank in this ability increases your chance to not have item effects interrupted when you take damage.
 Cost per Level: 9
 Ability #549: Dauntless Perseverance
 Description: This ability increases your stalwart endurance, making you always able to endure what would otherwise be a stunning blow, from any angle, without being stunned.
 Cost per Level: 12
 Ability #496: Field Dressing
 Description: This ability further increases the amount of healing provided by a single bandage while binding wounds.
 Cost per Level: 3
 Ability #189: Ferocity
 Description: Each rank of this ability grants you an increased chance of performing a double attack in any given combat round.
 Cost per Level: 7
 Ability #574: Harmonic Dissonance
 Description: Your knowledge of the innate frequency of the Theater of Blood allows you to transport yourself directly to that altered plane.
 Cost per Level: 0
 Ability #511: Throne of Heroes
 Description: This ability enables you to teleport to the Throne of Heroes in the Guild Lobby.
 Cost per Level: 0
 Ability #576: Jewel Craft Mastery
 Description: Decreases failure chance of jewel crafting combines by 10, 25 and 50%
 Cost per Level: 3
 Ability #225: Innate Regeneration
 Description: This ability raises your regeneration ability by 1 point per ability level.
 Cost per Level: 3
 Ability #225: Innate Regeneration
 Description: This ability raises your regeneration ability by 1 point per ability level.
 Cost per Level: 3
 Ability #581: Quick Draw
 Description: Quick Draw expands the potion belt by one additional available item slot per rank.
 Cost per Level: 5
 Ability #582: Battle Ready
 Description: Battle Ready expands the bandolier by one additional save slot per rank.
 Cost per Level: 5
 Ability #585: Glyph of Dragon Scales
 Description: Once activated, Glyph of Dragon Scales will absorb a large percentage of incoming damage from spells and melee attacks.  It will last for 3 minutes or until it has absorbed a total of 10,000 damage.
 Cost per Level: 3
 Ability #588: Glyph of Draconic Potential
 Description: Once activated, Glyph of Draconic Potential increases your maximum hit points and mana by between 900 and 1050 for 30 minutes. This glyph does not increase your current hit points or mana.
 Cost per Level: 3
 Ability #589: Glyph of Destruction
 Description: Once activated, Glyph of Destruction increases the damage done by your critical melee hits and damage spells by 50% of the base damage for 2 minutes. This ability does not impact melee special attacks.
 Cost per Level: 3
 Ability #734: Hold the Line
 Description: Hold the Line increases the amount of hit points healed by healing spells that land on you but reduces your offensive damage by as well. Rank 1 will increase the healing spells that land on you by 10% and Rank 2 will increase the heals by 15% while your damage done will go down by 25%.
 Cost per Level: 9
 Ability #213: Tactical Mastery
 Description: Studying one's opponent for weaknesses provides the knowledge and ability to pierce through advanced defenses.  Each rank of this ability grants an increasing chance of bypassing an opponent's special defenses, such as dodge, block, parry, and riposte.  You may train in this ability at or after levels 61, 63, and 65.
 Cost per Level: 5
 Ability #601: Grappling Strike
 Description: This ability deals little damage but enables you to pull your enemies towards you in battle.
 Cost per Level: 5
 Ability #605: Shield Specialist
 Description: As long as a shield is equipped, each rank in Shield Specialist confers a damage bonus to attacks made by a weapon held in the primary hand.
 Cost per Level: 5
 Ability #606: Mark of the Mage Hunter
 Description: When activated, Mark of the Mage Hunter reduces the damage of incoming spells by up to 1000 damage per spell for the first rank, 1250 for the second rank and 1500 for the third rank.. The Mark of the Mage Hunter dissipates after 5000 hit points of damage have been absorbed for the first rank, 6250 for the second rank and 7500 for the third rank.
 Cost per Level: 9
 Ability #611: Battle Leap
 Description: Battle Leap enables you to spring forward into combat. Your momentum will confer a boost to your attacks for a short period of time.
 Cost per Level: 9
 Ability #689: Combat Medic
 Description: Increases the amount of healing provided by a single bandage.
 Cost per Level: 3
 Ability #299: Sturdiness
 Description: Each rank of this ability increases your maximum hit points by 100.
 Cost per Level: 7
 Ability #435: Shield Block
 Description: This ability grants you the chance to fully block an attack when using a shield.  Increased ranks improve the chance to block attacks.
 Cost per Level: 10
 Ability #202: Punishing Blade
 Description: This ability increases the chance of scoring an extra hit with all two-handed weapons. Each rank in this ability increases the chance of scoring an extra hit with all two-handed weapons that you wield.
 Cost per Level: 12
 Ability #341: Veteran's Wrath
 Description: Each rank in this ability increases the damage you cause when you land a critical hit on a melee attack.  This ability does not affect special attacks.
 Cost per Level: 12
 Ability #498: Enhanced Aggression
 Description: Each rank of this ability increases the maximum amount of attack you can gain from items.
 Cost per Level: 9
 Ability #498: Enhanced Aggression
 Description: Each rank of this ability increases the maximum amount of attack you can gain from items.
 Cost per Level: 10
 Ability #733: Killing Spree
 Description: After slaying a non-trivial con enemy, you have a 10% chance per rank to enter a battle frenzy that instantly boosts your endurance slightly as well as increases your offensive damage for the next 30 seconds.
 Cost per Level: 9
 Ability #733: Killing Spree
 Description: After slaying a non-trivial con enemy, you have a 10% chance per rank to enter a battle frenzy that instantly boosts your endurance slightly as well as increases your offensive damage for the next 30 seconds.
 Cost per Level: 12
 Ability #234: Heightened Endurance
 Description: This ability raises your natural endurance regeneration by 1 point per ability level.
 Cost per Level: 5
 Ability #467: Press the Attack
 Description: This ability allows you to pressure your opponent, causing him to stumble away from you. The second rank adds a small stun component to the ability which is also present in the third rank.
 Cost per Level: 8
 Ability #3646: Blast of Anger
 Description: When active this ability will fill your foe with a large amount of hate for you. Additional ranks increase the potency of this effect.
 Cost per Level: 7
 Ability #3731: Infused by Rage
 Description: This ability will cause you to periodically  infuse your foe with intense hatred towards you. The first three ranks increase the frequency of this effect and subsequent ranks increase the potency of the effect.
 Cost per Level: 10
 Ability #3733: Warlord's Return Kick
 Description: This ability grants you a chance to kick your opponent upon a successful riposte of a melee attack. Additional ranks increase the chance of a riposte with a kick.
 Cost per Level: 6
 Ability #3733: Warlord's Return Kick
 Description: This ability grants you a chance to kick your opponent upon a successful riposte of a melee attack. Additional ranks increase the chance of a riposte with a kick.
 Cost per Level: 7
 Ability #3833: Burst of Power
 Description: Each rank will increase your max skill cap for triple attack by 5 points.
 Cost per Level: 8
 Ability #3899: Furious Leap
 Description: Furious Leap allows you to jump forward a short distance.
 Cost per Level: 3
 Ability #3823: Warlord's Deadly Aim
 Description: This ability increases the accuracy of your archery.
 Cost per Level: 6
 Ability #334: Mystical Attuning
 Description: This ability increases the number of mystical effects that can affect you at once by 1 per rank.
 Cost per Level: 5
 Ability #335: Delay Death
 Description: This ability increases how far below zero your hit points can fall before you die by 50 hit points per rank.  You will still fall unconscious when you reach zero hit points.
 Cost per Level: 5
 Ability #3829: Hastened Origin
 Description: Decreases the reuse time of your Origin ability by 6 minutes per rank.
 Cost per Level: 3
 Ability #581: Quick Draw
 Description: Quick Draw expands the potion belt by one additional available item slot per rank.
 Cost per Level: 5
 Ability #552: Call of Challenge
 Description: This ability gives you a chance to provoke your opponent to the point where they will not flee from you or, if they are already fleeing, will instead turn back to you and continue fighting.
 Cost per Level: 9
 Ability #800: Vehement Rage
 Description: This ability, when active, will increase the damage you do at the cost of having heals that hit you be less effective. Additional ranks increase your damage dealing capabilities.
 Cost per Level: 9
 Ability #801: Knee Strike
 Description: You can use this ability to strike your opponent for a small amount of damage.
 Cost per Level: 2
 Ability #802: Hastened Fortitude Discipline
 Description: This passive ability will reduce the reuse timer on your Fortitude Discipline by two minutes per rank.
 Cost per Level: 2
 Ability #803: Hastened Furious Discipline
 Description: This passive ability will reduce the reuse timer on your Furious Discipline by two minutes per rank.
 Cost per Level: 2
 Ability #804: Warlord's Bravery
 Description: This ability, when active, will reduce the amount of damage you take from melee sources for up to 15 attacks.
 Cost per Level: 6
 Ability #960: Stomping Leap
 Description: This ability is similar to your Battle Leap ability but will stun your target as you make contact.
 Cost per Level: 12
 Ability #5000: Glyph of Courage
 Description: This ability increases the power of many forms of damage and healing.
 Cost per Level: 4
 Ability #5002: Glyph of Stored Life
 Description: Stores some health and vitality in a protective shield around yourself. Some of your wounds will be healed when your protection fades or is lost.
 Cost per Level: 4
 Ability #5004: Glyph of Angry Thoughts
 Description: This ability increases the hate you generate by 30%.
 Cost per Level: 4
 Ability #7016: Glyph of the Master
 Description: Once activated, Glyph of the Master will absorb a large percentage of incoming damage from spells and melee attacks.  It will last for 3 minutes or until it has absorbed a total of 50,000 damage.
 Cost per Level: 5
 Ability #7018: Glyph of Genari Might
 Description: Once activated, Glyph of Genari Might increases your maximum hit points and mana by between 2400 and 3350 for 30 minutes. This glyph does not increase your current hit points or mana.
 Cost per Level: 5
 Ability #7019: Glyph of the Cataclysm
 Description: Once activated, Glyph of the Cataclysm increases the damage done by your critical melee hits and damage spells by 75 percent of the base damage for 2 minutes. This ability does not impact melee special attacks.
 Cost per Level: 5
 Ability #5005: Foraging
 Description: Grants an increase of 50 points to the Forage skill of anyone who purchases it. Will increase the skill cap for those that have the Forage skill and grant the skill and raise the cap to those that do not.
 Cost per Level: 3
 Ability #3646: Blast of Anger
 Description: When active this ability will fill your foe with a large amount of hate for you. Additional ranks increase the potency of this effect.
 Cost per Level: 7
 Ability #3731: Infused by Rage
 Description: This ability will cause you to periodically  infuse your foe with intense hatred towards you. The first three ranks increase the frequency of this effect and subsequent ranks increase the potency of the effect.
 Cost per Level: 6
 Ability #3732: Gut Punch
 Description: A blow to your opponent's sensitive areas, this will do damage and cause your foe to be slightly less accurate while recovering from your blow. Humanoids will be especially damaged by this attack. Additional ranks increase the power of this effect.
 Cost per Level: 7
 Ability #163: Hastened Instigation
 Description: This ability decreases the amount of time required between uses of Area Taunt by ten percent per rank. You may train in this ability once each level, upon reaching level 63 three times. Additional ranks begin at level 68.
 Cost per Level: 3
 Ability #605: Shield Specialist
 Description: As long as a shield is equipped, each rank in Shield Specialist confers a damage bonus to attacks made by a weapon held in the primary hand.
 Cost per Level: 5
 Ability #164: Furious Rampage
 Description: This ability decreases the amount of time required between uses of Rampage by ten percent per rank. You may train in this ability three times at level 63 but only once per level there after. Additional ranks begin at level 68.
 Cost per Level: 2
 Ability #164: Furious Rampage
 Description: This ability decreases the amount of time required between uses of Rampage by ten percent per rank. You may train in this ability three times at level 63 but only once per level there after. Additional ranks begin at level 68.
 Cost per Level: 2
 Ability #34: Combat Agility
 Description: The first three ranks of this ability increase your melee damage avoidance by 2, 5 and 10 percent.  Additional ranks further increase this effect.
 Cost per Level: 8
 Ability #34: Combat Agility
 Description: The first three ranks of this ability increase your melee damage avoidance by 2, 5 and 10 percent.  Additional ranks further increase this effect.
 Cost per Level: 9
 Ability #33: Combat Stability
 Description: The first three ranks of this ability increase melee damage mitigation by 2, 5, and 10 percent.  Additional ranks further increase this effect.
 Cost per Level: 7
 Ability #33: Combat Stability
 Description: The first three ranks of this ability increase melee damage mitigation by 2, 5, and 10 percent.  Additional ranks further increase this effect.
 Cost per Level: 8
 Ability #335: Delay Death
 Description: This ability increases how far below zero your hit points can fall before you die by 50 hit points per rank.  You will still fall unconscious when you reach zero hit points.
 Cost per Level: 5
 Ability #3801: General Sturdiness
 Description: Each rank of this ability increases your maximum hit points by 100.
 Cost per Level: 6
 Ability #28: Natural Durability
 Description: This ability increases your maximum hitpoints by 2, 5, and 10 percent for the first three ranks, and one additional percent for each rank after that.  (The percentages are based off of your base hitpoints, which include stamina and stamina effects.)
 Cost per Level: 6
 Ability #142: Planar Power
 Description: This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank.
 Cost per Level: 5
 Ability #202: Punishing Blade
 Description: This ability increases the chance of scoring an extra hit with all two-handed weapons. Each rank in this ability increases the chance of scoring an extra hit with all two-handed weapons that you wield.
 Cost per Level: 9
 Ability #234: Heightened Endurance
 Description: This ability raises your natural endurance regeneration by 1 point per ability level.
 Cost per Level: 5
 Ability #108: Flurry
 Description: This ability will allow you to perform up to 2 additional attacks from your primary hand.
 Cost per Level: 9
 Ability #108: Flurry
 Description: This ability will allow you to perform up to 2 additional attacks from your primary hand.
 Cost per Level: 12
 Ability #235: Weapon Affinity
 Description: Through years of practice, you develop a close bond with your weapons.  This affinity enhances the performance of your weapons by increasing the rate that they trigger effects.
 Cost per Level: 5
 Ability #210: Ingenuity
 Description: Years of experimentation have led to the discovery of how to gain additional performance (in the form of critical spell hits) from weapons and other items. Each rank in this ability will increase your critical hit chance with such items.
 Cost per Level: 3
 Ability #341: Veteran's Wrath
 Description: Each rank in this ability increases the damage you cause when you land a critical hit on a melee attack.  This ability does not affect special attacks.
 Cost per Level: 7
 Ability #1204: Empowered Ingenuity
 Description: This passive ability will allow the critical strikes that you do with weapons to deal additional damage in the form of stronger critical hits. Additional ranks increase the power of your critical hits with items.
 Cost per Level: 4
 Ability #1209: Hardy Endurance
 Description: This passive ability will add fifty endurance per rank to your endurance total.
 Cost per Level: 5
 Ability #1216: Mental Fortitude
 Description: This passive ability grants you an innate resistance to charm spells. Additional ranks increase your resistance further.
 Cost per Level: 5
 Ability #1433: Extended Ingenuity
 Description: This passive ability will allow item effects to last longer for you when you use them. Additional ranks further increase the duration increase.
 Cost per Level: 4
 Ability #1219: Armor of Wisdom
 Description: This passive ability reflects your vast experience and grants you an additional amount of innate protection in the form of boosted armor class. Additional ranks further boost your armor class.
 Cost per Level: 6
 Ability #1312: Fundament of Combat
 Description: After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Combat you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Combat you will be able to train in the First Spire of the Warlord. After you master the First Spire and the next three ranks of Fundament of Combat you can then train the Second Spire of the Warlord. After completing your training with the Second Spire and completing the final three ranks of Fundament of Combat you will be able to train the Third Spire of the Warlord and complete your mastery.<br><br>Fundament of Combat itself will grant you 10 hit points per rank and increase the cap on your Strength by 1 point per rank.
 Cost per Level: 1
 Ability #1400: Fundament: First Spire of the Warlord
 Description: You gather your strength and focus your mind which grants you a chance to temporarily reduce your opponent's ability to perform melee attacks. Additional ranks increase the effectiveness of your debuff.
 Cost per Level: 5
 Ability #1401: Fundament: Second Spire of the Warlord
 Description: You gather your strength and focus your mind which grants you additional damage with all of your attacks. Additional ranks increase your damage bonus.
 Cost per Level: 5
 Ability #1402: Fundament: Third Spire of the Warlord
 Description: You gather your strength and focus your mind which grants you heightened levels of defense, allowing you to better survive in melee combat. Additional ranks increase the effectiveness of your mitigation and avoidance.
 Cost per Level: 5


Wizard:
Code:
Ability #1: Innate Strength
Description: This ability raises your base Strength by 2 points for each ability level.
Cost per Level: 1
Ability #2: Innate Stamina
Description: This ability raises your base Stamina by 2 points for each ability level.
Cost per Level: 1
Ability #3: Innate Agility
Description: This ability raises your base Agility by 2 points for each ability level.
Cost per Level: 1
Ability #4: Innate Dexterity
Description: This ability raises your base Dexterity by 2 points for each ability level.
Cost per Level: 1
Ability #5: Innate Intelligence
Description: This ability raises your base Intelligence by 2 points for each ability level.
Cost per Level: 1
Ability #6: Innate Wisdom
Description: This ability raises your base Wisdom by 2 points for each ability level.
Cost per Level: 1
Ability #7: Innate Charisma
Description: This ability raises your base Charisma by 2 points for each ability level.
Cost per Level: 1
Ability #8: Innate Fire Protection
Description: This ability raises your base Save Vs Fire by 2 points for each ability level.
Cost per Level: 1
Ability #9: Innate Cold Protection
Description: This ability raises your base Save Vs Cold by 2 points for each ability level.
Cost per Level: 1
Ability #10: Innate Magic Protection
Description: This ability raises your base Save Vs Magic by 2 points for each ability level.
Cost per Level: 1
Ability #11: Innate Poison Protection
Description: This ability raises your base Save Vs Poison by 2 points for each ability level.
Cost per Level: 1
Ability #12: Innate Disease Protection
Description: This ability raises your base Save Vs Disease by 2 points for each ability level.
Cost per Level: 1
Ability #13: Innate Run Speed
Description: This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects.
Cost per Level: 1
Ability #15: Innate Metabolism
Description: This ability decreases your food consumption by 10, 25 and 50 percent.
Cost per Level: 1
Ability #16: Innate Lung Capacity
Description: This ability increases the amount of air you can hold in your lungs 10, 25, 50, 75, and 100% percent.  Rank 6 grants you the permanent ability to breathe underwater and in airless environment.
Cost per Level: 1
Ability #17: First Aid
Description: This ability increases the maximum that you can bind wound by 10 percent for each ability level.
Cost per Level: 1
Ability #20: Spell Casting Mastery
Description: This ability lowers the mana cost of spells by 2, 5, and 10 percent.
Cost per Level: 2
Ability #23: Spell Casting Fury
Description: The three ranks of this ability give you a 2, 4, and 7 percent chance to land critical hits with your direct damage spells.
Cost per Level: 2
Ability #25: Spell Casting Subtlety
Description: The first three ranks of this ability make NPCs notice your magical activities 5, 10, and 20 percent less.  Additional ranks further enhance this effect.
Cost per Level: 2
Ability #26: Spell Casting Expertise
Description: This ability makes it impossible for you to fizzle a spell. The first level affects all spells below level 20.  The second, on all spells below level 35.  The third, on all spells below level 52.
Cost per Level: 2
Ability #27: Spell Casting Deftness
Description: This ability reduces the casting time of beneficial spells that have a duration longer than instant and a cast time greater than three seconds.  The ability levels reduce these casting times by 10, 25, and 50 percent.
Cost per Level: 2
Ability #28: Natural Durability
Description: This ability increases your maximum hitpoints by 2, 5, and 10 percent for the first three ranks, and one additional percent for each rank after that.  (The percentages are based off of your base hitpoints, which include stamina and stamina effects.)
Cost per Level: 2
Ability #33: Combat Stability
Description: The first three ranks of this ability increase melee damage mitigation by 2, 5, and 10 percent.  Additional ranks further increase this effect.
Cost per Level: 2
Ability #34: Combat Agility
Description: The first three ranks of this ability increase your melee damage avoidance by 2, 5 and 10 percent.  Additional ranks further increase this effect.
Cost per Level: 2
Ability #42: Quick Evacuation
Description: This ability reduces the casting time on your evacuation and succor spells by 10, 25, and 50 percent.
Cost per Level: 3
Ability #43: Exodus
Description: This ability gives you the ability to cast an extremely fast-casting, no mana cost evacuation or succor spell.
Cost per Level: 6
Ability #44: Quick Damage
Description: This ability reduces the casting time on your damage spells that have a casting time greater than three seconds by 2, 5 and 10 percent.
Cost per Level: 3
Ability #52: Improved Familiar
Description: This ability will summon an improved familiar that is an upgrade from the greater familiar. This improved familiar is higher in level, has more hit points, and is very resistant to all spells.  Additional ranks will call forth a familiar that provides even greater benefits to its owner than its predecessor.
Cost per Level: 9
Ability #53: Nexus Gate
Description: This ability gives you an instant-cast self gate spell to the Nexus.
Cost per Level: 6
Ability #114: Spell Casting Fury Mastery
Description: Each rank of this ability gives you an increased chance to score a critical hit with your direct damage spells.
Cost per Level: 3
Ability #117: Strong Root
Description: This ability will grant you the ability to cast an extremely low resistance Root-type spell.
Cost per Level: 5
Ability #141: New Tanaan Crafting Mastery
Description: Training with the sages and merchants of New Tanaan gives adventurers the chance to hone their crafting skills.  For each rank of this ability that you purchase, you are able to raise an additional trade skill past its Specialization level (200).  (This ability applies to Baking, Blacksmithing, Brewing, Fletching, Jewelcraft, Pottery, and Tailoring.)
Cost per Level: 3
Ability #142: Planar Power
Description: This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank.
Cost per Level: 2
Ability #144: Innate Enlightenment
Description: Those who have meditated on the Plane of Tranquility find themselves able to expand their capacity of both Insight and Intellect.  Each rank of this ability raises the maximum that you may raise your Intelligence and Wisdom by ten points.  You may train in this ability once each level, beginning at level 61.
Cost per Level: 3
Ability #150: Mastery of the Past
Description: This ability makes it impossible for you to fizzle spells up to a certain level.  Rank 1 - level 53.  Rank 2 - level 55.  Rank 3 - level 57.  Rank 4 - level 61.  Rank 5 - level 63.  Rank 6 - level 65.  Rank 7 - level 66.  Rank 8 - level 68.  Rank 9 - level 70.  Rank 10 - level 71.  Rank 11 - level 73.  Rank 12 - level 75. Rank 13 - 78. Rank 14 - 79. Rank 15 - 80.
Cost per Level: 3
Ability #159: Hastened Exodus
Description: This ability decreases the amount of time required between uses of Exodus by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
Cost per Level: 2
Ability #160: Hastened Root
Description: The first three ranks of this ability decrease the amount of time required between uses of Strong Root by ten percent per rank.  Additional ranks further decrease the time required between uses of Strong Root and also increase the strength of your roots making them less likely to break during combat.
Cost per Level: 2
Ability #172: Harvest of Druzzil
Description: This ability gathers streams of additional mana into your being.  You may train this ability at or after level 62.
Cost per Level: 2
Ability #208: Call of Xuzl
Description: This ability calls a number of swords of Xuzl into existence directed at a target.  The swords attack the target until they dissipate 45 seconds later.  The initial rank of this ability calls two swords.  Additional ranks increase the overall power of the ability.
Cost per Level: 3
Ability #224: Mental Clarity
Description: This ability increases your natural mana regeneration by 1 point per ability level.
Cost per Level: 2
Ability #225: Innate Regeneration
Description: This ability raises your regeneration ability by 1 point per ability level.
Cost per Level: 1
Ability #233: Packrat
Description: Each rank in this ability improves the efficiency with which you store your gear, effectively reducing your overall weight.
Cost per Level: 3
Ability #236: Secondary Forte
Description: This ability allows you to advance a second arcane specialization by 50 points.  After acquiring this ability, the next specialization to go over your current cap becomes your secondary forte.
Cost per Level: 9
Ability #237: Persistent Casting
Description: Your highly developed concentration creates the possibility of continuing to cast spells while stunned.  Increased ranks in this ability increase the chance that your spells will not be interrupted by stuns.
Cost per Level: 3
Ability #303: Ro's Flaming Familiar
Description: This ability provides you with a familiar that strengthens the effects of your fire-based spells.  Additional ranks allows the familiar to strengthen higher level spells.
Cost per Level: 12
Ability #304: E'ci's Icy Familiar
Description: This ability provides you with a familiar that strengthens the effects of your ice-based spells. Additional ranks allows the familiar to strengthen higher level spells.
Cost per Level: 12
Ability #305: Druzzil's Mystical Familiar
Description: This ability provides you with a familiar that strengthens the effects of your magic-based spells. Additional ranks allows the familiar to strengthen higher level spells.
Cost per Level: 12
Ability #307: Ward of Destruction
Description: Use of this ability creates a stationary ward that damages every enemy within its range.  Increased ranks improve the damage of the ward.
Cost per Level: 3
Ability #308: Frenzied Devastation
Description: When activated, every direct damage spell the wizard casts will have an increased chance to have a critical effect, but will cost more mana.
Cost per Level: 3
Ability #324: Blacksmithing Mastery
Description: This ability reduces the chance of failing blacksmith combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #325: Baking Mastery
Description: This ability reduces the chance of failing baking combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #326: Brewing Mastery
Description: This ability reduces the chance of failing brewing combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #327: Fletching Mastery
Description: This ability reduces the chance of failing fletching combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #328: Pottery Mastery
Description: This ability reduces the chance of failing pottery combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #329: Tailoring Mastery
Description: This ability reduces the chance of failing tailoring combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #330: Salvage
Description: This ability gives you the chance to automatically recover an item that would otherwise be lost on a failed tradeskill combine.
Cost per Level: 5
Ability #331: Origin
Description: Upon using this ability, you will be transported back to your starting city.
Cost per Level: 7
Ability #333: Discordant Defiance
Description: This ability raises the maximum that your resistances can be increased to with items and spells by 5 points per rank.
Cost per Level: 5
Ability #334: Mystical Attuning
Description: This ability increases the number of mystical effects that can affect you at once by 1 per rank.
Cost per Level: 5
Ability #335: Delay Death
Description: This ability increases how far below zero your hit points can fall before you die by 50 hit points per rank.  You will still fall unconscious when you reach zero hit points.
Cost per Level: 3
Ability #783: Energetic Attunement
Description: Energetic Attunement enhances your receptivity to the potential healing power of your magical gear.  Each rank of this ability increases the maximum by which your hit point regeneration can be raised with items by 1 point.
Cost per Level: 5
Ability #347: Mnemonic Retention
Description: This ability gives you an additional spell slot so you can memorize an additional spell.
Cost per Level: 3
Ability #348: Expansive Mind
Description: This ability raises the maximum that your mana regeneration can be increased with items by 1 point per rank.
Cost per Level: 5
Ability #352: Arcane Tongues
Description: This ability reduces the chance of failing research combinations by 10, 25, and 50 percent.
Cost per Level: 3
Ability #397: Destructive Fury
Description: Each rank of this ability increases the strength of your critical spell hits, causing them to do more damage.
Cost per Level: 3
Ability #405: Secondary Recall
Description: Use of this ability allows you to quickly gate yourself back to a secondary bind point that has been previously set by use of a Stone of Marking.
Cost per Level: 7
Ability #451: Mind Crash
Description: When used, this ability will cause the targeted creature to become considerably less angry with you.
Cost per Level: 3
Ability #452: Prolonged Destruction
Description: This ability grants you an enhanced version of Frenzied Devastation that lasts for an additional 10 seconds per rank.
Cost per Level: 5
Ability #456: Teleport Bind
Description: When activated, this ability will teleport the wizard's entire group to the wizard's bind point.
Cost per Level: 9
Ability #322: Innate See Invis
Description: This ability permanently enhances your vision allowing you to see the invisible.
Cost per Level: 9
Ability #500: Silent Casting
Description: While active, this ability will reduce the amount of hate you generate when casting spells by up to 20%.  Each additional rank increases the maximum that this ability can reduce your hate by an additional 20%.
Cost per Level: 5
Ability #551: Hastened Mind Crash
Description: This ability decreases the amount of time required between uses of Mind Crash by ten percent per rank.
Cost per Level: 5
Ability #497: Bandage Wounds
Description: Each rank in this ability increases the amount of healing provided by a single bandage.
Cost per Level: 3
Ability #495: Gift of Mana
Description: Whenever you cast a level 65 to 70 spell that heals or harms someone, this ability grants you an innate chance for the next level 70 or lower spell you cast after that to only cost a single point of mana.  Additional ranks increase the chance of this occurring.  Note that you only have a brief time to make use of the benefits of this ability before it fades away.
Cost per Level: 3
Ability #514: Pyromancy
Description: While active, the wizard focuses his mastery over fire to cause any fire-based direct damage spell they cast to have a chance to cause the targeted creature to burst into flames, taking continual damage and becomes more susceptible to further fire-based attacks.  Additional ranks increase the effectiveness of the ability and the chance for it to occur. Ranks 1 through 3 work on spells between level 60 and 75, Ranks 4 through 6 work on spells between level 65 and 80 and Ranks 7 through 9 work on spells between level 70 and 85.
Cost per Level: 3
Ability #512: Translocational Anchor
Description: While under the effect of this ability, an NPC will not be able to gate away from you.  Additional ranks increase the duration of the effect.
Cost per Level: 3
Ability #565: Mana Burn
Description: This ability allows you to channel up to 3000 mana into a raw, unfocused blast of pure magical energy aimed at your target.
Cost per Level: 5
Ability #793: Mana Blast
Description: This ability allows you to channel up to 6000 mana into a raw, unfocused blast of pure magical energy aimed at your target.
Cost per Level: 9
Ability #794: Mana Blaze
Description: This ability allows you to channel up to 9000 mana into a raw, unfocused blast of pure magical energy aimed at your target.
Cost per Level: 12
Ability #574: Harmonic Dissonance
Description: Your knowledge of the innate frequency of the Theater of Blood allows you to transport yourself directly to that altered plane.
Cost per Level: 0
Ability #576: Jewel Craft Mastery
Description: Decreases failure chance of jewel crafting combines by 10, 25 and 50%
Cost per Level: 3
Ability #579: Combat Medic
Description: Increases the amount of healing provided by a single bandage.
Cost per Level: 3
Ability #581: Quick Draw
Description: Quick Draw expands the potion belt by one additional available item slot per rank.
Cost per Level: 5
Ability #582: Battle Ready
Description: Battle Ready expands the bandolier by one additional save slot per rank.
Cost per Level: 5
Ability #585: Glyph of Dragon Scales
Description: Once activated, Glyph of Dragon Scales will absorb a large percentage of incoming damage from spells and melee attacks.  It will last for 3 minutes or until it has absorbed a total of 10,000 damage.
Cost per Level: 3
Ability #587: Glyph of Arcane Secrets
Description: Once activated, Glyph of Arcane Secrets decreases the mana usage of your spells up to level 75 for 15 minutes.  Glyph of Arcane Secrets has no effect on complete healing or percentage-based healing spells.
Cost per Level: 4
Ability #588: Glyph of Draconic Potential
Description: Once activated, Glyph of Draconic Potential increases your maximum hit points and mana by between 900 and 1050 for 30 minutes. This glyph does not increase your current hit points or mana.
Cost per Level: 3
Ability #589: Glyph of Destruction
Description: Once activated, Glyph of Destruction increases the damage done by your critical melee hits and damage spells by 50% of the base damage for 2 minutes. This ability does not impact melee special attacks.
Cost per Level: 3
Ability #742: Gift of Radiant Mana
Description: Whenever you cast a level 71 or higher spell that heals or harms someone, this ability grants you an innate chance for the next level 75 or lower spell you cast to only cost a single point of mana. Note that you only have a brief time to make use of the benefits of this ability before it fades away.
Cost per Level: 9
Ability #625: Volatile Mana Blaze
Description: This ability converts mana directly into a volatile blast of damaging energy.  Additional ranks increase both the damage output and mana cost of the Volatile Mana Blaze.
Cost per Level: 9
Ability #636: Arcane Whisper
Description: Arcane Whisper reduces hate on a single target slightly over time.
Cost per Level: 9
Ability #639: Dimensional Instability
Description: By creating a localized field of unstable reality, this ability periodically teleports you in random directions while keeping you slightly phased out of physical existence.  While Dimensional Instability is active, enemies will notice your actions significantly less and you will be less susceptible to melee damage.  Be careful!  The locational shifts caused by Dimensional Instability beginning and ending will interrupt your spell casting.
Cost per Level: 7
Ability #640: Cryomancy
Description: While active, the wizard focuses his mastery over ice to cause any ice-based direct damage spell they cast to have a chance to cause the targeted creature to enter a cryogenic stasis, slowing their movement rate and becoming more susceptible to ice-based attacks. Additionally a small amount of damage is done to the creature and additional ranks increase this damage. Ranks 1 through 3 work on spells between level 60 and 75, Ranks 4 through 6 work on spells between level 65 and 80 and Ranks 7 through 9 work on spells between level 70 and 85.
Cost per Level: 3
Ability #776: Arcane Overkill
Description: Arcane Overkill adds a chance for you to gain mana back when you score a killing strike with a spell. Ranks one through six increase your chance by 10% each rank while additional ranks increase the amount of mana returned by an Arcane Overkill.
Cost per Level: 3
Ability #3801: General Sturdiness
Description: Each rank of this ability increases your maximum hit points by 100.
Cost per Level: 6
Ability #3813: Spell Casting Reinforcement
Description: This ability increases the duration of beneficial spells that you cast by 5, 15, and 30 percent.
Cost per Level: 2
Ability #3734: Arcomancy
Description: While active, the wizard focuses his mastery over arcanum to cause any magic-based direct damage spell they cast to have a chance to proc a spell that will allow their target to take additional damage from spells that are cast on them, regardless of who cast the spell on the wizard's target. Ranks 1 through 3 work on spells between level 60 and 75, Ranks 4 through 6 work on spells between level 65 and 80 and Ranks 7 through 9 work on spells between level 70 and 85.
Cost per Level: 6
Ability #3522: Hastened Silent Casting
Description: This ability will reduce the reuse of your Silent Casting ability by 3 minutes per rank.
Cost per Level: 6
Ability #3835: Shield Block
Description: This ability grants you the chance to fully block an attack when using a shield.  Increased ranks improve the chance to block attacks.
Cost per Level: 3
Ability #3821: Quickened Harvest of Druzzil
Description: Reduces the casting time of Harvest of Druzzil. Rank 1 reduces the cast time by 12%. Rank 2 reduces the cast time by 24%. Rank 3 reduces the cast time by 36% and Rank 4 reduces the cast time by 50%.
Cost per Level: 6
Ability #3825: Gift of Exquisite Radiant Mana
Description: Whenever you cast a level 76 or higher spell that heals or harms someone, this ability grants you an innate chance for the next level 80 or lower spell you cast to only cost a single point of mana. Note that you only have a brief time to make use of the benefits of this ability before it fades away.
Cost per Level: 9
Ability #3829: Hastened Origin
Description: Decreases the reuse time of your Origin ability by 6 minutes per rank.
Cost per Level: 3
Ability #5000: Glyph of Courage
Description: This ability increases the power of many forms of damage and healing.
Cost per Level: 4
Ability #5002: Glyph of Stored Life
Description: Stores some health and vitality in a protective shield around yourself. Some of your wounds will be healed when your protection fades or is lost.
Cost per Level: 4
Ability #5004: Glyph of Angry Thoughts
Description: This ability increases the hate you generate by 30%.
Cost per Level: 4
Ability #7016: Glyph of the Master
Description: Once activated, Glyph of the Master will absorb a large percentage of incoming damage from spells and melee attacks.  It will last for 3 minutes or until it has absorbed a total of 50,000 damage.
Cost per Level: 5
Ability #7017: Glyph of Lost Secrets
Description: Once activated, Glyph of Lost Secrets decreases the mana usage of your spells for 15 minutes.  Glyph of Lost Secrets has no effect on complete healing or percentage-based healing spells.
Cost per Level: 5
Ability #7018: Glyph of Genari Might
Description: Once activated, Glyph of Genari Might increases your maximum hit points and mana by between 2400 and 3350 for 30 minutes. This glyph does not increase your current hit points or mana.
Cost per Level: 5
Ability #7019: Glyph of the Cataclysm
Description: Once activated, Glyph of the Cataclysm increases the damage done by your critical melee hits and damage spells by 75 percent of the base damage for 2 minutes. This ability does not impact melee special attacks.
Cost per Level: 5
Ability #5005: Foraging
Description: Grants an increase of 50 points to the Forage skill of anyone who purchases it. Will increase the skill cap for those that have the Forage skill and grant the skill and raise the cap to those that do not.
Cost per Level: 3
Ability #3812: Perfected Invisibility
Description: An invisibility that will not fade over time.
Cost per Level: 3
Ability #4000: Gift of Amazing Exquisite Radiant Mana
Description: Whenever you cast a level 81 or higher spell that heals or harms someone, this ability grants you an innate chance for the next level 85 or lower spell you cast to only cost a single point of mana. Note that you only have a brief time to make use of the benefits of this ability before it fades away.
Cost per Level: 9
Ability #1150: Fury of Druzzil
Description: This ability, when active, will add additional damage to all Magic based spells that you cast. Additional ranks increase the amount of damage added to each cast.
Cost per Level: 7
Ability #1151: Fury of Eci
Description: This ability, when active, will add additional damage to all Ice based spells that you cast. Additional ranks increase the amount of damage added to each cast.
Cost per Level: 7
Ability #1152: Fury of Ro
Description: This ability, when active, will add additional damage to all Fire based spells that you cast. Additional ranks increase the amount of damage added to each cast.
Cost per Level: 7
Ability #1153: Fortified Entanglement
Description: This passive ability will reduce the chance that your root spells will break when a direct damage spell strikes your target. Additional ranks further reduce the chance that your root will break.
Cost per Level: 5
Ability #1154: Force of Will
Description: This ability grants you a direct damage capability using the power of your will as a weapon. Additional ranks increase the power of your strike.
Cost per Level: 7
Ability #1155: Atol's Shackles
Description: This ability grants you a form of your Atol's Shackles spell.
Cost per Level: 7
Ability #1156: Hastened Manaburn
Description: This passive ability will reduce the reuse timer on your Manaburn ability by 6 minutes per rank.
Cost per Level: 5
Ability #1157: Hastened Call of Xuzl
Description: This passive ability will reduce the reuse timer on your Call of Xuzl ability by 1 minute per rank.
Cost per Level: 3
Ability #1202: Perfected Levitation
Description: This ability grants you a perfected ability to Levitate on demand.
Cost per Level: 7
Ability #1208: Mental Stamina
Description: This passive ability will add fifty mana per rank to your mana total.
Cost per Level: 5
Ability #1210: Group Perfect Invisibility
Description: An invisibility that will not fade over time than you can share with your group.
Cost per Level: 5
Ability #1211: Focus of Arcanum
Description: This activated ability will allow you to focus on your mystical arts for a short time, granting you a greater chance that your detrimental spells will strike your target.
Cost per Level: 9
Ability #1213: Spell Casting Reinforcement Mastery
Description: This ability increases the duration of beneficial buffs that you cast by an additional 10 percent.
Cost per Level: 8
Ability #1216: Mental Fortitude
Description: This passive ability grants you an innate resistance to charm spells. Additional ranks increase your resistance further.
Cost per Level: 5
Ability #1217: Gate
Description: This ability grants you an additional version of your Gate spell.
Cost per Level: 3
Ability #1223: Armor of Wisdom
Description: This passive ability reflects your vast experience and grants you an additional amount of innate protection in the form of boosted armor class. Additional ranks further boost your armor class.
Cost per Level: 6
Ability #1300: Fundament of Intellect
Description: After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Intellect you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Intellect you will be able to train in the First Spire of Arcanum. After you master the First Spire and the next three ranks of Fundament of Intellect you can then train the Second Spire of Arcanum. After completing your training with the Second Spire and completing the final three ranks of Fundament of Intellect you will be able to train the Third Spire of Arcanum and complete your mastery.<br><br>Fundament of Intellect itself will grant you 10 mana per rank and increase the cap on your Intelligence skill by 1 point per rank.
Cost per Level: 1
Ability #1350: Fundament: First Spire of Arcanum
Description: This ability, when activated, will increase the chance that you will perform a critical strike with your spells. Additional ranks increase the chance that you will perform a critical strike.
Cost per Level: 5
Ability #1351: Fundament: Second Spire of Arcanum
Description: This ability, when activated, will increase the damage done by your critical spell strikes. Additional ranks will increase the damage done by your critical strikes.
Cost per Level: 5
Ability #1352: Fundament: Third Spire of Arcanum
Description: This ability, when activated, will decrease the mana cost of your detrimental spell casting. Additional ranks further reduce the mana cost of your detrimental spells.
Cost per Level: 5
Ability #7003: Forceful Rejuvenation
Description: By activating this ability you will feel refreshed and many of your spell casting timers will be reset, allowing you to instantly use the refreshed abilities.
Cost per Level: 7
Ability #1404: Extended Swarm
Description: This passive ability will extend the duration of your swarm pets by 1 second per rank.
Cost per Level: 7
Ability #1405: Twincast
Description: This passive ability will give you the innate chance to perform a twincast each time you cast a direct damage spell. Each rank will give you a 1% chance to perform a twincast.
Cost per Level: 7
 
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jesus dude, that's amazing!
thanks!
 
NP, ill try somewhat to keep it updated as expansions come out.
 
very nice man, thank you for taking the time to do this
 
Thanks a ton, very helpful

Sharing helps everyone, glad to have so many helpful people.
 
anyone know what the alt abilty numbers are for the veteran AAs?

thanks
 
This is awesome and something I've been looking for for a long time.

One question, though, are you sure about the AA costs? All of them are shown at a flat cost per level and I thought some aa's have incrementally higher costs for higher levels of the ability. This is something I've tried to research myself but never found a current source for the more recently added abiliities

In any case, it's great work and very useful!
 
I will look into the vet rewards thing.

As for the total cost of the aa's or the cost of just the later ones I am really not sure how that could possibly be looked up. If you can come up with any idea let me know.
 
As for the total cost of the aa's or the cost of just the later ones I am really not sure how that could possibly be looked up. If you can come up with any idea let me know.

I feel your pain! I've been told it can be determined by making dummy profiles with Magelo but I've never had the spare 20 hours it would take to do the leg work.

It amazes me that nowhere is this info to be found, since it would just be a database. Even Magelo must have the data, in order to contruct the dummy Magelo's. But you can't access just the raw data. I've looked everywhere and the best you can find is dated info for old expansions and since Sony has reworked the AA names and even the costs frequently, you really need a very current database to be 100% accurate.
 
He cleaned the list up. If you do an /alt list in game, you'll get 28 Combast stabilities, each with their cost, and 28 combat agilities, each with their cost (unless SOE changed that since last time I played the AA game).
 
All I did was /alt list and then i edited out the timestamps.
 
That is pretty neat =D

Thanks americanauto....
 
Bah, they took this outta sticky. I think this chart is really handy demon andI have been using it ALLOT lately had to look for it this time ;-( re-stck-fy this one plz
 
We could just idle'ly chat back and forth constantly! =p

Yeah Someone did a clean up lately. I saw that several things got unstickificated.

Glad it has been of use =D
 
you could do like me and bookmark the post.